virtualx-engine/tools/editor/plugins
Juan Linietsky a1f715a4da support for 2D shadow casters
Added support for 2D shadow casters.

*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
..
animation_data_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_data_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_player_editor_plugin.cpp -fixed bug on focus capture, now respets line/text edit 2015-01-03 15:39:01 -03:00
animation_player_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
animation_tree_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
animation_tree_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
baked_light_baker.cpp -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_baker.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
baked_light_baker_cmpxchg.cpp Bug Fixes 2014-11-02 11:31:01 -03:00
baked_light_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
baked_light_editor_plugin.h -Much improvement to baked light baker 2014-10-27 22:54:32 -03:00
camera_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
camera_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
canvas_item_editor_plugin.cpp 2D shader progress 2015-01-11 20:52:42 -03:00
canvas_item_editor_plugin.h 2D shader progress 2015-01-11 20:52:42 -03:00
collision_polygon_2d_editor_plugin.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
collision_polygon_2d_editor_plugin.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
collision_polygon_editor_plugin.cpp Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
collision_polygon_editor_plugin.h CollisionPolygon (3D) 2014-09-16 21:19:54 -03:00
control_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
control_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
item_list_editor_plugin.cpp -fixed NODE_OUT error in animtreeplayer #1078 2015-01-02 12:52:51 -03:00
item_list_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
light_occluder_2d_editor_plugin.cpp support for 2D shadow casters 2015-03-02 00:54:43 -03:00
light_occluder_2d_editor_plugin.h support for 2D shadow casters 2015-03-02 00:54:43 -03:00
mesh_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
mesh_editor_plugin.h Bug Fixes 2014-11-02 11:31:01 -03:00
multimesh_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
multimesh_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
navigation_polygon_editor_plugin.cpp New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
navigation_polygon_editor_plugin.h New Navigation & Pathfinding support for 2D 2015-02-14 12:10:15 -03:00
particles_2d_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
particles_2d_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
particles_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
particles_editor_plugin.h Particles editor menu not display in proper position 2014-07-10 15:42:34 +08:00
path_2d_editor_plugin.cpp Fixes #1160 2015-01-11 12:18:10 +00:00
path_2d_editor_plugin.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
path_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
path_editor_plugin.h 2D Animation Improvements 2014-07-06 11:49:27 -03:00
polygon_2d_editor_plugin.cpp Batch of Bugfixes 2014-12-07 02:04:20 -03:00
polygon_2d_editor_plugin.h Polygon2D 2014-07-07 17:44:21 -03:00
resource_preloader_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
resource_preloader_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_library_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_library_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sample_player_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sample_player_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
script_editor_plugin.cpp Merge pull request #1174 from adolson/autoreload-edited-scripts 2015-02-09 21:35:52 -03:00
script_editor_plugin.h New Code Completion 2014-12-16 22:31:57 -03:00
SCsub GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_editor_plugin.cpp fixed world vertex issues in canvas item shader 2015-01-21 00:57:37 -03:00
shader_editor_plugin.h 2D shader progress 2015-01-11 20:52:42 -03:00
shader_graph_editor_plugin.cpp Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
shader_graph_editor_plugin.h Visual Shader Editing for 2D 2015-01-20 20:36:25 -03:00
spatial_editor_plugin.cpp -attempt to be friendlier on non english keyboards 2015-01-04 22:39:21 -03:00
spatial_editor_plugin.h added blender/maya like zoom style 2014-12-28 14:01:08 +01:00
sprite_frames_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
sprite_frames_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stream_editor_plugin.cpp SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
stream_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box_editor_plugin.cpp GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
style_box_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
theme_editor_plugin.cpp -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
theme_editor_plugin.h -fixed bug in Button now exporting font property 2014-02-15 02:02:41 -03:00
tile_map_editor_plugin.cpp Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
tile_map_editor_plugin.h Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles. 2015-02-13 10:56:53 +10:00
tile_set_editor_plugin.cpp Huge Amount of BugFix 2014-10-03 00:10:51 -03:00
tile_set_editor_plugin.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00