Rémi Verschelde
391a8e5327
Merge pull request #85868 from KoBeWi/knowyourtiles
...
Add descriptions for tile properties
2024-02-13 11:24:42 +01:00
Silc Lizard (Tokage) Renew
67e38709fd
Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport
2024-02-13 18:53:21 +09:00
emild
b66b188cf9
Fix vertical zoom factor in Animation Bezier Editor
2024-02-13 10:32:50 +01:00
A Thousand Ships
8b3c12d8df
Allow configuring the maximum width for atlas import
2024-02-13 10:30:44 +01:00
Zi Ye
123dbdb4af
Fixed an edge case bug in drag-and-drop Node3D spawning.
2024-02-12 22:29:31 -06:00
Rémi Verschelde
08b4dddf4c
Merge pull request #88106 from Calinou/editor-dev-build-show-update-spinner
...
Show update spinner by default in `dev_build=yes` editor builds
2024-02-12 13:34:38 +01:00
Rémi Verschelde
687f840354
Merge pull request #87379 from groud/change_tilemap_editor_to_tilemaplayer_editor
...
Change TileMapEditor to TileMapLayerEditor
2024-02-12 13:34:04 +01:00
Rémi Verschelde
f879160018
Merge pull request #87255 from Mickeon/documentation-overridden-property-colour
...
Add color in built-in documentation for overridden properties
2024-02-12 13:34:00 +01:00
Rémi Verschelde
75255bd15c
Merge pull request #87250 from CookieBadger/animation-copy-paste-keyframe
...
Implement consistent functionality for select, copy, paste, and duplicate in AnimationPlayer
2024-02-12 13:33:57 +01:00
Rémi Verschelde
966a3ffbba
Merge pull request #86659 from MajorMcDoom/live-debug-local-transform
...
Improved synchronization of Transforms during live debug sessions
2024-02-12 13:33:35 +01:00
Rémi Verschelde
7b1525236a
Merge pull request #85367 from KoBeWi/elephant_in_the_editor
...
Fix custom type icon sizes in animation tracks
2024-02-12 13:33:27 +01:00
Rémi Verschelde
62fcc7e5d3
Merge pull request #78990 from RedMser/class-reference-keywords
...
Add search keywords to the class reference
2024-02-12 13:33:12 +01:00
Gilles Roudière
5a999d67ec
Change TileMapEditor to TileMapLayerEditor
2024-02-12 10:11:45 +01:00
Micky
fbc584d4f2
Add color in built-in documentation for overridden properties
2024-02-11 17:30:54 +01:00
Michael Alexsander
cc52d7a281
Use highlighted version of the tab icon in the bottom file system dock
2024-02-11 00:09:59 -03:00
RedMser
a53793472e
Only update inspector if configuration warning change relevant
...
Fixes #88176
2024-02-10 20:46:09 +01:00
Hugo Locurcio
7e25292205
Show update spinner by default in dev_build=yes
editor builds
...
This ensures contributors can see when something forces the
editor to redraw constantly.
The existing boolean `true` value will be casted to `1` in the setting,
so it'll switch to Enabled automatically if the setting was previously
enabled.
2024-02-10 00:45:56 +01:00
RedMser
db798b29b2
Add keywords to the class reference
...
Allows for finding methods, properties, signals, constants,
theme items and annotations more easily.
- Allow "keywords" attribute in aforementioned locations
in the class reference XMLs
- Extends doctool, to preserve these attributes
- Update the XSD schema for the class reference
- Update the RST generator to include a meta tag for class keywords
- Update the editor help to support filtering by keywords
2024-02-09 18:13:23 +01:00
Rémi Verschelde
27e575a4dd
Merge pull request #88124 from Rubonnek/fix-efs-scan-done-race
...
Fix data race against `EditorFileSystem.scanning_changes_done`
2024-02-09 18:09:18 +01:00
Rémi Verschelde
b457a30311
Merge pull request #87628 from YuriSizov/assets-bigger-better-errors
...
Improve error reporting in the asset library and in related types
2024-02-09 18:09:16 +01:00
Rémi Verschelde
d00dc8facf
Merge pull request #87371 from AThousandShips/size_err_check
...
Replace error checks against `size` with `is_empty`
2024-02-09 18:09:11 +01:00
Rémi Verschelde
d584ce0122
Merge pull request #80544 from MewPurPur/buff-editorspinslider-2
...
