..
2d
Merge pull request #70096 from rune-scape/stringname-dict
2024-09-03 17:38:06 +02:00
3d
Fix a crash in ImporterMesh::create_shadow_mesh for non-triangle surfaces
2024-09-11 13:18:58 -07:00
animated_texture.cpp
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animated_texture.h
AnimatedTexture: Fix crash when loaded from a thread
2024-06-19 09:54:01 +02:00
animation.compat.inc
Fix seeking Animation immediate after playback for Discrete track
2024-06-08 22:09:37 +09:00
animation.cpp
StringName Dictionary keys
2024-08-29 13:39:27 -07:00
animation.h
Use static LocalVector for processed_hashes
2024-08-30 19:41:38 +03:00
animation_library.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
animation_library.h
Optimise Object's get_argument_options
2024-02-29 18:00:54 +01:00
atlas_texture.cpp
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
atlas_texture.h
Fix empty region in AtlasTexture
2024-07-18 15:31:59 +02:00
audio_stream_polyphonic.compat.inc
Add samples playback support
2024-06-18 11:06:31 -04:00
audio_stream_polyphonic.cpp
Fix leak when using audio samples instead of streams
2024-09-04 12:56:03 -04:00
audio_stream_polyphonic.h
Fix polyphonic audio streams with id > 1 cannot be stopped or changed (MSVC mis-optimization)
2024-07-22 14:08:02 +02:00
audio_stream_wav.cpp
Merge pull request #96572 from adamscott/fix-samples-leak
2024-09-09 17:51:42 +02:00
audio_stream_wav.h
AudioStream(Playback)WAV: Use LocalVectors instead of pointers
2024-09-08 02:32:59 -03:00
bit_map.cpp
Fix potential integer underflow in rounded up divisions
2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
bone_map.h
Add const lvalue ref to container parameters
2024-01-05 14:49:57 -03:00
camera_attributes.cpp
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
camera_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
canvas_item_material.cpp
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
canvas_item_material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
compositor.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compositor.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
compressed_texture.cpp
Add check in CompressedTextureLayered::get_layer_data
to prevent crash
2024-02-16 22:41:05 +08:00
compressed_texture.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
curve.cpp
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
curve.h
Support “clear points” function in Path3D editor
2024-03-27 12:40:30 +08:00
curve_texture.cpp
Use Core/Scene stringnames consistently
2024-05-13 23:41:07 +02:00
curve_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
environment.cpp
Implement glow/bloom on compatibility renderer
2024-02-19 13:29:43 +11:00
environment.h
Add optional depth fog
2024-02-17 22:39:34 -03:00
font.compat.inc
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
font.cpp
Merge pull request #93602 from aaronp64/inspector_latency
2024-08-22 00:10:26 +02:00
font.h
[Font] Add check for cyclic base font dependencies.
2024-08-03 00:00:11 +03:00
gradient.cpp
Merge pull request #77779 from KoBeWi/emit_changed()
2023-06-10 12:11:25 +02:00
gradient.h
Overhaul the Gradient Editor
2023-09-21 15:55:28 +03:00
gradient_texture.cpp
Merge pull request #92000 from clayjohn/vram-debugger
2024-05-16 09:32:11 +02:00
gradient_texture.h
Add placeholder RID to GradientTexture1D
2023-08-31 15:53:32 +02:00
image_texture.cpp
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
image_texture.h
Add support for ImageTexture3D serialization
2023-09-22 16:24:46 +08:00
immediate_mesh.cpp
Avoid singularity when generated tangents and validate that tangents are good enough when using compression
2024-02-23 16:25:26 -08:00
immediate_mesh.h
Fix a few cases where surface format is still 32 bits
2023-10-11 14:56:19 -06:00
label_settings.cpp
Unify and streamline connecting to Resource changes
2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp
Cleanup of raw nullptr
checks with Ref
2024-08-31 15:01:09 +02:00
material.h
Let materials' shaders update happen on loader threads
2024-05-06 19:40:00 +02:00
mesh.cpp
Fix shadow mesh recursion.
2024-08-31 22:31:43 +03:00
mesh.h
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_data_tool.h
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00
mesh_texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
mesh_texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
multimesh.cpp
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
multimesh.h
Fixed Timestep Interpolation: MultiMesh
2024-08-18 17:14:59 +02:00
navigation_mesh.cpp
NavigationPolygon: Implement get/set_polygon fast paths.
