virtualx-engine/core/core_bind.cpp

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/*************************************************************************/
/* core_bind.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
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#include "core_bind.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
#include "core/debugger/engine_debugger.h"
#include "core/io/file_access_compressed.h"
#include "core/io/file_access_encrypted.h"
#include "core/io/marshalls.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
////// _ResourceLoader //////
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_ResourceLoader *_ResourceLoader::singleton = nullptr;
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Error _ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads) {
return ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads);
}
_ResourceLoader::ThreadLoadStatus _ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) {
float progress = 0;
ResourceLoader::ThreadLoadStatus tls = ResourceLoader::load_threaded_get_status(p_path, &progress);
r_progress.resize(1);
r_progress[0] = progress;
return (ThreadLoadStatus)tls;
}
RES _ResourceLoader::load_threaded_get(const String &p_path) {
Error error;
RES res = ResourceLoader::load_threaded_get(p_path, &error);
return res;
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}
RES _ResourceLoader::load(const String &p_path, const String &p_type_hint, CacheMode p_cache_mode) {
Error err = OK;
RES ret = ResourceLoader::load(p_path, p_type_hint, ResourceFormatLoader::CacheMode(p_cache_mode), &err);
ERR_FAIL_COND_V_MSG(err != OK, ret, "Error loading resource: '" + p_path + "'.");
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return ret;
}
Vector<String> _ResourceLoader::get_recognized_extensions_for_type(const String &p_type) {
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List<String> exts;
ResourceLoader::get_recognized_extensions_for_type(p_type, &exts);
Vector<String> ret;
for (const String &E : exts) {
ret.push_back(E);
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}
return ret;
}
void _ResourceLoader::set_abort_on_missing_resources(bool p_abort) {
ResourceLoader::set_abort_on_missing_resources(p_abort);
}
PackedStringArray _ResourceLoader::get_dependencies(const String &p_path) {
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List<String> deps;
ResourceLoader::get_dependencies(p_path, &deps);
PackedStringArray ret;
for (const String &E : deps) {
ret.push_back(E);
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}
return ret;
}
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bool _ResourceLoader::has_cached(const String &p_path) {
String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
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return ResourceCache::has(local_path);
}
bool _ResourceLoader::exists(const String &p_path, const String &p_type_hint) {
return ResourceLoader::exists(p_path, p_type_hint);
}
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void _ResourceLoader::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &_ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &_ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &_ResourceLoader::load_threaded_get);
ClassDB::bind_method(D_METHOD("load", "path", "type_hint", "cache_mode"), &_ResourceLoader::load, DEFVAL(""), DEFVAL(CACHE_MODE_REUSE));
ClassDB::bind_method(D_METHOD("get_recognized_extensions_for_type", "type"), &_ResourceLoader::get_recognized_extensions_for_type);
ClassDB::bind_method(D_METHOD("set_abort_on_missing_resources", "abort"), &_ResourceLoader::set_abort_on_missing_resources);
ClassDB::bind_method(D_METHOD("get_dependencies", "path"), &_ResourceLoader::get_dependencies);
ClassDB::bind_method(D_METHOD("has_cached", "path"), &_ResourceLoader::has_cached);
ClassDB::bind_method(D_METHOD("exists", "path", "type_hint"), &_ResourceLoader::exists, DEFVAL(""));
BIND_ENUM_CONSTANT(THREAD_LOAD_INVALID_RESOURCE);
BIND_ENUM_CONSTANT(THREAD_LOAD_IN_PROGRESS);
BIND_ENUM_CONSTANT(THREAD_LOAD_FAILED);
BIND_ENUM_CONSTANT(THREAD_LOAD_LOADED);
BIND_ENUM_CONSTANT(CACHE_MODE_IGNORE);
BIND_ENUM_CONSTANT(CACHE_MODE_REUSE);
BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE);
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}
////// _ResourceSaver //////
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Error _ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) {
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ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + String(p_path) + "'.");
return ResourceSaver::save(p_path, p_resource, p_flags);
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}
Vector<String> _ResourceSaver::get_recognized_extensions(const RES &p_resource) {
ERR_FAIL_COND_V_MSG(p_resource.is_null(), Vector<String>(), "It's not a reference to a valid Resource object.");
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List<String> exts;
ResourceSaver::get_recognized_extensions(p_resource, &exts);
Vector<String> ret;
for (const String &E : exts) {
ret.push_back(E);
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}
return ret;
}
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_ResourceSaver *_ResourceSaver::singleton = nullptr;
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void _ResourceSaver::_bind_methods() {
ClassDB::bind_method(D_METHOD("save", "path", "resource", "flags"), &_ResourceSaver::save, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &_ResourceSaver::get_recognized_extensions);
BIND_ENUM_CONSTANT(FLAG_RELATIVE_PATHS);
BIND_ENUM_CONSTANT(FLAG_BUNDLE_RESOURCES);
BIND_ENUM_CONSTANT(FLAG_CHANGE_PATH);
BIND_ENUM_CONSTANT(FLAG_OMIT_EDITOR_PROPERTIES);
BIND_ENUM_CONSTANT(FLAG_SAVE_BIG_ENDIAN);
BIND_ENUM_CONSTANT(FLAG_COMPRESS);
BIND_ENUM_CONSTANT(FLAG_REPLACE_SUBRESOURCE_PATHS);
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}
////// _OS //////
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PackedStringArray _OS::get_connected_midi_inputs() {
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return OS::get_singleton()->get_connected_midi_inputs();
}
void _OS::open_midi_inputs() {
OS::get_singleton()->open_midi_inputs();
}
void _OS::close_midi_inputs() {
OS::get_singleton()->close_midi_inputs();
}
void _OS::set_use_file_access_save_and_swap(bool p_enable) {
FileAccess::set_backup_save(p_enable);
}
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void _OS::set_low_processor_usage_mode(bool p_enabled) {
OS::get_singleton()->set_low_processor_usage_mode(p_enabled);
}
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bool _OS::is_in_low_processor_usage_mode() const {
return OS::get_singleton()->is_in_low_processor_usage_mode();
}
void _OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
OS::get_singleton()->set_low_processor_usage_mode_sleep_usec(p_usec);
}
int _OS::get_low_processor_usage_mode_sleep_usec() const {
return OS::get_singleton()->get_low_processor_usage_mode_sleep_usec();
}
void _OS::alert(const String &p_alert, const String &p_title) {
OS::get_singleton()->alert(p_alert, p_title);
}
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String _OS::get_executable_path() const {
return OS::get_singleton()->get_executable_path();
}
Error _OS::shell_open(String p_uri) {
if (p_uri.begins_with("res://")) {
WARN_PRINT("Attempting to open an URL with the \"res://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`.");
} else if (p_uri.begins_with("user://")) {
WARN_PRINT("Attempting to open an URL with the \"user://\" protocol. Use `ProjectSettings.globalize_path()` to convert a Godot-specific path to a system path before opening it with `OS.shell_open()`.");
}
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return OS::get_singleton()->shell_open(p_uri);
}
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int _OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr) {
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List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
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args.push_back(p_arguments[i]);
}
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String pipe;
int exitcode = 0;
Error err = OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr);
r_output.push_back(pipe);
if (err != OK) {
return -1;
}
return exitcode;
}
int _OS::create_process(const String &p_path, const Vector<String> &p_arguments) {
List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
args.push_back(p_arguments[i]);
}
OS::ProcessID pid = 0;
Error err = OS::get_singleton()->create_process(p_path, args, &pid);
if (err != OK) {
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return -1;
}
return pid;
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}
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Error _OS::kill(int p_pid) {
return OS::get_singleton()->kill(p_pid);
}
int _OS::get_process_id() const {
return OS::get_singleton()->get_process_id();
}
bool _OS::has_environment(const String &p_var) const {
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return OS::get_singleton()->has_environment(p_var);
}
String _OS::get_environment(const String &p_var) const {
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return OS::get_singleton()->get_environment(p_var);
}
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bool _OS::set_environment(const String &p_var, const String &p_value) const {
return OS::get_singleton()->set_environment(p_var, p_value);
}
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String _OS::get_name() const {
return OS::get_singleton()->get_name();
}
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Vector<String> _OS::get_cmdline_args() {
List<String> cmdline = OS::get_singleton()->get_cmdline_args();
Vector<String> cmdlinev;
for (const String &E : cmdline) {
cmdlinev.push_back(E);
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}
return cmdlinev;
}
String _OS::get_locale() const {
return OS::get_singleton()->get_locale();
}
String _OS::get_model_name() const {
return OS::get_singleton()->get_model_name();
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}
Error _OS::set_thread_name(const String &p_name) {
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return Thread::set_name(p_name);
}
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Thread::ID _OS::get_thread_caller_id() const {
return Thread::get_caller_id();
};
bool _OS::has_feature(const String &p_feature) const {
return OS::get_singleton()->has_feature(p_feature);
}
uint64_t _OS::get_static_memory_usage() const {
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return OS::get_singleton()->get_static_memory_usage();
}
uint64_t _OS::get_static_memory_peak_usage() const {
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return OS::get_singleton()->get_static_memory_peak_usage();
}
/** This method uses a signed argument for better error reporting as it's used from the scripting API. */
void _OS::delay_usec(int p_usec) const {
ERR_FAIL_COND_MSG(
p_usec < 0,
vformat("Can't sleep for %d microseconds. The delay provided must be greater than or equal to 0 microseconds.", p_usec));
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OS::get_singleton()->delay_usec(p_usec);
}
/** This method uses a signed argument for better error reporting as it's used from the scripting API. */
void _OS::delay_msec(int p_msec) const {
ERR_FAIL_COND_MSG(
p_msec < 0,
vformat("Can't sleep for %d milliseconds. The delay provided must be greater than or equal to 0 milliseconds.", p_msec));
OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000);
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}
bool _OS::can_use_threads() const {
return OS::get_singleton()->can_use_threads();
}
bool _OS::is_userfs_persistent() const {
return OS::get_singleton()->is_userfs_persistent();
}
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int _OS::get_processor_count() const {
return OS::get_singleton()->get_processor_count();
}
bool _OS::is_stdout_verbose() const {
return OS::get_singleton()->is_stdout_verbose();
}
void _OS::dump_memory_to_file(const String &p_file) {
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OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
}
struct _OSCoreBindImg {
String path;
Size2 size;
int fmt = 0;
ObjectID id;
int vram = 0;
bool operator<(const _OSCoreBindImg &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
};
void _OS::print_all_textures_by_size() {
List<_OSCoreBindImg> imgs;
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uint64_t total = 0;
{
List<Ref<Resource>> rsrc;
ResourceCache::get_cached_resources(&rsrc);
for (Ref<Resource> &res : rsrc) {
if (!res->is_class("ImageTexture")) {
continue;
}
Size2 size = res->call("get_size");
int fmt = res->call("get_format");
_OSCoreBindImg img;
img.size = size;
img.fmt = fmt;
img.path = res->get_path();
img.vram = Image::get_image_data_size(img.size.width, img.size.height, Image::Format(img.fmt));
img.id = res->get_instance_id();
total += img.vram;
imgs.push_back(img);
}
}
imgs.sort();
for (_OSCoreBindImg &E : imgs) {
total -= E.vram;
}
}
void _OS::print_resources_by_type(const Vector<String> &p_types) {
Map<String, int> type_count;
List<Ref<Resource>> resources;
ResourceCache::get_cached_resources(&resources);
for (const Ref<Resource> &r : resources) {
bool found = false;
for (int i = 0; i < p_types.size(); i++) {
if (r->is_class(p_types[i])) {
found = true;
}
}
if (!found) {
continue;
}
if (!type_count.has(r->get_class())) {
type_count[r->get_class()] = 0;
}
type_count[r->get_class()]++;
}
}
void _OS::print_all_resources(const String &p_to_file) {
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OS::get_singleton()->print_all_resources(p_to_file);
}
void _OS::print_resources_in_use(bool p_short) {
OS::get_singleton()->print_resources_in_use(p_short);
}
void _OS::dump_resources_to_file(const String &p_file) {
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OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data());
}
String _OS::get_user_data_dir() const {
return OS::get_singleton()->get_user_data_dir();
}
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String _OS::get_external_data_dir() const {
return OS::get_singleton()->get_external_data_dir();
}
String _OS::get_config_dir() const {
// Exposed as `get_config_dir()` instead of `get_config_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_config_path();
}
String _OS::get_data_dir() const {
// Exposed as `get_data_dir()` instead of `get_data_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_data_path();
}
String _OS::get_cache_dir() const {
// Exposed as `get_cache_dir()` instead of `get_cache_path()` for consistency with other exposed OS methods.
