..
animation_data_editor_plugin.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animation_data_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animation_player_editor_plugin.cpp
-fixed bug on focus capture, now respets line/text edit
2015-01-03 15:39:01 -03:00
animation_player_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
animation_tree_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
animation_tree_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
baked_light_baker.cpp
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
baked_light_baker.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
baked_light_baker_cmpxchg.cpp
Bug Fixes
2014-11-02 11:31:01 -03:00
baked_light_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
baked_light_editor_plugin.h
-Much improvement to baked light baker
2014-10-27 22:54:32 -03:00
camera_editor_plugin.cpp
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2014-02-09 22:10:30 -03:00
camera_editor_plugin.h
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2014-02-09 22:10:30 -03:00
canvas_item_editor_plugin.cpp
2D shader progress
2015-01-11 20:52:42 -03:00
canvas_item_editor_plugin.h
2D shader progress
2015-01-11 20:52:42 -03:00
collision_polygon_2d_editor_plugin.cpp
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
collision_polygon_2d_editor_plugin.h
CollisionPolygon (3D)
2014-09-16 21:19:54 -03:00
collision_polygon_editor_plugin.cpp
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
2015-02-13 20:49:21 +10:00
collision_polygon_editor_plugin.h
CollisionPolygon (3D)
2014-09-16 21:19:54 -03:00
control_editor_plugin.cpp
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2014-02-09 22:10:30 -03:00
control_editor_plugin.h
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2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.cpp
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2014-02-09 22:10:30 -03:00
cube_grid_theme_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
item_list_editor_plugin.cpp
-fixed NODE_OUT error in animtreeplayer #1078
2015-01-02 12:52:51 -03:00
item_list_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
light_occluder_2d_editor_plugin.cpp
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
light_occluder_2d_editor_plugin.h
support for 2D shadow casters
2015-03-02 00:54:43 -03:00
mesh_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
mesh_editor_plugin.h
Bug Fixes
2014-11-02 11:31:01 -03:00
multimesh_editor_plugin.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
multimesh_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
navigation_polygon_editor_plugin.cpp
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
navigation_polygon_editor_plugin.h
New Navigation & Pathfinding support for 2D
2015-02-14 12:10:15 -03:00
particles_2d_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
particles_2d_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
particles_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
particles_editor_plugin.h
Particles editor menu not display in proper position
2014-07-10 15:42:34 +08:00
path_2d_editor_plugin.cpp
Fixes #1160
2015-01-11 12:18:10 +00:00
path_2d_editor_plugin.h
2D Animation Improvements
2014-07-06 11:49:27 -03:00
path_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
path_editor_plugin.h
2D Animation Improvements
2014-07-06 11:49:27 -03:00
polygon_2d_editor_plugin.cpp
Batch of Bugfixes
2014-12-07 02:04:20 -03:00
polygon_2d_editor_plugin.h
Polygon2D
2014-07-07 17:44:21 -03:00
resource_preloader_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
resource_preloader_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.cpp
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
rich_text_editor_plugin.h
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2014-02-09 22:10:30 -03:00
sample_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sample_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sample_library_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sample_library_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
sample_player_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sample_player_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
script_editor_plugin.cpp
Merge pull request #1174 from adolson/autoreload-edited-scripts
2015-02-09 21:35:52 -03:00
script_editor_plugin.h
New Code Completion
2014-12-16 22:31:57 -03:00
SCsub
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
shader_editor_plugin.cpp
fixed world vertex issues in canvas item shader
2015-01-21 00:57:37 -03:00
shader_editor_plugin.h
2D shader progress
2015-01-11 20:52:42 -03:00
shader_graph_editor_plugin.cpp
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
shader_graph_editor_plugin.h
Visual Shader Editing for 2D
2015-01-20 20:36:25 -03:00
spatial_editor_plugin.cpp
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
spatial_editor_plugin.h
added blender/maya like zoom style
2014-12-28 14:01:08 +01:00
sprite_frames_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
sprite_frames_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
stream_editor_plugin.cpp
SceneMainLoop -> SceneTree
2014-11-05 21:20:42 -03:00
stream_editor_plugin.h
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2014-02-09 22:10:30 -03:00
style_box_editor_plugin.cpp
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2014-02-09 22:10:30 -03:00
style_box_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00
theme_editor_plugin.cpp
-fixed bug in Button now exporting font property
2014-02-15 02:02:41 -03:00
theme_editor_plugin.h
-fixed bug in Button now exporting font property
2014-02-15 02:02:41 -03:00
tile_map_editor_plugin.cpp
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
tile_map_editor_plugin.h
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
tile_set_editor_plugin.cpp
Huge Amount of BugFix
2014-10-03 00:10:51 -03:00
tile_set_editor_plugin.h
GODOT IS OPEN SOURCE
2014-02-09 22:10:30 -03:00