virtualx-engine/editor
reduz 455c06ecd4 Implement Vector4, Vector4i, Projection
Implement built-in classes Vector4, Vector4i and Projection.

* Two versions of Vector4 (float and integer).
* A Projection class, which is a 4x4 matrix specialized in projection types.

These types have been requested for a long time, but given they were very corner case they were not added before.
Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity.

**Q**: Why Projection and not Matrix4?
**A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming.
2022-07-23 14:00:01 +02:00
..
debugger Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
fileserver Add a new HashSet template 2022-05-20 22:40:38 +02:00
icons Fix code folding icon color not matching defined color 2022-07-20 23:05:47 +03:00
import Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
plugins Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
translations i18n: Sync editor translations with Weblate 2022-07-18 10:28:22 +02:00
action_map_editor.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
action_map_editor.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
animation_bezier_editor.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
animation_bezier_editor.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
animation_track_editor.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
animation_track_editor.h Create reset tracks with the right update mode 2022-07-17 19:51:15 +02:00
animation_track_editor_plugins.cpp Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
animation_track_editor_plugins.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
array_property_edit.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
array_property_edit.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
audio_stream_preview.cpp Fix more issues found by cppcheck. 2022-04-20 10:34:00 +03:00
audio_stream_preview.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
code_editor.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
code_editor.h Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
connections_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
connections_dialog.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
create_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
create_dialog.h Rework scene creation dialog 2022-06-21 15:42:56 +02:00
dependency_editor.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
dependency_editor.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
dictionary_property_edit.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
dictionary_property_edit.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
doc_tools.cpp Merge pull request #62713 from YuriSizov/docs-scripting-annotations 2022-07-06 15:31:19 +02:00
doc_tools.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_about.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
editor_about.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_asset_installer.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
editor_asset_installer.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_atlas_packer.cpp Use bresenham_line() in EditorAtlasPacker::chart_pack 2022-02-21 19:52:47 +01:00
editor_atlas_packer.h Use bresenham_line() in EditorAtlasPacker::chart_pack 2022-02-21 19:52:47 +01:00
editor_audio_buses.cpp Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
editor_audio_buses.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_autoload_settings.cpp Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_autoload_settings.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_build_profile.cpp Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
editor_build_profile.h Implement Feature Build Profiles 2022-07-22 10:53:23 +02:00
editor_builders.py [Editor build] Use smaller .mo files instead of .po, if gettext is available. 2022-03-24 21:17:32 +02:00
editor_command_palette.cpp Use consistent casing in editor filter/search bars 2022-05-28 18:43:16 -05:00
editor_command_palette.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_data.cpp Fix heap-use-after-free when closing a scene with its builtin script open 2022-07-06 10:45:36 +08:00
editor_data.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_dir_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
editor_dir_dialog.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_export.cpp Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
editor_export.h Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
editor_feature_profile.cpp Merge pull request #62827 from fire-forge/ok-cancel 2022-07-13 14:10:38 +02:00
editor_feature_profile.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_file_dialog.cpp Merge pull request #62827 from fire-forge/ok-cancel 2022-07-13 14:10:38 +02:00
editor_file_dialog.h Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
editor_file_system.cpp Fix FileInfo::import_valid always being set to false for TextFile in some cases 2022-07-20 23:51:29 +02:00
editor_file_system.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_folding.cpp Remake resource thread safety and API 2022-06-22 13:46:46 +02:00
editor_folding.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_fonts.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
editor_fonts.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_help.cpp Add padding for code blocks in the editor help 2022-07-17 22:55:20 +02:00
editor_help.h Add support for documenting built-in annotations 2022-07-04 20:21:39 +03:00
editor_help_search.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
editor_help_search.h Fix editor crash in built-in help when script inheritance chain changes. 2022-05-17 08:50:32 -07:00
editor_inspector.cpp Merge pull request #59680 from fire-forge/property-help 2022-07-13 14:12:53 +02:00
editor_inspector.h Add "Open Documentation" button to EditorProperty context menu 2022-07-11 19:30:46 -05:00
editor_layouts_dialog.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_layouts_dialog.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_locale_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
editor_locale_dialog.h Improve locale detection. 2022-01-18 14:30:00 +02:00
editor_log.cpp Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
editor_log.h Adding print_rich for printing with BBCode 2022-06-29 00:41:29 +09:00
editor_native_shader_source_visualizer.cpp Make TabBar/Container default their alignments to the left instead of center 2022-03-17 18:12:23 -03:00
editor_native_shader_source_visualizer.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_node.cpp Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
editor_node.h Merge pull request #62581 from Guh-Feng/Color-Picker-Update 2022-07-22 23:46:27 +02:00
editor_path.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
editor_path.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_paths.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
editor_paths.h Editor: Cleanup some includes dependencies 2022-02-15 14:54:15 +01:00
editor_plugin.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
editor_plugin.h move gltf export under scene menu 2022-04-12 19:42:41 +05:30
editor_plugin_settings.cpp Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_plugin_settings.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_properties.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
editor_properties.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
editor_properties_array_dict.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
editor_properties_array_dict.h Add margins to Array and Dictionary editors 2022-06-11 10:44:15 -05:00