return OS::get_singleton()->get_cache_path();
}
bool _OS::is_debug_build() const {
#ifdef DEBUG_ENABLED
return true;
#else
return false;
#endif
}
String _OS::get_system_dir(SystemDir p_dir) const {
return OS::get_singleton()->get_system_dir(OS::SystemDir(p_dir));
}
String _OS::get_keycode_string(uint32_t p_code) const {
return keycode_get_string(p_code);
}
bool _OS::is_keycode_unicode(uint32_t p_unicode) const {
return keycode_has_unicode(p_unicode);
}
int _OS::find_keycode_from_string(const String &p_code) const {
return find_keycode(p_code);
}
bool _OS::request_permission(const String &p_name) {
return OS::get_singleton()->request_permission(p_name);
}
bool _OS::request_permissions() {
return OS::get_singleton()->request_permissions();
}
Vector<String> _OS::get_granted_permissions() const {
return OS::get_singleton()->get_granted_permissions();
}
String _OS::get_unique_id() const {
return OS::get_singleton()->get_unique_id();
}
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_OS *_OS::singleton = nullptr;
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void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_connected_midi_inputs"), &_OS::get_connected_midi_inputs);
ClassDB::bind_method(D_METHOD("open_midi_inputs"), &_OS::open_midi_inputs);
ClassDB::bind_method(D_METHOD("close_midi_inputs"), &_OS::close_midi_inputs);
ClassDB::bind_method(D_METHOD("alert", "text", "title"), &_OS::alert, DEFVAL("Alert!"));
ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &_OS::set_low_processor_usage_mode);
ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &_OS::is_in_low_processor_usage_mode);
ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode_sleep_usec", "usec"), &_OS::set_low_processor_usage_mode_sleep_usec);
ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &_OS::get_low_processor_usage_mode_sleep_usec);
ClassDB::bind_method(D_METHOD("get_processor_count"), &_OS::get_processor_count);
ClassDB::bind_method(D_METHOD("get_executable_path"), &_OS::get_executable_path);
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr"), &_OS::execute, DEFVAL(Array()), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_process", "path", "arguments"), &_OS::create_process);
ClassDB::bind_method(D_METHOD("kill", "pid"), &_OS::kill);
ClassDB::bind_method(D_METHOD("shell_open", "uri"), &_OS::shell_open);
ClassDB::bind_method(D_METHOD("get_process_id"), &_OS::get_process_id);
ClassDB::bind_method(D_METHOD("get_environment", "variable"), &_OS::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "variable", "value"), &_OS::set_environment);
ClassDB::bind_method(D_METHOD("has_environment", "variable"), &_OS::has_environment);
ClassDB::bind_method(D_METHOD("get_name"), &_OS::get_name);
ClassDB::bind_method(D_METHOD("get_cmdline_args"), &_OS::get_cmdline_args);
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &_OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &_OS::delay_msec);
ClassDB::bind_method(D_METHOD("get_locale"), &_OS::get_locale);
ClassDB::bind_method(D_METHOD("get_model_name"), &_OS::get_model_name);
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ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent);
ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &_OS::is_stdout_verbose);
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ClassDB::bind_method(D_METHOD("can_use_threads"), &_OS::can_use_threads);
ClassDB::bind_method(D_METHOD("is_debug_build"), &_OS::is_debug_build);
ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &_OS::dump_memory_to_file);
ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &_OS::dump_resources_to_file);
ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &_OS::print_resources_in_use, DEFVAL(false));
ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &_OS::print_all_resources, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &_OS::get_static_memory_usage);
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &_OS::get_static_memory_peak_usage);
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &_OS::get_user_data_dir);
ClassDB::bind_method(D_METHOD("get_external_data_dir"), &_OS::get_external_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir"), &_OS::get_system_dir);
ClassDB::bind_method(D_METHOD("get_config_dir"), &_OS::get_config_dir);
ClassDB::bind_method(D_METHOD("get_data_dir"), &_OS::get_data_dir);
ClassDB::bind_method(D_METHOD("get_cache_dir"), &_OS::get_cache_dir);
ClassDB::bind_method(D_METHOD("get_unique_id"), &_OS::get_unique_id);
ClassDB::bind_method(D_METHOD("print_all_textures_by_size"), &_OS::print_all_textures_by_size);
ClassDB::bind_method(D_METHOD("print_resources_by_type", "types"), &_OS::print_resources_by_type);
ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &_OS::get_keycode_string);
ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &_OS::is_keycode_unicode);
ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &_OS::find_keycode_from_string);
ClassDB::bind_method(D_METHOD("set_use_file_access_save_and_swap", "enabled"), &_OS::set_use_file_access_save_and_swap);
ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &_OS::set_thread_name);
ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &_OS::get_thread_caller_id);
ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &_OS::has_feature);
ClassDB::bind_method(D_METHOD("request_permission", "name"), &_OS::request_permission);
ClassDB::bind_method(D_METHOD("request_permissions"), &_OS::request_permissions);
ClassDB::bind_method(D_METHOD("get_granted_permissions"), &_OS::get_granted_permissions);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "low_processor_usage_mode"), "set_low_processor_usage_mode", "is_in_low_processor_usage_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "low_processor_usage_mode_sleep_usec"), "set_low_processor_usage_mode_sleep_usec", "get_low_processor_usage_mode_sleep_usec");
// Those default values need to be specified for the docs generator,
// to avoid using values from the documentation writer's own OS instance.
