..
animated_sprite.cpp
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
animated_sprite.h
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
area_2d.cpp
Remove ERR_EXPLAIN from scene/* code
2019-08-09 13:54:52 +02:00
area_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
audio_stream_player_2d.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
audio_stream_player_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
back_buffer_copy.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
back_buffer_copy.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
camera_2d.cpp
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
camera_2d.h
Tweaks related to Camera2D drag margins
2019-08-06 16:19:02 +02:00
canvas_item.cpp
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
canvas_item.h
Add width
and antialiased
parameters to CanvasItem draw_rect()
2019-07-09 20:30:18 +02:00
canvas_modulate.cpp
Don't modulate canvas on invisible color change
2019-05-24 13:10:21 +02:00
canvas_modulate.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
collision_object_2d.cpp
Remove some unneeded checks in CollisionObject(2D)
2019-08-30 14:22:46 -03:00
collision_object_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
collision_polygon_2d.cpp
Added release function to PoolVector::Access.
2019-07-06 12:04:27 +01:00
collision_polygon_2d.h
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
2019-01-18 14:15:05 -03:00
collision_shape_2d.cpp
Improve 2D RayCast and one-way collision drawing
2019-07-12 23:50:38 +02:00
collision_shape_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
cpu_particles_2d.cpp
toggle CPUParticles2D visibility when redrawing
2019-07-28 18:31:52 -07:00
cpu_particles_2d.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00
joints_2d.cpp
Fix always true/false values
2019-06-20 16:59:48 +02:00
joints_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
light_2d.cpp
Improve the node configuration warning display
2019-07-09 00:18:00 +02:00
light_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
light_occluder_2d.cpp
Improve the node configuration warning display
2019-07-09 00:18:00 +02:00
light_occluder_2d.h
Merge pull request #24171 from YeldhamDev/occluder_polygon_grab
2019-04-15 16:10:48 -03:00
line_2d.cpp
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
2019-07-01 09:38:54 +02:00
line_2d.h
Merge pull request #28565 from CedNaru/CurvedWidthLine2D
2019-07-01 09:38:54 +02:00
line_builder.cpp
Fix misc. source comment typos
2019-09-19 14:36:52 -04:00
line_builder.h
Added a Width Curve to Line2D + UVs fix
2019-06-19 15:44:07 +02:00
mesh_instance_2d.cpp
Properly add "texture_changed" signal to MeshInstance2D
2019-06-02 23:51:44 -03:00
mesh_instance_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
multimesh_instance_2d.cpp
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
multimesh_instance_2d.h
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
navigation_2d.cpp
Replace is_zero_approx(A.distance_to(B)) with A==B
2019-08-19 18:16:58 +02:00
navigation_2d.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
navigation_polygon.cpp
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
navigation_polygon.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
node_2d.cpp
Fix look_at with non uniform scaling
2019-02-08 18:00:54 +01:00
node_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
parallax_background.cpp
Ability to make CanvasLayers have pseudo 3D depth.
2019-04-05 10:25:51 -03:00
parallax_background.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
parallax_layer.cpp
Fixed error in ParallaxLayer when set_mirroring is called before entering the tree
2019-08-14 13:21:22 +02:00
parallax_layer.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
particles_2d.cpp
Fix various memory leaks and errors
2019-07-02 17:23:54 +03:00
particles_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
path_2d.cpp
Improve the appearance of 2D path editors
2019-08-18 22:27:01 +02:00
path_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
path_texture.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
path_texture.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
physics_body_2d.cpp
Fix misc. source comment typos
2019-09-19 14:36:52 -04:00
physics_body_2d.h
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
polygon_2d.cpp
Fix some issue with TileMap's and other nodes' boundaries
2019-07-08 12:35:52 +03:00
polygon_2d.h
Updat polygons when skeleton setup changes, fixes #25949
2019-02-16 20:08:17 -03:00
position_2d.cpp
Fix compilation warnings in JS and Windows builds
2019-06-15 14:40:45 +02:00
position_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
ray_cast_2d.cpp
Improve 2D RayCast and one-way collision drawing
2019-07-12 23:50:38 +02:00
ray_cast_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
remote_transform_2d.cpp
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
remote_transform_2d.h
Added force_update_cache() to RemoteTransform and RemoteTransform2D
2019-07-09 14:50:03 +02:00
SCsub
SCons: Build thirdparty code in own env, disable warnings
2018-09-28 14:07:39 +02:00
skeleton_2d.cpp
Improve the node configuration warning display
2019-07-09 00:18:00 +02:00
skeleton_2d.h
Made use of semicolons more consitent, fixed formatting
2019-06-19 15:24:31 +02:00
sprite.cpp
Update TextureRect and Sprite when their Texture is modified directly.
2019-10-05 17:32:46 +02:00
sprite.h
Update TextureRect and Sprite when their Texture is modified directly.
2019-10-05 17:32:46 +02:00
tile_map.cpp
Initialize TileMap Custom Transform
2019-09-01 19:33:45 -04:00
tile_map.h
Fix some issue with TileMap's and other nodes' boundaries
2019-07-08 12:35:52 +03:00
touch_screen_button.cpp
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
touch_screen_button.h
Scene: Ensure classes match their header filename
2019-02-12 17:21:48 +01:00
visibility_notifier_2d.cpp
Improve the node configuration warning display
2019-07-09 00:18:00 +02:00
visibility_notifier_2d.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
y_sort.cpp
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
y_sort.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00