virtualx-engine/platform/windows/os_windows.cpp

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/*************************************************************************/
/* os_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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// Must include Winsock before windows.h (included by os_windows.h)
#include "drivers/unix/net_socket_posix.h"
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#include "os_windows.h"
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#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
#include "core/version_generated.gen.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "joypad_windows.h"
#include "lang_table.h"
#include "main/main.h"
#include "platform/windows/display_server_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_default.h"
#include "windows_terminal_logger.h"
#include <avrt.h>
#include <direct.h>
#include <knownfolders.h>
#include <process.h>
#include <regstr.h>
#include <shlobj.h>
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static const WORD MAX_CONSOLE_LINES = 1500;
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extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
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}
// Workaround mingw-w64 < 4.0 bug
#ifndef WM_TOUCH
#define WM_TOUCH 576
#endif
#ifndef WM_POINTERUPDATE
#define WM_POINTERUPDATE 0x0245
#endif
#if defined(__GNUC__)
// Workaround GCC warning from -Wcast-function-type.
#define GetProcAddress (void *)GetProcAddress
#endif
#ifdef DEBUG_ENABLED
static String format_error_message(DWORD id) {
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LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
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nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
String msg = "Error " + itos(id) + ": " + String::utf16((const char16_t *)messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
#endif // DEBUG_ENABLED
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void RedirectIOToConsole() {
int hConHandle;
intptr_t lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE), &coninfo);
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coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE), coninfo.dwSize);
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// redirect unbuffered STDOUT to the console
lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "w");
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*stdout = *fp;
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setvbuf(stdout, nullptr, _IONBF, 0);
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// redirect unbuffered STDIN to the console
lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "r");
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*stdin = *fp;
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setvbuf(stdin, nullptr, _IONBF, 0);
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// redirect unbuffered STDERR to the console
lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "w");
*stderr = *fp;
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setvbuf(stderr, nullptr, _IONBF, 0);
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
}
BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
if (!EngineDebugger::is_active())
return FALSE;
switch (dwCtrlType) {
case CTRL_C_EVENT:
EngineDebugger::get_script_debugger()->set_depth(-1);
EngineDebugger::get_script_debugger()->set_lines_left(1);
return TRUE;
default:
return FALSE;
}
}
void OS_Windows::alert(const String &p_alert, const String &p_title) {
MessageBoxW(nullptr, (LPCWSTR)(p_alert.utf16().get_data()), (LPCWSTR)(p_title.utf16().get_data()), MB_OK | MB_ICONEXCLAMATION | MB_TASKMODAL);
}
void OS_Windows::initialize_debugging() {
SetConsoleCtrlHandler(HandlerRoutine, TRUE);
}
void OS_Windows::initialize() {
crash_handler.initialize();
//RedirectIOToConsole();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000;
// If timeAtGameStart is 0 then we get the time since
// the start of the computer when we call GetGameTime()
ticks_start = 0;
ticks_start = get_ticks_usec();
// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
timeBeginPeriod(1);
process_map = memnew((Map<ProcessID, ProcessInfo>));
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// Add current Godot PID to the list of known PIDs
ProcessInfo current_pi = {};
PROCESS_INFORMATION current_pi_pi = {};
current_pi.pi = current_pi_pi;
current_pi.pi.hProcess = GetCurrentProcess();
process_map->insert(GetCurrentProcessId(), current_pi);
IPUnix::make_default();
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main_loop = nullptr;
}
void OS_Windows::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
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main_loop = nullptr;
}
void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
}
void OS_Windows::finalize() {
#ifdef WINMIDI_ENABLED
driver_midi.close();
#endif
if (main_loop)
memdelete(main_loop);
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main_loop = nullptr;
}
void OS_Windows::finalize_core() {
timeEndPeriod(1);
memdelete(process_map);
NetSocketPosix::cleanup();
}
Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
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String path = p_path.replace("/", "\\");
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .dll files from within the executable path
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
}
typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE);
PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory");
PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory");
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bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr));
DLL_DIRECTORY_COOKIE cookie = nullptr;
if (p_also_set_library_path && has_dll_directory_api) {
cookie = add_dll_directory((LPCWSTR)(path.get_base_dir().utf16().get_data()));
}
p_library_handle = (void *)LoadLibraryExW((LPCWSTR)(path.utf16().get_data()), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + ".");
if (cookie) {