ADD_PROPERTY_DEFAULT("exit_code", 0);
ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false);
ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900);
BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN);
BIND_ENUM_CONSTANT(DAY_SUNDAY);
BIND_ENUM_CONSTANT(DAY_MONDAY);
BIND_ENUM_CONSTANT(DAY_TUESDAY);
BIND_ENUM_CONSTANT(DAY_WEDNESDAY);
BIND_ENUM_CONSTANT(DAY_THURSDAY);
BIND_ENUM_CONSTANT(DAY_FRIDAY);
BIND_ENUM_CONSTANT(DAY_SATURDAY);
BIND_ENUM_CONSTANT(MONTH_JANUARY);
BIND_ENUM_CONSTANT(MONTH_FEBRUARY);
BIND_ENUM_CONSTANT(MONTH_MARCH);
BIND_ENUM_CONSTANT(MONTH_APRIL);
BIND_ENUM_CONSTANT(MONTH_MAY);
BIND_ENUM_CONSTANT(MONTH_JUNE);
BIND_ENUM_CONSTANT(MONTH_JULY);
BIND_ENUM_CONSTANT(MONTH_AUGUST);
BIND_ENUM_CONSTANT(MONTH_SEPTEMBER);
BIND_ENUM_CONSTANT(MONTH_OCTOBER);
BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
BIND_ENUM_CONSTANT(MONTH_DECEMBER);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DESKTOP);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DCIM);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DOCUMENTS);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DOWNLOADS);
BIND_ENUM_CONSTANT(SYSTEM_DIR_MOVIES);
BIND_ENUM_CONSTANT(SYSTEM_DIR_MUSIC);
BIND_ENUM_CONSTANT(SYSTEM_DIR_PICTURES);
BIND_ENUM_CONSTANT(SYSTEM_DIR_RINGTONES);
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}
////// _Geometry2D //////
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_Geometry2D *_Geometry2D::singleton = nullptr;
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_Geometry2D *_Geometry2D::get_singleton() {
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return singleton;
}
bool _Geometry2D::is_point_in_circle(const Vector2 &p_point, const Vector2 &p_circle_pos, real_t p_circle_radius) {
return Geometry2D::is_point_in_circle(p_point, p_circle_pos, p_circle_radius);
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}
real_t _Geometry2D::segment_intersects_circle(const Vector2 &p_from, const Vector2 &p_to, const Vector2 &p_circle_pos, real_t p_circle_radius) {
return Geometry2D::segment_intersects_circle(p_from, p_to, p_circle_pos, p_circle_radius);
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}
Variant _Geometry2D::segment_intersects_segment(const Vector2 &p_from_a, const Vector2 &p_to_a, const Vector2 &p_from_b, const Vector2 &p_to_b) {
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Vector2 result;
if (Geometry2D::segment_intersects_segment(p_from_a, p_to_a, p_from_b, p_to_b, &result)) {
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return result;
} else {
return Variant();
}
}
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Variant _Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2 &p_dir_a, const Vector2 &p_from_b, const Vector2 &p_dir_b) {
Vector2 result;
if (Geometry2D::line_intersects_line(p_from_a, p_dir_a, p_from_b, p_dir_b, result)) {
return result;
} else {
return Variant();
}
}
Vector<Vector2> _Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) {
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Vector2 r1, r2;
Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2);
Vector<Vector2> r;
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r.resize(2);
r.set(0, r1);
r.set(1, r2);
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return r;
}
Vector2 _Geometry2D::get_closest_point_to_segment(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
Vector2 s[2] = { p_a, p_b };
return Geometry2D::get_closest_point_to_segment(p_point, s);
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}
Vector2 _Geometry2D::get_closest_point_to_segment_uncapped(const Vector2 &p_point, const Vector2 &p_a, const Vector2 &p_b) {
Vector2 s[2] = { p_a, p_b };
return Geometry2D::get_closest_point_to_segment_uncapped(p_point, s);
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}
bool _Geometry2D::point_is_inside_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) const {
return Geometry2D::is_point_in_triangle(s, a, b, c);
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}
bool _Geometry2D::is_polygon_clockwise(const Vector<Vector2> &p_polygon) {
return Geometry2D::is_polygon_clockwise(p_polygon);
}
bool _Geometry2D::is_point_in_polygon(const Point2 &p_point, const Vector<Vector2> &p_polygon) {
return Geometry2D::is_point_in_polygon(p_point, p_polygon);
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}
Vector<int> _Geometry2D::triangulate_polygon(const Vector<Vector2> &p_polygon) {
return Geometry2D::triangulate_polygon(p_polygon);
}
Vector<int> _Geometry2D::triangulate_delaunay(const Vector<Vector2> &p_points) {
return Geometry2D::triangulate_delaunay(p_points);
}
Vector<Point2> _Geometry2D::convex_hull(const Vector<Point2> &p_points) {
return Geometry2D::convex_hull(p_points);
}
Array _Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = Geometry2D::merge_polygons(p_polygon_a, p_polygon_b);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = Geometry2D::clip_polygons(p_polygon_a, p_polygon_b);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
Vector<Vector<Point2>> polys = Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
Vector<Vector<Point2>> polys = Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
Vector<Vector<Point2>> polys = Geometry2D::offset_polygon(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type));
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Array _Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
Vector<Vector<Point2>> polys = Geometry2D::offset_polyline(p_polygon, p_delta, Geometry2D::PolyJoinType(p_join_type), Geometry2D::PolyEndType(p_end_type));
Array ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
}
return ret;
}
Dictionary _Geometry2D::make_atlas(const Vector<Size2> &p_rects) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
Dictionary ret;
Vector<Size2i> rects;
for (int i = 0; i < p_rects.size(); i++) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
rects.push_back(p_rects[i]);
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
Vector<Point2i> result;
Size2i size;
Geometry2D::make_atlas(rects, result, size);
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
Size2 r_size = size;
Vector<Point2> r_result;
for (int i = 0; i < result.size(); i++) {
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
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r_result.push_back(result[i]);
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
ret["points"] = r_result;
ret["size"] = r_size;
return ret;
}
Huge Amount of BugFix -=-=-=-=-=-=-=-=-=-=- -Fixes to Collada Exporter (avoid crash situtions) -Fixed to Collada Importer (Fixed Animation Optimizer Bugs) -Fixes to RigidBody/RigidBody2D body_enter/body_exit, was buggy -Fixed ability for RigidBody/RigidBody2D to get contacts reported and bodyin/out in Kinematic mode. -Added proper trigger support for 3D Physics shapes -Changed proper value for Z-Offset in OmniLight -Fixed spot attenuation bug in SpotLight -Fixed some 3D and 2D spatial soudn bugs related to distance attenuation. -Fixed bugs in EventPlayer (channels were muted by default) -Fix in ButtonGroup (get nodes in group are now returned in order) -Fixed Linear->SRGB Conversion, previous algo sucked, new algo works OK -Changed SRGB->Linear conversion to use hardware if supported, improves texture quality a lot -Fixed options for Y-Fov and X-Fov in camera, should be more intuitive. -Fixed bugs related to viewports and transparency Huge Amount of New Stuff: -=-=-=-=-=-=-=-==-=-=-=- -Ability to manually advance an AnimationPlayer that is inactive (with advance() function) -More work in WinRT platform -Added XY normalmap support, imports on this format by default. Reduces normlmap size and enables much nice compression using LATC -Added Anisotropic filter support to textures, can be specified on import -Added support for Non-Square, Isometric and Hexagonal tilemaps in TileMap. -Added Isometric Dungeon demo. -Added simple hexagonal map demo. -Added Truck-Town demo. Shows how most types of joints and vehicles are used. Please somebody make a nicer town, this one is too hardcore. -Added an Object-Picking API to both RigidBody and Area! (and relevant demo)
2014-10-03 05:10:51 +02:00
void _Geometry2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &_Geometry2D::is_point_in_circle);
ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &_Geometry2D::segment_intersects_segment);
ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &_Geometry2D::line_intersects_line);
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ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "q1", "p2", "q2"), &_Geometry2D::get_closest_points_between_segments);
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ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry2D::get_closest_point_to_segment_uncapped);
ClassDB::bind_method(D_METHOD("point_is_inside_triangle", "point", "a", "b", "c"), &_Geometry2D::point_is_inside_triangle);
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ClassDB::bind_method(D_METHOD("is_polygon_clockwise", "polygon"), &_Geometry2D::is_polygon_clockwise);
ClassDB::bind_method(D_METHOD("is_point_in_polygon", "point", "polygon"), &_Geometry2D::is_point_in_polygon);
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &_Geometry2D::triangulate_polygon);
ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &_Geometry2D::triangulate_delaunay);
ClassDB::bind_method(D_METHOD("convex_hull", "points"), &_Geometry2D::convex_hull);
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ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &_Geometry2D::merge_polygons);
ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &_Geometry2D::clip_polygons);
ClassDB::bind_method(D_METHOD("intersect_polygons", "polygon_a", "polygon_b"), &_Geometry2D::intersect_polygons);
ClassDB::bind_method(D_METHOD("exclude_polygons", "polygon_a", "polygon_b"), &_Geometry2D::exclude_polygons);
ClassDB::bind_method(D_METHOD("clip_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::clip_polyline_with_polygon);
ClassDB::bind_method(D_METHOD("intersect_polyline_with_polygon", "polyline", "polygon"), &_Geometry2D::intersect_polyline_with_polygon);
ClassDB::bind_method(D_METHOD("offset_polygon", "polygon", "delta", "join_type"), &_Geometry2D::offset_polygon, DEFVAL(JOIN_SQUARE));
ClassDB::bind_method(D_METHOD("offset_polyline", "polyline", "delta", "join_type", "end_type"), &_Geometry2D::offset_polyline, DEFVAL(JOIN_SQUARE), DEFVAL(END_SQUARE));
ClassDB::bind_method(D_METHOD("make_atlas", "sizes"), &_Geometry2D::make_atlas);
BIND_ENUM_CONSTANT(OPERATION_UNION);
BIND_ENUM_CONSTANT(OPERATION_DIFFERENCE);
BIND_ENUM_CONSTANT(OPERATION_INTERSECTION);
BIND_ENUM_CONSTANT(OPERATION_XOR);
BIND_ENUM_CONSTANT(JOIN_SQUARE);
BIND_ENUM_CONSTANT(JOIN_ROUND);
BIND_ENUM_CONSTANT(JOIN_MITER);
BIND_ENUM_CONSTANT(END_POLYGON);
BIND_ENUM_CONSTANT(END_JOINED);
BIND_ENUM_CONSTANT(END_BUTT);