Fix read-only EditorSpinSlider display
2024-02-09 18:08:55 +01:00
Wilson E. Alvarez
9790b992ba
Fix data race against EditorFileSystem.scanning_changes_done
2024-02-09 07:48:01 -05:00
A Thousand Ships
684752e75b
Replace error checks against size
with is_empty
2024-02-09 12:50:15 +01:00
Rémi Verschelde
a1e1002ba4
Merge pull request #88084 from ckaiser/feature/use_indeterminate_progressbar
...
Use indeterminate progressbars for editor downloads (export templates & assets)
2024-02-09 12:35:53 +01:00
Rémi Verschelde
77af6ca8ad
Merge pull request #87634 from vnen/gdscript-binary-tokens
...
GDScript: Reintroduce binary tokenization on export
2024-02-09 12:35:00 +01:00
Rémi Verschelde
1774c17b64
Merge pull request #87625 from YuriSizov/editor-lightweight-script-previews
...
Generate script resource preview without parsing
2024-02-09 12:34:36 +01:00
Rémi Verschelde
b1d135ccb9
Merge pull request #84396 from quirkylemon/hide-private-enums
...
Hide private enums from documentation
2024-02-09 12:13:34 +01:00
RedMser
bf37a9bac6
Allow configuration warnings to refer to a property
...
This is used by the inspector so it can show a warning icon on
a specific property.
2024-02-08 23:05:20 +01:00
George Marques
72e5f8c31e
GDScript: Enable compression on export
...
Besides the regular option to export GDScript as binary tokens, this
also includes a compression option on top of it. The binary format
needs to encode some information which generally makes it bigger than
the source text. This option reduces that difference by using Zstandard
compression on the buffer.
2024-02-08 11:20:07 -03:00
George Marques
b4d0a09f15
GDScript: Reintroduce binary tokenization on export
...
This adds back a function available in 3.x: exporting the GDScript
files in a binary form by converting the tokens recognized by the
tokenizer into a data format.
It is enabled by default on export but can be manually disabled. The
format helps with loading times since, the tokens are easily
reconstructed, and with hiding the source code, since recovering it
would require a specialized tool. Code comments are not stored in this
format.
The `--test` command can also include a `--use-binary-tokens` flag
which will run the GDScript tests with the binary format instead of the
regular source code by converting them in-memory before the test runs.
2024-02-08 11:20:05 -03:00
QuirkyLemon
a5a8f0a881
Hide private enums from documentation
2024-02-08 08:10:43 -06:00
Christian Kaiser
edcb581627
Use indeterminate progressbars for downloads (export templates & assets)
2024-02-08 11:08:11 -03:00
Rémi Verschelde
f8020d1364
Merge pull request #88026 from Calinou/editor-default-enable-add-type-hints
...
Enable Add Type Hints editor setting by default
2024-02-08 10:53:58 +01:00
Rémi Verschelde
4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
...
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
Rémi Verschelde
163c00eb4d
Merge pull request #81655 from nlupugla/editor-interface-can-popup-dialogs
...
Expose `SceneTreeDialog` and `PropertySelector` via `EditorInterface`
2024-02-08 10:53:13 +01:00
Rémi Verschelde
0ebda8e0f4
Merge pull request #65753 from KoBeWi/run_1000000_instances
...
Add a dialog to customize run instances
2024-02-08 10:53:06 +01:00
Rémi Verschelde
b98c2f23da
Merge pull request #48364 from Calinou/add-vsync-editor-setting
...
Add a V-Sync editor setting
2024-02-08 10:52:59 +01:00
Rémi Verschelde
eac2091345
Merge pull request #87923 from smix8/meshlib_export_recursive
...
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
2024-02-07 11:00:55 +01:00
Rémi Verschelde
bc9acde764
Merge pull request #87781 from aaronfranke/fix-crash-mesh-root
...
Fix crash when previewing a scene with a mesh as the root node
2024-02-07 10:58:52 +01:00
Hugo Locurcio
345f09d125
Enable Add Type Hints editor setting by default
...
Now that GDScript type hints improve performance since Godot 4.0
and the community is increasingly getting used to typed GDScript,
it makes sense to add type hints by default.
Official demos will also be moving to type hints at some point
in the future, further increasing the relevance of enabling type
hints out of the box.
2024-02-06 19:41:26 +01:00
emild
a5cb760d90
implement consistent select, copy, paste, duplicate in animation player
2024-02-06 18:57:10 +01:00
Hugo Locurcio
6f9586443a
Add a V-Sync editor setting
...
