Rémi Verschelde
393166793c
Merge pull request #52952 from Calinou/cpu-lightmapper-num-threads-editor-setting
2021-10-05 19:20:29 +02:00
Hugo Locurcio
0e943939e2
Add an editor setting to configure number of threads for lightmap baking
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This can be used to free some CPU cores when baking lightmaps.
When using fewer CPU cores, lightmap baking is slower but background
tasks aren't slowed down as much.
2021-10-05 17:35:20 +02:00
Rémi Verschelde
f9e3bc2652
Merge pull request #51728 from lawnjelly/proj_settings_misc
2021-10-05 13:36:43 +02:00
lawnjelly
192ec963ae
Create 'rendering/misc' project settings section
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To prevent the project settings `rendering` section getting out of hand, this PR moves some of the smaller new settings into a `misc` category.
2021-10-05 11:47:03 +01:00
Rémi Verschelde
e31a10da98
Merge pull request #52274 from aaronfranke/3.x-gltf-noregex
2021-10-05 12:40:12 +02:00
Rémi Verschelde
db0370cab5
Merge pull request #51086 from aaronfranke/3.x-warn-dectime
2021-10-05 12:06:03 +02:00
Rémi Verschelde
d01c660954
Merge pull request #52964 from Pineapple/WIN32_LEAN_AND_MEAN
2021-10-05 12:03:52 +02:00
Rémi Verschelde
9ffaa6c090
Merge pull request #53347 from migeran/fix_gdnative_get_current_library_path
2021-10-05 11:08:16 +02:00
Kongfa Waroros
77d5ead241
Check if the line pointer goes away from the image buffer's EOF in the BMP importer
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(cherry picked from commit ac5d7abe13
)
2021-10-04 15:22:16 +02:00
Hugo Locurcio
48e0212497
Add an example on iterating an array backwards
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This closes https://github.com/godotengine/godot-docs/issues/3472 .
(cherry picked from commit 810d8f06b7
)
2021-10-04 15:15:27 +02:00
Hugo Locurcio
7e3016ebfd
Document how to set up UPnP in a non-blocking manner
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(cherry picked from commit f4bebc272c
)
2021-10-04 14:37:43 +02:00
jitspoe
d7af7a9b3b
CSGPolygon fixes and features: Added angle simplification, UV tiling distance option, and interval type, which allows distance-based intervals (old) and subdivision-based intervals (new to 3.4).
2021-10-04 12:14:44 +02:00
Haoyu Qiu
ed5a98c3c6
Fix crash when pinned SoftBody point is out of range
2021-10-04 15:47:12 +08:00
Rémi Verschelde
06e0260699
Merge pull request #53349 from LATRio/53331_1
2021-10-03 12:16:45 +02:00
LATRio
56aa9f71b6
Prevent out of bound access through 'm_nodes' in SoftBodyBullet
2021-10-03 16:36:01 +09:00
Gergely Kis
1583c89a45
Fix GDNativeLibrary::get_current_library_path()
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Return a const String reference to make sure that when its address
is used as a handle in NativeScriptLanguage::init_library(),
it refers to the heap instead of a temporary object on the stack.
2021-10-03 08:24:49 +02:00
LATRio
be69d26403
Fix crash at SoftBodyBullet::reset_all_node_positions when bt_soft_body isn't initialized
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Update soft_body_bullet.cpp
2021-10-02 22:03:54 +09:00
Francois Belair
6be31e559d
Fix empty line hover; fix open non-res:// script
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(cherry picked from commit 572979d011
)
2021-10-01 21:30:39 +02:00
Francois Belair
3754759e26
Fix extends parsing breaking if it has the cursor
2021-10-01 11:31:05 -04:00
Hugo Locurcio
fe2f24c47c
Improve the documentation for ease()
and smoothstep()
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This adds a cheatsheet for `ease()` and a comparison graph for
`smoothstep()`, among other things.
(cherry picked from commit 567b6436c9
)
2021-10-01 08:04:20 +02:00
Francois Belair
679ce6fd0b
Fix LSP crash parsing scripts of temp size 0
2021-09-30 11:11:56 -04:00
Rémi Verschelde
fba9fb2439
Merge pull request #53183 from m4nu3lf/threadsafe_bullet_3.x
2021-09-29 21:34:56 +02:00
Rémi Verschelde
585a9c2979
Merge pull request #48300 from akien-mga/3.x-bullet-3.09
2021-09-29 21:25:58 +02:00
Rémi Verschelde
b7901c773c
bullet: Sync with upstream 3.17
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Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads
SCons into not properly rebuilding all files when headers change.
This means we also need to make sure Bullet builds without warning, and
current version fares fairly well, there were just a couple to fix (patch
included).
Increase minimum version for distro packages to 2.90 (this was never released
as the "next" version after 2.89 was 3.05... but that covers it too).