BIND_ENUM_CONSTANT(END_SQUARE);
BIND_ENUM_CONSTANT(END_ROUND);
2014-02-10 02:10:30 +01:00
}
////// _Geometry3D //////
_Geometry3D *_Geometry3D::singleton = nullptr;
_Geometry3D *_Geometry3D::get_singleton() {
return singleton;
}
Vector<Plane> _Geometry3D::build_box_planes(const Vector3 &p_extents) {
return Geometry3D::build_box_planes(p_extents);
}
Vector<Plane> _Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
return Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis);
}
Vector<Plane> _Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
return Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis);
}
Vector<Vector3> _Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
Vector3 r1, r2;
Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2);
Vector<Vector3> r;
r.resize(2);
r.set(0, r1);
r.set(1, r2);
return r;
}
Vector3 _Geometry3D::get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
Vector3 s[2] = { p_a, p_b };
return Geometry3D::get_closest_point_to_segment(p_point, s);
}
Vector3 _Geometry3D::get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b) {
Vector3 s[2] = { p_a, p_b };
return Geometry3D::get_closest_point_to_segment_uncapped(p_point, s);
}
Variant _Geometry3D::ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
Vector3 res;
if (Geometry3D::ray_intersects_triangle(p_from, p_dir, p_v0, p_v1, p_v2, &res)) {
return res;
} else {
return Variant();
}
}
Variant _Geometry3D::segment_intersects_triangle(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2) {
Vector3 res;
if (Geometry3D::segment_intersects_triangle(p_from, p_to, p_v0, p_v1, p_v2, &res)) {
return res;
} else {
return Variant();
}
}
Vector<Vector3> _Geometry3D::segment_intersects_sphere(const Vector3 &p_from, const Vector3 &p_to, const Vector3 &p_sphere_pos, real_t p_sphere_radius) {
Vector<Vector3> r;
Vector3 res, norm;
if (!Geometry3D::segment_intersects_sphere(p_from, p_to, p_sphere_pos, p_sphere_radius, &res, &norm)) {
return r;
}
r.resize(2);
r.set(0, res);
r.set(1, norm);
return r;
}
Vector<Vector3> _Geometry3D::segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, float p_height, float p_radius) {
Vector<Vector3> r;
Vector3 res, norm;
if (!Geometry3D::segment_intersects_cylinder(p_from, p_to, p_height, p_radius, &res, &norm)) {
return r;
}
r.resize(2);
r.set(0, res);
r.set(1, norm);
return r;
}
Vector<Vector3> _Geometry3D::segment_intersects_convex(const Vector3 &p_from, const Vector3 &p_to, const Vector<Plane> &p_planes) {
Vector<Vector3> r;
Vector3 res, norm;
if (!Geometry3D::segment_intersects_convex(p_from, p_to, p_planes.ptr(), p_planes.size(), &res, &norm)) {
return r;
}
r.resize(2);
r.set(0, res);
r.set(1, norm);
return r;
}
Vector<Vector3> _Geometry3D::clip_polygon(const Vector<Vector3> &p_points, const Plane &p_plane) {
return Geometry3D::clip_polygon(p_points, p_plane);
}
void _Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("build_box_planes", "extents"), &_Geometry3D::build_box_planes);
ClassDB::bind_method(D_METHOD("build_cylinder_planes", "radius", "height", "sides", "axis"), &_Geometry3D::build_cylinder_planes, DEFVAL(Vector3::AXIS_Z));
ClassDB::bind_method(D_METHOD("build_capsule_planes", "radius", "height", "sides", "lats", "axis"), &_Geometry3D::build_capsule_planes, DEFVAL(Vector3::AXIS_Z));
ClassDB::bind_method(D_METHOD("get_closest_points_between_segments", "p1", "p2", "q1", "q2"), &_Geometry3D::get_closest_points_between_segments);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment);
ClassDB::bind_method(D_METHOD("get_closest_point_to_segment_uncapped", "point", "s1", "s2"), &_Geometry3D::get_closest_point_to_segment_uncapped);
ClassDB::bind_method(D_METHOD("ray_intersects_triangle", "from", "dir", "a", "b", "c"), &_Geometry3D::ray_intersects_triangle);
ClassDB::bind_method(D_METHOD("segment_intersects_triangle", "from", "to", "a", "b", "c"), &_Geometry3D::segment_intersects_triangle);
ClassDB::bind_method(D_METHOD("segment_intersects_sphere", "from", "to", "sphere_position", "sphere_radius"), &_Geometry3D::segment_intersects_sphere);
ClassDB::bind_method(D_METHOD("segment_intersects_cylinder", "from", "to", "height", "radius"), &_Geometry3D::segment_intersects_cylinder);
ClassDB::bind_method(D_METHOD("segment_intersects_convex", "from", "to", "planes"), &_Geometry3D::segment_intersects_convex);
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &_Geometry3D::clip_polygon);
}
////// _File //////
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Error _File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) {
Error err = open(p_path, p_mode_flags);
if (err) {
return err;
}
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
err = fae->open_and_parse(f, p_key, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
if (err) {
memdelete(fae);
close();
return err;
}
f = fae;
return OK;
}
Error _File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) {
Error err = open(p_path, p_mode_flags);
if (err) {
return err;
}
FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
err = fae->open_and_parse_password(f, p_pass, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
if (err) {
memdelete(fae);
close();
return err;
}
f = fae;
return OK;
}
Error _File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) {
FileAccessCompressed *fac = memnew(FileAccessCompressed);
fac->configure("GCPF", (Compression::Mode)p_compress_mode);
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Error err = fac->_open(p_path, p_mode_flags);
if (err) {
memdelete(fac);
return err;
}
f = fac;
return OK;
}
Error _File::open(const String &p_path, ModeFlags p_mode_flags) {
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close();
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
if (f) {
f->set_big_endian(big_endian);
}
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return err;
}
void _File::flush() {
ERR_FAIL_COND_MSG(!f, "File must be opened before flushing.");
f->flush();
}
void _File::close() {
if (f) {
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memdelete(f);
}
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f = nullptr;
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}
bool _File::is_open() const {
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return f != nullptr;
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}
String _File::get_path() const {
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ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
return f->get_path();
}
String _File::get_path_absolute() const {
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ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
return f->get_path_absolute();
}
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void _File::seek(int64_t p_position) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer.");
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f->seek(p_position);
}
void _File::seek_end(int64_t p_position) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->seek_end(p_position);
}
uint64_t _File::get_position() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
return f->get_position();
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}
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uint64_t _File::get_length() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_length();
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}
bool _File::eof_reached() const {
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ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use.");
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return f->eof_reached();
}
uint8_t _File::get_8() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_8();
}
uint16_t _File::get_16() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_16();
}
uint32_t _File::get_32() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_32();
}
uint64_t _File::get_64() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_64();
}
float _File::get_float() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_float();
}
double _File::get_double() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_double();
}
real_t _File::get_real() const {
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ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
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return f->get_real();
}
Vector<uint8_t> _File::get_buffer(int64_t p_length) const {
Vector<uint8_t> data;
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ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use.");
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ERR_FAIL_COND_V_MSG(p_length < 0, data, "Length of buffer cannot be smaller than 0.");
if (p_length == 0) {
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return data;
}
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Error err = data.resize(p_length);
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ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements.");
uint8_t *w = data.ptrw();
int64_t len = f->get_buffer(&w[0], p_length);
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if (len < p_length) {
data.resize(len);
}
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return data;
}
String _File::get_as_text() const {
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ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use.");
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String text;
uint64_t original_pos = f->get_position();
f->seek(0);
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String l = get_line();
while (!eof_reached()) {
text += l + "\n";
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l = get_line();
}
text += l;
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f->seek(original_pos);
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return text;
}
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String _File::get_md5(const String &p_path) const {
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return FileAccess::get_md5(p_path);
}
String _File::get_sha256(const String &p_path) const {
return FileAccess::get_sha256(p_path);
}
String _File::get_line() const {
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ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use.");
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return f->get_line();
}
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Vector<String> _File::get_csv_line(const String &p_delim) const {
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ERR_FAIL_COND_V_MSG(!f, Vector<String>(), "File must be opened before use.");
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return f->get_csv_line(p_delim);
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}
/**< use this for files WRITTEN in _big_ endian machines (i.e. amiga/mac)
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* It's not about the current CPU type but file formats.