The editor setting makes it possible to tweak V-Sync status
independently of the project setting.
Use cases:
- Decrease input lag and increase editor responsiveness when editing
a project that has V-Sync enabled.
- Avoid tearing when editing a project that has V-Sync disabled.
2024-02-05 22:14:20 +01:00
kobewi
5ab9e50461
Add a dialog to customize run instances
2024-02-05 19:07:31 +01:00
kobewi
808f4e8cb9
Check if history exists before discarding
2024-02-05 17:42:37 +01:00
Rémi Verschelde
710c56e6b1
Merge pull request #87948 from ryevdokimov/always-default-to-region-select
...
Fix new region select with selection when over geometry
2024-02-05 14:54:10 +01:00
Rémi Verschelde
64cee8a99f
Merge pull request #87922 from ryevdokimov/all-tools-can-select-regression-2
...
Fix a regression when multiple nodes are selected and drag transform is attempted w/o gizmo
2024-02-05 14:51:48 +01:00
Rémi Verschelde
45e9d20d60
Merge pull request #87834 from TokageItLab/remove-dupecall-scene-tree-dock
...
Remove duplicated callings `set()` from SceneTreeDock
2024-02-05 14:50:09 +01:00
Rémi Verschelde
474d9b7e2e
Merge pull request #87771 from jsjtxietian/region-mismatch
...
Fix `TextureRegionEditor::_pan_callback` deferred called with only one argument
2024-02-05 14:49:45 +01:00
Rémi Verschelde
07655a0e11
Merge pull request #87623 from Calinou/editor-scene-drag-and-drop-tweak-modifier
...
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
2024-02-05 14:49:21 +01:00
Rémi Verschelde
e096be85c4
Merge pull request #87125 from ryevdokimov/fix-removing-preview-nodes-on-ui-cancel
...
Clear drag preview nodes on `NOTIFICATION_DRAG_END`
2024-02-05 14:48:56 +01:00
Robert Yevdokimov
6718a9e4cf
Fix bug that translates node during region select over geometry by always defaulting to region select
2024-02-04 13:34:18 -05:00
jsjtxietian
d06c526fb0
Fix TextureRegionEditor::_pan_callback
deferred called with only one arg
2024-02-04 12:10:05 +08:00
smix8
4d0c21c131
Make MeshLibrary export do recursive depth-search for MeshInstance3D nodes
...
Makes MeshLibrary export do recursive depth-search for MeshInstance3D nodes.
2024-02-04 04:00:38 +01:00
Robert Yevdokimov
677bd9783a
Fix a regression when multiple nodes are selected. and drag transform is attempted w/o gizmo
2024-02-03 21:45:08 -05:00
Robert Yevdokimov
7a2c386e28
Clear drag preview nodes on NOTIFICATION_DRAG_END
2024-02-03 18:50:33 -05:00
Rémi Verschelde
b4e2a24c1f
Merge pull request #87915 from dalexeev/editor-fix-parse-category-for-custom-categories
...
Editor: Fix `_parse_category()` is not called for custom categories
2024-02-03 23:23:21 +01:00
Rémi Verschelde
f69aa5e649
Merge pull request #87887 from jtakakura/fix-unintentional-translation-in-animation-tree
...
Fix unintentional translations in AnimationTree
2024-02-03 23:21:24 +01:00
Rémi Verschelde
607a3b2409
Merge pull request #87631 from ryevdokimov/decouple-message-from-framerate
...
Make viewport message dependent on framerate not physics step
2024-02-03 23:19:50 +01:00
Rémi Verschelde
0465027878
Merge pull request #87419 from KoBeWi/very_important_i
...
Fix shortcut name consistency in SceneTreeDock
2024-02-03 23:18:59 +01:00
Danil Alexeev
547f03b6d7
Editor: Fix _parse_category()
is not called for custom categories
2024-02-03 23:54:32 +03:00
Junji Takakura
dcf4d82fb5
Fix unintentional translations in AnimationTree
2024-02-03 10:49:04 +09:00
Silc Lizard (Tokage) Renew
87ab959ae0
Remove duplicated set()
methods from SceneTreeDock
2024-02-03 10:01:27 +09:00
viksl
93334eb6d0
Select nodes on drag and drop in 3D viewport
2024-02-02 23:03:21 +01:00
Robert Yevdokimov
17e9fd06ce
Make viewport message dependent on framerate not physics step
2024-02-02 14:47:30 -05:00
Robbie Cooper
30914c0434
Fix bounding boxes
...
