virtualx-engine/scene/resources
Hugo Locurcio 93be97e6a7
Make ShaderMaterial always the last option in inspector resource dropdowns
ShaderMaterial is the "advanced" option, while the "basic" options
should be listed first for easier accessibility (and because they're
generally used more often).

This makes sky and particle materials consistent with
canvas/spatial/fog materials on this aspect.
2024-02-05 21:49:17 +01:00
..
animated_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animated_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
animation.cpp Fix cubic interpolation wrong argument for the time 2024-01-31 14:02:42 +09:00
animation.h Remove Object pointer/solve types conflict in AnimationTrackCache 2024-01-08 21:48:19 +09:00
animation_library.cpp Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
animation_library.h Add autocompletion for AnimationLibrary's & AnimationMixer 2024-01-04 21:11:36 +01:00
atlas_texture.cpp Fix multiple usability issues in the texture region editor 2023-08-27 14:25:49 +02:00
atlas_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
audio_stream_wav.h Enable shadow warnings and fix raised errors 2023-05-11 16:00:59 +02:00
bit_map.cpp Fix potential integer underflow in rounded up divisions 2024-01-02 14:14:47 +01:00
bit_map.h
bone_map.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
bone_map.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
box_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
box_shape_3d.h
camera_attributes.cpp Merge pull request #80326 from MewPurPur/no-exp-with-zero 2023-12-04 22:57:09 +01:00
camera_attributes.h
camera_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
camera_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
canvas_item_material.cpp Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
canvas_item_material.h Avoid sync issues in materials with scheduled shader updates 2023-05-10 18:53:41 +02:00
capsule_shape_2d.cpp Fixed width of CapsuleShape2D::get_rect + set center to center of shape 2023-05-14 18:09:07 +02:00
capsule_shape_2d.h
capsule_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
capsule_shape_3d.h
circle_shape_2d.cpp Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
circle_shape_2d.h
compressed_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
concave_polygon_shape_2d.cpp
concave_polygon_shape_2d.h
concave_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
concave_polygon_shape_3d.h
convex_polygon_shape_2d.cpp Warn if a concave shape is assigned to ConvexPolygonShape2D 2023-02-11 21:58:35 +01:00
convex_polygon_shape_2d.h
convex_polygon_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
convex_polygon_shape_3d.h
curve.cpp Merge pull request #81325 from AttackButton/path_2d_editor_plugin-clear_points 2024-01-05 12:02:41 +01:00
curve.h Add a button to clear curve points in the Path2D editor 2023-10-03 09:33:38 -03:00
curve_texture.cpp Update deferred calls to use Callables 2024-01-09 16:11:47 +01:00
curve_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
cylinder_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
cylinder_shape_3d.h
environment.cpp Replace radians range hint with radians_as_degrees 2023-09-25 08:50:19 +02:00
environment.h
fog_material.cpp Fix several Material texture parameter updates 2023-11-01 03:10:46 +02:00
fog_material.h
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
gradient.cpp Merge pull request #77779 from KoBeWi/emit_changed() 2023-06-10 12:11:25 +02:00
gradient.h Overhaul the Gradient Editor 2023-09-21 15:55:28 +03:00
gradient_texture.cpp Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
gradient_texture.h Add placeholder RID to GradientTexture1D 2023-08-31 15:53:32 +02:00
height_map_shape_3d.cpp Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
height_map_shape_3d.h Add HeightMapShape3D functions to get min / max height 2024-02-04 01:23:30 +01:00
image_texture.cpp Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
image_texture.h Add support for ImageTexture3D serialization 2023-09-22 16:24:46 +08:00
immediate_mesh.cpp Create tangent array if mesh created without tangents 2023-11-07 14:24:23 +01:00
immediate_mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
importer_mesh.cpp Merge pull request #84384 from zeux/meshopt-update 2023-12-12 10:39:28 +01:00
importer_mesh.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
