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shaders
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Fixed graphic artifact caused by anisotropic filter
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2018-01-11 12:55:18 +01:00 |
rasterizer_canvas_gles3.cpp
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Properly fix blend equations for both transparent and non transparent framebuffers. Closes #15047
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2018-01-11 19:39:47 -03:00 |
rasterizer_canvas_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_gles3.cpp
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Fix stretch aspect keep mode
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2018-01-10 10:49:26 +09:00 |
rasterizer_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_scene_gles3.cpp
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
rasterizer_scene_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
rasterizer_storage_gles3.cpp
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Instance dependency for particles was not being get rid of. Again fixes #15591
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2018-01-12 09:12:31 -03:00 |
rasterizer_storage_gles3.h
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Ensure depth reads go via alpha render list, fixes #14759
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2018-01-06 17:38:39 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Fix uniform alignment, closes #14962
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2018-01-12 12:43:26 -03:00 |
shader_compiler_gles3.h
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Improve detection of variable writing in shader, fixes #15177
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2018-01-06 09:56:47 -03:00 |
shader_gles3.cpp
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |
shader_gles3.h
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Add missing copyright headers and fix formatting
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2018-01-05 01:22:23 +01:00 |