Hugo Locurcio
fd5e3d9702
Add an use_hdr
property to GradientTexture to allow storing HDR colors
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This is disabled by default to save some memory and preserve the existing
behavior of clamping colors.
2021-10-05 19:32:54 +02:00
Rémi Verschelde
77f52bdf99
Merge pull request #52137 from Ansraer/3.x-2d-scale-factor
2021-10-05 19:12:19 +02:00
Rémi Verschelde
d35fccb651
Merge pull request #52365 from jitspoe/3.x.viewport_error_fix
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[3.x] Fix ViewportTexture error when viewport is used from a child scene
2021-10-05 18:51:51 +02:00
Rémi Verschelde
bd7bea2087
Merge pull request #53233 from metinc/fix-animated-sprite-precision-error
2021-10-05 15:23:51 +02:00
Ansraer
d44aa61735
implement better ui scaling
2021-10-05 14:30:38 +02:00
kobewi
f9720a9bf2
Add Listener2D
2021-10-05 13:29:59 +02:00
jitspoe
d2637ca950
Fix ViewportTexture error when viewport is used from a child scene
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Fix invalid errors when a separate child scene file contains a viewport and
that viewport is used for a texture in the current scene.
Fixes #27790 .
2021-10-05 12:17:42 +02:00
Rémi Verschelde
69437eb746
Merge pull request #53012 from lawnjelly/portals_unload_reason
2021-10-05 12:00:43 +02:00
Rémi Verschelde
58fe0bd2cb
Merge pull request #53052 from kleonc/animated-sprites-centered-rendering-3x
2021-10-05 11:22:26 +02:00
Michael Alexsander
a5214f437f
Fix Tabs
offset overreaching when scrolling fast
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(cherry picked from commit 0dd65fff3b
)
2021-10-05 10:53:06 +02:00
Rémi Verschelde
72a922eb4e
Merge pull request #53300 from Calinou/viewport-tweak-configuration-warning-3.x
2021-10-04 20:31:05 +02:00
Rémi Verschelde
55c9cc21e9
Merge pull request #53397 from pycbouh/theme-improve-change-propagation-3.x
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[3.x] Make `Theme` report property list changes less often, and other backports
2021-10-04 18:05:16 +02:00
Yuri Sizov
457d48a1f1
Make Theme report property list changes less often
2021-10-04 18:05:23 +03:00
Yuri Sizov
98cf645258
Expose API to retrieve Theme's default font
2021-10-04 17:44:53 +03:00
Yuri Sizov
cd45a70f2d
Reorganize Theme resource code for better maintainability
2021-10-04 17:09:32 +03:00
Florian Kothmeier
5185cd4f80
Fix AnimationNodeStateMachinePlayback start() on nonexistent node
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(cherry picked from commit b6e7df56cb
)
2021-10-04 15:22:16 +02:00
Rémi Verschelde
2b642d68c1
Merge pull request #52752 from Pineapple/fix-richtextlabel-character-offsets
2021-10-04 08:52:26 +02:00
kleonc
e2e149f4df
Fix rendering centered odd-size texture in AnimatedSprite/AnimatedSprite3D
2021-10-03 14:15:21 +02:00
Hugo Locurcio
c6617e956c
Tweak the Viewport configuration warning to mention 2×2 size requirement
2021-10-01 16:43:33 +02:00
boruok
85dd970b81
[3.x] Fix AtlasTexture get_data crash
2021-09-30 22:22:10 +09:00
Metin Celik
edcb7b8129
Add half frame to floor()
2021-09-29 20:03:07 +02:00
Duarte David
a4fecbb0da
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
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(cherry picked from commits f4ac08a182
and 7d53755ca7
)
2021-09-29 10:55:51 +02:00
Rémi Verschelde
60bcc91dd5
Merge pull request #53190 from nekomatata/software-skinning-aabb-optimization
2021-09-29 10:34:55 +02:00
Haoyu Qiu
eab1e228c8
Fix LineEdit undo crash
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Make sure all related member variables are initialized before creating
the first undo state.
2021-09-29 13:52:40 +08:00
PouleyKetchoupp
304102f66f
Optimize AABB calculation in software skinning
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Using min/max instead of regular AABB for optimal processing.
2021-09-28 10:11:04 -07:00
Rémi Verschelde
72950684c8
Merge pull request #53157 from boruok/fix-atlas-texture-return-null
2021-09-28 18:53:53 +02:00
boruok
768cff7c02
fix atlas texture return null
2021-09-28 16:34:00 +09:00
Rémi Verschelde
d4d4603827
Merge pull request #53144 from nekomatata/software-skinning-aabb
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Update mesh AABB when software skinning is used
2021-09-28 07:27:23 +02:00
PouleyKetchoupp
941cff4157
Update mesh AABB when software skinning is used
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Not updating the mesh properly can cause rendering issues in some cases,
like shadows not updating properly.