* These flags get reset to false (little endian) on each open
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*/
void _File::set_big_endian(bool p_big_endian) {
big_endian = p_big_endian;
if (f) {
f->set_big_endian(p_big_endian);
}
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}
bool _File::is_big_endian() {
return big_endian;
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}
Error _File::get_error() const {
if (!f) {
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return ERR_UNCONFIGURED;
}
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return f->get_error();
}
void _File::store_8(uint8_t p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_8(p_dest);
}
void _File::store_16(uint16_t p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_16(p_dest);
}
void _File::store_32(uint32_t p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_32(p_dest);
}
void _File::store_64(uint64_t p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_64(p_dest);
}
void _File::store_float(float p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_float(p_dest);
}
void _File::store_double(double p_dest) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_double(p_dest);
}
void _File::store_real(real_t p_real) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_real(p_real);
}
void _File::store_string(const String &p_string) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_string(p_string);
}
void _File::store_pascal_string(const String &p_string) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
f->store_pascal_string(p_string);
}
String _File::get_pascal_string() {
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ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
return f->get_pascal_string();
}
void _File::store_line(const String &p_string) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_line(p_string);
}
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void _File::store_csv_line(const Vector<String> &p_values, const String &p_delim) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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f->store_csv_line(p_values, p_delim);
}
void _File::store_buffer(const Vector<uint8_t> &p_buffer) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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uint64_t len = p_buffer.size();
if (len == 0) {
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return;
}
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const uint8_t *r = p_buffer.ptr();
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f->store_buffer(&r[0], len);
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}
bool _File::file_exists(const String &p_name) const {
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return FileAccess::exists(p_name);
}
void _File::store_var(const Variant &p_var, bool p_full_objects) {
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ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
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int len;
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Error err = encode_variant(p_var, nullptr, len, p_full_objects);
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ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
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Vector<uint8_t> buff;
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buff.resize(len);
uint8_t *w = buff.ptrw();
err = encode_variant(p_var, &w[0], len, p_full_objects);
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ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
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store_32(len);
store_buffer(buff);
}
Variant _File::get_var(bool p_allow_objects) const {
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ERR_FAIL_COND_V_MSG(!f, Variant(), "File must be opened before use.");
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uint32_t len = get_32();
Vector<uint8_t> buff = get_buffer(len);
ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
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const uint8_t *r = buff.ptr();
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Variant v;
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Error err = decode_variant(v, &r[0], len, nullptr, p_allow_objects);
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ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to encode Variant.");
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return v;
}
uint64_t _File::get_modified_time(const String &p_file) const {
return FileAccess::get_modified_time(p_file);
}
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void _File::_bind_methods() {
ClassDB::bind_method(D_METHOD("open_encrypted", "path", "mode_flags", "key"), &_File::open_encrypted);
ClassDB::bind_method(D_METHOD("open_encrypted_with_pass", "path", "mode_flags", "pass"), &_File::open_encrypted_pass);
ClassDB::bind_method(D_METHOD("open_compressed", "path", "mode_flags", "compression_mode"), &_File::open_compressed, DEFVAL(0));
ClassDB::bind_method(D_METHOD("open", "path", "flags"), &_File::open);
ClassDB::bind_method(D_METHOD("flush"), &_File::flush);
ClassDB::bind_method(D_METHOD("close"), &_File::close);
ClassDB::bind_method(D_METHOD("get_path"), &_File::get_path);
ClassDB::bind_method(D_METHOD("get_path_absolute"), &_File::get_path_absolute);
ClassDB::bind_method(D_METHOD("is_open"), &_File::is_open);
ClassDB::bind_method(D_METHOD("seek", "position"), &_File::seek);
ClassDB::bind_method(D_METHOD("seek_end", "position"), &_File::seek_end, DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_position"), &_File::get_position);
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ClassDB::bind_method(D_METHOD("get_length"), &_File::get_length);
ClassDB::bind_method(D_METHOD("eof_reached"), &_File::eof_reached);
ClassDB::bind_method(D_METHOD("get_8"), &_File::get_8);
ClassDB::bind_method(D_METHOD("get_16"), &_File::get_16);
ClassDB::bind_method(D_METHOD("get_32"), &_File::get_32);
ClassDB::bind_method(D_METHOD("get_64"), &_File::get_64);
ClassDB::bind_method(D_METHOD("get_float"), &_File::get_float);
ClassDB::bind_method(D_METHOD("get_double"), &_File::get_double);
ClassDB::bind_method(D_METHOD("get_real"), &_File::get_real);
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ClassDB::bind_method(D_METHOD("get_buffer", "length"), &_File::get_buffer);
ClassDB::bind_method(D_METHOD("get_line"), &_File::get_line);
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ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &_File::get_csv_line, DEFVAL(","));
ClassDB::bind_method(D_METHOD("get_as_text"), &_File::get_as_text);
ClassDB::bind_method(D_METHOD("get_md5", "path"), &_File::get_md5);
ClassDB::bind_method(D_METHOD("get_sha256", "path"), &_File::get_sha256);
ClassDB::bind_method(D_METHOD("is_big_endian"), &_File::is_big_endian);
ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &_File::set_big_endian);
ClassDB::bind_method(D_METHOD("get_error"), &_File::get_error);
ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &_File::get_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_8", "value"), &_File::store_8);
ClassDB::bind_method(D_METHOD("store_16", "value"), &_File::store_16);
ClassDB::bind_method(D_METHOD("store_32", "value"), &_File::store_32);
ClassDB::bind_method(D_METHOD("store_64", "value"), &_File::store_64);
ClassDB::bind_method(D_METHOD("store_float", "value"), &_File::store_float);
ClassDB::bind_method(D_METHOD("store_double", "value"), &_File::store_double);
ClassDB::bind_method(D_METHOD("store_real", "value"), &_File::store_real);
ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &_File::store_buffer);
ClassDB::bind_method(D_METHOD("store_line", "line"), &_File::store_line);
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ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &_File::store_csv_line, DEFVAL(","));
ClassDB::bind_method(D_METHOD("store_string", "string"), &_File::store_string);
ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &_File::store_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &_File::store_pascal_string);
ClassDB::bind_method(D_METHOD("get_pascal_string"), &_File::get_pascal_string);
ClassDB::bind_method(D_METHOD("file_exists", "path"), &_File::file_exists);
ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &_File::get_modified_time);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian");
BIND_ENUM_CONSTANT(READ);
BIND_ENUM_CONSTANT(WRITE);
BIND_ENUM_CONSTANT(READ_WRITE);
BIND_ENUM_CONSTANT(WRITE_READ);
BIND_ENUM_CONSTANT(COMPRESSION_FASTLZ);
BIND_ENUM_CONSTANT(COMPRESSION_DEFLATE);
BIND_ENUM_CONSTANT(COMPRESSION_ZSTD);
BIND_ENUM_CONSTANT(COMPRESSION_GZIP);
}
_File::~_File() {
if (f) {
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memdelete(f);
}
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}
////// _Directory //////
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Error _Directory::open(const String &p_path) {
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Error err;
DirAccess *alt = DirAccess::open(p_path, &err);
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if (!alt) {
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return err;
}
if (d) {
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memdelete(d);
}
d = alt;
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dir_open = true;
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return OK;
}
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bool _Directory::is_open() const {
return d && dir_open;
}
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Error _Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) {
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ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
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_list_skip_navigational = !p_show_navigational;
_list_skip_hidden = !p_show_hidden;
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return d->list_dir_begin();
}
String _Directory::get_next() {
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ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
String next = d->get_next();
while (next != "" && ((_list_skip_navigational && (next == "." || next == "..")) || (_list_skip_hidden && d->current_is_hidden()))) {
next = d->get_next();
}
return next;
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}
bool _Directory::current_is_dir() const {
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ERR_FAIL_COND_V_MSG(!is_open(), false, "Directory must be opened before use.");
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return d->current_is_dir();
}
void _Directory::list_dir_end() {
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ERR_FAIL_COND_MSG(!is_open(), "Directory must be opened before use.");
d->list_dir_end();
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}
int _Directory::get_drive_count() {
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ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
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return d->get_drive_count();
}
String _Directory::get_drive(int p_drive) {
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ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
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return d->get_drive(p_drive);
}
int _Directory::get_current_drive() {
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ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
return d->get_current_drive();
}
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Error _Directory::change_dir(String p_dir) {
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ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
Error err = d->change_dir(p_dir);
if (err != OK) {
return err;
}
dir_open = true;
return OK;
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}
String _Directory::get_current_dir() {
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ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
return d->get_current_dir();
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}
Error _Directory::make_dir(String p_dir) {
ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
if (!p_dir.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_dir);
Error err = d->make_dir(p_dir);
memdelete(d);
return err;
}
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return d->make_dir(p_dir);
}
Error _Directory::make_dir_recursive(String p_dir) {
ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
if (!p_dir.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_dir);
Error err = d->make_dir_recursive(p_dir);
memdelete(d);
return err;
}
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return d->make_dir_recursive(p_dir);
}
bool _Directory::file_exists(String p_file) {
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ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly.");
if (!p_file.is_rel_path()) {
return FileAccess::exists(p_file);
}
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return d->file_exists(p_file);
}
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bool _Directory::dir_exists(String p_dir) {
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ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly.");
if (!p_dir.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_dir);
bool exists = d->dir_exists(p_dir);
memdelete(d);
return exists;
}
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return d->dir_exists(p_dir);
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}
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uint64_t _Directory::get_space_left() {
ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use.");
return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB.
