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shaders
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Merge pull request #34527 from MadEqua/fix-gles3-light-cutoff
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2019-12-21 23:40:15 +01:00 |
rasterizer_canvas_gles3.cpp
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Flip cull mode when rendering flipped Light2D and LightOccluder2D
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2019-12-11 23:28:35 +02:00 |
rasterizer_canvas_gles3.h
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Fixed antialiased option for Polygon2D / Line2D
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2019-11-28 22:57:27 +01:00 |
rasterizer_gles3.cpp
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
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Add an option to disable boot splash filtering
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2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
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Disable shadow map sampling when shadows are not used in GLES3
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2019-11-29 06:21:17 +01:00 |
rasterizer_scene_gles3.h
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Fix issues with environment mapping
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2019-11-19 22:30:48 -08:00 |
rasterizer_storage_gles3.cpp
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Fix radiance map generation on mobile
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2019-11-27 22:18:21 -08:00 |
rasterizer_storage_gles3.h
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Fix issues with environment mapping
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2019-11-19 22:30:48 -08:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Add a default POINT_SIZE
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2019-12-10 23:08:20 -08:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
shader_gles3.h
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Remove redundant author doc comments
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2019-08-12 04:26:38 -05:00 |