..
default_theme
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
animation.cpp
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
animation.h
Remove RES
and REF
typedefs in favor of spelled out Ref<>
2022-05-03 01:43:50 +02:00
animation_library.cpp
Fix type hints for AnimationLibrary's signals
2022-06-12 13:20:51 -04:00
animation_library.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
audio_stream_sample.cpp
Make FileAccess and DirAccess classes reference counted.
2022-04-11 13:28:51 +03:00
audio_stream_sample.h
ResourceImporterWAV: Allow configuring loop mode on import
2022-03-15 16:16:09 +01:00
bit_map.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
bit_map.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
bone_map.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
bone_map.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
box_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
box_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
camera_effects.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
camera_effects.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
canvas_item_material.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
canvas_item_material.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
capsule_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
capsule_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
capsule_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
circle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
circle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
concave_polygon_shape_3d.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
concave_polygon_shape_3d.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
convex_polygon_shape_2d.cpp
Restore antialiasing for draw_line
2022-04-12 13:03:56 +03:00
convex_polygon_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
convex_polygon_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
curve.cpp
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
curve.h
Fix Curve{2D,3D} notifying property list changed
2022-06-23 20:07:26 +02:00
cylinder_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
cylinder_shape_3d.h
Improve the default size for 3D shapes (Box, Capsule, and Cylinder)
2022-02-01 06:43:16 -06:00
environment.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
environment.h
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
fog_material.cpp
Rename hint_albedo
, hint_white/black
in shaders
2022-05-09 22:50:18 +03:00
fog_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
font.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
font.h
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
gradient.cpp
Fix cppcheck const parameters
2022-04-28 11:35:39 +02:00
gradient.h
Refactor bezier interpolation functions
2022-06-27 19:42:43 +02:00
height_map_shape_3d.cpp
Improve range property hints for various collision shapes
2022-03-26 16:20:30 +01:00
height_map_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
immediate_mesh.cpp
Fix more issues found by cppcheck.
2022-04-20 10:34:00 +03:00
immediate_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
importer_mesh.cpp
Mend crash importing a scene with static lightmaps.
2022-06-23 01:33:15 -07:00
importer_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
material.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
material.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
mesh.cpp
Add surface indices to TriangleMesh
2022-06-22 21:48:23 +02:00
mesh.h
Implement placeholder assets
2022-04-28 12:19:01 +02:00
mesh_data_tool.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
mesh_data_tool.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
mesh_library.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
mesh_library.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
multimesh.cpp
Rename Transform2D "elements" to "columns"
2022-04-29 08:02:39 -05:00
multimesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
navigation_mesh.cpp
Implement NavigationMesh bake area
2022-06-23 14:55:21 +02:00
navigation_mesh.h
Implement NavigationMesh bake area
2022-06-23 14:55:21 +02:00
packed_scene.cpp
Add ability to export Node pointers as NodePaths
2022-06-25 15:50:15 +02:00
packed_scene.h
Add ability to export Node pointers as NodePaths
2022-06-25 15:50:15 +02:00
particles_material.cpp
Declaring emission_tex_ofs globally
2022-06-19 01:20:57 +05:30
particles_material.h
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
physics_material.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
physics_material.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
polygon_path_finder.cpp
Add a new HashSet template
2022-05-20 22:40:38 +02:00
polygon_path_finder.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
primitive_meshes.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
primitive_meshes.h
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
rectangle_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
rectangle_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
resource_format_text.cpp
Merge pull request #62185 from reduz/export-node-pointer-path
2022-06-27 11:14:36 +02:00
resource_format_text.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
scene_replication_config.cpp
[Net] Fix SceneReplicationConfig setter.
2022-06-17 13:49:36 +02:00
scene_replication_config.h
Improve MultiplayerSynchronizer editor usability
2022-05-23 13:14:59 +02:00
SCsub
SCons: Add explicit dependencies on thirdparty code in cloned env
2020-12-18 10:29:34 +01:00
segment_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
segment_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_2d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
separation_ray_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
separation_ray_shape_3d.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
separation_ray_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shader.cpp
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shader.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
shape_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
skeleton_modification_2d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_ccdik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_fabrik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_jiggle.cpp
Improve compilation speed (forward declarations/includes cleanup)
2022-02-12 02:46:22 +01:00
skeleton_modification_2d_jiggle.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_lookat.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_physicalbones.h
Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init
2022-05-02 16:28:25 +02:00
skeleton_modification_2d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_stackholder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_2d_twoboneik.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
skeleton_modification_2d_twoboneik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d.cpp
simplify formatting scripts, add a clang-tidy script, and run clang-tidy
2022-01-29 04:41:03 -06:00
skeleton_modification_3d.h
Zero initialize all pointer class and struct members
2022-04-04 19:49:50 +02:00
skeleton_modification_3d_ccdik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_ccdik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_fabrik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_jiggle.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_lookat.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_stackholder.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_3d_twoboneik.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_2d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_modification_stack_3d.cpp
Change skeleton modification 2d and 3d to use the array inspector.