Each time an AABB is rotated, it gets bigger. That means opposite rotations don't cancel out.
The previous implementation repeatedly rotates children AABBs as it climbs up the tree. This often resulted in selection boxes looking bigger than their contents.
This implementation calculates and applies a single final transformation to each AABB before it is merged with the others. After merging, there are no additional rotations, so AABBs remain accurate.
Co-Authored-By: Robert Yevdokimov <105675984+ryevdokimov@users.noreply.github.com>
2024-02-02 07:59:47 -05:00
Rémi Verschelde
7f5079f7c8
Merge pull request #87757 from hakro/vampire-origins
...
Do not reflect the origin lines in a mirror
2024-02-02 12:03:35 +01:00
Rémi Verschelde
8fc2407085
Merge pull request #86654 from ryevdokimov/fix-listening-for-input-escape
...
Prevent escape key from closing Editor Settings window when filtering for shortcuts
2024-02-02 12:01:52 +01:00
Rémi Verschelde
e0eccaeb60
i18n: Sync translations with Weblate
...
Still tracking 4.2 translations for now.
(cherry picked from commit 991454b8bd
)
2024-02-02 11:38:01 +01:00
kobewi
a2c2caa2f4
Fix shortcut name consistency in SceneTreeDock
2024-02-01 22:40:23 +01:00
Aaron Franke
d1de00a2c8
Fix crash when previewing a scene with a mesh as the root node
2024-01-31 06:26:24 -06:00
kobewi
e86750dcaa
Fetch theme editor items from ThemeDB
2024-01-31 13:17:11 +01:00
Rémi Verschelde
a3d50f7714
Merge pull request #87769 from ryevdokimov/fix-all-tools-can-select-regression
...
Fix a regression that breaks gizmo transforming when 'View Gizmos' is off
2024-01-31 10:56:30 +01:00
Rémi Verschelde
3939a881f0
Merge pull request #87755 from KoBeWi/tidy_for_no_reason
...
Some editor code cleanup
2024-01-31 10:55:43 +01:00
bruvzg
32939f82f1
Fix script editor undo
shortcut with global menu enabled.
2024-01-31 07:48:58 +02:00
Robert Yevdokimov
87d97fe7d8
Fix a regression in #86804 that breaks gizmos transforming when 'View Gizmos' is off
2024-01-30 22:31:52 -05:00
Hugo Locurcio
d3963a979b
Tweak Help menu icons for better visibility of commonly used items
...
External links no longer have an icon, so that commonly used items
such as Copy System Info are more immediately visible.
2024-01-31 01:22:09 +01:00
Hugo Locurcio
253ad63005
Clarify the FOV setting in the 3D editor camera is vertical FOV
2024-01-31 01:20:21 +01:00
Hakim
59c75b074a
Do not reflect the origin lines in a mirror
2024-01-30 22:57:02 +01:00
kobewi
4ad74a5663
Some editor code cleanup
2024-01-30 21:33:31 +01:00
Rémi Verschelde
0cce6eb150
Merge pull request #87443 from YuriSizov/pms-hotter-younger-cousin
...
Improve layout and UX of the project manager
2024-01-30 19:10:46 +01:00
Yuri Sizov
f923b58f88
Correctly handle failures to open a project
2024-01-30 17:52:31 +01:00
Yuri Sizov
28e8a4c0ee
Replace empty list dialog with an integrated panel
2024-01-30 17:52:25 +01:00
Yuri Sizov
068c0d2699
Implement a quick settings dialog for the project manager
...
Currently it allows to adjust language, theme preset,
UI scaling, and network mode.
Project manager has been updated to support
dynamic theme updates.
2024-01-30 17:52:19 +01:00
Yuri Sizov
4d97c33503
Add a network mode setting to bring the editor offline
...
This PR also adds default font styles for RichTextLabels
in the editor, and improves the introduction dialog
when you don't have any local projects available.
The offline mode is implemented in the asset library
plugin, alongside some code improvements.
2024-01-30 17:52:08 +01:00
Yuri Sizov
bac037b1e0
Improve the project manager UI
2024-01-30 17:52:01 +01:00
Yuri Sizov
7496f99060
Create a MainScreenButton theme variation
...
This turns custom font theme properties into a proper
variation, which makes applying it simpler.
2024-01-30 17:35:46 +01:00
Riteo
7e0f7d3abd
Add Wayland support
...
