..
animation_blend_space_1d.cpp
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2020-01-01 11:16:22 +01:00
animation_blend_space_1d.h
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2020-01-01 11:16:22 +01:00
animation_blend_space_2d.cpp
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2020-01-01 11:16:22 +01:00
animation_blend_space_2d.h
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2020-01-01 11:16:22 +01:00
animation_blend_tree.cpp
doc: Misc updates for AnimationNode* and others
2020-01-23 12:37:33 +01:00
animation_blend_tree.h
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2020-01-01 11:16:22 +01:00
animation_cache.cpp
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2020-01-01 11:16:22 +01:00
animation_cache.h
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2020-01-01 11:16:22 +01:00
animation_node_state_machine.cpp
StateMachinePlayback: Added missing bindings to get_current_play_pos
and get_current_length
.
2021-01-05 20:48:57 +01:00
animation_node_state_machine.h
Added new method to replace an already added node to the animation state machine
2020-03-25 11:38:54 +01:00
animation_player.cpp
Fix premature end of animation playing backwards
2020-11-11 15:12:01 +01:00
animation_player.h
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2020-01-01 11:16:22 +01:00
animation_tree.cpp
pass missing args in AnimationNode script calls
2020-02-14 15:59:56 +01:00
animation_tree.h
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2020-01-01 11:16:22 +01:00
animation_tree_player.cpp
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2020-01-01 11:16:22 +01:00
animation_tree_player.h
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2020-01-01 11:16:22 +01:00
root_motion_view.cpp
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2020-01-01 11:16:22 +01:00
root_motion_view.h
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2020-01-01 11:16:22 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
skeleton_ik.cpp
Fixed reload_goal not being called when SkeletonIK3D::start is invoked with p_one_time = true
2020-07-28 11:28:34 +02:00
skeleton_ik.h
Remove ChainTip copy constructor
2020-12-07 12:32:49 +00:00
tween.cpp
Revert "bug with Tween.is_active, fixes #39760 "
2020-08-25 12:58:40 +02:00
tween.h
Update copyright statements to 2020
2020-01-01 11:16:22 +01:00