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}
Error _Directory::copy(String p_from, String p_to) {
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ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
return d->copy(p_from, p_to);
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}
Error _Directory::rename(String p_from, String p_to) {
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ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
if (!p_from.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_from);
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ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist.");
Error err = d->rename(p_from, p_to);
memdelete(d);
return err;
}
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ERR_FAIL_COND_V_MSG(!d->file_exists(p_from), ERR_DOES_NOT_EXIST, "File does not exist.");
return d->rename(p_from, p_to);
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}
Error _Directory::remove(String p_name) {
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ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
if (!p_name.is_rel_path()) {
DirAccess *d = DirAccess::create_for_path(p_name);
Error err = d->remove(p_name);
memdelete(d);
return err;
}
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return d->remove(p_name);
}
void _Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("open", "path"), &_Directory::open);
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ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &_Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_next"), &_Directory::get_next);
ClassDB::bind_method(D_METHOD("current_is_dir"), &_Directory::current_is_dir);
ClassDB::bind_method(D_METHOD("list_dir_end"), &_Directory::list_dir_end);
ClassDB::bind_method(D_METHOD("get_drive_count"), &_Directory::get_drive_count);
ClassDB::bind_method(D_METHOD("get_drive", "idx"), &_Directory::get_drive);
ClassDB::bind_method(D_METHOD("get_current_drive"), &_Directory::get_current_drive);
ClassDB::bind_method(D_METHOD("change_dir", "todir"), &_Directory::change_dir);
ClassDB::bind_method(D_METHOD("get_current_dir"), &_Directory::get_current_dir);
ClassDB::bind_method(D_METHOD("make_dir", "path"), &_Directory::make_dir);
ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &_Directory::make_dir_recursive);
ClassDB::bind_method(D_METHOD("file_exists", "path"), &_Directory::file_exists);
ClassDB::bind_method(D_METHOD("dir_exists", "path"), &_Directory::dir_exists);
//ClassDB::bind_method(D_METHOD("get_modified_time","file"),&_Directory::get_modified_time);
ClassDB::bind_method(D_METHOD("get_space_left"), &_Directory::get_space_left);
ClassDB::bind_method(D_METHOD("copy", "from", "to"), &_Directory::copy);
ClassDB::bind_method(D_METHOD("rename", "from", "to"), &_Directory::rename);
ClassDB::bind_method(D_METHOD("remove", "path"), &_Directory::remove);
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}
_Directory::_Directory() {
d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
}
_Directory::~_Directory() {
if (d) {
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memdelete(d);
}
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}
////// _Marshalls //////
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_Marshalls *_Marshalls::singleton = nullptr;
_Marshalls *_Marshalls::get_singleton() {
return singleton;
}
String _Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
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int len;
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Error err = encode_variant(p_var, nullptr, len, p_full_objects);
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ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant.");
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Vector<uint8_t> buff;
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buff.resize(len);
uint8_t *w = buff.ptrw();
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err = encode_variant(p_var, &w[0], len, p_full_objects);
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ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant.");
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String ret = CryptoCore::b64_encode_str(&w[0], len);
ERR_FAIL_COND_V(ret == "", ret);
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return ret;
}
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Variant _Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects) {
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int strlen = p_str.length();
CharString cstr = p_str.ascii();
Vector<uint8_t> buf;
buf.resize(strlen / 4 * 3 + 1);
uint8_t *w = buf.ptrw();
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size_t len = 0;
ERR_FAIL_COND_V(CryptoCore::b64_decode(&w[0], buf.size(), &len, (unsigned char *)cstr.get_data(), strlen) != OK, Variant());
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Variant v;
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Error err = decode_variant(v, &w[0], len, nullptr, p_allow_objects);
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ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to decode Variant.");
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return v;
}
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String _Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) {
String ret = CryptoCore::b64_encode_str(p_arr.ptr(), p_arr.size());
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ERR_FAIL_COND_V(ret == "", ret);
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return ret;
}
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Vector<uint8_t> _Marshalls::base64_to_raw(const String &p_str) {
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int strlen = p_str.length();
CharString cstr = p_str.ascii();
size_t arr_len = 0;
Vector<uint8_t> buf;
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{
buf.resize(strlen / 4 * 3 + 1);
uint8_t *w = buf.ptrw();
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ERR_FAIL_COND_V(CryptoCore::b64_decode(&w[0], buf.size(), &arr_len, (unsigned char *)cstr.get_data(), strlen) != OK, Vector<uint8_t>());
}
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buf.resize(arr_len);
return buf;
}
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String _Marshalls::utf8_to_base64(const String &p_str) {
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CharString cstr = p_str.utf8();
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String ret = CryptoCore::b64_encode_str((unsigned char *)cstr.get_data(), cstr.length());
ERR_FAIL_COND_V(ret == "", ret);
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return ret;
}
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String _Marshalls::base64_to_utf8(const String &p_str) {
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int strlen = p_str.length();
CharString cstr = p_str.ascii();
Vector<uint8_t> buf;
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buf.resize(strlen / 4 * 3 + 1 + 1);
uint8_t *w = buf.ptrw();
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size_t len = 0;
ERR_FAIL_COND_V(CryptoCore::b64_decode(&w[0], buf.size(), &len, (unsigned char *)cstr.get_data(), strlen) != OK, String());
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w[len] = 0;
String ret = String::utf8((char *)&w[0]);
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return ret;
}
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void _Marshalls::_bind_methods() {
ClassDB::bind_method(D_METHOD("variant_to_base64", "variant", "full_objects"), &_Marshalls::variant_to_base64, DEFVAL(false));
ClassDB::bind_method(D_METHOD("base64_to_variant", "base64_str", "allow_objects"), &_Marshalls::base64_to_variant, DEFVAL(false));
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ClassDB::bind_method(D_METHOD("raw_to_base64", "array"), &_Marshalls::raw_to_base64);
ClassDB::bind_method(D_METHOD("base64_to_raw", "base64_str"), &_Marshalls::base64_to_raw);
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ClassDB::bind_method(D_METHOD("utf8_to_base64", "utf8_str"), &_Marshalls::utf8_to_base64);
ClassDB::bind_method(D_METHOD("base64_to_utf8", "base64_str"), &_Marshalls::base64_to_utf8);
}
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////// _Semaphore //////
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void _Semaphore::wait() {
semaphore.wait();
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}
Error _Semaphore::try_wait() {
return semaphore.try_wait() ? OK : ERR_BUSY;
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}
void _Semaphore::post() {
semaphore.post();
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}
void _Semaphore::_bind_methods() {
ClassDB::bind_method(D_METHOD("wait"), &_Semaphore::wait);
ClassDB::bind_method(D_METHOD("try_wait"), &_Semaphore::try_wait);
ClassDB::bind_method(D_METHOD("post"), &_Semaphore::post);
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}
////// _Mutex //////
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void _Mutex::lock() {
mutex.lock();
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}
Error _Mutex::try_lock() {
return mutex.try_lock();
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}
void _Mutex::unlock() {
mutex.unlock();
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}
void _Mutex::_bind_methods() {
ClassDB::bind_method(D_METHOD("lock"), &_Mutex::lock);
ClassDB::bind_method(D_METHOD("try_lock"), &_Mutex::try_lock);
ClassDB::bind_method(D_METHOD("unlock"), &_Mutex::unlock);
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}
////// _Thread //////
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void _Thread::_start_func(void *ud) {
Ref<_Thread> *tud = (Ref<_Thread> *)ud;
Ref<_Thread> t = *tud;
memdelete(tud);
Callable::CallError ce;
const Variant *arg[1] = { &t->userdata };
int argc = 0;
if (arg[0]->get_type() != Variant::NIL) {
// Just pass to the target function whatever came as user data
argc = 1;
} else {
// There are two cases of null user data:
// a) The target function has zero parameters and the caller is just honoring that.
// b) The target function has at least one parameter with no default and the caller is
// leveraging the fact that user data defaults to null in Thread.start().
// We care about the case of more than one parameter because, even if a thread
// function can have one at most, out mindset here is to do our best with the
// only/first one and let the call handle any other error conditions, like too
// much arguments.
// We must check if we are in case b).
int target_param_count = 0;
int target_default_arg_count = 0;
Ref<Script> script = t->target_instance->get_script();
if (script.is_valid()) {
MethodInfo mi = script->get_method_info(t->target_method);
target_param_count = mi.arguments.size();
target_default_arg_count = mi.default_arguments.size();
} else {
MethodBind *method = ClassDB::get_method(t->target_instance->get_class_name(), t->target_method);
target_param_count = method->get_argument_count();
target_default_arg_count = method->get_default_argument_count();
}
if (target_param_count >= 1 && target_default_arg_count == target_param_count) {
argc = 1;
}
}
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Thread::set_name(t->target_method);
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t->ret = t->target_instance->call(t->target_method, arg, argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
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String reason;
switch (ce.error) {
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
reason = "Invalid Argument #" + itos(ce.argument);
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} break;
case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: {
reason = "Too Many Arguments";
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} break;
case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
reason = "Too Few Arguments";
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} break;
case Callable::CallError::CALL_ERROR_INVALID_METHOD: {
reason = "Method Not Found";
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} break;
default: {
}
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}
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ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "' to start thread " + t->get_id() + ": " + reason + ".");
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}
}
Error _Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) {
ERR_FAIL_COND_V_MSG(active.is_set(), ERR_ALREADY_IN_USE, "Thread already started.");
ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER);
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ret = Variant();
target_method = p_method;
target_instance = p_instance;
userdata = p_userdata;
active.set();
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Ref<_Thread> *ud = memnew(Ref<_Thread>(this));
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Thread::Settings s;
s.priority = (Thread::Priority)p_priority;
thread.start(_start_func, ud, s);
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return OK;
}
String _Thread::get_id() const {
return itos(thread.get_id());
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}
bool _Thread::is_active() const {
return active.is_set();
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}
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Variant _Thread::wait_to_finish() {
ERR_FAIL_COND_V_MSG(!active.is_set(), Variant(), "Thread must be active to wait for its completion.");
thread.wait_to_finish();
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Variant r = ret;
active.clear();
target_method = StringName();
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target_instance = nullptr;
userdata = Variant();
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return r;
}
void _Thread::_bind_methods() {
ClassDB::bind_method(D_METHOD("start", "instance", "method", "userdata", "priority"), &_Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL));
ClassDB::bind_method(D_METHOD("get_id"), &_Thread::get_id);
ClassDB::bind_method(D_METHOD("is_active"), &_Thread::is_active);
ClassDB::bind_method(D_METHOD("wait_to_finish"), &_Thread::wait_to_finish);
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BIND_ENUM_CONSTANT(PRIORITY_LOW);
BIND_ENUM_CONSTANT(PRIORITY_NORMAL);
BIND_ENUM_CONSTANT(PRIORITY_HIGH);
