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effects
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Merge pull request #70009 from clayjohn/glow-hq
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2022-12-13 23:32:15 +01:00 |
environment
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Cleanup and improve sky render
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2022-12-23 19:45:19 +11:00 |
forward_clustered
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Ignore depth draw optimization when using depth draw alpha prepass
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2023-01-03 12:33:07 -08:00 |
forward_mobile
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Ignore depth draw optimization when using depth draw alpha prepass
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2023-01-03 12:33:07 -08:00 |
shaders
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Use proper indices for lights, decals, and reflection probes in mobile scene shader
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2023-01-04 14:03:48 -08:00 |
spirv-reflect
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
storage_rd
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Fix errors related to reflection probe now using a render buffers object
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2022-12-26 22:23:22 +11:00 |
cluster_builder_rd.cpp
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Implement Vector4, Vector4i, Projection
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2022-07-23 14:00:01 +02:00 |
cluster_builder_rd.h
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Rename str2var to str_to_var and similar
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2022-08-26 14:58:22 +02:00 |
effects_rd.cpp
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
effects_rd.h
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Extracting render buffers and changing it to a more generic solution
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2022-09-01 20:01:45 +10:00 |
framebuffer_cache_rd.cpp
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
framebuffer_cache_rd.h
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Fix parameters for hash_murmur3_one_32
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2022-11-22 19:46:54 +01:00 |
pipeline_cache_rd.cpp
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SCons: Re-enable treating #warning as error with werror
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2022-10-10 16:12:26 +02:00 |
pipeline_cache_rd.h
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Code quality: Fix header guards consistency
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2022-07-25 11:17:40 +02:00 |
renderer_canvas_render_rd.cpp
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Avoid updating particles during 2D rendering
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2022-12-22 12:04:34 -07:00 |
renderer_canvas_render_rd.h
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Refactor ShaderData & fix the sorting of shader uniforms
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2022-12-15 10:02:59 +03:00 |
renderer_compositor_rd.cpp
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Enable using filtering on boot image in RD renderer
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2022-12-16 13:42:03 -08:00 |
renderer_compositor_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |
renderer_scene_render_rd.cpp
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Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2022-12-23 23:44:02 +01:00 |
renderer_scene_render_rd.h
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Move SDFGI update logic into clustered renderer
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2022-12-24 00:00:11 +11:00 |
SCsub
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Refactor SPIR-V reflection into a generic RenderingDevice feature
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2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
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Polish rendering driver refactor further
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2022-10-06 21:08:54 +02:00 |
shader_rd.h
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Replace most uses of Map by HashMap
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2022-05-16 10:37:48 +02:00 |
uniform_set_cache_rd.cpp
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Fix typos with codespell
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2022-03-31 14:07:29 +02:00 |
uniform_set_cache_rd.h
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Add a Framebuffer cache
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2022-08-05 13:37:29 +02:00 |