remove_dll_directory(cookie);
}
return OK;
}
Error OS_Windows::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
} else {
return ERR_CANT_RESOLVE;
}
}
return OK;
}
String OS_Windows::get_name() const {
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return "Windows";
}
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OS::Date OS_Windows::get_date(bool utc) const {
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SYSTEMTIME systemtime;
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if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
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Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
date.dst = false;
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return date;
}
OS::Time OS_Windows::get_time(bool utc) const {
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SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
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Time time;
time.hour = systemtime.wHour;
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time.minute = systemtime.wMinute;
time.second = systemtime.wSecond;
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return time;
}
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
daylight = true;
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
} else {
ret.name = info.StandardName;
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
// For example, on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
ret.bias = -info.Bias;
return ret;
}
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double OS_Windows::get_unix_time() const {
// 1 Windows tick is 100ns
const uint64_t WINDOWS_TICKS_PER_SECOND = 10000000;
const uint64_t TICKS_TO_UNIX_EPOCH = 116444736000000000LL;
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SYSTEMTIME st;
GetSystemTime(&st);
FILETIME ft;
SystemTimeToFileTime(&st, &ft);
uint64_t ticks_time;
ticks_time = ft.dwHighDateTime;
ticks_time <<= 32;
ticks_time |= ft.dwLowDateTime;
return (double)(ticks_time - TICKS_TO_UNIX_EPOCH) / WINDOWS_TICKS_PER_SECOND;
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}
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void OS_Windows::delay_usec(uint32_t p_usec) const {
if (p_usec < 1000)
Sleep(1);
else
Sleep(p_usec / 1000);
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}
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uint64_t OS_Windows::get_ticks_usec() const {
uint64_t ticks;
// This is the number of clock ticks since start
if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks))
ticks = (UINT64)timeGetTime();
// Divide by frequency to get the time in seconds
// original calculation shown below is subject to overflow
// with high ticks_per_second and a number of days since the last reboot.
// time = ticks * 1000000L / ticks_per_second;
// we can prevent this by either using 128 bit math
// or separating into a calculation for seconds, and the fraction
uint64_t seconds = ticks / ticks_per_second;
// compiler will optimize these two into one divide
uint64_t leftover = ticks % ticks_per_second;
// remainder
uint64_t time = (leftover * 1000000L) / ticks_per_second;
// seconds
time += seconds * 1000000L;
// Subtract the time at game start to get
// the time since the game started
time -= ticks_start;
return time;
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}
String OS_Windows::_quote_command_line_argument(const String &p_text) const {
for (int i = 0; i < p_text.size(); i++) {
char32_t c = p_text[i];
if (c == ' ' || c == '&' || c == '(' || c == ')' || c == '[' || c == ']' || c == '{' || c == '}' || c == '^' || c == '=' || c == ';' || c == '!' || c == '\'' || c == '+' || c == ',' || c == '`' || c == '~') {
return "\"" + p_text + "\"";
}
}
return p_text;
}
Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
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String path = p_path.replace("/", "\\");
String command = _quote_command_line_argument(path);
for (const String &E : p_arguments) {
command += " " + _quote_command_line_argument(E);
}
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if (r_pipe) {
if (read_stderr) {
command += " 2>&1"; // Include stderr
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}
// Add extra quotes around the full command, to prevent it from stripping quotes in the command,
// because _wpopen calls command as "cmd.exe /c command", instead of executing it directly
command = _quote_command_line_argument(command);
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FILE *f = _wpopen((LPCWSTR)(command.utf16().get_data()), L"r");
ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot create pipe from command: " + command);
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char buf[65535];
while (fgets(buf, 65535, f)) {
if (p_pipe_mutex) {
p_pipe_mutex->lock();
}
(*r_pipe) += String::utf8(buf);
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}
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}
int rv = _pclose(f);
if (r_exitcode) {
*r_exitcode = rv;
}
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return OK;
}
ProcessInfo pi;
ZeroMemory(&pi.si, sizeof(pi.si));
pi.si.cb = sizeof(pi.si);
ZeroMemory(&pi.pi, sizeof(pi.pi));
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
WaitForSingleObject(pi.pi.hProcess, INFINITE);
if (r_exitcode) {
DWORD ret2;
GetExitCodeProcess(pi.pi.hProcess, &ret2);
*r_exitcode = ret2;
}
CloseHandle(pi.pi.hProcess);
CloseHandle(pi.pi.hThread);
return OK;
};
Error OS_Windows::create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id) {
String path = p_path.replace("/", "\\");
String command = _quote_command_line_argument(path);
for (const String &E : p_arguments) {
command += " " + _quote_command_line_argument(E);
}
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ProcessInfo pi;
ZeroMemory(&pi.si, sizeof(pi.si));
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pi.si.cb = sizeof(pi.si);
ZeroMemory(&pi.pi, sizeof(pi.pi));
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
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int ret = CreateProcessW(nullptr, (LPWSTR)(command.utf16().ptrw()), nullptr, nullptr, false, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V_MSG(ret == 0, ERR_CANT_FORK, "Could not create child process: " + command);
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ProcessID pid = pi.pi.dwProcessId;
if (r_child_id) {
*r_child_id = pid;
}
process_map->insert(pid, pi);
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return OK;
};
Error OS_Windows::kill(const ProcessID &p_pid) {
ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
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const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
process_map->erase(p_pid);
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const int ret = TerminateProcess(pi.hProcess, 0);
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CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
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return ret != 0 ? OK : FAILED;
};
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int OS_Windows::get_process_id() const {
return _getpid();
}
Error OS_Windows::set_cwd(const String &p_cwd) {
if (_wchdir((LPCWSTR)(p_cwd.utf16().get_data())) != 0)
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return ERR_CANT_OPEN;
return OK;
}
String OS_Windows::get_executable_path() const {
WCHAR bufname[4096];
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GetModuleFileNameW(nullptr, bufname, 4096);
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String s = String::utf16((const char16_t *)bufname).replace("\\", "/");
return s;
}
bool OS_Windows::has_environment(const String &p_var) const {
#ifdef MINGW_ENABLED
return _wgetenv((LPCWSTR)(p_var.utf16().get_data())) != nullptr;
#else
WCHAR *env;
size_t len;
_wdupenv_s(&env, &len, (LPCWSTR)(p_var.utf16().get_data()));
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const bool has_env = env != nullptr;
free(env);
return has_env;
#endif
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};
String OS_Windows::get_environment(const String &p_var) const {
WCHAR wval[0x7fff]; // MSDN says 32767 char is the maximum
int wlen = GetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), wval, 0x7fff);
if (wlen > 0) {
return String::utf16((const char16_t *)wval);
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}
return "";
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}
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bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
return (bool)SetEnvironmentVariableW((LPCWSTR)(p_var.utf16().get_data()), (LPCWSTR)(p_value.utf16().get_data()));
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}
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String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
char buff[1024];
return fgets(buff, 1024, stdin);
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};
return String();
}
Error OS_Windows::shell_open(String p_uri) {
ShellExecuteW(nullptr, nullptr, (LPCWSTR)(p_uri.utf16().get_data()), nullptr, nullptr, SW_SHOWNORMAL);
return OK;
}
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String OS_Windows::get_locale() const {
const _WinLocale *wl = &_win_locales[0];
LANGID langid = GetUserDefaultUILanguage();
String neutral;
int lang = PRIMARYLANGID(langid);
int sublang = SUBLANGID(langid);
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while (wl->locale) {
if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
neutral = wl->locale;
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if (lang == wl->main_lang && sublang == wl->sublang)
return String(wl->locale).replace("-", "_");
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wl++;
}
if (neutral != "")
return String(neutral).replace("-", "_");
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return "en";
}
// We need this because GetSystemInfo() is unreliable on WOW64
// see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx
// Taken from MSDN
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
LPFN_ISWOW64PROCESS fnIsWow64Process;
BOOL is_wow64() {
BOOL wow64 = FALSE;
fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process");
if (fnIsWow64Process) {
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
wow64 = FALSE;
}
}
return wow64;
}
int OS_Windows::get_processor_count() const {
SYSTEM_INFO sysinfo;
if (is_wow64())
GetNativeSystemInfo(&sysinfo);
else
GetSystemInfo(&sysinfo);
return sysinfo.dwNumberOfProcessors;
}
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void OS_Windows::run() {
if (!main_loop)
return;
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main_loop->initialize();
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while (!force_quit) {
DisplayServer::get_singleton()->process_events(); // get rid of pending events
if (Main::iteration())
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break;
};
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main_loop->finalize();
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}
MainLoop *OS_Windows::get_main_loop() const {
return main_loop;
}
String OS_Windows::get_config_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CONFIG_HOME")) {
if (get_environment("XDG_CONFIG_HOME").is_absolute_path()) {
return get_environment("XDG_CONFIG_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CONFIG_HOME` is a relative path. Ignoring its value and falling back to `%APPDATA%` or `.` per the XDG Base Directory specification.");
}
}
if (has_environment("APPDATA")) {
return get_environment("APPDATA").replace("\\", "/");
}
return ".";
}
String OS_Windows::get_data_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_DATA_HOME")) {
if (get_environment("XDG_DATA_HOME").is_absolute_path()) {
return get_environment("XDG_DATA_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_DATA_HOME` is a relative path. Ignoring its value and falling back to `get_config_path()` per the XDG Base Directory specification.");
}
}
return get_config_path();
}
String OS_Windows::get_cache_path() const {
// The XDG Base Directory specification technically only applies on Linux/*BSD, but it doesn't hurt to support it on Windows as well.
if (has_environment("XDG_CACHE_HOME")) {
if (get_environment("XDG_CACHE_HOME").is_absolute_path()) {
return get_environment("XDG_CACHE_HOME").replace("\\", "/");
} else {
WARN_PRINT_ONCE("`XDG_CACHE_HOME` is a relative path. Ignoring its value and falling back to `%TEMP%` or `get_config_path()` per the XDG Base Directory specification.");
}
}
if (has_environment("TEMP")) {
return get_environment("TEMP").replace("\\", "/");
}
return get_config_path();
}
// Get properly capitalized engine name for system paths
String OS_Windows::get_godot_dir_name() const {
return String(VERSION_SHORT_NAME).capitalize();
}
String OS_Windows::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
KNOWNFOLDERID id;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
id = FOLDERID_Desktop;
} break;
case SYSTEM_DIR_DCIM: {
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_DOCUMENTS: {
id = FOLDERID_Documents;
} break;
case SYSTEM_DIR_DOWNLOADS: {
id = FOLDERID_Downloads;
} break;
case SYSTEM_DIR_MOVIES: {
id = FOLDERID_Videos;
} break;
case SYSTEM_DIR_MUSIC: {
id = FOLDERID_Music;
} break;
case SYSTEM_DIR_PICTURES: {
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_RINGTONES: {
id = FOLDERID_Music;
} break;
}
PWSTR szPath;
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HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
ERR_FAIL_COND_V(res != S_OK, String());
String path = String::utf16((const char16_t *)szPath).replace("\\", "/");
CoTaskMemFree(szPath);
return path;
}
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String OS_Windows::get_user_data_dir() const {
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
if (appname != "") {
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
if (custom_dir == "") {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir).replace("\\", "/");
} else {
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
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}
}
return ProjectSettings::get_singleton()->get_resource_path();
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}
String OS_Windows::get_unique_id() const {
HW_PROFILE_INFO HwProfInfo;
ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), "");
return String::utf16((const char16_t *)(HwProfInfo.szHwProfileGuid), HW_PROFILE_GUIDLEN);
}
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
void OS_Windows::disable_crash_handler() {
crash_handler.disable();
}
bool OS_Windows::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}
Error OS_Windows::move_to_trash(const String &p_path) {
SHFILEOPSTRUCTW sf;
Char16String utf16 = p_path.utf16();
WCHAR *from = new WCHAR[utf16.length() + 2];
wcscpy_s(from, utf16.length() + 1, (LPCWSTR)(utf16.get_data()));
from[utf16.length() + 1] = 0;
sf.hwnd = main_window;
sf.wFunc = FO_DELETE;
sf.pFrom = from;
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sf.pTo = nullptr;
sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION;
sf.fAnyOperationsAborted = FALSE;
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sf.hNameMappings = nullptr;
sf.lpszProgressTitle = nullptr;
int ret = SHFileOperationW(&sf);
delete[] from;
if (ret) {
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ERR_PRINT("SHFileOperation error: " + itos(ret));
return FAILED;
}
return OK;
}
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OS_Windows::OS_Windows(HINSTANCE _hInstance) {
ticks_per_second = 0;
ticks_start = 0;
main_loop = nullptr;
process_map = nullptr;
force_quit = false;
hInstance = _hInstance;
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#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");
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#endif
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#ifdef WASAPI_ENABLED
AudioDriverManager::add_driver(&driver_wasapi);
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverManager::add_driver(&driver_xaudio2);
#endif
DisplayServerWindows::register_windows_driver();
Vector<Logger *> loggers;
loggers.push_back(memnew(WindowsTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
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}
OS_Windows::~OS_Windows() {
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#ifdef STDOUT_FILE
fclose(stdo);
#endif
}