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}
////// _ClassDB //////
PackedStringArray _ClassDB::get_class_list() const {
List<StringName> classes;
ClassDB::get_class_list(&classes);
PackedStringArray ret;
ret.resize(classes.size());
int idx = 0;
for (const StringName &E : classes) {
ret.set(idx++, E);
}
return ret;
}
PackedStringArray _ClassDB::get_inheriters_from_class(const StringName &p_class) const {
List<StringName> classes;
ClassDB::get_inheriters_from_class(p_class, &classes);
PackedStringArray ret;
ret.resize(classes.size());
int idx = 0;
for (const StringName &E : classes) {
ret.set(idx++, E);
}
return ret;
}
StringName _ClassDB::get_parent_class(const StringName &p_class) const {
return ClassDB::get_parent_class(p_class);
}
bool _ClassDB::class_exists(const StringName &p_class) const {
return ClassDB::class_exists(p_class);
}
bool _ClassDB::is_parent_class(const StringName &p_class, const StringName &p_inherits) const {
return ClassDB::is_parent_class(p_class, p_inherits);
}
bool _ClassDB::can_instantiate(const StringName &p_class) const {
return ClassDB::can_instantiate(p_class);
}
Variant _ClassDB::instantiate(const StringName &p_class) const {
Object *obj = ClassDB::instantiate(p_class);
if (!obj) {
return Variant();
}
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RefCounted *r = Object::cast_to<RefCounted>(obj);
if (r) {
return REF(r);
} else {
return obj;
}
}
bool _ClassDB::has_signal(StringName p_class, StringName p_signal) const {
return ClassDB::has_signal(p_class, p_signal);
}
Dictionary _ClassDB::get_signal(StringName p_class, StringName p_signal) const {
MethodInfo signal;
if (ClassDB::get_signal(p_class, p_signal, &signal)) {
return signal.operator Dictionary();
} else {
return Dictionary();
}
}
Array _ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const {
List<MethodInfo> signals;
ClassDB::get_signal_list(p_class, &signals, p_no_inheritance);
Array ret;
for (const MethodInfo &E : signals) {
ret.push_back(E.operator Dictionary());
}
return ret;
}
Array _ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) const {
List<PropertyInfo> plist;
ClassDB::get_property_list(p_class, &plist, p_no_inheritance);
Array ret;
for (const PropertyInfo &E : plist) {
ret.push_back(E.operator Dictionary());
}
return ret;
}
Variant _ClassDB::get_property(Object *p_object, const StringName &p_property) const {
Variant ret;
ClassDB::get_property(p_object, p_property, ret);
return ret;
}
Error _ClassDB::set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const {
Variant ret;
bool valid;
if (!ClassDB::set_property(p_object, p_property, p_value, &valid)) {
return ERR_UNAVAILABLE;
} else if (!valid) {
return ERR_INVALID_DATA;
}
return OK;
}
bool _ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inheritance) const {
return ClassDB::has_method(p_class, p_method, p_no_inheritance);
}
Array _ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const {
List<MethodInfo> methods;
ClassDB::get_method_list(p_class, &methods, p_no_inheritance);
Array ret;
for (const MethodInfo &E : methods) {
#ifdef DEBUG_METHODS_ENABLED
ret.push_back(E.operator Dictionary());
#else
Dictionary dict;
dict["name"] = E.name;
ret.push_back(dict);
#endif
}
return ret;
}
PackedStringArray _ClassDB::get_integer_constant_list(const StringName &p_class, bool p_no_inheritance) const {
List<String> constants;
ClassDB::get_integer_constant_list(p_class, &constants, p_no_inheritance);
PackedStringArray ret;
ret.resize(constants.size());
int idx = 0;
for (const String &E : constants) {
ret.set(idx++, E);
}
return ret;
}
bool _ClassDB::has_integer_constant(const StringName &p_class, const StringName &p_name) const {
bool success;
ClassDB::get_integer_constant(p_class, p_name, &success);
return success;
}
int _ClassDB::get_integer_constant(const StringName &p_class, const StringName &p_name) const {
bool found;
int c = ClassDB::get_integer_constant(p_class, p_name, &found);
ERR_FAIL_COND_V(!found, 0);
return c;
}
StringName _ClassDB::get_category(const StringName &p_node) const {
return ClassDB::get_category(p_node);
}
bool _ClassDB::is_class_enabled(StringName p_class) const {
return ClassDB::is_class_enabled(p_class);
}
void _ClassDB::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_class_list"), &_ClassDB::get_class_list);
ClassDB::bind_method(D_METHOD("get_inheriters_from_class", "class"), &_ClassDB::get_inheriters_from_class);
ClassDB::bind_method(D_METHOD("get_parent_class", "class"), &_ClassDB::get_parent_class);
ClassDB::bind_method(D_METHOD("class_exists", "class"), &_ClassDB::class_exists);
ClassDB::bind_method(D_METHOD("is_parent_class", "class", "inherits"), &_ClassDB::is_parent_class);
ClassDB::bind_method(D_METHOD("can_instantiate", "class"), &_ClassDB::can_instantiate);
ClassDB::bind_method(D_METHOD("instantiate", "class"), &_ClassDB::instantiate);
ClassDB::bind_method(D_METHOD("class_has_signal", "class", "signal"), &_ClassDB::has_signal);
ClassDB::bind_method(D_METHOD("class_get_signal", "class", "signal"), &_ClassDB::get_signal);
ClassDB::bind_method(D_METHOD("class_get_signal_list", "class", "no_inheritance"), &_ClassDB::get_signal_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("class_get_property_list", "class", "no_inheritance"), &_ClassDB::get_property_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("class_get_property", "object", "property"), &_ClassDB::get_property);
ClassDB::bind_method(D_METHOD("class_set_property", "object", "property", "value"), &_ClassDB::set_property);
ClassDB::bind_method(D_METHOD("class_has_method", "class", "method", "no_inheritance"), &_ClassDB::has_method, DEFVAL(false));
ClassDB::bind_method(D_METHOD("class_get_method_list", "class", "no_inheritance"), &_ClassDB::get_method_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("class_get_integer_constant_list", "class", "no_inheritance"), &_ClassDB::get_integer_constant_list, DEFVAL(false));
ClassDB::bind_method(D_METHOD("class_has_integer_constant", "class", "name"), &_ClassDB::has_integer_constant);
ClassDB::bind_method(D_METHOD("class_get_integer_constant", "class", "name"), &_ClassDB::get_integer_constant);
ClassDB::bind_method(D_METHOD("class_get_category", "class"), &_ClassDB::get_category);
ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &_ClassDB::is_class_enabled);
}
////// _Engine //////
void _Engine::set_iterations_per_second(int p_ips) {
Engine::get_singleton()->set_iterations_per_second(p_ips);
}
int _Engine::get_iterations_per_second() const {
return Engine::get_singleton()->get_iterations_per_second();
}
Add hysteresis to physics timestep count per frame Add new class _TimerSync to manage timestep calculations. The new class handles the decisions about simulation progression previously handled by main::iteration(). It is fed the current timer ticks and determines how many physics updates are to be run and what the delta argument to the _process() functions should be. The new class tries to keep the number of physics updates per frame as constant as possible from frame to frame. Ideally, it would be N steps every render frame, but even with perfectly regular rendering, the general case is that N or N+1 steps are required per frame, for some fixed N. The best guess for N is stored in typical_physics_steps. When determining the number of steps to take, no restrictions are imposed between the choice of typical_physics_steps and typical_physics_steps+1 steps. Should more or less steps than that be required, the accumulated remaining time (as before, stored in time_accum) needs to surpass its boundaries by some minimal threshold. Once surpassed, typical_physics_steps is updated to allow the new step count for future updates. Care is taken that the modified calculation of the number of physics steps is not observable from game code that only checks the delta parameters to the _process and _physics_process functions; in addition to modifying the number of steps, the _process argument is modified as well to stay in expected bounds. Extra care is taken that the accumulated steps still sum up to roughly the real elapsed time, up to a maximum tolerated difference. To allow the hysteresis code to work correctly on higher refresh monitors, the number of typical physics steps is not only recorded and kept consistent for single render frames, but for groups of them. Currently, up to 12 frames are grouped that way. The engine parameter physics_jitter_fix controls both the maximum tolerated difference between wall clock time and summed up _process arguments and the threshold for changing typical_physics_steps. It is given in units of the real physics frame slice 1/physics_fps. Set physics_jitter_fix to 0 to disable the effects of the new code here. It starts to be effective against the random physics jitter at around 0.02 to 0.05. at values greater than 1 it starts having ill effects on the engine's ability to react sensibly to dropped frames and framerate changes.
2018-02-11 00:03:31 +01:00
void _Engine::set_physics_jitter_fix(float p_threshold) {
Engine::get_singleton()->set_physics_jitter_fix(p_threshold);
}
float _Engine::get_physics_jitter_fix() const {
return Engine::get_singleton()->get_physics_jitter_fix();
}
float _Engine::get_physics_interpolation_fraction() const {
return Engine::get_singleton()->get_physics_interpolation_fraction();
}
void _Engine::set_target_fps(int p_fps) {
Engine::get_singleton()->set_target_fps(p_fps);
}
int _Engine::get_target_fps() const {
return Engine::get_singleton()->get_target_fps();
}
float _Engine::get_frames_per_second() const {
return Engine::get_singleton()->get_frames_per_second();
}
uint64_t _Engine::get_physics_frames() const {
return Engine::get_singleton()->get_physics_frames();
}
uint64_t _Engine::get_process_frames() const {
return Engine::get_singleton()->get_process_frames();
}
void _Engine::set_time_scale(float p_scale) {
Engine::get_singleton()->set_time_scale(p_scale);
}
float _Engine::get_time_scale() {
return Engine::get_singleton()->get_time_scale();
}
int _Engine::get_frames_drawn() {
return Engine::get_singleton()->get_frames_drawn();
}
MainLoop *_Engine::get_main_loop() const {
//needs to remain in OS, since it's actually OS that interacts with it, but it's better exposed here
return OS::get_singleton()->get_main_loop();
}
Dictionary _Engine::get_version_info() const {
return Engine::get_singleton()->get_version_info();
}
Dictionary _Engine::get_author_info() const {
return Engine::get_singleton()->get_author_info();
}
Array _Engine::get_copyright_info() const {
return Engine::get_singleton()->get_copyright_info();
}
Dictionary _Engine::get_donor_info() const {
return Engine::get_singleton()->get_donor_info();
}
Dictionary _Engine::get_license_info() const {
return Engine::get_singleton()->get_license_info();
}
String _Engine::get_license_text() const {
return Engine::get_singleton()->get_license_text();
}
bool _Engine::is_in_physics_frame() const {
return Engine::get_singleton()->is_in_physics_frame();
2017-06-13 17:49:28 +02:00
}
bool _Engine::has_singleton(const String &p_name) const {
return Engine::get_singleton()->has_singleton(p_name);
}
Object *_Engine::get_singleton_object(const String &p_name) const {
return Engine::get_singleton()->get_singleton_object(p_name);
}
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void _Engine::set_editor_hint(bool p_enabled) {
Engine::get_singleton()->set_editor_hint(p_enabled);
}
bool _Engine::is_editor_hint() const {
return Engine::get_singleton()->is_editor_hint();
}
void _Engine::set_print_error_messages(bool p_enabled) {
Engine::get_singleton()->set_print_error_messages(p_enabled);
}
bool _Engine::is_printing_error_messages() const {
return Engine::get_singleton()->is_printing_error_messages();
}
void _Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_iterations_per_second", "iterations_per_second"), &_Engine::set_iterations_per_second);
ClassDB::bind_method(D_METHOD("get_iterations_per_second"), &_Engine::get_iterations_per_second);
Add hysteresis to physics timestep count per frame Add new class _TimerSync to manage timestep calculations. The new class handles the decisions about simulation progression previously handled by main::iteration(). It is fed the current timer ticks and determines how many physics updates are to be run and what the delta argument to the _process() functions should be. The new class tries to keep the number of physics updates per frame as constant as possible from frame to frame. Ideally, it would be N steps every render frame, but even with perfectly regular rendering, the general case is that N or N+1 steps are required per frame, for some fixed N. The best guess for N is stored in typical_physics_steps. When determining the number of steps to take, no restrictions are imposed between the choice of typical_physics_steps and typical_physics_steps+1 steps. Should more or less steps than that be required, the accumulated remaining time (as before, stored in time_accum) needs to surpass its boundaries by some minimal threshold. Once surpassed, typical_physics_steps is updated to allow the new step count for future updates. Care is taken that the modified calculation of the number of physics steps is not observable from game code that only checks the delta parameters to the _process and _physics_process functions; in addition to modifying the number of steps, the _process argument is modified as well to stay in expected bounds. Extra care is taken that the accumulated steps still sum up to roughly the real elapsed time, up to a maximum tolerated difference. To allow the hysteresis code to work correctly on higher refresh monitors, the number of typical physics steps is not only recorded and kept consistent for single render frames, but for groups of them. Currently, up to 12 frames are grouped that way. The engine parameter physics_jitter_fix controls both the maximum tolerated difference between wall clock time and summed up _process arguments and the threshold for changing typical_physics_steps. It is given in units of the real physics frame slice 1/physics_fps. Set physics_jitter_fix to 0 to disable the effects of the new code here. It starts to be effective against the random physics jitter at around 0.02 to 0.05. at values greater than 1 it starts having ill effects on the engine's ability to react sensibly to dropped frames and framerate changes.