2024-08-17 00:31:58 +02:00
navigation_mesh.h
Extract navigation-related defaults to separate header
2024-08-27 20:12:10 +02:00
packed_scene.cpp
Merge pull request #96144 from SaracenOne/reimport_owner_instance
2024-09-08 23:21:32 +02:00
packed_scene.h
Implement typed dictionaries
2024-09-04 10:27:26 -05:00
particle_process_material.cpp
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
particle_process_material.h
Add cone angle control to particle emission ring shape
2024-09-02 14:35:51 +02:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp
Support immediately update ui after resizing placeholder* texture
2024-02-02 14:56:05 +08:00
placeholder_textures.h
Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used
2023-07-25 10:49:35 +02:00
portable_compressed_texture.cpp
Mark underscored properties as internal
2024-07-30 18:50:00 +02:00
portable_compressed_texture.h
Fix lossless formats in PortableCompressedTexture2D (fix data format storing)
2024-01-06 22:56:25 +05:00
resource_format_text.cpp
[Resource Loader] Do not check property type for non registered properties.
2024-09-10 11:27:16 +03:00
resource_format_text.h
Fix SCU global namespace conflict in resource_format_text.cpp
2024-09-03 07:30:56 +01:00
SCsub
Disable all 3D nodes, physics, and resources when compiling without 3D
2024-03-11 01:00:55 -07:00
shader.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
shader.cpp
Cleanup of raw nullptr
checks with Ref
2024-08-31 15:01:09 +02:00
shader.h
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
shader_include.cpp
Fix empty shader resource loading
2023-09-04 14:59:59 +03:00
shader_include.h
Add 'override' mark to ResourceFormat class
2024-03-25 04:06:34 +08:00
skeleton_profile.cpp
Match the coding style for concatenating String
2024-06-09 18:35:23 +09:00
skeleton_profile.h
[Animation] Expose SkeletonProfile.set/is_required
2024-03-30 20:57:55 +01:00
sky.cpp
Make ShaderMaterial always the last option in inspector resource dropdowns
2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp
Add duplicate animation
2024-09-01 17:00:47 +02:00
sprite_frames.h
Add duplicate animation
2024-09-01 17:00:47 +02:00
style_box.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
style_box_flat.cpp
Fix StyleBoxFlat rectangles skewing independently
2024-08-29 15:34:30 +02:00
style_box_flat.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_line.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.cpp
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
style_box_texture.h
Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file
2023-07-17 13:25:00 +02:00
surface_tool.cpp
Cleanup of raw nullptr
checks with Ref
2024-08-31 15:01:09 +02:00
surface_tool.h
Expose create_from_arrays in SurfaceTool and cleanup some naming
2024-04-19 18:45:06 -07:00
syntax_highlighter.cpp
Fix uint's suffix is not highlighted in text shader editor
2024-05-03 21:45:53 +08:00
syntax_highlighter.h
Make native shader source visualizer can highlight uint suffix
2024-05-07 14:18:48 +08:00
text_file.cpp
Fix internal editor not updating when using external editor via LSP
2023-01-22 18:27:22 +08:00
text_file.h
Fixed: TextFile's not reloading when changed from external editors
2023-09-06 17:34:36 -04:00
text_line.cpp
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_line.h
[Text Overrun] Add option to set custom ellipsis character, add support for system font fallback.
2023-12-04 08:21:42 +02:00
text_paragraph.cpp
Account for dropcap when calculating paragraph size, fix duplicate last char when using dropcap with autowrap off.
2024-08-29 09:37:23 +03:00
text_paragraph.h
[TextServer / Font] Add support for customizable baseline offset.
2024-01-28 13:26:49 +02:00
texture.cpp
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
texture.h
Extract and reorganize texture resource classes
2023-07-14 20:04:21 +02:00
texture_rd.cpp
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
texture_rd.h
Enforce calling RenderingDevice code from rendering thread in TextureRD classes
2024-01-29 14:47:50 -08:00
theme.cpp
Improve Editor Inspector/Theme item lookup performance
2024-08-20 13:39:40 -04:00
theme.h
Improve Editor Inspector/Theme item lookup performance
2024-08-20 13:39:40 -04:00
video_stream.cpp
Replace GDVIRTUAL_CALL
with GDVIRTUAL_REQUIRED_CALL
where applicable
2023-12-14 13:22:40 -06:00
video_stream.h
Clean up some Editor, OpenXR, VideoStream code
2023-10-20 17:54:39 +02:00
visual_shader.cpp
Merge pull request #95984 from timothyqiu/what-identifier
2024-08-27 16:55:06 +02:00
visual_shader.h
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_nodes.compat.inc
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_nodes.cpp
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_nodes.h
Allow setting a cubemap as default parameter to shader
2024-08-27 09:43:05 +03:00
visual_shader_particle_nodes.cpp
Reduce and prevent unnecessary random-access to List
2024-05-04 16:08:55 +02:00
visual_shader_particle_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
made visual shader ports expandable by default if there is only one output port and it's of any vector type
2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
Fix some missing categories in visual shader nodes
2024-03-05 19:39:23 +01:00
world_2d.cpp
Reorganize some code to have 2D things grouped together
2024-04-13 02:56:50 -07:00
world_2d.h
Remove self includes in some files
2024-02-27 17:10:54 +01:00