.. |
collada
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
doc
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
fileserver
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
icons
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Merge pull request #10312 from kbake/pressed-scroll-bar-style
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2017-08-16 17:16:03 +02:00 |
import
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Make sure local to scene resources are initialized after loading all nodes, fixes #9438
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2017-08-18 08:26:41 -03:00 |
io_plugins
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Add closest_power_of_2 func and implement mix_rate/latency on OS X
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2017-08-17 19:51:13 -03:00 |
plugins
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
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2017-08-20 12:55:46 -03:00 |
translations
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i18n: Update template and sync translations
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2017-06-25 14:19:51 +02:00 |
animation_editor.cpp
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Fixes crash related to animatio editor, closes #8687
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2017-08-15 19:05:57 -03:00 |
animation_editor.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
array_property_edit.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
array_property_edit.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
asset_library_editor_plugin.cpp
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fixed loading old theme styleboxes
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2017-08-08 18:36:35 +02:00 |
asset_library_editor_plugin.h
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Merge pull request #10307 from Rubonnek/update-argument-names
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2017-08-16 17:17:56 +02:00 |
call_dialog.cpp
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Replace GUI anchor type by a float between 0 and 1
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2017-08-13 21:20:13 +02:00 |
call_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
code_editor.cpp
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Increased smooth scroll speed and added user setting
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2017-08-21 19:20:11 +01:00 |
code_editor.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
connections_dialog.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
connections_dialog.h
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Update script signals in real-time when script changes. Fixes #8980
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2017-08-18 16:44:03 -03:00 |
create_dialog.cpp
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Merge pull request #8968 from noshyaar/pr-bug2
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2017-05-28 09:29:51 +02:00 |
create_dialog.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
dependency_editor.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
dependency_editor.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
doc_code_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
doc_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
doc_title_font.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_about.cpp
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Label: update min size when regenerate wordcache
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2017-07-25 17:06:16 +07:00 |
editor_about.h
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Move About dialog to editor_about.cpp
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2017-07-23 00:14:44 +07:00 |
editor_asset_installer.cpp
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Rename Godot-specific resource extensions
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2017-06-15 21:35:20 -03:00 |
editor_asset_installer.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_audio_buses.cpp
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-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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2017-08-18 18:21:53 -03:00 |
editor_audio_buses.h
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Fixes to buses editor
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2017-08-10 18:07:24 -05:00 |
editor_autoload_settings.cpp
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-Volume sliders, mute, solo and fx bypass are functional, closes #9021
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2017-08-18 18:21:53 -03:00 |
editor_autoload_settings.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_data.cpp
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_data.h
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Make available more informations about editor for Tool Plugins
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2017-07-18 17:48:19 +02:00 |
editor_dir_dialog.cpp
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_dir_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_export.cpp
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Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
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2017-08-19 17:47:27 -03:00 |
editor_export.h
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Merge pull request #10307 from Rubonnek/update-argument-names
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2017-08-16 17:17:56 +02:00 |
editor_file_dialog.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
editor_file_dialog.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
editor_file_system.cpp
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Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
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2017-08-17 17:18:50 -03:00 |
editor_file_system.h
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Several improvements and fixes to import system. Might fix many issues opened, but have to check in detail..
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2017-08-17 17:18:50 -03:00 |
editor_fonts.cpp
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
editor_fonts.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_help.cpp
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fixed loading old theme styleboxes
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2017-08-08 18:36:35 +02:00 |
editor_help.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_icons.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_initialize_ssl.cpp
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
editor_initialize_ssl.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_log.cpp
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Merge pull request #10164 from djrm/pr_theme_fixes
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2017-08-10 10:46:05 +02:00 |
editor_log.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_name_dialog.cpp
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Replace GUI anchor type by a float between 0 and 1
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2017-08-13 21:20:13 +02:00 |
editor_name_dialog.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
editor_node.cpp
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
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2017-08-20 12:55:46 -03:00 |
editor_node.h
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Merge pull request #10307 from Rubonnek/update-argument-names
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2017-08-16 17:17:56 +02:00 |
editor_path.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
editor_path.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
editor_plugin.cpp
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EditorPlugin: Renames virtual method hiding inherited method
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2017-08-16 18:05:10 +02:00 |
editor_plugin.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_plugin_settings.cpp
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Several ui improvements (mostly margins)
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2017-08-08 11:44:37 -05:00 |
editor_plugin_settings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_profiler.cpp
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Several ui improvements (mostly margins)
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2017-08-08 11:44:37 -05:00 |
editor_profiler.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
editor_reimport_dialog.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_reimport_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_resource_preview.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
editor_resource_preview.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_run.cpp
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simplify the way window is allowed to steal focus, no longer relying on project.godot. Closes #9459
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2017-08-20 23:42:54 -03:00 |
