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2d
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Fix NavigationPolygon not updating consistently on rebakes
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2024-07-14 22:01:11 +02:00 |
3d
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Fix LOD generation for meshes with tangents & mirrored UVs
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2024-07-23 16:35:46 -07:00 |
animated_texture.cpp
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animated_texture.h
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AnimatedTexture: Fix crash when loaded from a thread
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2024-06-19 09:54:01 +02:00 |
animation.compat.inc
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Fix seeking Animation immediate after playback for Discrete track
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2024-06-08 22:09:37 +09:00 |
animation.cpp
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Make Animation::capture_included read-only
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2024-08-10 18:53:45 +02:00 |
animation.h
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Make Animation::capture_included read-only
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2024-08-10 18:53:45 +02:00 |
animation_library.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
animation_library.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
atlas_texture.cpp
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
atlas_texture.h
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Fix empty region in AtlasTexture
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2024-07-18 15:31:59 +02:00 |
audio_stream_polyphonic.compat.inc
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_polyphonic.cpp
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AudioStreamPolyphonic: Implement stopping with sample playback
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2024-08-09 10:57:50 +02:00 |
audio_stream_polyphonic.h
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Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
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2024-07-22 14:08:02 +02:00 |
audio_stream_wav.cpp
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
audio_stream_wav.h
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
bit_map.cpp
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Fix potential integer underflow in rounded up divisions
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2024-01-02 14:14:47 +01:00 |
bit_map.h
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bone_map.cpp
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
bone_map.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
camera_attributes.cpp
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Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
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2024-02-13 18:53:21 +09:00 |
camera_attributes.h
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camera_texture.cpp
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camera_texture.h
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canvas_item_material.cpp
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
canvas_item_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
compositor.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compositor.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
compressed_texture.cpp
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Add check in CompressedTextureLayered::get_layer_data to prevent crash
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2024-02-16 22:41:05 +08:00 |
compressed_texture.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
curve.cpp
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve.h
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Support “clear points” function in Path3D editor
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2024-03-27 12:40:30 +08:00 |
curve_texture.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
curve_texture.h
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environment.cpp
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Implement glow/bloom on compatibility renderer
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2024-02-19 13:29:43 +11:00 |
environment.h
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Add optional depth fog
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2024-02-17 22:39:34 -03:00 |
font.compat.inc
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
font.cpp
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[Font] Add check for cyclic base font dependencies.
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2024-08-03 00:00:11 +03:00 |
font.h
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[Font] Add check for cyclic base font dependencies.
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2024-08-03 00:00:11 +03:00 |
gradient.cpp
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gradient.h
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Overhaul the Gradient Editor
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2023-09-21 15:55:28 +03:00 |
gradient_texture.cpp
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Merge pull request #92000 from clayjohn/vram-debugger
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2024-05-16 09:32:11 +02:00 |
gradient_texture.h
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image_texture.cpp
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
image_texture.h
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Add support for ImageTexture3D serialization
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2023-09-22 16:24:46 +08:00 |
immediate_mesh.cpp
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Avoid singularity when generated tangents and validate that tangents are good enough when using compression
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2024-02-23 16:25:26 -08:00 |
immediate_mesh.h
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Fix a few cases where surface format is still 32 bits
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2023-10-11 14:56:19 -06:00 |
label_settings.cpp
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label_settings.h
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material.cpp
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Use PackedVector4Array instead of float array for vec4 array uniform
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2024-06-28 13:34:43 +03:00 |
material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
mesh.cpp
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Replace find with contains/has where applicable
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2024-05-08 12:37:42 +02:00 |
mesh.h
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
mesh_data_tool.compat.inc
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.cpp
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_data_tool.h
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Vertex and attribute compression to reduce the size of the vertex format.
