virtualx-engine/scene
lawnjelly 690e07b509 Dynamic BVH for rendering and godot physics
Complete rewrite of spatial partitioning using a bounding volume hierarchy rather than octree.

Switchable in project settings between using octree or BVH for rendering and physics.
2021-01-12 12:12:10 +00:00
..
2d Do not iterate over map when removing its values 2021-01-05 20:49:00 +01:00
3d ProximityGroup: Fix access modifiers, rename private methods for clarity 2020-12-29 16:01:58 +01:00
animation StateMachinePlayback: Added missing bindings to get_current_play_pos and get_current_length. 2021-01-05 20:48:57 +01:00
audio
debugger
gui Revert "solved ctrl + alt + special character Issue #6851" 2021-01-05 21:33:33 +01:00
main Tooltips: Fix unassigned strip_edges() call on text 2021-01-05 21:33:33 +01:00
resources Dynamic BVH for rendering and godot physics 2021-01-12 12:12:10 +00:00
register_scene_types.cpp
register_scene_types.h
scene_string_names.cpp
scene_string_names.h
SCsub