Not everything is yet implemented, either for Godot or personal
limitations (I don't have all hardware in the world). A brief list of
the most important issues follows:
- Single-window only: the `DisplayServer` API doesn't expose enough
information for properly creating XDG shell windows.
- Very dumb rendering loop: this is very complicated, just know that
the low consumption mode is forced to 2000 Hz and some clever hacks are
in place to overcome a specific Wayland limitation. This will be
improved to the extent possible both downstream and upstream.
- Features to implement yet: IME, touch input, native file dialog,
drawing tablet (commented out due to a refactor), screen recording.
- Mouse passthrough can't be implement through a poly API, we need a
rect-based one.
- The cursor doesn't yet support fractional scaling.
- Auto scale is rounded up when using fractional scaling as we don't
have a per-window scale query API (basically we need
`DisplayServer::window_get_scale`).
- Building with `x11=no wayland=yes opengl=yes openxr=yes` fails.
This also adds a new project property and editor setting for selecting the
default DisplayServer to start, to allow this backend to start first in
exported projects (X11 is still the default for now). The editor setting
always overrides the project setting.
Special thanks to Drew Devault, toger5, Sebastian Krzyszkowiak, Leandro
Benedet Garcia, Subhransu, Yury Zhuravlev and Mara Huldra.
2024-01-30 16:44:47 +01:00
Robert Yevdokimov
bacdc6ae91
Maintain editor properties vector ratio when set to 0
2024-01-30 08:59:44 -05:00
Rémi Verschelde
9ab5cedef6
Merge pull request #87712 from akien-mga/revert-gdscript-uid-annotations-for-now
...
Revert "Add UID support to GDScript files" (for now)
2024-01-29 21:34:59 +01:00
Rémi Verschelde
1d3722a6aa
Merge pull request #87170 from AThousandShips/run_fix
...
Fix reloading current scene forgetting path
2024-01-29 21:33:26 +01:00
Rémi Verschelde
6a47a53273
Merge pull request #86765 from reduz/filesystem-to-bottom
...
Allow to move FileSystem dock to bottom and drag resources across bottom docks
2024-01-29 21:32:35 +01:00
Rémi Verschelde
6c2f412cc7
Merge pull request #84760 from KoBeWi/ultimate_get_property_list_reloaded
...
Fetch override list from ThemeDB
2024-01-29 21:32:10 +01:00
kit
a6af442b05
Apply TextEdit IME on most actions
2024-01-29 15:07:19 -05:00
Rémi Verschelde
745f8e112f
Revert "Add UID support to GDScript files"
...
This reverts commit c7f68a27ec
.
We still think GDScript files need UIDs to allow safe refactoring,
but we're still debating what form those should take exactly.
So far there seems to be agreement that it shouldn't be done via an
annotation as implemented here, so we're reverting this one for now,
to revisit the feature in a future PR.
2024-01-29 21:00:26 +01:00
kobewi
7d6ded2027
Fetch override list from ThemeDB
2024-01-29 16:41:57 +01:00
Juan Linietsky
000367893a
Ability to move FileSystem dock to bottom
...
* Allows moving the filesystem dock to the bottom
* Added ability to drag resources across bottom docks
2024-01-29 15:15:38 +01:00
Hugo Locurcio
085629a7c9
Extend minimum/maximum zoom level of TextureRegion editor
...
This also applies a similar change to the SpriteFrames editor.
2024-01-29 14:58:40 +01:00
Rémi Verschelde
fa48a51183
Merge pull request #87688 from AThousandShips/what_is_this
...
Remove unnecessary `this->` expressions
2024-01-29 13:18:09 +01:00
Rémi Verschelde
75d2cf3075
Merge pull request #87616 from ryevdokimov/cancel-transformation-2d
...
Add cancel transformation shortcut to 2D to match 3D
2024-01-29 13:17:33 +01:00
Rémi Verschelde
ef9cb3dfa5
Merge pull request #87535 from Mickeon/scene-tree-configuration-warnings-cleanup
...
Improve appearance of Node configuration warnings
2024-01-29 13:17:17 +01:00
Rémi Verschelde
061c776228
Merge pull request #87381 from YuriSizov/core-sneaky-properties
...
Better hide internal properties from users
2024-01-29 13:16:55 +01:00
Rémi Verschelde
8febe50797
Merge pull request #85448 from mxaddict/master
...
