virtualx-engine/editor/scene_tree_editor.h

198 lines
6.9 KiB
C++
Raw Normal View History

2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* scene_tree_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
2014-02-10 02:10:30 +01:00
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
2014-02-10 02:10:30 +01:00
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
2014-02-10 02:10:30 +01:00
#ifndef SCENE_TREE_EDITOR_H
#define SCENE_TREE_EDITOR_H
#include "editor/editor_data.h"
2014-02-10 02:10:30 +01:00
#include "scene/gui/dialogs.h"
#include "scene/gui/tree.h"
2019-08-10 14:28:17 +02:00
2014-02-10 02:10:30 +01:00
class SceneTreeEditor : public Control {
GDCLASS(SceneTreeEditor, Control);
2014-02-10 02:10:30 +01:00
EditorSelection *editor_selection = nullptr;
2014-02-10 02:10:30 +01:00
enum SceneTreeEditorButton {
BUTTON_SUBSCENE = 0,
BUTTON_VISIBILITY = 1,
BUTTON_SCRIPT = 2,
BUTTON_LOCK = 3,
BUTTON_GROUP = 4,
BUTTON_WARNING = 5,
BUTTON_SIGNALS = 6,
BUTTON_GROUPS = 7,
BUTTON_PIN = 8,
BUTTON_UNIQUE = 9,
2014-02-10 02:10:30 +01:00
};
Tree *tree = nullptr;
Node *selected = nullptr;
ObjectID instance_node;
2014-02-10 02:10:30 +01:00
String filter;
String filter_term_warning;
AcceptDialog *error = nullptr;
AcceptDialog *warning = nullptr;
bool auto_expand_selected = true;
bool connect_to_script_mode = false;
bool connecting_signal = false;
2014-02-10 02:10:30 +01:00
int blocked;
2016-03-09 00:00:52 +01:00
void _compute_hash(Node *p_node, uint64_t &hash);
2014-02-10 02:10:30 +01:00
2022-05-24 17:24:25 +02:00
void _add_nodes(Node *p_node, TreeItem *p_parent);
2014-02-10 02:10:30 +01:00
void _test_update_tree();
2022-05-24 17:24:25 +02:00
bool _update_filter(TreeItem *p_parent = nullptr, bool p_scroll_to_selected = false);
bool _item_matches_all_terms(TreeItem *p_item, PackedStringArray p_terms);
2014-02-10 02:10:30 +01:00
void _tree_changed();
void _tree_process_mode_changed();
2014-02-10 02:10:30 +01:00
void _node_removed(Node *p_node);
void _node_renamed(Node *p_node);
2016-03-09 00:00:52 +01:00
TreeItem *_find(TreeItem *p_node, const NodePath &p_path);
2014-02-10 02:10:30 +01:00
void _notification(int p_what);
void _selected_changed();
void _deselect_items();
void _rename_node(ObjectID p_node, const String &p_name);
2014-02-10 02:10:30 +01:00
void _cell_collapsed(Object *p_obj);
uint64_t last_hash;
bool can_rename;
bool can_open_instance;
bool updating_tree = false;
bool show_enabled_subscene = false;
2022-08-29 12:10:32 +02:00
bool is_scene_tree_dock = false;
2016-03-09 00:00:52 +01:00
2014-02-10 02:10:30 +01:00
void _renamed();
2016-03-09 00:00:52 +01:00
HashSet<Node *> marked;
bool marked_selectable = false;
bool marked_children_selectable = false;
bool display_foreign = false;
bool tree_dirty = true;
bool pending_test_update = false;
2016-03-09 00:00:52 +01:00
static void _bind_methods();
2014-02-10 02:10:30 +01:00
void _cell_button_pressed(Object *p_item, int p_column, int p_id, MouseButton p_button);
2018-01-01 09:05:00 +01:00
void _toggle_visible(Node *p_node);
2017-08-12 18:52:50 +02:00
void _cell_multi_selected(Object *p_object, int p_cell, bool p_selected);
2014-02-10 02:10:30 +01:00
void _update_selection(TreeItem *item);
void _node_script_changed(Node *p_node);
void _node_visibility_changed(Node *p_node);
void _update_visibility_color(Node *p_node, TreeItem *p_item);
2014-02-10 02:10:30 +01:00
void _selection_changed();
Node *get_scene_node();
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _empty_clicked(const Vector2 &p_pos, MouseButton p_button);
void _rmb_select(const Vector2 &p_pos, MouseButton p_button = MouseButton::RIGHT);
void _warning_changed(Node *p_for_node);
Timer *update_timer = nullptr;
List<StringName> *script_types;
bool _is_script_type(const StringName &p_type) const;
Vector<StringName> valid_types;
2014-02-10 02:10:30 +01:00
public:
// Public for use with callable_mp.
void _update_tree(bool p_scroll_to_selected = false);
void set_filter(const String &p_filter);
String get_filter() const;
String get_filter_term_warning();
2014-02-10 02:10:30 +01:00
2022-08-29 12:10:32 +02:00
void set_as_scene_tree_dock();
2014-02-10 02:10:30 +01:00
void set_display_foreign_nodes(bool p_display);
2016-03-09 00:00:52 +01:00
void set_marked(const HashSet<Node *> &p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_marked(Node *p_marked, bool p_selectable = false, bool p_children_selectable = true);
void set_selected(Node *p_node, bool p_emit_selected = true);
2014-02-10 02:10:30 +01:00
Node *get_selected();
void set_can_rename(bool p_can_rename) { can_rename = p_can_rename; }
2014-02-10 02:10:30 +01:00
void set_editor_selection(EditorSelection *p_selection);
void set_show_enabled_subscene(bool p_show) { show_enabled_subscene = p_show; }
void set_valid_types(const Vector<StringName> &p_valid);
2014-04-19 21:46:52 +02:00
void update_tree() { _update_tree(); }
void set_auto_expand_selected(bool p_auto, bool p_update_settings);
void set_connect_to_script_mode(bool p_enable);
2019-06-06 04:13:57 +02:00
void set_connecting_signal(bool p_enable);
Tree *get_scene_tree() { return tree; }
void update_warning();
SceneTreeEditor(bool p_label = true, bool p_can_rename = false, bool p_can_open_instance = false);
2014-02-10 02:10:30 +01:00
~SceneTreeEditor();
};
class SceneTreeDialog : public ConfirmationDialog {
GDCLASS(SceneTreeDialog, ConfirmationDialog);
2014-02-10 02:10:30 +01:00
SceneTreeEditor *tree = nullptr;
//Button *select;
//Button *cancel;
LineEdit *filter = nullptr;
2014-02-10 02:10:30 +01:00
void _select();
2016-03-09 00:00:52 +01:00
void _cancel();
void _selected_changed();
2019-07-06 19:09:34 +02:00
void _filter_changed(const String &p_filter);
2022-08-29 11:04:31 +02:00
void _update_theme();
2014-02-10 02:10:30 +01:00
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void popup_scenetree_dialog();
SceneTreeEditor *get_scene_tree() { return tree; }
LineEdit *get_filter_line_edit() { return filter; }
2014-02-10 02:10:30 +01:00
SceneTreeDialog();
~SceneTreeDialog();
};
#endif // SCENE_TREE_EDITOR_H