2018-02-11 00:03:31 +01:00
ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &_Engine::set_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &_Engine::get_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &_Engine::get_physics_interpolation_fraction);
ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &_Engine::set_target_fps);
ClassDB::bind_method(D_METHOD("get_target_fps"), &_Engine::get_target_fps);
ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &_Engine::set_time_scale);
ClassDB::bind_method(D_METHOD("get_time_scale"), &_Engine::get_time_scale);
ClassDB::bind_method(D_METHOD("get_frames_drawn"), &_Engine::get_frames_drawn);
ClassDB::bind_method(D_METHOD("get_frames_per_second"), &_Engine::get_frames_per_second);
ClassDB::bind_method(D_METHOD("get_physics_frames"), &_Engine::get_physics_frames);
ClassDB::bind_method(D_METHOD("get_process_frames"), &_Engine::get_process_frames);
ClassDB::bind_method(D_METHOD("get_main_loop"), &_Engine::get_main_loop);
ClassDB::bind_method(D_METHOD("get_version_info"), &_Engine::get_version_info);
ClassDB::bind_method(D_METHOD("get_author_info"), &_Engine::get_author_info);
ClassDB::bind_method(D_METHOD("get_copyright_info"), &_Engine::get_copyright_info);
ClassDB::bind_method(D_METHOD("get_donor_info"), &_Engine::get_donor_info);
ClassDB::bind_method(D_METHOD("get_license_info"), &_Engine::get_license_info);
ClassDB::bind_method(D_METHOD("get_license_text"), &_Engine::get_license_text);
2017-06-13 17:49:28 +02:00
ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &_Engine::is_in_physics_frame);
2017-08-13 16:21:45 +02:00
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &_Engine::has_singleton);
ClassDB::bind_method(D_METHOD("get_singleton", "name"), &_Engine::get_singleton_object);
2017-08-13 16:21:45 +02:00
ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &_Engine::set_editor_hint);
ClassDB::bind_method(D_METHOD("is_editor_hint"), &_Engine::is_editor_hint);
ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &_Engine::set_print_error_messages);
ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &_Engine::is_printing_error_messages);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "iterations_per_second"), "set_iterations_per_second", "get_iterations_per_second");
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix");
}
2020-04-02 01:20:12 +02:00
_Engine *_Engine::singleton = nullptr;
////// _EngineDebugger //////
void _EngineDebugger::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_active"), &_EngineDebugger::is_active);
ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &_EngineDebugger::register_profiler);
ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &_EngineDebugger::unregister_profiler);
ClassDB::bind_method(D_METHOD("is_profiling", "name"), &_EngineDebugger::is_profiling);
ClassDB::bind_method(D_METHOD("has_profiler", "name"), &_EngineDebugger::has_profiler);
ClassDB::bind_method(D_METHOD("profiler_add_frame_data", "name", "data"), &_EngineDebugger::profiler_add_frame_data);
ClassDB::bind_method(D_METHOD("profiler_enable", "name", "enable", "arguments"), &_EngineDebugger::profiler_enable, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("register_message_capture", "name", "callable"), &_EngineDebugger::register_message_capture);
ClassDB::bind_method(D_METHOD("unregister_message_capture", "name"), &_EngineDebugger::unregister_message_capture);
ClassDB::bind_method(D_METHOD("has_capture", "name"), &_EngineDebugger::has_capture);
ClassDB::bind_method(D_METHOD("send_message", "message", "data"), &_EngineDebugger::send_message);
}
bool _EngineDebugger::is_active() {
return EngineDebugger::is_active();
}
void _EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) {
ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name);
profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick));
ProfilerCallable &p = profilers[p_name];
EngineDebugger::Profiler profiler(
&p,
&_EngineDebugger::call_toggle,
&_EngineDebugger::call_add,
&_EngineDebugger::call_tick);
EngineDebugger::register_profiler(p_name, profiler);
}
void _EngineDebugger::unregister_profiler(const StringName &p_name) {
ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name);
EngineDebugger::unregister_profiler(p_name);
profilers.erase(p_name);
}
bool _EngineDebugger::_EngineDebugger::is_profiling(const StringName &p_name) {
return EngineDebugger::is_profiling(p_name);
}
bool _EngineDebugger::has_profiler(const StringName &p_name) {
return EngineDebugger::has_profiler(p_name);
}
void _EngineDebugger::profiler_add_frame_data(const StringName &p_name, const Array &p_data) {
EngineDebugger::profiler_add_frame_data(p_name, p_data);
}
void _EngineDebugger::profiler_enable(const StringName &p_name, bool p_enabled, const Array &p_opts) {
if (EngineDebugger::get_singleton()) {
EngineDebugger::get_singleton()->profiler_enable(p_name, p_enabled, p_opts);
}
}
void _EngineDebugger::register_message_capture(const StringName &p_name, const Callable &p_callable) {
ERR_FAIL_COND_MSG(captures.has(p_name) || has_capture(p_name), "Capture already registered: " + p_name);
captures.insert(p_name, p_callable);
Callable &c = captures[p_name];
EngineDebugger::Capture capture(&c, &_EngineDebugger::call_capture);
EngineDebugger::register_message_capture(p_name, capture);
}
void _EngineDebugger::unregister_message_capture(const StringName &p_name) {
ERR_FAIL_COND_MSG(!captures.has(p_name), "Capture not registered: " + p_name);
EngineDebugger::unregister_message_capture(p_name);
captures.erase(p_name);
}
bool _EngineDebugger::has_capture(const StringName &p_name) {
return EngineDebugger::has_capture(p_name);
}
void _EngineDebugger::send_message(const String &p_msg, const Array &p_data) {
ERR_FAIL_COND_MSG(!EngineDebugger::is_active(), "Can't send message. No active debugger");
EngineDebugger::get_singleton()->send_message(p_msg, p_data);
}
void _EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) {
Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle;
if (toggle.is_null()) {
return;
}
Variant enable = p_enable, opts = p_opts;
const Variant *args[2] = { &enable, &opts };
Variant retval;
Callable::CallError err;
toggle.call(args, 2, retval, err);
ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err));
}
void _EngineDebugger::call_add(void *p_user, const Array &p_data) {
Callable &add = ((ProfilerCallable *)p_user)->callable_add;
if (add.is_null()) {
return;
}
Variant data = p_data;
const Variant *args[1] = { &data };
Variant retval;
Callable::CallError err;
add.call(args, 1, retval, err);
ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err));
}
void _EngineDebugger::call_tick(void *p_user, float p_frame_time, float p_idle_time, float p_physics_time, float p_physics_frame_time) {
Callable &tick = ((ProfilerCallable *)p_user)->callable_tick;
if (tick.is_null()) {
return;
}
Variant frame_time = p_frame_time, idle_time = p_idle_time, physics_time = p_physics_time, physics_frame_time = p_physics_frame_time;
const Variant *args[4] = { &frame_time, &idle_time, &physics_time, &physics_frame_time };
Variant retval;
Callable::CallError err;
tick.call(args, 4, retval, err);
ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err));
}
Error _EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
Callable &capture = *(Callable *)p_user;
if (capture.is_null()) {
return FAILED;
}
Variant cmd = p_cmd, data = p_data;
const Variant *args[2] = { &cmd, &data };
Variant retval;
Callable::CallError err;
capture.call(args, 2, retval, err);
ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, FAILED, "Error calling 'capture' to callable: " + Variant::get_callable_error_text(capture, args, 2, err));
ERR_FAIL_COND_V_MSG(retval.get_type() != Variant::BOOL, FAILED, "Error calling 'capture' to callable: " + String(capture) + ". Return type is not bool.");
r_captured = retval;
return OK;
}
_EngineDebugger::~_EngineDebugger() {
for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) {
EngineDebugger::unregister_message_capture(E->key());
}
captures.clear();
for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) {
EngineDebugger::unregister_profiler(E->key());
}
profilers.clear();
}
_EngineDebugger *_EngineDebugger::singleton = nullptr;