Update `blender_path` behavior to require exact path to executable instead of trying to guess it
2024-01-29 13:16:05 +01:00
Rémi Verschelde
0796d08b8f
Merge pull request #84515 from Calinou/editor-multi-window-unavailable-disable-buttons
...
Disable multi-window buttons instead of hiding them when support is unavailable
2024-01-29 13:16:01 +01:00
Rémi Verschelde
07d290e67e
Merge pull request #83747 from Riteo/gdext-doc
...
GDExtension: Add an interface for loading extra documentation
2024-01-29 13:15:57 +01:00
Rémi Verschelde
e2c5d2fada
Merge pull request #82113 from nongvantinh/fix-50163
...
Allow Editor to reload external changes of scripts
2024-01-29 13:15:53 +01:00
Rémi Verschelde
f220d46cdc
Merge pull request #80231 from romlok/input-key-location
...
Support detecting and mapping ctrl/alt/shift/meta by their left/right physical location
2024-01-29 13:15:42 +01:00
Yuri Sizov
d644b9b640
Better hide internal properties from users
2024-01-29 12:35:10 +01:00
A Thousand Ships
15369fdb1d
Remove unnecessary this->
expressions
2024-01-29 09:59:18 +01:00
jsjtxietian
650b9d62e4
Fix editor will freeze when modifying filesystem filter path in Split Mode
2024-01-29 11:04:06 +08:00
baptr
90a5f23e79
Fix editor profiler script function sort order
...
The engine internally limits the number of functions reported back (to
16 by default). To this point, it's been sort the profiling info in
*ascending* order of time spent, then trimming the list. This meant
we may only see the best (fastest) functions, instead of the worst
that you probably want when profiling.
Now the servers_debugger sort more closely matches the local_debugger
one, which worked fine.
2024-01-27 17:12:27 -08:00
Hugo Locurcio
04a930d9a6
Disable multi-window buttons instead of hiding them when support is unavailable
...
This is more explicit as for why this functionality isn't available
depending on editor settings and current platform.
This also exposes a `EditorInterface.is_multi_window_enabled()` method
so that editor plugins can easily query whether the editor is able and
expected to create multiple windows.
2024-01-27 19:38:39 +01:00
Micky
3e4e0f08c4
Improve appearance of Node configuration warnings
2024-01-27 13:03:07 +01:00
Yuri Sizov
815038962f
Improve error reporting in the asset library and in related types
...
This also makes errors related to asset image loading
verbose-only, because, frankly, users can't do much about
those errors. Spamming them with error messages
about some assets on the frontend being broken
is pointless.
2024-01-26 20:33:22 +01:00
Yuri Sizov
9c919ea285
Generate script resource preview without parsing
2024-01-26 19:04:10 +01:00
Yuri Sizov
c848bfc1bb
Benchmark resource preview generator with a verbose print
2024-01-26 18:55:45 +01:00
Hugo Locurcio
341ca31be8
Change scene drag-and-drop modifier behavior in the 2D and 3D editors
...
Behavior is now consistent across 2D and 3D editors.
- By default, drag-and-dropping adds the scene as a child of the selected
node. Hold Alt when releasing the mouse to add the scene as a child
of the root node, or Shift to add the scene as a sibling of the selected
node.
- To choose a different node type in the 2D editor when drag-and-dropping
a texture resource, hold Alt + Shift (instead of just Alt).
- If multiple nodes are selected, only the first one is taken into account.
This was previously the behavior in 2D, but not in 3D (an error dialog
appeared instead). This makes the UI more forgiving.
2024-01-26 18:05:58 +01:00
mxaddict
ad106a283b
Update blender_path behavior to require exact path to executable instead of trying to guess it
2024-01-27 00:41:53 +08:00
Nông Văn Tình
c051c44df9
Allow Editor to reload external changes of scripts
2024-01-26 21:05:36 +07:00
Mel Collins
8406e60522
Add InputEventKey.location to tell left from right
...
This adds a new enum `KeyLocation` and associated property
`InputEventKey.location`, which indicates the left/right location of key
events which may come from one of two physical keys, eg. Shift, Ctrl.
It also adds simulation of missing Shift KEYUP events for Windows.
When multiple Shifts are held down at the same time, Windows natively
only sends a KEYUP for the last one to be released.
2024-01-26 14:42:28 +01:00
Robert Yevdokimov
d9057c8b56
Add cancel transformation shortcut to 2D
2024-01-26 08:30:13 -05:00
Riteo
f468e59efd
GDExtension: add an interface for loading extra documentation
...