editor_run.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_run_native.cpp
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Use custom native-run icons for Android and HTML5
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2017-06-27 21:06:26 +02:00 |
editor_run_native.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_run_script.cpp
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Removes type information from method binds
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2017-08-10 07:17:50 +02:00 |
editor_run_script.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_scale.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_scale.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_settings.cpp
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Increased smooth scroll speed and added user setting
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2017-08-21 19:20:11 +01:00 |
editor_settings.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
editor_sub_scene.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_sub_scene.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
editor_themes.cpp
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Merge pull request #8899 from toger5/BetterFlatStylebox
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2017-08-16 18:15:04 +02:00 |
editor_themes.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
export_template_manager.cpp
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Add a few missing copyright headers
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2017-04-28 20:16:30 +02:00 |
export_template_manager.h
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Add a few missing copyright headers
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2017-04-28 20:16:30 +02:00 |
file_type_cache.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
file_type_cache.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
filesystem_dock.cpp
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Merge pull request #10164 from djrm/pr_theme_fixes
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2017-08-10 10:46:05 +02:00 |
filesystem_dock.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
groups_editor.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
groups_editor.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
import_dock.cpp
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
import_dock.h
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-Ability to set default import presets for type
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2017-07-23 18:50:25 -03:00 |
inspector_dock.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
inspector_dock.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multi_node_edit.cpp
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
multi_node_edit.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
node_dock.cpp
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Update script signals in real-time when script changes. Fixes #8980
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2017-08-18 16:44:03 -03:00 |
node_dock.h
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Update script signals in real-time when script changes. Fixes #8980
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2017-08-18 16:44:03 -03:00 |
output_strings.cpp
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Replace GUI anchor type by a float between 0 and 1
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2017-08-13 21:20:13 +02:00 |
output_strings.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
pane_drag.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
pane_drag.h
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Multiple 3D viewports are not operational.
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2017-06-11 11:29:51 -03:00 |
progress_dialog.cpp
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Fix progress dialog's bars overflowing.
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2017-08-17 10:59:21 +02:00 |
progress_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
project_export.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
project_export.h
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
project_manager.cpp
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Merge pull request #10319 from neikeq/pr-engine-editor-hint
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2017-08-20 12:55:46 -03:00 |
project_manager.h
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ProjectManager: Show error dialog if unable to run project.
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2017-08-07 23:47:43 +02:00 |
project_settings_editor.cpp
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Several ui improvements (mostly margins)
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2017-08-08 11:44:37 -05:00 |
project_settings_editor.h
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-Renamed GlobalConfig to ProjectSettings, makes more sense.
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2017-07-19 17:06:03 -03:00 |
property_editor.cpp
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Merge pull request #10455 from groud/control_margin_fixes
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2017-08-20 15:24:00 +02:00 |
property_editor.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
property_selector.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
property_selector.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
pvrtc_compress.cpp
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Removal of Image from Variant, converted to a Resource.
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2017-05-17 07:37:45 -03:00 |
pvrtc_compress.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
quick_open.cpp
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
quick_open.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
register_exporters.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
reparent_dialog.cpp
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Rename [gs]et_pos to [gs]et_position for Controls
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2017-04-10 08:27:34 +02:00 |
reparent_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
resources_dock.cpp
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Makes all Godot API's methods Lower Case
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2017-08-07 18:24:35 +07:00 |
resources_dock.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
run_settings_dialog.cpp
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Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
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2017-08-19 17:47:27 -03:00 |
run_settings_dialog.h
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Add "Godot Engine contributors" copyright line
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2017-04-08 00:11:42 +02:00 |
scene_tree_dock.cpp
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Properly manage drawing of primitives when they lack an area, fixes #8930
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2017-08-18 15:12:48 -03:00 |
scene_tree_dock.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
scene_tree_editor.cpp
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SceneTreeEditor: Fix node_selected signal emission.
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2017-08-20 00:20:27 +02:00 |
scene_tree_editor.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
script_create_dialog.cpp
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Some theme and usability improvements
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2017-07-31 13:19:45 -05:00 |
script_create_dialog.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |
script_editor_debugger.cpp
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Inspector is no longer cleared when game runs, fixes #9408
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2017-08-20 15:21:45 -03:00 |
script_editor_debugger.h
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Several ui improvements (mostly margins)
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2017-08-08 11:44:37 -05:00 |
SCsub
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Fix Zlib license not extracted
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2017-07-18 08:02:56 +07:00 |
settings_config_dialog.cpp
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Style: Apply clang-format on all files
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2017-07-30 22:53:40 +02:00 |
settings_config_dialog.h
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Removal of InputEvent as built-in Variant type..
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2017-05-20 17:05:38 -03:00 |
spatial_editor_gizmos.cpp
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Fix primitive mesh selection, closes #9210
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2017-08-18 19:25:18 -03:00 |
spatial_editor_gizmos.h
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Updated function argument names
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2017-08-12 15:12:49 -04:00 |