virtualx-engine/platform/android/java
Fredia Huya-Kouadio 6fd881e43c Update the logic to load Godot Android plugins packaged into the binary.
The previous logic had the side effect of imposing a limit of one plugin per `aar` binary. The update lifts that restriction.
2021-02-26 08:38:39 -08:00
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app Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 08:38:39 -08:00
gradle/wrapper Update the gradle plugins 2020-10-28 23:59:33 -07:00
lib Update the logic to load Godot Android plugins packaged into the binary. 2021-02-26 08:38:39 -08:00
nativeSrcsConfigs Improve the logic to compile for Android by automatically detecting and setting up the Android NDK if needed. 2021-01-05 15:07:17 -08:00
build.gradle Add logic to record the version of the Godot engine for the Android platform. 2021-02-24 04:23:46 -08:00
gradle.properties Update the gradle plugins 2020-10-28 23:59:33 -07:00
gradlew Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
gradlew.bat Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
settings.gradle Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-10-29 00:01:14 -07:00