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physics
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Expose ShapeCast{2D,3D}::get_collision_result
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2024-08-15 16:20:13 +02:00 |
animated_sprite_2d.cpp
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Cleanup of raw nullptr checks with Ref
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2024-08-31 15:01:09 +02:00 |
animated_sprite_2d.h
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Optimise Object's get_argument_options
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2024-02-29 18:00:54 +01:00 |
audio_listener_2d.cpp
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Expose is_part_of_edited_scene()
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2024-04-26 11:49:38 +02:00 |
audio_listener_2d.h
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audio_stream_player_2d.compat.inc
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Change AudioStreamPlayer autoplay and GLTFBufferView getters to be const
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2024-02-08 13:01:50 -06:00 |
audio_stream_player_2d.cpp
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Expose AudioStreamPlayer{2D,3D}::set_playing and remove AudioStreamPlayer::{2D,3D}::_is_active
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2024-08-30 17:16:46 +02:00 |
audio_stream_player_2d.h
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Add samples playback support
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2024-06-18 11:06:31 -04:00 |
back_buffer_copy.cpp
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back_buffer_copy.h
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camera_2d.cpp
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Fixed Timestep Interpolation: Fix behaviour on pause
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2024-07-07 16:48:17 +02:00 |
camera_2d.h
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
canvas_group.cpp
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canvas_group.h
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canvas_modulate.cpp
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
canvas_modulate.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
cpu_particles_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
cpu_particles_2d.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
gpu_particles_2d.cpp
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Fix GPUParticles Inherit Velocity breaking with physics movement
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2024-07-02 01:46:57 +02:00 |
gpu_particles_2d.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
light_2d.cpp
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fix issue where Light2D does not re-attach itself to new canvas when viewport worlds are shared
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2024-04-05 17:38:42 -04:00 |
light_2d.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
light_occluder_2d.cpp
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
light_occluder_2d.h
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Fixed Timestep Interpolation (2D)
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2024-03-23 12:28:36 +01:00 |
line_2d.cpp
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line_2d.h
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line_builder.cpp
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Added a specific check for the corner case that went wrong.
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2024-04-17 12:01:01 +02:00 |
line_builder.h
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marker_2d.cpp
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fix: update the location of editor theme
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2024-04-06 18:03:13 +03:00 |
marker_2d.h
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mesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
mesh_instance_2d.h
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multimesh_instance_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
multimesh_instance_2d.h
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navigation_agent_2d.cpp
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
navigation_agent_2d.h
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Fix physics tick counter
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2024-07-07 19:04:05 +02:00 |
navigation_link_2d.cpp
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Add NavigationLink function to change navigation map
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2024-08-15 22:37:02 +02:00 |
navigation_link_2d.h
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Add NavigationLink function to change navigation map
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2024-08-15 22:37:02 +02:00 |
navigation_obstacle_2d.cpp
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_obstacle_2d.h
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Add NavigationObstacle options to affect and carve navigation mesh
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2024-03-15 01:45:44 +01:00 |
navigation_region_2d.cpp
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Fix 2D debug navigation flickering with tile maps
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2024-09-05 15:11:29 +02:00 |
navigation_region_2d.h
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Improve NavigationRegion2D debug performance
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2024-05-28 19:36:35 +02:00 |
node_2d.cpp
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Don't access Node3D/Node2D/Control global transform in reparent unless needed
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2024-02-29 14:07:48 +01:00 |
node_2d.h
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parallax_2d.cpp
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Prevent Parallax2D autoscroll reset
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2024-08-28 16:38:27 -04:00 |
parallax_2d.h
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Prevent Parallax2D autoscroll reset
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2024-08-28 16:38:27 -04:00 |
parallax_background.cpp
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
parallax_background.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
parallax_layer.cpp
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Fix Parallax2D repeats being not relative to its transform
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2024-08-19 11:43:16 +02:00 |
parallax_layer.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
path_2d.cpp
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Add error checks for bad configuration in PathFollow2D/3D set_progress_ratio
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2024-09-04 18:07:49 +02:00 |
path_2d.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
polygon_2d.cpp
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Make Polygon2D::bones property internal
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2024-08-10 17:55:29 +02:00 |
polygon_2d.h
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remote_transform_2d.cpp
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Propagate reset_physics_interpolation through RemoteTransform2D/3D
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2024-05-28 20:23:25 +02:00 |
remote_transform_2d.h
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Revert "Update Node::get_configuration_warnings signature"
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2024-02-17 19:03:21 +01:00 |
SCsub
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Split monolithic physics class files
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2024-02-27 11:18:16 +01:00 |
skeleton_2d.cpp
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Merge pull request #91731 from TokageItLab/b2s
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2024-08-19 16:04:40 +02:00 |
skeleton_2d.h
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Physics interpolation: Fix 2D skinning
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2024-06-20 11:35:38 +02:00 |
sprite_2d.cpp
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Add alternative pixel rounding
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2024-06-29 10:33:39 -04:00 |
sprite_2d.h
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tile_map.compat.inc
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Make TileMapLayers extend Node2D and work as children of TileMap
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2024-01-17 16:05:50 +01:00 |
tile_map.cpp
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Add helper methods to check for tile transforms
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2024-08-12 02:51:34 +02:00 |
tile_map.h
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Add helper methods to check for tile transforms
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2024-08-12 02:51:34 +02:00 |
tile_map_layer.cpp
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Implement multiple occlusion polygons within each TileSet occlusion layer
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2024-09-03 15:38:51 +02:00 |
tile_map_layer.h
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Implement multiple occlusion polygons within each TileSet occlusion layer
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2024-09-03 15:38:51 +02:00 |
touch_screen_button.cpp
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[Scene] Add SceneStringNames::pressed
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2024-05-14 15:51:28 +02:00 |
touch_screen_button.h
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Move 2D-only resources to their own folder
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2024-02-26 05:22:45 -06:00 |
visible_on_screen_notifier_2d.cpp
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Use Core/Scene stringnames consistently
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2024-05-13 23:41:07 +02:00 |
visible_on_screen_notifier_2d.h
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