Virtualx Game Engine. Forked from Godot 3.6
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Andrii Doroshenko (Xrayez) 0512cc01d9 Hide implementation details of doctest macros
`test_macros.h` is created to provide various macros acting as aliases for
doctest macros to work better with Godot internals and conventions. This also
makes it accessible for those who'd like to start writing tests in Godot, as
most vital information can be put together and documented directly in
`test_macros.h` header.

Developers are encouraged to include the new `tests/test_macros.h` for writing
new tests over `thirdparty/doctest/doctest.h`.

Added `TEST_CASE_PENDING("name")` as an alias for
`TEST_CASE("name", doctest::skip())` which could be used to mark failing tests
for issues yet to be fixed, so as to not affect CI testing results.

Added `ERR_PRINT_OFF` and `ERR_PRINT_ON` to control error printing for testing
various **expected** failure paths within Godot without polluting the test
summary with error messages.
2020-07-30 16:58:12 +03:00
.github Merge pull request #40706 from akien-mga/style-fix-file_format-macos 2020-07-27 13:27:56 +02:00
core Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
doc Document how to perform advanced string splitting using RegEx 2020-07-29 12:12:01 +02:00
drivers SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
editor Fixed script_editor info_clicked signal not being connected 2020-07-29 17:51:27 +01:00
main Cleanup obsolete tests from displaying in help 2020-07-29 15:07:16 +03:00
misc Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
modules Refix GDScriptTranslationParser leak 2020-07-29 23:17:58 +02:00
platform Merge pull request #40761 from naithar/feature/ios-safe_area 2020-07-30 00:43:03 +02:00
scene Fix TextEdit line width cache not being updated 2020-07-29 21:42:38 +01:00
servers Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
tests Hide implementation details of doctest macros 2020-07-30 16:58:12 +03:00
thirdparty Thirdparty Vulkan: patch VMA to fix assets 2020-07-25 21:55:05 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
COPYRIGHT.txt t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
gles_builders.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
platform_methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
README.md Remove Travis CI and AppVeyor build badge 2020-07-24 22:11:57 +05:30
SConstruct SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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