2022-05-07 13:57:10 -07:00
skeleton_modification_stack_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
skeleton_profile.cpp
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
skeleton_profile.h
implement bone renamer in importer
2022-07-01 03:55:28 +09:00
skin.cpp
Add dedicated macros for property name extraction
2022-05-19 14:08:47 +08:00
skin.h
Merge pull request #56212 from laws65/skin-export-crash-fix
2022-01-05 10:48:52 +01:00
sky.cpp
Capitalize/fix some property enum hints
2022-05-12 15:03:16 -05:00
sky.h
Revert "Default to real-time radiance map filter for environment sky reflections"
2022-02-17 23:13:32 -08:00
sky_material.cpp
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
sky_material.h
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
sphere_shape_3d.cpp
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22 08:46:01 +02:00
sphere_shape_3d.h
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-22 08:46:01 +02:00
sprite_frames.cpp
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
sprite_frames.h
SpriteFrames: Sort animations alphabetically
2022-07-13 16:15:11 +02:00
style_box.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
style_box.h
Merge pull request #58599 from Calinou/styleboxflat-add-skew
2022-04-28 18:32:01 +02:00
surface_tool.cpp
Clean up Hash Functions
2022-06-20 12:54:19 +02:00
surface_tool.h
SurfaceTool.set_custom_format
Fixes and documentation.
2022-06-14 15:10:17 -07:00
syntax_highlighter.cpp
Cleanup and move char functions to the char_utils.h
header.
2022-02-04 11:35:01 +02:00
syntax_highlighter.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
text_file.cpp
Allows parsing of invalid UTF-16 surrogates (can be encountered in Windows filenames) and some non-standard UTF-8 variants, makes Unicode parse errors more verbose.
2022-07-07 11:07:18 +03:00
text_file.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
text_line.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
text_line.h
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
text_paragraph.cpp
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
text_paragraph.h
Refactor Font configuration and import UI, and Font resources.
2022-07-06 14:12:36 +03:00
texture.cpp
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
texture.h
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
theme.cpp
Add suffixes to all nodes and resources
2022-06-11 09:41:05 -05:00
theme.h
Define some Theme data structures with using for readability
2022-05-18 18:17:47 +03:00
tile_set.cpp
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
tile_set.h
Allow using CanvasItemMaterial in the TileSet editor
2022-06-21 17:02:52 +02:00
video_stream.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
visual_shader.cpp
Merge pull request #61888 from Chaosus/vs_remove_engine_version
2022-06-16 18:19:03 +02:00
visual_shader.h
Remove engine version from visual shader
2022-06-10 13:17:16 +03:00
visual_shader_nodes.cpp
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
visual_shader_nodes.h
Fix typo "Frac" instead of "Fract"
2022-06-05 19:20:32 -06:00
visual_shader_particle_nodes.cpp
Add static methods for creating Image and ImageTexture
2022-07-08 13:40:47 +02:00
visual_shader_particle_nodes.h
Replace most uses of Map by HashMap
2022-05-16 10:37:48 +02:00
visual_shader_sdf_nodes.cpp
Add some more fixes to visual shader
2022-02-07 11:28:42 +03:00
visual_shader_sdf_nodes.h
Fix default input port hints for some modes in visual shader
2022-01-22 11:12:56 +03:00
world_2d.cpp
Mark some common project settings as basic
2022-06-12 19:50:14 +02:00
world_2d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_3d.cpp
Remove Octree
2022-07-06 14:10:05 +01:00
world_3d.h
Add a new HashSet template
2022-05-20 22:40:38 +02:00
world_boundary_shape_2d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_2d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
world_boundary_shape_3d.cpp
Use suffixes for units in nodes and resources
2022-05-19 14:34:27 -05:00
world_boundary_shape_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00