.. |
animation_player_editor_plugin.cpp
|
fixed loading old theme styleboxes
|
2017-08-08 18:36:35 +02:00 |
animation_player_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
animation_tree_editor_plugin.cpp
|
Merge pull request #10319 from neikeq/pr-engine-editor-hint
|
2017-08-20 12:55:46 -03:00 |
animation_tree_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
baked_light_baker.cpp
|
Add closest_power_of_2 func and implement mix_rate/latency on OS X
|
2017-08-17 19:51:13 -03:00 |
baked_light_baker.h
|
Removal of Image from Variant, converted to a Resource.
|
2017-05-17 07:37:45 -03:00 |
baked_light_baker_cmpxchg.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
baked_light_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
camera_editor_plugin.cpp
|
Replace GUI anchor type by a float between 0 and 1
|
2017-08-13 21:20:13 +02:00 |
camera_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
canvas_item_editor_plugin.cpp
|
Merge pull request #10319 from neikeq/pr-engine-editor-hint
|
2017-08-20 12:55:46 -03:00 |
canvas_item_editor_plugin.h
|
Adds a function to set Anchors with a layout preset
|
2017-08-13 21:20:14 +02:00 |
collision_polygon_2d_editor_plugin.cpp
|
Fixed bug that prevented creating polygons.
|
2017-07-17 22:17:39 +02:00 |
collision_polygon_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
collision_polygon_editor_plugin.cpp
|
Lots of work on Audio & Physics engine:
|
2017-07-15 08:32:34 -03:00 |
collision_polygon_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
collision_shape_2d_editor_plugin.cpp
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
collision_shape_2d_editor_plugin.h
|
Removal of InputEvent as built-in Variant type..
|
2017-05-20 17:05:38 -03:00 |
cube_grid_theme_editor_plugin.cpp
|
Some control fixes and removed useless lines
|
2017-08-19 19:10:00 +02:00 |
cube_grid_theme_editor_plugin.h
|
Converting to MeshLibrary works again, fixes #8092
|
2017-08-15 11:41:17 -03:00 |
curve_editor_plugin.cpp
|
[#9292] Renamed Image.put_pixel() to set_pixel().
|
2017-07-07 19:05:45 +02:00 |
curve_editor_plugin.h
|
Added Curve preview thumbnail
|
2017-07-02 01:52:47 +02:00 |
editor_preview_plugins.cpp
|
-Renamed GlobalConfig to ProjectSettings, makes more sense.
|
2017-07-19 17:06:03 -03:00 |
editor_preview_plugins.h
|
-Restored multithread capability to VisualServer
|
2017-06-09 00:24:18 -03:00 |
gi_probe_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gi_probe_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
gradient_editor_plugin.cpp
|
GradientTexture now uses a Gradient
|
2017-06-24 21:50:44 +02:00 |
gradient_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
item_list_editor_plugin.cpp
|
ItemList: expose methods, in-editor items editing support
|
2017-07-04 20:12:33 +07:00 |
item_list_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
light_occluder_2d_editor_plugin.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
light_occluder_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
line_2d_editor_plugin.cpp
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
line_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
material_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
material_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
mesh_editor_plugin.cpp
|
-Ability to set default import presets for type
|
2017-07-23 18:50:25 -03:00 |
mesh_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
mesh_instance_editor_plugin.cpp
|
Lots of work on Audio & Physics engine:
|
2017-07-15 08:32:34 -03:00 |
mesh_instance_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
multimesh_editor_plugin.cpp
|
Replace GUI anchor type by a float between 0 and 1
|
2017-08-13 21:20:13 +02:00 |
multimesh_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
navigation_polygon_editor_plugin.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
navigation_polygon_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
particles_2d_editor_plugin.cpp
|
2D GPU Particles working..
|
2017-06-21 16:26:26 -03:00 |
particles_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
particles_editor_plugin.cpp
|
Removed unnecessary assignments
|
2017-08-21 15:15:55 -04:00 |
particles_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
path_2d_editor_plugin.cpp
|
Some more typo fixes for "threshold"
|
2017-07-15 12:01:46 +02:00 |
path_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
path_editor_plugin.cpp
|
Properly manage drawing of primitives when they lack an area, fixes #8930
|
2017-08-18 15:12:48 -03:00 |
path_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
polygon_2d_editor_plugin.cpp
|
Refactor 'treshold' to 'threshold'
|
2017-07-08 22:24:56 +07:00 |
polygon_2d_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
resource_preloader_editor_plugin.cpp
|
fixed loading old theme styleboxes
|
2017-08-08 18:36:35 +02:00 |
resource_preloader_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
rich_text_editor_plugin.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
rich_text_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
sample_editor_plugin.cpp
|
Some control fixes and removed useless lines
|
2017-08-19 19:10:00 +02:00 |
sample_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sample_library_editor_plugin.cpp
|
Merge pull request #10166 from toger5/asset_lib_style_overrides
|
2017-08-15 20:00:44 -03:00 |
sample_library_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
sample_player_editor_plugin.cpp
|
Replace GUI anchor type by a float between 0 and 1
|
2017-08-13 21:20:13 +02:00 |
sample_player_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
script_editor_plugin.cpp
|
Merge pull request #10538 from groud/fix_useless_separator
|
2017-08-22 08:49:11 +02:00 |
script_editor_plugin.h
|
Update script signals in real-time when script changes. Fixes #8980
|
2017-08-18 16:44:03 -03:00 |
script_text_editor.cpp
|
Add ability to undo auto-indent
|
2017-08-22 19:52:17 +02:00 |
script_text_editor.h
|
Delete current line, issue 9643
|
2017-08-20 13:31:30 +01:00 |
SCsub
|
Refactoring: rename tools/editor/ to editor/
|
2017-03-05 14:21:25 +01:00 |
shader_editor_plugin.cpp
|
highlight the correct error line in shader editor
|
2017-06-21 21:09:41 +01:00 |
shader_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
shader_graph_editor_plugin.cpp
|
[#9292] Renamed Image.put_pixel() to set_pixel().
|
2017-07-07 19:05:45 +02:00 |
shader_graph_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
spatial_editor_plugin.cpp
|
Merge pull request #10319 from neikeq/pr-engine-editor-hint
|
2017-08-20 12:55:46 -03:00 |
spatial_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
sprite_frames_editor_plugin.cpp
|
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
|
2017-08-18 18:21:53 -03:00 |
sprite_frames_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
stream_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
stream_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
style_box_editor_plugin.cpp
|
Rename [gs]et_pos to [gs]et_position for Controls
|
2017-04-10 08:27:34 +02:00 |
style_box_editor_plugin.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
texture_editor_plugin.cpp
|
Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync
|
2017-08-01 00:15:37 +02:00 |
texture_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
texture_region_editor_plugin.cpp
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
texture_region_editor_plugin.h
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
theme_editor_plugin.cpp
|
Makes all Godot API's methods Lower Case
|
2017-08-07 18:24:35 +07:00 |
theme_editor_plugin.h
|
ThemeEditor: fix broken dialog
|
2017-07-27 14:17:02 +07:00 |
tile_map_editor_plugin.cpp
|
Tilemap Editor: Setting to hide tile info in the menu bar
|
2017-08-16 19:51:55 +02:00 |
tile_map_editor_plugin.h
|
Tilemap Editor: Setting to hide tile info in the menu bar
|
2017-08-16 19:51:55 +02:00 |
tile_set_editor_plugin.cpp
|
Some control fixes and removed useless lines
|
2017-08-19 19:10:00 +02:00 |
tile_set_editor_plugin.h
|
Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes.
|
2017-05-19 14:49:37 -07:00 |