virtualx-engine/scene/2d
Juan Linietsky 541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
..
animated_sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
animated_sprite.h Add null-check to get_normal_frame 2017-06-20 00:37:34 +02:00
area_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
area_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
audio_stream_player_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
audio_stream_player_2d.h -Added AudioStreamPlayer2D, for 2D positional sound 2017-06-18 21:07:32 -03:00
back_buffer_copy.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
back_buffer_copy.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_2d.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
camera_2d.h Added some editor enhancements to Camera2D. Added the option to draw Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. 2017-06-25 16:05:44 -04:00
canvas_item.cpp Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
canvas_item.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
canvas_modulate.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
canvas_modulate.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
collision_object_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
collision_object_2d.h expose missing CollisionShape API for CollisionObject 2017-07-24 20:29:49 +02:00
collision_polygon_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_polygon_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
collision_shape_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
collision_shape_2d.h -Trigger shapes removed in 2D, they became obsolete long ago when areas could detect their own overlap 2017-06-23 23:39:52 -03:00
joints_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
joints_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
light_2d.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
light_2d.h -Fixed occluder rendering, closes #8560 2017-06-13 01:23:04 -03:00
light_occluder_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
light_occluder_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
line_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
line_2d.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
line_builder.cpp Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
line_builder.h -Added .hdr format support 2017-05-28 21:48:05 -03:00
navigation2d.cpp Fix double point in Navigation2D 2017-08-16 13:46:10 +02:00
navigation2d.h Moved member variables from constructor to initialization list 2017-08-08 21:43:19 -04:00
navigation_polygon.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
navigation_polygon.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
node_2d.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
node_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_background.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
parallax_background.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
parallax_layer.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
parallax_layer.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
particles_2d.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
particles_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
path_2d.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
path_texture.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
path_texture.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
physics_body_2d.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
physics_body_2d.h Warn about resizing a rigidbody (2D or 3D), covers the most common cases, closes #7615 2017-08-05 16:06:15 -03:00
polygon_2d.cpp Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
polygon_2d.h Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
position_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
position_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
ray_cast_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
ray_cast_2d.h Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
remote_transform_2d.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
remote_transform_2d.h Added the following features to RemoteTransform and RemoteTransform2D: 2017-07-05 16:29:48 -04:00
screen_button.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
screen_button.h Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sprite.cpp Removes type information from method binds 2017-08-10 07:17:50 +02:00
sprite.h Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. 2017-06-18 22:55:02 -03:00
tile_map.cpp Synchronize parameter names in definition and declaration 2017-08-16 17:22:23 +02:00
tile_map.h Added get_used_cells_by_id method 3.0 2017-08-02 18:02:00 -04:00
visibility_notifier_2d.cpp Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
visibility_notifier_2d.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
y_sort.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00