Adds two new GDExtension interface methods:
- `editor_help_load_xml_from_utf8_chars`
- `editor_help_load_xml_from_utf8_chars_and_len`
Both of these methods parse the XML passed into an extra documentation
container which, when needed, is merged into the main doc container.
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2024-01-26 13:53:33 +01:00
Rémi Verschelde
c26a338430
Merge pull request #87356 from jsjtxietian/connection-error
...
Check if the ref shader is valid in visual shader's `_update_option_menu`
2024-01-26 11:44:13 +01:00
jsjtxietian
ff089f8cea
Check is the ref shader valid in visual shader's update_option_menu
2024-01-25 11:54:23 +08:00
Yuri Sizov
07132860dc
Remove incorrect C# rename from the project converter
2024-01-24 16:36:11 +01:00
Yuri Sizov
10945f752c
Merge pull request #87510 from adamscott/make-text-editor-consistent-with-script-editor
...
Make the text editor consistent with the script editor
2024-01-24 14:08:57 +01:00
Yuri Sizov
a32a2eaedc
Merge pull request #87417 from AThousandShips/tree_clear
...
Use callable for `TreeItem` custom draw
2024-01-24 14:08:36 +01:00
Yuri Sizov
adcfe3d1a0
Merge pull request #87252 from ajreckof/Fix-renaming-a-node-to-the-name-of-its-siblings-breaking-NodePath
...
Fix renaming a node to the name of its siblings breaking NodePath
2024-01-24 14:08:20 +01:00
Yuri Sizov
6d2a827f73
Merge pull request #79374 from raulsntos/ignore-directories-in-tpz
...
Ignore directory entries in TPZ
2024-01-24 14:07:30 +01:00
Giwayume
bb83c4adec
Add custom shader attributes to Canvas Item Shaders
2024-01-23 14:36:39 -05:00
Adam Scott
12c84836b7
Make the text editor consistent with the script editor
2024-01-23 11:27:00 -05:00
A Thousand Ships
257d03681c
Use callable for TreeItem
custom draw
...
Deprecating old functionality
2024-01-23 12:07:43 +01:00
Yuri Sizov
6fea273ed3
Merge pull request #87476 from AThousandShips/search_fix
...
Fix selection regression in `EditorHelpSearch`
2024-01-22 20:39:40 +01:00
Yuri Sizov
b5f033476c
Merge pull request #87470 from AThousandShips/tile_thread_fix
...
[Editor] Fix threading problems with `TileMap` preview
2024-01-22 20:39:32 +01:00
Yuri Sizov
8f51117445
Merge pull request #87343 from ryevdokimov/fix-2d-top-level-2
...
Update the viewport if CanvasItem top level is changed
2024-01-22 20:39:11 +01:00
Yuri Sizov
3755b7286c
Merge pull request #87332 from AThousandShips/scene_saved
...
[Editor] Add `EditorPlugin::scene_saved` signal
2024-01-22 20:39:07 +01:00
Yuri Sizov
bbfad3d7a5
Merge pull request #87200 from passivestar/dock-shortcuts
...
Add support for search shortcut to all docks
2024-01-22 20:38:59 +01:00
Yuri Sizov
feb1157276
Merge pull request #83510 from Geometror/vs-connection-ops
...
Add connection related functionality to VisualShader (deleting, dropping/inserting a node)
2024-01-22 20:38:30 +01:00
passivestar
97a77c5193
Add support for search shortcut to all docks
2024-01-22 22:37:59 +04:00
Robert Yevdokimov
3bed6b1cb0
Update the viewport if CanvasItem top level is changed
2024-01-22 13:10:54 -05:00
A Thousand Ships
97b469c46d
[Editor] Add EditorPlugin::scene_saved
signal
...
Matches the `EditorNode` one for parity with the exposed
`resource_saved` signal
2024-01-22 17:51:12 +01:00
A Thousand Ships
3b7b484300
Fix selection regression in EditorHelpSearch
2024-01-22 17:06:42 +01:00
A Thousand Ships
dbcd82ba67
[Editor] Fix threading problems with TileMap
preview
2024-01-22 13:44:36 +01:00
nlupugla
558c2763e7
EditorInterface can popup SceneTreeDialog and PropertySelector.
2024-01-19 14:16:29 -05:00
Hendrik Brucker
f59419bfe0
Add connection-related VisualShader operations
...