2021-09-27 11:56:58 -07:00
Rémi Verschelde
ac01b1cb1c
Revert "Fixes the normals of SphereMesh when the sphere/hemisphere is oblong"
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This reverts commit c4d0074aae
.
It caused regression #52965 .
2021-09-27 18:27:55 +02:00
Matthew Newall
e01d609c02
Updated Tabs to not update excessively
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(cherry picked from commit 082f924566
)
2021-09-27 18:09:47 +02:00
Michael Alexsander
b4d6afb7ad
Expose TabContainer
's tab hidding for scripts
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(cherry picked from commit 7ce02b642e
)
2021-09-27 18:06:36 +02:00
Yuri Sizov
020807dc0f
Correctly calculate position of the folding arrow in Tree
2021-09-25 02:01:35 +03:00
Laurenz Reinthaler
aad01cd0c6
Fix VisibilityEnabler2D throwing a signal error when process_parent or physics_process_parent are enabled
2021-09-24 19:03:10 +02:00
lawnjelly
279e6f65cd
Portals - add reason string to unload message
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To help users identify conditions that are causing room system invalidation, a reason message is passed to the unload function and logged.
2021-09-24 14:00:24 +01:00
Rémi Verschelde
044cafc31a
Merge pull request #52894 from laws65/3d-skeleton-bone-fix
2021-09-23 12:10:26 +02:00
Rémi Verschelde
08887fd391
Merge pull request #52955 from nekomatata/fix-kinematic-collision-reference-3.x
2021-09-23 10:26:17 +02:00
PouleyKetchoupp
8b562543df
Don't override KinematicCollision reference when still in use in script
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In case the reference is stored in script, create a new instance to
avoid overriding the previous values.
Otherwise, re-use the reference as before to avoid extra allocations.
2021-09-22 18:15:03 -07:00
Haoyu Qiu
45b4304f10
Fix crash in Tween.follow_property
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Check `p_object` for null before using it.
2021-09-22 13:38:21 +08:00
Rémi Verschelde
dd0ee48728
Merge pull request #52900 from akien-mga/3.x-cherrypicks
2021-09-21 21:40:47 +02:00
John Wigg
d484e30247
Fix y billboard shear when rotating camera
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Fixes shear effect with `BILLBOARD_FIXED_Y` when the camera is rotated around the z-axis by rotating the mesh correctly into view space.
Also removes shearing effects that occur when rotating the mesh by excluding the model rotation and scale from the billboard matrix.
(cherry picked from commit d3850a0954
)
2021-09-21 20:33:11 +02:00
PouleyKetchoupp
ad5e70cde4
Fix moving platforms with ray shapes
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In the case of ray shapes, the body RID used to apply platform velocity
wasn't properly set.
2021-09-21 09:00:23 -07:00
Espeute Clement
a259112d6e
Fixed Animation Playback Track not seeking properly
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Fixes #38093 .
(cherry picked from commit aa72af4f46
)
2021-09-21 17:15:00 +02:00
skysphr
f53294f874
Added increment_pressed and decrement_pressed icons to scrollbars
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(cherry picked from commit e27ab2708f
)
2021-09-21 17:14:59 +02:00
kobewi
44a56c9742
Add offset for TextureProgress progress texture
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(cherry picked from commit e78ee616f7
)
2021-09-21 17:14:59 +02:00
gyroninja
9f0d7b70fd
Fail at instantiating if the root node is instantiated
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(cherry picked from commit f400c9239e
)
2021-09-21 17:14:58 +02:00
Silc 'Tokage' Renew
fa45aa22cb
Fixed seeking behavior of property track with discrete interpolation
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(cherry picked from commit 6613d9cf67
)
2021-09-21 17:14:57 +02:00
laws65
d1bacb53fd
Prevent being able to set bone's parent as itself
2021-09-21 22:06:03 +09:30
Rémi Verschelde
be6b7b4f9f
Merge pull request #52475 from tcoxon/fix_43733_3.x
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Prevent shaders from generating code before the constructor finishes. [3.x]
2021-09-21 13:53:17 +02:00
Tom Coxon
9e9bac1549
Prevent shaders from generating code before the constructor finishes.
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Fixes #43733 : "creating SpatialMaterial in a separate thread creates invalid
shaders (temporarily)."
The bug occurred because various setters called in materials' constructors add
materials to queues that are processed on the main thread. This means that
when the materials are created in another thread, they can be processed on the
main thread before the constructor has finished.
The fix adds a flag to affected materials that prevents them from being added
to the queue until their constructors have finished initialising all the
members.
2021-09-21 11:47:51 +01:00