.. |
shaders
|
Merge pull request #33836 from clayjohn/blinn-fix
|
2019-12-03 07:50:37 +01:00 |
rasterizer_canvas_gles3.cpp
|
Flip cull mode when rendering flipped Light2D and LightOccluder2D
|
2019-12-11 23:28:35 +02:00 |
rasterizer_canvas_gles3.h
|
Fixed antialiased option for Polygon2D / Line2D
|
2019-11-28 22:57:27 +01:00 |
rasterizer_gles3.cpp
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_gles3.h
|
Add an option to disable boot splash filtering
|
2019-06-15 23:53:39 +02:00 |
rasterizer_scene_gles3.cpp
|
Disable shadow map sampling when shadows are not used in GLES3
|
2019-11-29 06:21:17 +01:00 |
rasterizer_scene_gles3.h
|
Fix issues with environment mapping
|
2019-11-19 22:30:48 -08:00 |
rasterizer_storage_gles3.cpp
|
Fix radiance map generation on mobile
|
2019-11-27 22:18:21 -08:00 |
rasterizer_storage_gles3.h
|
Fix issues with environment mapping
|
2019-11-19 22:30:48 -08:00 |
SCsub
|
BuildSystem: generated files have .gen.extension
|
2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
|
Merge pull request #31202 from azagaya/light-data
|
2019-09-19 20:03:04 +02:00 |
shader_compiler_gles3.h
|
Update copyright statements to 2019
|
2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
|
Some code changed with Clang-Tidy
|
2019-06-26 15:08:25 +02:00 |
shader_gles3.h
|
Remove redundant author doc comments
|
2019-08-12 04:26:38 -05:00 |