.. |
area.cpp
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
area.h
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
body_shape.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
body_shape.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
bone_attachment.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
bone_attachment.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
camera.cpp
|
Increase the default perspective camera FOV
|
2017-06-16 12:07:07 +02:00 |
camera.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
character_camera.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
character_camera.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
collision_object.cpp
|
Removal of InputEvent as built-in Variant type..
|
2017-05-20 17:05:38 -03:00 |
collision_object.h
|
Removal of InputEvent as built-in Variant type..
|
2017-05-20 17:05:38 -03:00 |
collision_polygon.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
collision_polygon.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gi_probe.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
gi_probe.h
|
-Added proper access to depth texture from shader
|
2017-06-07 18:20:04 -03:00 |
immediate_geometry.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
immediate_geometry.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
interpolated_camera.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
interpolated_camera.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
light.cpp
|
Fixed several bugs with directional light, and changed defaults to be more sensible.
|
2017-06-14 17:06:36 -03:00 |
light.h
|
Fixed several bugs with directional light, and changed defaults to be more sensible.
|
2017-06-14 17:06:36 -03:00 |
listener.cpp
|
-Added proper access to depth texture from shader
|
2017-06-07 18:20:04 -03:00 |
listener.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_instance.cpp
|
Clean up normalmapping, make sure tangents are imported correctly.
|
2017-07-03 10:45:34 -03:00 |
mesh_instance.h
|
Clean up normalmapping, make sure tangents are imported correctly.
|
2017-07-03 10:45:34 -03:00 |
multimesh_instance.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
multimesh_instance.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
navigation.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
navigation.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
navigation_mesh.cpp
|
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
|
2017-07-03 16:29:03 -04:00 |
navigation_mesh.h
|
-Added proper access to depth texture from shader
|
2017-06-07 18:20:04 -03:00 |
particles.cpp
|
Reworked translation system
|
2017-06-28 17:01:35 -03:00 |
particles.h
|
Ability to restart particle system with a function call
|
2017-06-25 08:01:50 -03:00 |
path.cpp
|
Fix PathFollow rotations.
|
2017-05-31 13:58:31 -05:00 |
path.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
physics_body.cpp
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
physics_body.h
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
physics_joint.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
physics_joint.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
portal.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
portal.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
position_3d.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
position_3d.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
proximity_group.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
proximity_group.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
ray_cast.cpp
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
ray_cast.h
|
Refactor layer_mask to collision_layer
|
2017-06-14 10:58:34 +07:00 |
reflection_probe.cpp
|
renamed all Rect3.pos to Rect3.position
|
2017-06-09 15:54:02 +02:00 |
reflection_probe.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
remote_transform.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
remote_transform.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
room_instance.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
room_instance.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
scenario_fx.cpp
|
-Restored support for Canvas BG mode on Environment
|
2017-06-24 08:58:27 -03:00 |
scenario_fx.h
|
-Restored support for Canvas BG mode on Environment
|
2017-06-24 08:58:27 -03:00 |
SCsub
|
style: Fix PEP8 whitespace issues in Python files
|
2016-11-01 00:35:16 +01:00 |
skeleton.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
skeleton.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
spatial.cpp
|
Update visibility icon properly
|
2017-07-03 00:27:27 +09:00 |
spatial.h
|
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
|
2017-06-26 22:58:46 -03:00 |
spatial_indexer.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
spatial_indexer.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sprite_3d.cpp
|
Usability improvements for folding. Unfortunately SpatialMaterial broke compatibility.
|
2017-06-25 18:57:28 -03:00 |
sprite_3d.h
|
Add double-sided flag to SpriteBase3D (fixes #8007)
|
2017-05-02 21:03:17 +01:00 |
vehicle_body.cpp
|
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
|
2017-05-20 12:42:09 +02:00 |
vehicle_body.h
|
GDScript can now tell if the wheel is in contact with the ground; change roll influence of the wheel in editor
|
2017-05-20 12:42:09 +02:00 |
visibility_notifier.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
visibility_notifier.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
visual_instance.cpp
|
Properly exposed material types everywhere.
|
2017-06-22 09:33:20 -03:00 |
visual_instance.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |