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a_star.cpp
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Emit an error rather than crash in A*
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2019-11-08 20:32:50 +08:00 |
a_star.h
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Merge pull request #30556 from kawa-yoiko/astar-directed
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2019-11-07 12:33:27 +01:00 |
aabb.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
aabb.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
audio_frame.cpp
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audio_frame.h
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basis.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
basis.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
bsp_tree.cpp
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Replace vector == and is_zero_approx(distance) with is_equal_approx
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2019-10-14 16:47:42 -04:00 |
bsp_tree.h
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camera_matrix.cpp
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Fix some overflows and unitialized variables
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2019-11-20 16:22:16 +01:00 |
camera_matrix.h
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delaunay.h
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Replace vector == and is_zero_approx(distance) with is_equal_approx
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2019-10-14 16:47:42 -04:00 |
disjoint_set.cpp
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Fix copyright headers and style issues
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2019-09-24 11:52:06 +02:00 |
disjoint_set.h
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GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
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2019-09-20 23:08:58 -07:00 |
expression.cpp
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expression.h
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face3.cpp
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Fixed bug caused by a copy/paste error in Face3::get_closest_point_to
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2019-11-19 22:30:28 -08:00 |
face3.h
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geometry.cpp
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Merge pull request #32051 from qarmin/some_error_explanation
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2019-09-25 11:51:54 +02:00 |
geometry.h
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Remove redundant transform method in Geometry singleton
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2019-09-01 14:34:51 +03:00 |
math_defs.h
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math_fieldwise.cpp
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math_fieldwise.h
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math_funcs.cpp
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Remove circular include between core/typedefs.h and core/error_macros.h
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2019-10-08 11:03:57 +02:00 |
math_funcs.h
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Fix "seperate" typos
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2019-10-31 08:52:26 -04:00 |
octree.h
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plane.cpp
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Merge pull request #32477 from aaronfranke/equal-approx-separate
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2019-11-07 14:54:15 +01:00 |
plane.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
quat.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
quat.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
quick_hull.cpp
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Replace vector == and is_zero_approx(distance) with is_equal_approx
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2019-10-14 16:47:42 -04:00 |
quick_hull.h
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random_number_generator.cpp
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random_number_generator.h
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random_pcg.cpp
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random_pcg.h
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rect2.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
rect2.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
SCsub
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transform.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform_2d.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
transform_2d.h
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
triangle_mesh.cpp
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triangle_mesh.h
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triangulate.cpp
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triangulate.h
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vector2.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
vector2.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |
vector3.cpp
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Make is_equal_approx separate for structures
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2019-10-14 16:46:54 -04:00 |
vector3.h
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Expose is_equal_approx and restore == to be exact again
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2019-10-14 16:48:59 -04:00 |