f0119c2e3c
Previously, they stuck around as invisible physics objects. This fix is much cleaner than my previous attempts, as it uses the ability to call a function from an animation as is done in the 2d platformer demo. |
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fixed_materials | ||
kinematic_char | ||
mousepick_test | ||
navmesh | ||
platformer | ||
sat_test | ||
shader_materials | ||
truck_town |