label_settings.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
label_settings.h
material.cpp Fix ShaderMaterial::_property_get_revert crash when given non-exist p_name 2024-01-29 10:39:51 +08:00
material.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
mesh.cpp Store ArrayMesh path in RenderingServer for use in error messages 2023-11-14 16:27:10 +01:00
mesh.h Fix a few cases where surface format is still 32 bits 2023-10-11 14:56:19 -06:00
mesh_data_tool.compat.inc Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.cpp Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_data_tool.h Vertex and attribute compression to reduce the size of the vertex format. 2023-10-05 12:02:23 -06:00
mesh_library.cpp Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
mesh_library.h
mesh_texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
mesh_texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
multimesh.cpp
multimesh.h
navigation_mesh.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_mesh.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_mesh_source_geometry_data_2d.cpp Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_2d.h Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
navigation_mesh_source_geometry_data_3d.cpp Fix potential crashes in navmesh bake geometry functions 2023-06-19 20:58:36 +02:00
navigation_mesh_source_geometry_data_3d.h Fix for threaded NavigationMesh baking under new thread guards 2023-06-14 01:53:37 +02:00
navigation_polygon.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
navigation_polygon.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
packed_scene.cpp Implement project-wide node groups 2023-12-19 18:07:19 +01:00
packed_scene.h Implement project-wide node groups 2023-12-19 18:07:19 +01:00
particle_process_material.cpp Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
particle_process_material.h Improve editing of min/max particle properties 2023-12-20 06:31:08 +01:00
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h Lazily allocate RIDs for PlaceholderTextures to avoid allocating GPU resources unless used 2023-07-25 10:49:35 +02:00
polygon_path_finder.cpp Remove (or make verbose only) various debug prints. 2023-03-20 08:14:18 +02:00
polygon_path_finder.h
portable_compressed_texture.cpp Fix wrong fail contion in compressed texture and some clean up 2024-01-08 12:53:18 +08:00
portable_compressed_texture.h Fix lossless formats in PortableCompressedTexture2D (fix data format storing) 2024-01-06 22:56:25 +05:00
primitive_meshes.cpp Merge pull request #86931 from LeoBelda/fix-create-prism-mesh-division-by-zero 2024-01-11 17:40:12 +01:00
primitive_meshes.h Expose TextServer justification flags to Label, Label3D, TextMesh and RTL. Add flags to control last/single line justification. 2023-05-15 19:23:54 +03:00
rectangle_shape_2d.cpp Improve stroke drawing on 2D collision shapes 2023-01-29 19:07:09 +03:00
rectangle_shape_2d.h
resource_format_text.cpp Ensure special characters are escaped in tscn connections and editable hint 2024-01-08 11:42:30 +01:00
resource_format_text.h Fix ImageTextureLayered serialisation issues. 2023-07-23 13:54:04 +02:00
SCsub Move default theme files to scene/theme 2023-08-28 00:23:38 +02:00
segment_shape_2d.cpp
segment_shape_2d.h
separation_ray_shape_2d.cpp
separation_ray_shape_2d.h
separation_ray_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
separation_ray_shape_3d.h
shader.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader.h Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shader_include.cpp Fix empty shader resource loading 2023-09-04 14:59:59 +03:00
shader_include.h Fix several shader preprocessor include issues 2023-01-27 14:37:55 +02:00
shape_2d.cpp
shape_2d.h
shape_3d.cpp Open up bounds of Shape3D.margin to support other physics engines 2023-03-18 20:52:13 +01:00
shape_3d.h
skeleton_modification_2d.cpp
skeleton_modification_2d.h
skeleton_modification_2d_ccdik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_ccdik.h
skeleton_modification_2d_fabrik.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_fabrik.h
skeleton_modification_2d_jiggle.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_jiggle.h
skeleton_modification_2d_lookat.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_lookat.h
skeleton_modification_2d_physicalbones.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_physicalbones.h
