virtualx-engine/drivers/gles2
Hugo Locurcio 786a7341a7
Add an option to disable boot splash filtering
Disabling filtering is usually desired in projects using a pixel art style.

This closes #19415.
2019-06-15 23:53:39 +02:00
..
shaders added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
rasterizer_canvas_gles2.cpp added MultiMeshInstance2D node for using MultiMesh in 2D 2019-06-03 12:11:54 -07:00
rasterizer_canvas_gles2.h Make alpha 1.0 when using texscreen, fixes #25850 2019-02-21 19:43:34 -03:00
rasterizer_gles2.cpp Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_gles2.h Add an option to disable boot splash filtering 2019-06-15 23:53:39 +02:00
rasterizer_scene_gles2.cpp Merge pull request #29306 from qarmin/small_code_fixes 2019-06-12 12:49:21 +02:00
rasterizer_scene_gles2.h separate culling state management from material 2019-05-27 11:45:53 -07:00
rasterizer_storage_gles2.cpp use def ANDROID_ENABLED so android features are not included in javascript builds 2019-06-04 23:12:20 -07:00
rasterizer_storage_gles2.h Implement ability to render viewports directly to screen 2019-05-13 15:20:15 -07:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00
shader_compiler_gles2.cpp Added constant support to shaders 2019-06-01 13:41:07 +03:00
shader_compiler_gles2.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
shader_gles2.cpp Fix typo in 7bad170 2019-03-02 00:45:01 +01:00
shader_gles2.h Add missing license headers 2019-06-11 15:33:32 +02:00