..
shaders
Only add emission on base pass in GLES3
2021-10-17 15:58:57 -07:00
rasterizer_canvas_base_gles3.cpp
Add DEV_ASSERT and DEV_CHECK macros
2021-10-04 14:57:54 +01:00
rasterizer_canvas_base_gles3.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2021-05-04 14:45:16 +02:00
rasterizer_canvas_gles3.cpp
Add DEV_ASSERT and DEV_CHECK macros
2021-10-04 14:57:54 +01:00
rasterizer_canvas_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_gles3.cpp
Fix -Wextra warnings from GCC 11
2021-09-29 15:23:12 +02:00
rasterizer_gles3.h
Clear glErrors instead of crashing when initializing GLES3
2021-06-21 17:53:24 +01:00
rasterizer_scene_gles3.cpp
Fix CSGPolygon Buffer Overflow
2021-10-18 11:39:54 -04:00
rasterizer_scene_gles3.h
Add high quality glow mode
2021-08-11 17:00:41 +02:00
rasterizer_storage_gles3.cpp
Backport new 3D point light attenuation as an option
2021-10-08 22:15:22 +02:00
rasterizer_storage_gles3.h
Backport new 3D point light attenuation as an option
2021-10-08 22:15:22 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp
[3.x] Fix shader crash when using local var with the same name as varying
2021-08-13 09:30:35 +03:00
shader_compiler_gles3.h
Backport dd0874e
"Allow passing varying from fragment to light shader function" to 3.4
2021-05-14 11:28:48 -07:00
shader_gles3.cpp
Improve the shader error console output
2021-07-17 03:00:46 +02:00
shader_gles3.h
Style: Enforce braces around if blocks and loops
2021-05-05 15:02:01 +02:00