virtualx-engine/core
Andrii Doroshenko (Xrayez) 72436956dd Update GDScript completion names for Pool*Arrays
Notice: GDScript tokenizer used the old PoolFloatArray name.
Renamed PoolFloatArray to PoolRealArray.

Moved "project_settings.h" down one line to comply with the clang-format rules.

Fixes #9638

Closed pull request #9714 because I messed up with commits, sorry!
2017-07-25 12:14:40 +03:00
..
bind Add object type hint for docs 2017-07-23 18:57:03 +07:00
helper renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
io Add object type hint for docs 2017-07-23 18:57:03 +07:00
math Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
os -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
allocators.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
array.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
array.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
class_db.cpp Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
class_db.h Remove methods from code completion which are already exposed by properties, makes completion cleaner and more close to the documentation. 2017-06-23 15:10:46 -03:00
color.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
color.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
color_names.inc Add missing map.h include in color defs 2017-01-15 12:51:47 +01:00
command_queue_mt.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
command_queue_mt.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
compressed_translation.cpp Split thirdparty smaz.c out of compressed_translation.cpp 2017-04-28 21:19:24 +02:00
compressed_translation.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
core_string_names.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
core_string_names.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
dictionary.cpp Requesting for dictionary keys also respects insertion order, closes #9161 2017-07-23 12:24:03 -03:00
dictionary.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dvector.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
dvector.h Merge pull request #8943 from RandomShaper/fix-error-handling 2017-07-05 10:55:11 +02:00
engine.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
engine.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
error_list.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
error_macros.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
error_macros.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
event_queue.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
event_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
func_ref.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
func_ref.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
global_constants.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
global_constants.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
hash_map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
hashfuncs.h Correct Variant::hash_compare() 2017-04-14 11:31:18 +02:00
image.cpp Add object type hint for docs 2017-07-19 02:03:34 +07:00
image.h [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
input_map.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
input_map.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
int_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
list.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
make_binders.py ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
map.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
message_queue.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
message_queue.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
method_bind.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
method_bind.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
method_ptrcall.h Use specific size for numeric types in ptrcall 2017-07-20 11:50:18 +07:00
object.cpp function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
object.h function to add script and instance at once, as needed by neikeq 2017-07-22 16:57:56 -03:00
packed_data_container.cpp Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
packed_data_container.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pair.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_remap.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_remap.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pool_allocator.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
pool_allocator.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
print_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
print_string.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
project_settings.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
project_settings.h -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
ref_ptr.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ref_ptr.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reference.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
reference.h fixed ptrcall cast for const Ref<T> 2017-06-20 21:38:21 +02:00
register_core_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_core_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
resource.cpp Add object type hint for docs 2017-07-23 18:57:03 +07:00
resource.h Reworked translation system 2017-06-28 17:01:35 -03:00
rid.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rid.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ring_buffer.h RingBuffer: Adds find() method 2017-05-05 02:09:43 +02:00
safe_refcount.cpp UWP: Fix build issue caused by atomic operations 2017-07-23 21:29:01 -03:00
safe_refcount.h Implement add & subtract atomics 2017-07-17 23:26:53 +02:00
script_debugger_local.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_debugger_local.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_debugger_remote.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
script_debugger_remote.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_language.cpp Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
script_language.h Script languges are uninitialized properly now. 2017-07-22 16:11:56 -03:00
SCsub -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
self_list.h -Fix for multiple reflection probes causing issues. 2017-07-15 18:42:06 -03:00
set.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
simple_type.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sort.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
string_db.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
string_db.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
translation.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
translation.h Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
typedefs.h Move VERSION_MKSTRING logic to version.h 2017-04-20 12:14:34 +02:00
ucaps.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
undo_redo.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
undo_redo.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ustring.cpp Fix crash with String copy from with NULL string parameter 2017-06-25 21:57:06 +08:00
ustring.h Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory 2017-05-12 13:02:25 +01:00
variant.cpp renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
variant.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
variant_call.cpp Add GZIP compression support 2017-07-13 14:41:10 -03:00
variant_construct_string.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
variant_op.cpp -Many fixes to VisualScript, fixed property names, etc. 2017-06-30 21:35:05 -03:00
variant_parser.cpp Update GDScript completion names for Pool*Arrays 2017-07-25 12:14:40 +03:00
variant_parser.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
vector.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
version.h BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
vmap.h Implement well-defined handling of unrecoverable errors 2017-07-05 09:31:44 +02:00
vset.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00