virtualx-engine/demos/3d
Eric R. Monson f0119c2e3c Properly free enemies after death in 3d platformer demo.
Previously, they stuck around as invisible physics objects. This fix is much
cleaner than my previous attempts, as it uses the ability to call a function
from an animation as is done in the 2d platformer demo.
2015-08-28 11:15:31 -07:00
..
fixed_materials More 3D Improvements 2014-05-29 10:56:39 -03:00
kinematic_char Removed redundant code in the kinematic 3D demo. 2015-05-10 17:39:38 -05:00
mousepick_test fix demo 3d mousepick test 2014-12-16 15:17:29 +01:00
navmesh particles in navmesh demo are nice again 2015-05-09 18:17:43 -03:00
platformer Properly free enemies after death in 3d platformer demo. 2015-08-28 11:15:31 -07:00
sat_test GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
shader_materials fixes_demo3d_shaders_materials_missing_light 2015-05-07 18:10:30 +02:00
truck_town Set name on truck-town demo's engine.cfg 2015-04-25 22:20:06 -04:00