2021-09-29 16:30:34 +02:00
Rémi Verschelde
69b2f1dcc6
Merge pull request #53094 from Razoric480/fix-func-doc-_init
2021-09-29 15:47:37 +02:00
Francois Belair
ae3aec1dbc
Makes LSP report new() as _init; fixes docstrings
2021-09-29 08:43:32 -04:00
Manuele Finocchiaro
6f81c213a6
Compile bullet with threasafe switch on
2021-09-28 17:21:26 +01:00
Rémi Verschelde
dbe0e4613a
Merge pull request #53140 from V-Sekai/gltf_naming_fix
2021-09-28 08:40:54 +02:00
Pedro J. Estébanez
6697e380d9
Fix check for freed object during cast
2021-09-27 19:46:49 +02:00
SaracenOne
c6387e58e9
Fixes naming conflict in GLTF importer
2021-09-27 18:07:50 +01:00
BimDav
9de9994444
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
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Prevents a crash when calling test_body_motion. Call reload_kinematic_shapes
from init_kinematic_utilities as they are always called together.
(cherry picked from commits 112985c5bc
and 3540e716f9
)
2021-09-27 18:10:30 +02:00
Aaron Franke
674cb947ea
[3.x] Fix GLTF light import
2021-09-26 21:57:03 -05:00
Francois Belair
885d905b0d
Make LSP send applyEdit to connect editor signals
2021-09-25 15:22:28 -04:00
Rémi Verschelde
6e39566344
Merge pull request #52883 from Germanrc/script_reload_fix
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C# scripts reload in editor fixed
2021-09-24 08:33:49 +02:00
Bartłomiej T. Listwon
f463e612a1
Add missing WIN32_LEAN_AND_MEAN
2021-09-23 10:36:31 +02:00
Germanrc
84a218d346
C# script reload fixed
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Co-authored-by: Michael Bickel <mib@developium.net>
2021-09-21 23:03:45 +02:00
Haoyu Qiu
acd15e4cd2
Don't update CSG Shape when not inside tree
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(cherry picked from commit 07042b4044
)
2021-09-21 17:14:59 +02:00
David Cambré
d6f131904b
Update VisualScriptCustomNode.xml
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(cherry picked from commit 080125660a
)
2021-09-21 17:14:59 +02:00
Aaron Franke
a5543bc35e
[3.x] Warn when using the dectime method
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dectime has been removed in the master branch (what will be Godot 4.0)
2021-09-21 10:03:42 -05:00
Rémi Verschelde
22aab6be1c
Merge pull request #51796 from RandomShaper/dangling_obj_release_3.x
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[3.x] Promote object validity checks to release builds
2021-09-21 11:48:11 +02:00
Pedro J. Estébanez
26edc6cd41
Promote object validity checks to release builds
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Extra:
- Optimized the debug-only check about why the object is null to determine if it's because it has been deleted (the RC is enough; no need to check the ObjectDB).
- Because of the previous point. the debugger being attached is not required anymore for giving the "Object was deleted" error; from now, it only matters that it's a debug build.
- `is_instance_valid()` is now trustworthy. It will return `true` if, and only if, the last object assigned to a `Variant` is still alive (and not if a new object happened to be created at the same memory address of the old one).
- Replacements of `instance_validate()` are used where possible `Variant::is_invalid_object()` is introduced to help with that. (GDScript's `is_instance_valid()` is good.)
2021-09-21 10:39:04 +02:00
Rémi Verschelde
b37776fa2f
Merge pull request #52591 from timothyqiu/error-macros
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[3.x] Remove do{ } while(0) wrapper around error macros
2021-09-21 10:38:34 +02:00
John J. Donna II
91482a00bb
LSP: Add support for custom host setting
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You can now configure host in the `language_server` settings in the editor
settings.
(cherry picked from commit be6da39b8a
)
2021-09-20 13:55:28 +02:00
bruvzg
92377f4b20
[macOS] Request camera permission before session init.
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(cherry picked from commit e6801a098e
)
2021-09-19 11:31:14 +02:00
Hugo Locurcio
59eafe4cd3
Remove #ifdefs
for handling compilation with Visual Studio < 2015
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Godot 3.3 and later require Visual Studio 2017 to be compiled.
(cherry picked from commit fc0bfbb33b
)
2021-09-19 11:30:22 +02:00
Aaron Franke
298e29c772
[3.x] Some more C# formatting and style fixes
2021-09-18 12:11:03 -05:00
Rémi Verschelde
bb2772d2f2
Merge pull request #52762 from magian1127/3.xTemp1
2021-09-18 14:51:07 +02:00
Magian
0263a87c8b
C#, replace the current Xform method with a * operator.
2021-09-18 20:40:08 +08:00
Rémi Verschelde
316b5dad2d
Merge pull request #52390 from raulsntos/csharp-docs-3.x
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[3.x] Add documentation to GodotSharp
2021-09-18 01:00:03 +02:00
Rémi Verschelde
4b50cd9b56
Merge pull request #52763 from magian1127/3.xtemp2
2021-09-17 12:26:36 +02:00