..
shaders
Fix GL error by properly using float uniform
2019-11-21 07:44:09 -08:00
rasterizer_canvas_gles3.cpp
Fixed antialiased option for Polygon2D / Line2D
2019-11-28 22:57:27 +01:00
rasterizer_canvas_gles3.h
Fixed antialiased option for Polygon2D / Line2D
2019-11-28 22:57:27 +01:00
rasterizer_gles3.cpp
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_gles3.h
Add an option to disable boot splash filtering
2019-06-15 23:53:39 +02:00
rasterizer_scene_gles3.cpp
Merge pull request #33668 from clayjohn/Fix_environment_mapping_issues
2019-11-20 08:45:53 +01:00
rasterizer_scene_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
rasterizer_storage_gles3.cpp
Fix GL error by properly using float uniform
2019-11-21 07:44:09 -08:00
rasterizer_storage_gles3.h
Fix issues with environment mapping
2019-11-19 22:30:48 -08:00
SCsub
BuildSystem: generated files have .gen.extension
2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp
Merge pull request #31202 from azagaya/light-data
2019-09-19 20:03:04 +02:00
shader_compiler_gles3.h
Update copyright statements to 2019
2019-01-01 12:58:10 +01:00
shader_gles3.cpp
Some code changed with Clang-Tidy
2019-06-26 15:08:25 +02:00
shader_gles3.h
Remove redundant author doc comments
2019-08-12 04:26:38 -05:00