Virtualx Game Engine. Forked from Godot 3.6
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2020-08-05 04:13:33 -05:00
.github Merge pull request #40706 from akien-mga/style-fix-file_format-macos 2020-07-27 13:27:56 +02:00
core Check if global class file still exists before registering it 2020-07-28 09:25:34 -04:00
doc Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
drivers SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
editor Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting 2020-07-28 21:44:30 +02:00
main Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
misc Fix incorrect comments in file formatting script 2020-07-28 03:16:36 -04:00
modules Merge pull request #40678 from aaronfranke/string-float64 2020-07-28 01:27:34 +02:00
platform Move PopupWindow logic to GodotEditText on Android 2020-07-28 21:19:17 +02:00
scene Implement CollisionShape3D.make_convex_from_siblings() 2020-08-05 04:13:33 -05:00
servers Fixed next_pass materials not being drawn 2020-07-28 10:51:41 -04:00
tests Add test suite for Variant 2020-07-28 18:34:55 +03:00
thirdparty Thirdparty Vulkan: patch VMA to fix assets 2020-07-25 21:55:05 +02:00
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.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
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gles_builders.py CI: Install master version of psf/black 2020-07-26 19:48:25 +02:00
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LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
platform_methods.py SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
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SConstruct SCons: Refactor running commands through builders 2020-07-28 00:09:21 +03:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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