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2023-10-05 12:02:23 -06:00 |
mesh_texture.cpp
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mesh_texture.h
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multimesh.cpp
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
multimesh.h
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Support custom AABB within MultiMesh resources
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2024-02-15 22:37:07 -08:00 |
navigation_mesh.cpp
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Fix thread use causing navigation mesh data corruption
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2024-06-21 09:39:16 +02:00 |
navigation_mesh.h
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Fix thread use causing navigation mesh data corruption
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2024-06-21 09:39:16 +02:00 |
packed_scene.cpp
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Speed up scene group scanning for text scenes
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2024-06-29 21:30:38 +02:00 |
packed_scene.h
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Speed up scene group scanning for text scenes
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2024-06-29 21:30:38 +02:00 |
particle_process_material.cpp
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Fix code style for generated shader code from ParticleProcessMaterial
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2024-05-31 14:12:41 +02:00 |
particle_process_material.h
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Let materials' shaders update happen on loader threads
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2024-05-06 19:40:00 +02:00 |
physics_material.cpp
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physics_material.h
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placeholder_textures.cpp
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Support immediately update ui after resizing placeholder* texture
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2024-02-02 14:56:05 +08:00 |
placeholder_textures.h
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portable_compressed_texture.cpp
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Improve memory usage for image import and PortableCompressedTexture2D
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2024-05-20 19:40:39 -04:00 |
portable_compressed_texture.h
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Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
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2024-01-06 22:56:25 +05:00 |
resource_format_text.cpp
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GDScript: Enhance handling of cyclic dependencies
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2024-06-26 17:44:32 +02:00 |
resource_format_text.h
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Remove unused code to convert text resource format to binary
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2024-05-03 01:14:40 +02:00 |
SCsub
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
shader.cpp
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Prevent add shader uniform doc when DocTool is not inited
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2024-05-20 12:26:26 +08:00 |
shader.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
shader_include.cpp
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shader_include.h
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Add 'override' mark to ResourceFormat class
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2024-03-25 04:06:34 +08:00 |
skeleton_profile.cpp
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
skeleton_profile.h
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[Animation] Expose SkeletonProfile.set/is_required
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2024-03-30 20:57:55 +01:00 |
sky.cpp
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Make ShaderMaterial always the last option in inspector resource dropdowns
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2024-02-05 21:49:17 +01:00 |
sky.h
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sprite_frames.cpp
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Add shorthand for using singleton string names
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2024-05-11 18:53:08 +02:00 |
sprite_frames.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
style_box.cpp
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style_box.h
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Extract ScriptInstance to simplify includes
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2023-09-06 22:54:38 +02:00 |
style_box_flat.cpp
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style_box_flat.h
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style_box_line.cpp
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style_box_line.h
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style_box_texture.cpp
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style_box_texture.h
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surface_tool.cpp
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Improve SurfaceTool::generate_tangents UV error message
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2024-06-20 16:13:12 +02:00 |
surface_tool.h
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Expose create_from_arrays in SurfaceTool and cleanup some naming
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2024-04-19 18:45:06 -07:00 |
syntax_highlighter.cpp
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Fix uint's suffix is not highlighted in text shader editor
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2024-05-03 21:45:53 +08:00 |
syntax_highlighter.h
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Make native shader source visualizer can highlight uint suffix
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2024-05-07 14:18:48 +08:00 |
text_file.cpp
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text_file.h
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Fixed: TextFile's not reloading when changed from external editors
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2023-09-06 17:34:36 -04:00 |
text_line.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_line.h
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.cpp
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[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
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2023-12-04 08:21:42 +02:00 |
text_paragraph.h
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[TextServer / Font] Add support for customizable baseline offset.
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2024-01-28 13:26:49 +02:00 |
texture.cpp
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texture.h
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texture_rd.cpp
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
texture_rd.h
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Enforce calling RenderingDevice code from rendering thread in TextureRD classes
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2024-01-29 14:47:50 -08:00 |
theme.cpp
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Merge pull request #86894 from jsjtxietian/merge-dafault-font
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2024-01-09 11:29:52 +01:00 |
theme.h
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Add const lvalue ref to container parameters
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2024-01-05 14:49:57 -03:00 |
video_stream.cpp
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Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable
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2023-12-14 13:22:40 -06:00 |
video_stream.h
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Clean up some Editor, OpenXR, VideoStream code
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2023-10-20 17:54:39 +02:00 |
visual_shader.cpp
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Fix internal connection count decreased if visual shader node removed
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2024-07-18 11:40:02 +03:00 |
visual_shader.h
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Fix bugs in visual shader varyings
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2024-06-16 16:58:46 +03:00 |
visual_shader_nodes.cpp
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Fix warning printing for VisualShaderNodeTextureParameter
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2024-07-22 11:22:27 +03:00 |
visual_shader_nodes.h
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Merge pull request #83729 from Chaosus/vs_fix_texture_param
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2024-06-12 10:00:23 +02:00 |
visual_shader_particle_nodes.cpp
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Reduce and prevent unnecessary random-access to List
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2024-05-04 16:08:55 +02:00 |
visual_shader_particle_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
visual_shader_sdf_nodes.cpp
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made visual shader ports expandable by default if there is only one output port and it's of any vector type
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2023-09-22 15:28:59 +02:00 |
visual_shader_sdf_nodes.h
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Fix some missing categories in visual shader nodes
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2024-03-05 19:39:23 +01:00 |
world_2d.cpp
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Reorganize some code to have 2D things grouped together
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2024-04-13 02:56:50 -07:00 |
world_2d.h
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Remove self includes in some files
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2024-02-27 17:10:54 +01:00 |