virtualx-engine/scene/3d
Omar El Sheikh a63028e172 Fix Octahedral/Split Stream Options
Update mesh_surface_get_format_stride and
mesh_surface_make_offsets_from_format to return an array of offsets and
an array of strides in order to support vertex stream splitting

Update _get_array_from_surface to also support vertex stream splitting

Add a condition on split stream usage to ensure it does not get used on
dynamic meshes

Handle case when Tangent is compressed but Normal is not compressed

Make stream splitting option require a restart in the settings

Update SoftBody and Sprite3D to support and use strides and offsets
returned by updated visual_server functions

Update Sprite3D to use the dynamic mesh flag
2021-08-17 16:11:47 -04:00
..
area.cpp Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
area.h Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
arvr_nodes.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
arvr_nodes.h Style: Remove redundant void argument lists 2021-05-04 16:40:33 +02:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_stream_player_3d.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
baked_lightmap.cpp Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
baked_lightmap.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
bone_attachment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
bone_attachment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
camera.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_object.cpp Portals - fix showing debug collision shapes 2021-08-05 13:28:11 +01:00
collision_object.h Support for 3D sync to physics 2021-06-08 16:28:58 -07:00
collision_polygon.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_shape.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_shape.h Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
cpu_particles.cpp Fix CPU Particles spread 2021-08-12 14:00:02 +02:00
cpu_particles.h Added ring emitter for 3D particles 2021-05-09 13:18:05 +02:00
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-17 13:08:46 +02:00
gi_probe.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
immediate_geometry.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
immediate_geometry.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
interpolated_camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
interpolated_camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light.cpp Tweak Light property hints for greater flexibility 2021-07-16 04:12:10 +02:00
light.h Add soft shadows to the CPU lightmapper 2021-07-05 19:02:35 +02:00
lightmapper.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmapper.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
listener.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
listener.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mesh_instance.cpp Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
mesh_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
multimesh_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
navigation_mesh.cpp Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
navigation_mesh.h Improve NavigationMesh typing, parameter validation and documentation 2021-08-11 18:18:27 +08:00
particles.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
particles.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
path.cpp Fix Path3D initial forward calculation 2021-08-07 12:40:14 +02:00
path.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body.cpp Merge pull request #51743 from fabriceci/3x-avoid-useless-snap 2021-08-16 20:19:39 +02:00
physics_body.h Fix 3D moving platform logic 2021-08-09 18:55:49 -07:00
physics_joint.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_joint.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
portal.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
portal.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
position_3d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
proximity_group.cpp Add check to internal methods to prevent crash 2021-07-27 12:17:14 +02:00
proximity_group.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
ray_cast.h Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
reflection_probe.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
room.cpp Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room.h Portals - add gizmo handles for editing portals and rooms 2021-08-06 07:53:22 +01:00
room_group.cpp Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_group.h Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_manager.cpp i18n: Sync translations with Weblate 2021-08-12 17:08:10 +02:00
room_manager.h Portals - fix PVS generation and move settings 2021-08-08 19:57:27 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
skeleton.h Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
soft_body.cpp Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
soft_body.h Support for disabling physics on SoftBody 2021-06-22 11:38:17 -07:00
spatial.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial_velocity_tracker.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spring_arm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
sprite_3d.h Fix Octahedral/Split Stream Options 2021-08-17 16:11:47 -04:00
vehicle_body.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
vehicle_body.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visibility_notifier.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visibility_notifier.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
voxel_light_baker.cpp Disable GIProbe emission when disabled on a material 2021-05-17 20:24:33 +04:00
voxel_light_baker.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
world_environment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
world_environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00