virtualx-engine/modules/mono/editor/GodotTools/GodotTools.IdeConnection
Ignacio Etcheverry 0b94203a79 C#: Add Ide Connection library and server for the editor
This will be used for communicating between the Godot editor and external IDEs/editors, for things like opening files, triggering hot-reload and running the game with a debugger attached.
2019-08-04 01:57:53 +02:00
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Properties C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
ConsoleLogger.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeBase.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeClient.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeConnection.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeConnectionClient.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeConnectionServer.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotIdeMetadata.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
GodotTools.IdeConnection.csproj C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
ILogger.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
Message.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
MessageComposer.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00
MessageParser.cs C#: Add Ide Connection library and server for the editor 2019-08-04 01:57:53 +02:00