virtualx-engine/editor/plugins
Pedro J. Estébanez c2a1f3b814 Add ability to undo auto-indent
Closes #10420.
2017-08-22 19:52:17 +02:00
..
animation_player_editor_plugin.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
animation_player_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
animation_tree_editor_plugin.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
animation_tree_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
baked_light_baker.cpp Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
baked_light_baker.h Removal of Image from Variant, converted to a Resource. 2017-05-17 07:37:45 -03:00
baked_light_baker_cmpxchg.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
baked_light_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
camera_editor_plugin.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
camera_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
canvas_item_editor_plugin.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
canvas_item_editor_plugin.h Adds a function to set Anchors with a layout preset 2017-08-13 21:20:14 +02:00
collision_polygon_2d_editor_plugin.cpp Fixed bug that prevented creating polygons. 2017-07-17 22:17:39 +02:00
collision_polygon_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
collision_polygon_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
collision_polygon_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
collision_shape_2d_editor_plugin.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
collision_shape_2d_editor_plugin.h Removal of InputEvent as built-in Variant type.. 2017-05-20 17:05:38 -03:00
cube_grid_theme_editor_plugin.cpp Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
cube_grid_theme_editor_plugin.h Converting to MeshLibrary works again, fixes #8092 2017-08-15 11:41:17 -03:00
curve_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
curve_editor_plugin.h Added Curve preview thumbnail 2017-07-02 01:52:47 +02:00
editor_preview_plugins.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
editor_preview_plugins.h -Restored multithread capability to VisualServer 2017-06-09 00:24:18 -03:00
gi_probe_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
gi_probe_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
gradient_editor_plugin.cpp GradientTexture now uses a Gradient 2017-06-24 21:50:44 +02:00
gradient_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
item_list_editor_plugin.cpp ItemList: expose methods, in-editor items editing support 2017-07-04 20:12:33 +07:00
item_list_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
light_occluder_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
light_occluder_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
line_2d_editor_plugin.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
line_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
material_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
material_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
mesh_editor_plugin.cpp -Ability to set default import presets for type 2017-07-23 18:50:25 -03:00
mesh_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
mesh_instance_editor_plugin.cpp Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
mesh_instance_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
multimesh_editor_plugin.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
multimesh_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
navigation_polygon_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
navigation_polygon_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
particles_2d_editor_plugin.cpp 2D GPU Particles working.. 2017-06-21 16:26:26 -03:00
particles_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
particles_editor_plugin.cpp Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
particles_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
path_2d_editor_plugin.cpp Some more typo fixes for "threshold" 2017-07-15 12:01:46 +02:00
path_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
path_editor_plugin.cpp Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
path_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
polygon_2d_editor_plugin.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
polygon_2d_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
resource_preloader_editor_plugin.cpp fixed loading old theme styleboxes 2017-08-08 18:36:35 +02:00
resource_preloader_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
rich_text_editor_plugin.cpp Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
rich_text_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
sample_editor_plugin.cpp Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
sample_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_library_editor_plugin.cpp Merge pull request #10166 from toger5/asset_lib_style_overrides 2017-08-15 20:00:44 -03:00
sample_library_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
sample_player_editor_plugin.cpp Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
sample_player_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
script_editor_plugin.cpp Merge pull request #10538 from groud/fix_useless_separator 2017-08-22 08:49:11 +02:00
script_editor_plugin.h Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
script_text_editor.cpp Add ability to undo auto-indent 2017-08-22 19:52:17 +02:00
script_text_editor.h Delete current line, issue 9643 2017-08-20 13:31:30 +01:00
SCsub Refactoring: rename tools/editor/ to editor/ 2017-03-05 14:21:25 +01:00
shader_editor_plugin.cpp highlight the correct error line in shader editor 2017-06-21 21:09:41 +01:00
shader_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
shader_graph_editor_plugin.cpp [#9292] Renamed Image.put_pixel() to set_pixel(). 2017-07-07 19:05:45 +02:00
shader_graph_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
spatial_editor_plugin.cpp Merge pull request #10319 from neikeq/pr-engine-editor-hint 2017-08-20 12:55:46 -03:00
spatial_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
sprite_frames_editor_plugin.cpp -Volume sliders, mute, solo and fx bypass are functional, closes #9021 2017-08-18 18:21:53 -03:00
sprite_frames_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
stream_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
stream_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
style_box_editor_plugin.cpp Rename [gs]et_pos to [gs]et_position for Controls 2017-04-10 08:27:34 +02:00
style_box_editor_plugin.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
texture_editor_plugin.cpp Merge pull request #8209 from robertdhernandez/Texture-Region-Editor-Sync 2017-08-01 00:15:37 +02:00
texture_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
texture_region_editor_plugin.cpp Updated function argument names 2017-08-12 15:12:49 -04:00
texture_region_editor_plugin.h Updated function argument names 2017-08-12 15:12:49 -04:00
theme_editor_plugin.cpp Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
theme_editor_plugin.h ThemeEditor: fix broken dialog 2017-07-27 14:17:02 +07:00
tile_map_editor_plugin.cpp Tilemap Editor: Setting to hide tile info in the menu bar 2017-08-16 19:51:55 +02:00
tile_map_editor_plugin.h Tilemap Editor: Setting to hide tile info in the menu bar 2017-08-16 19:51:55 +02:00
tile_set_editor_plugin.cpp Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
tile_set_editor_plugin.h Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:49:37 -07:00