skeleton_modification_2d_stackholder.cpp Fix invalid return from some more _get/_set 2023-10-27 21:26:13 +02:00
skeleton_modification_2d_stackholder.h
skeleton_modification_2d_twoboneik.cpp Change suffix from m to px 2023-12-11 16:52:03 -08:00
skeleton_modification_2d_twoboneik.h
skeleton_modification_stack_2d.cpp Fill remaining global scope constant descriptions 2023-11-13 15:17:10 +01:00
skeleton_modification_stack_2d.h
skeleton_profile.cpp Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skeleton_profile.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
skin.cpp
skin.h
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sky_material.cpp Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sky_material.h Expose energy_multiplier to PanoramaSkyMaterial and ProceduralSkyMaterial 2023-10-25 14:12:22 +02:00
sphere_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
sphere_shape_3d.h
sprite_frames.cpp Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
sprite_frames.h Add autocompletion for SpriteFrames' methods 2024-01-03 19:25:28 +01:00
style_box.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
style_box_flat.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_flat.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_line.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.cpp Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
style_box_texture.h Extract StyleBoxFlat, StyleBoxTexture and StyleBoxLine in their own file 2023-07-17 13:25:00 +02:00
surface_tool.cpp Cleanup instances of using uint32_t for mesh formats 2023-10-12 22:01:41 +02:00
surface_tool.h Update thirdparty/meshoptimizer to v0.20 2023-11-02 14:10:39 -07:00
syntax_highlighter.cpp Connect CodeHighlighter with TextEdit without friend-access 2023-09-19 14:36:38 +02:00
syntax_highlighter.h Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
text_file.cpp
text_file.h Fixed: TextFile's not reloading when changed from external editors 2023-09-06 17:34:36 -04:00
text_line.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_line.h [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.cpp [Text Overrun] Add option to set custom ellipsis character, add support for system font fallback. 2023-12-04 08:21:42 +02:00
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
texture_rd.cpp Avoid saving the texture_rd_rid property of TextureRD resources 2024-01-24 10:34:51 -08:00
texture_rd.h Add custom texture create function 2023-07-26 20:46:34 +10:00
theme.cpp Merge pull request #86894 from jsjtxietian/merge-dafault-font 2024-01-09 11:29:52 +01:00
theme.h Add const lvalue ref to container parameters 2024-01-05 14:49:57 -03:00
tile_set.compat.inc Move tile transforms handling cache to TileData 2023-12-13 17:44:59 +01:00
tile_set.cpp Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
tile_set.h Make TileMapLayers extend Node2D and work as children of TileMap 2024-01-17 16:05:50 +01:00
video_stream.cpp Replace GDVIRTUAL_CALL with GDVIRTUAL_REQUIRED_CALL where applicable 2023-12-14 13:22:40 -06:00
video_stream.h Clean up some Editor, OpenXR, VideoStream code 2023-10-20 17:54:39 +02:00
visual_shader.cpp Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
visual_shader.h Check is the ref shader valid in visual shader's update_option_menu 2024-01-25 11:54:23 +08:00
visual_shader_nodes.cpp Fixes Texture2dParameter node filter option 2023-11-12 01:59:53 +05:30
visual_shader_nodes.h made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_particle_nodes.h Extract and reorganize texture resource classes 2023-07-14 20:04:21 +02:00
visual_shader_sdf_nodes.cpp made visual shader ports expandable by default if there is only one output port and it's of any vector type 2023-09-22 15:28:59 +02:00
visual_shader_sdf_nodes.h
world_2d.cpp Merge pull request #76713 from KoBeWi/TODO_is_now 2023-05-16 11:00:45 +02:00
world_2d.h Fix 2D audio in multiple viewports 2023-05-03 23:09:40 +02:00
world_3d.cpp Add ProjectSettings navigation map default up 2023-06-17 11:29:17 +02:00
world_3d.h Create default World physics spaces on demand only 2023-01-31 18:26:52 +01:00
world_boundary_shape_2d.cpp Allow setting negative WorldBoundaryShape2D.distance through the editor 2023-06-14 14:54:00 +02:00
world_boundary_shape_2d.h
world_boundary_shape_3d.cpp Unify and streamline connecting to Resource changes 2023-07-17 19:35:57 +02:00
world_boundary_shape_3d.h