virtualx-engine/scene/resources
Rémi Verschelde a2b64ed544
Merge pull request #95961 from RadiantUwU/fix-mesh-recursion
Fix shadow mesh recursion.
2024-09-03 11:43:16 +02:00
..
2d Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
3d Use MutexLock in more places 2024-08-29 14:12:59 +02:00
animated_texture.cpp AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animated_texture.h AnimatedTexture: Fix crash when loaded from a thread 2024-06-19 09:54:01 +02:00
animation.compat.inc Fix seeking Animation immediate after playback for Discrete track 2024-06-08 22:09:37 +09:00
animation.cpp Make Animation::capture_included read-only 2024-08-10 18:53:45 +02:00
animation.h Use static LocalVector for processed_hashes 2024-08-30 19:41:38 +03:00
animation_library.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
animation_library.h
atlas_texture.cpp Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
atlas_texture.h Fix empty region in AtlasTexture 2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc Add samples playback support 2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp AudioStreamPolyphonic: Implement stopping with sample playback 2024-08-09 10:57:50 +02:00
audio_stream_polyphonic.h Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization) 2024-07-22 14:08:02 +02:00
audio_stream_wav.cpp Merge pull request #96174 from DeeJayLSP/wav-docs 2024-08-30 23:37:50 +02:00
audio_stream_wav.h QOA: Remove unnecessary memory allocation 2024-08-24 21:39:55 -03:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
canvas_item_material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
compositor.cpp
compositor.h
compressed_texture.cpp
compressed_texture.h
curve.cpp
curve.h
curve_texture.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
curve_texture.h
environment.cpp
environment.h
font.compat.inc
font.cpp Merge pull request #93602 from aaronp64/inspector_latency 2024-08-22 00:10:26 +02:00
font.h [Font] Add check for cyclic base font dependencies. 2024-08-03 00:00:11 +03:00
gradient.cpp
gradient.h
gradient_texture.cpp Merge pull request #92000 from clayjohn/vram-debugger 2024-05-16 09:32:11 +02:00
gradient_texture.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Enable revert button for ShaderMaterial::next_pass and ShaderMaterial::render_priority. 2024-08-22 16:28:59 -04:00
material.h Let materials' shaders update happen on loader threads 2024-05-06 19:40:00 +02:00
mesh.cpp Fix shadow mesh recursion. 2024-08-31 22:31:43 +03:00
mesh.h
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
multimesh.h Fixed Timestep Interpolation: MultiMesh 2024-08-18 17:14:59 +02:00
navigation_mesh.cpp NavigationPolygon: Implement get/set_polygon fast paths. 2024-08-17 00:31:58 +02:00
navigation_mesh.h Extract navigation-related defaults to separate header 2024-08-27 20:12:10 +02:00
packed_scene.cpp Fix saving subresources of nodes 2024-08-28 12:37:10 +02:00
packed_scene.h Allow live reloading of built-in scripts 2024-07-06 23:43:37 +02:00
particle_process_material.cpp Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
particle_process_material.h Add cone angle control to particle emission ring shape 2024-09-02 14:35:51 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
placeholder_textures.h
portable_compressed_texture.cpp Mark underscored properties as internal 2024-07-30 18:50:00 +02:00
portable_compressed_texture.h
resource_format_text.cpp GDScript: Enhance handling of cyclic dependencies 2024-06-26 17:44:32 +02:00
resource_format_text.h Remove unused code to convert text resource format to binary 2024-05-03 01:14:40 +02:00
SCsub
shader.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.cpp Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
shader_include.cpp
shader_include.h
skeleton_profile.cpp Match the coding style for concatenating String 2024-06-09 18:35:23 +09:00
skeleton_profile.h
sky.cpp
sky.h
sprite_frames.cpp Add duplicate animation 2024-09-01 17:00:47 +02:00
sprite_frames.h Add duplicate animation 2024-09-01 17:00:47 +02:00
style_box.cpp
style_box.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Improve SurfaceTool::generate_tangents UV error message 2024-06-20 16:13:12 +02:00
surface_tool.h Expose create_from_arrays in SurfaceTool and cleanup some naming 2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp Fix uint's suffix is not highlighted in text shader editor 2024-05-03 21:45:53 +08:00
syntax_highlighter.h Make native shader source visualizer can highlight uint suffix 2024-05-07 14:18:48 +08:00
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h
texture.cpp
texture.h
texture_rd.cpp
texture_rd.h
theme.cpp Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
theme.h Improve Editor Inspector/Theme item lookup performance 2024-08-20 13:39:40 -04:00
video_stream.cpp
video_stream.h
visual_shader.cpp Merge pull request #95984 from timothyqiu/what-identifier 2024-08-27 16:55:06 +02:00
visual_shader.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.compat.inc Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.cpp Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_nodes.h Allow setting a cubemap as default parameter to shader 2024-08-27 09:43:05 +03:00
visual_shader_particle_nodes.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h
world_2d.cpp
world_2d.h