..
shaders
update algorithm about paking float to vec4 to fix shadow shift and change rgba_shdow options
2019-07-28 11:43:01 +08:00
rasterizer_canvas_gles3.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 12:33:15 +02:00
rasterizer_canvas_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
rasterizer_gles3.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles3.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 12:33:15 +02:00
rasterizer_scene_gles3.h
Merge pull request #30714 from Calinou/invert-default-fog-height
2019-08-08 17:20:32 +02:00
rasterizer_storage_gles3.cpp
Replace 'ERR_EXPLAIN' with 'ERR_FAIL_*_MSG' in 'core/' and 'editor/'
2019-08-17 12:33:15 +02:00
rasterizer_storage_gles3.h
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Implemented do/while loops for shaders
2019-08-13 18:39:55 +03:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles3.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00