virtualx-engine/tools/editor
Juan Linietsky e086bccd63 Import 3D Scene Improvements
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-If re-importing from the "dependency changed" dialog, edited scene will keep the local changes.
-Imported scene will keep track of changes in the source asset
-Geometry changes in source geometry or nodes with a different transform will be updated.
-Materials will be kept if changed locally.
-New nodes added will be kept
-If nodes were reparented or renamed, they will still keep track
-Deleted notes will be restored, use the -noimp option to avoid this.
-In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import.
-Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh.

Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time.

So Please test!!
2014-06-19 02:23:03 -03:00
..
fileserver More 3D Improvements 2014-05-29 10:56:39 -03:00
icons Merge branch 'master' of https://github.com/okamstudio/godot 2014-06-11 10:41:43 -03:00
io_plugins Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
plugins FineTune HDR and Other Stuff 2014-06-17 11:58:35 -03:00
animation_editor.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_editor.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
call_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
call_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
code_editor.cpp Script editor: Put selected text in replace dialog automatically (unless selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog 2014-06-13 11:32:38 +08:00
code_editor.h Added a setting to disable autocomplete popup and fixed the autocomplete timer to updated when the setting has changed 2014-05-22 00:01:11 +02:00
connections_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
connections_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
console.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
console.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
create_dialog.cpp -run script in editor 2014-02-20 23:01:44 -03:00
create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
default_saver.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_code_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
doc_title_font.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_data.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_data.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_dir_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_dir_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_file_system.cpp -Fixed a few bugs in Viewport 2014-04-10 00:18:27 -03:00
editor_file_system.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_fonts.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_fonts.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_help.cpp User can use '.METHOD' or 'METHOD(' to seach exact method in Search Classes dialog 2014-05-13 01:57:00 +08:00
editor_help.h Update EditorHelp to response help request other than class; Make sure EditorHelpSearch dialog popup with search results 2014-05-06 19:21:21 +08:00
editor_icons.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_import_export.cpp Light Baker! 2014-06-11 10:41:03 -03:00
editor_import_export.h Light Baker! 2014-06-11 10:41:03 -03:00
editor_log.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_log.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_node.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_node.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_path.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_path.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_reimport_dialog.cpp Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_reimport_dialog.h Import 3D Scene Improvements 2014-06-19 02:23:03 -03:00
editor_run.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_run_native.cpp More 3D Improvements 2014-05-29 10:56:39 -03:00
editor_run_native.h More 3D Improvements 2014-05-29 10:56:39 -03:00
editor_run_script.cpp -run script in editor 2014-02-20 23:01:44 -03:00
editor_run_script.h -run script in editor 2014-02-20 23:01:44 -03:00
editor_selection.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_selection.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_settings.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
editor_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_shape_gizmos.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_shape_gizmos.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_sub_scene.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
editor_vu.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
file_type_cache.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
groups_editor.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
groups_editor.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
import_settings.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
import_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
optimized_save_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
output_strings.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
output_strings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pane_drag.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
progress_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
progress_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
project_export.cpp Light Baker! 2014-06-11 10:41:03 -03:00
project_export.h Light Baker! 2014-06-11 10:41:03 -03:00
project_manager.cpp Merge pull request #490 from macramole/master 2014-06-11 01:12:41 -03:00
project_manager.h Add pin/favorite projects in project manager 2014-06-10 11:05:46 +08:00
project_settings.cpp -project settings are saved when changed 2014-02-15 21:16:33 -03:00
project_settings.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
property_editor.cpp Fixed #185 Setting a new Texture for a Sprite node does not update preview 2014-06-15 10:11:58 +08:00
property_editor.h A bit of everything: 2014-05-14 01:22:15 -03:00
pvrtc_compress.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
pvrtc_compress.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_open.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
quick_open.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
register_exporters.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reparent_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
reparent_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
resources_dock.cpp -fix bug in cache for atlas import/export 2014-03-13 22:57:24 -03:00
resources_dock.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
run_settings_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scene_tree_dock.cpp Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
scene_tree_dock.h Shift+Del to delete nodes without confirmation 2014-05-10 10:35:26 +08:00
scene_tree_editor.cpp Make visibility icon always last to display in scene tree 2014-05-09 00:20:46 +08:00
scene_tree_editor.h Add lock and group icon to scene tree editor 2014-05-08 13:46:10 +08:00
scenes.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scenes_dock.cpp Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
scenes_dock.h Search filesystem by name or path; Remove extension filter; Use toolbutton for clear search term 2014-06-17 13:35:14 +08:00
script_create_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_create_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_editor_debugger.cpp -fixed export templates not loading/exporting on Windows 2014-02-13 18:03:28 -03:00
script_editor_debugger.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
SCsub Add sCons dependency for editor_icons.cpp, so it's only re-generated when there're icon changes 2014-05-14 10:52:08 +08:00
settings_config_dialog.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
settings_config_dialog.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
spatial_editor_gizmos.cpp Lots of 3D improvements: 2014-05-04 22:50:23 -03:00
spatial_editor_gizmos.h Lots of 3D improvements: 2014-05-04 22:50:23 -03:00