editor_property_name_processor.cpp Add MJPEG to the list of editor capitalizations 2022-06-24 22:24:21 +02:00
editor_property_name_processor.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_resource_picker.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
editor_resource_picker.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_resource_preview.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
editor_resource_preview.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_run.cpp Fix editor re-focus on debugger break on Windows 2022-07-21 21:47:05 +02:00
editor_run.h Implement Running Godot as Movie Writer 2022-06-21 11:28:47 +02:00
editor_run_native.cpp Add static methods for creating Image and ImageTexture 2022-07-08 13:40:47 +02:00
editor_run_native.h Add readable export errors. 2022-06-08 17:55:46 +03:00
editor_run_script.cpp Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
editor_run_script.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
editor_scale.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_scale.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_sectioned_inspector.cpp Add GLOBAL_DEF_INTERNAL to hide specific settings 2022-06-07 14:14:03 +02:00
editor_sectioned_inspector.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_settings.cpp Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
editor_settings.h Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
editor_settings_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
editor_settings_dialog.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
editor_spin_slider.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
editor_spin_slider.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
editor_themes.cpp Fix code folding icon color not matching defined color 2022-07-20 23:05:47 +03:00
editor_themes.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_toaster.cpp Improve toaster buttons 2022-06-14 02:35:25 +02:00
editor_toaster.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
editor_translation.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
editor_translation.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_translation_parser.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
editor_translation_parser.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
editor_vcs_interface.cpp Make FileAccess and DirAccess classes reference counted. 2022-04-11 13:28:51 +03:00
editor_vcs_interface.h Initialize bools in the headers in editor 2022-03-12 13:34:06 -06:00
editor_zoom_widget.cpp Remove zoom_reset shortcut in 2D editor 2022-05-22 21:39:53 +02:00
editor_zoom_widget.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
export_template_manager.cpp Rename directory for export templates from templates to export_templates 2022-07-22 12:35:43 -05:00
export_template_manager.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
filesystem_dock.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
filesystem_dock.h Rework scene creation dialog 2022-06-21 15:42:56 +02:00
find_in_files.cpp Refactor Font configuration and import UI, and Font resources. 2022-07-06 14:12:36 +03:00
find_in_files.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
groups_editor.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
groups_editor.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
import_defaults_editor.cpp Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
import_defaults_editor.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
import_dock.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
import_dock.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
inspector_dock.cpp Seperate filter and description in FileDialog.add_filter() 2022-07-09 10:51:45 -05:00
inspector_dock.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
localization_editor.cpp Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
localization_editor.h Add the button pressed to some signals in Tree 2022-05-21 17:16:52 +02:00
multi_node_edit.cpp Remove UndoRedo calls trying to call removed EditorInspector::refresh() 2022-05-22 19:27:58 +02:00
multi_node_edit.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
node_dock.cpp Move duplicate AutoWrap, Overrun and VisibleChar behavior enums to the TextServer. 2022-06-16 16:49:37 +03:00
node_dock.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
plugin_config_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
plugin_config_dialog.h Improve plugin dialog UX 2022-05-07 23:19:55 +02:00
pot_generator.cpp Add a new HashSet template 2022-05-20 22:40:38 +02:00
pot_generator.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
progress_dialog.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
progress_dialog.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
project_converter_3_to_4.cpp Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00
project_converter_3_to_4.h Add Godot 3.x -> Godot 4.x project converter 2022-06-15 10:11:17 +02:00
project_export.cpp Merge pull request #62827 from fire-forge/ok-cancel 2022-07-13 14:10:38 +02:00
project_export.h Add readable export errors. 2022-06-08 17:55:46 +03:00
project_manager.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
project_manager.h Add icons to the Project Manager side buttons 2022-06-16 19:32:41 -05:00
project_settings_editor.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
project_settings_editor.h [Input] Add extra shortcut_input input processing step to process Unicode character input with Alt / Ctrl modifiers, after processing of shortcuts. 2022-04-05 13:46:45 +03:00
property_editor.cpp Color Pickers Respect Settings 2022-07-21 18:11:09 -04:00
property_editor.h Remove RES and REF typedefs in favor of spelled out Ref<> 2022-05-03 01:43:50 +02:00
property_selector.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
property_selector.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
quick_open.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
quick_open.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
register_exporters.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
rename_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
rename_dialog.h Style: Partially apply clang-tidy's cppcoreguidelines-pro-type-member-init 2022-05-02 16:28:25 +02:00
reparent_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
reparent_dialog.h Add a new HashSet template 2022-05-20 22:40:38 +02:00
scene_create_dialog.cpp Rename Control PRESET_WIDE to PRESET_FULL_RECT 2022-07-18 20:08:11 -05:00
scene_create_dialog.h Rework scene creation dialog 2022-06-21 15:42:56 +02:00
scene_tree_dock.cpp Fix node dragging not working when dock is moved 2022-07-21 23:57:52 +02:00
scene_tree_dock.h Don't handle pending clicks outside scene tree 2022-06-10 15:14:31 +02:00
scene_tree_editor.cpp Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
scene_tree_editor.h Disable the OK button when no node is selected. 2022-07-14 12:03:27 +08:00
script_create_dialog.cpp Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog 2022-07-09 10:47:08 -05:00
script_create_dialog.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
SCsub i18n: Sync editor translations with Weblate 2022-04-25 17:19:34 +02:00
shader_create_dialog.cpp Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
shader_create_dialog.h Adding shader preprocessor support 2022-07-22 22:51:57 +02:00
shader_globals_editor.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
shader_globals_editor.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
template_builders.py Improve editor template workflow 2022-01-02 21:52:09 +01:00