..
shaders
Use correct omni light attenuation
2019-12-29 17:22:34 +01:00
rasterizer_canvas_gles3.cpp
Fixed antialiasing option for Polygon2D
2020-01-01 11:40:14 +01:00
rasterizer_canvas_gles3.h
Fixed antialiased option for Polygon2D / Line2D
2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles3.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp
Disable shadow map sampling when shadows are not used in GLES3
2019-11-29 06:21:17 +01:00
rasterizer_scene_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp
Reset GLES3 MultiMesh buffer id when reallocating.
2019-12-28 18:38:25 +00:00
rasterizer_storage_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Add a default POINT_SIZE
2019-12-10 23:08:20 -08:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles3.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00