- Insert a node in a connection
- Drop an unconnected node on a connection to insert it
- Delete a connection
2024-01-19 11:38:59 +01:00
Rémi Verschelde
bf5b877636
Merge pull request #87345 from ryevdokimov/removed-unused-prev-rot-variable
...
Remove unused `prev_rot` variable
2024-01-19 10:19:29 +01:00
Yuri Sizov
66b0bd9203
Merge pull request #86158 from Geometror/ge-connection-rework
...
Rework `GraphEdit` connections (drawing, API, optimizations)
2024-01-18 19:26:56 +01:00
Yuri Sizov
de95a3effe
Merge pull request #85117 from BastiaanOlij/openxr_runtime_select
...
OpenXR: Add runtime selection dropdown
2024-01-18 19:26:52 +01:00
Robert Yevdokimov
ecc8493e17
Remove unused prev_rot variable
2024-01-18 11:24:22 -05:00
Hendrik Brucker
9d7c2978f4
Rework GraphEdit connections (drawing, API, optimizations)
...
- GraphEdit now uses Line2D nodes to draw connection lines and uses a dedicated canvas item shader for them
2024-01-18 16:53:15 +01:00
Rémi Verschelde
33f3511241
Merge pull request #87293 from YuriSizov/editor-theme-a-rehashed-follow-up
...
Improve editor theme generation after the refactor
2024-01-18 16:34:50 +01:00
Rémi Verschelde
f3fd668a02
Merge pull request #87266 from YuriSizov/pm-gets-a-chris-hemsworth-treatment
...
Reorganize project manager code
2024-01-18 16:34:26 +01:00
Rémi Verschelde
d3003c48b3
Merge pull request #67132 from KoBeWi/This_commit_message_is_auto-generated._Do_not_modify_it-
...
Add UID support to GDScript files
2024-01-18 16:33:14 +01:00
Bastiaan Olij
afd1dcf1b1
OpenXR: Add runtime selection dropdown
2024-01-18 15:59:22 +01:00
Rémi Verschelde
fa81059b9d
Merge pull request #85939 from adamscott/single-threaded-godot-4
...
Add `THREADS_ENABLED` macro in order to compile Godot to run on the main thread
2024-01-18 09:33:52 +01:00
kobewi
c7f68a27ec
Add UID support to GDScript files
2024-01-17 22:30:56 +01:00
Adam Scott
bd70b8e1f6
Add THREADS_ENABLED macro in order to compile Godot to run on the main thread
2024-01-17 13:58:29 -05:00
Yuri Sizov
e61cae06c6
Merge pull request #87280 from KoBeWi/all_paths_lead_to_Resource
...
Display path in tooltips of sub-resource list
2024-01-17 18:53:29 +01:00
Yuri Sizov
788aab3a96
Merge pull request #87115 from groud/tilemap_layers_as_nodes
...
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 18:53:12 +01:00
Yuri Sizov
c027aecc2e
Merge pull request #86676 from rune-scape/sparse-script-reload
...
GDScript: Hot-reload changed scripts only
2024-01-17 18:52:54 +01:00
Yuri Sizov
d92d8a49aa
Merge pull request #86064 from jsjtxietian/fix-sort-by-type
...
Fix "Class name cannot be empty" error when sorting no import files sort by type
2024-01-17 18:52:35 +01:00
Yuri Sizov
a0fec566ef
Merge pull request #82821 from Madalaski/connections_delete_key
...
Allow to remove signal connections using `Delete`
2024-01-17 18:52:22 +01:00
Gilles Roudière
48bed5050b
Make TileMapLayers extend Node2D and work as children of TileMap
2024-01-17 16:05:50 +01:00
Yuri Sizov
45eedba1fa
Improve editor theme generation after the refactor
2024-01-17 15:16:53 +01:00
Madalaski
3b9fc45f8c
Fixing a usability issue where the DEL key does not delete connections
2024-01-17 00:51:43 +00:00
kobewi
60e88f2def
Display path in tooltips of sub-resource list
2024-01-16 23:51:57 +01:00
Yuri Sizov
691450bc08
Reorganize project manager code
...
- Extract individual components to their own files.
- Improve order of declarations and definitions within those files.
- ProjectDialog is only extracted as there are upcoming
PRs touching on it.
2024-01-16 19:57:36 +01:00
BlueCube3310
cd87916d98
Fix Scene Importer crashing when mesh or animation save paths are invalid
2024-01-16 17:42:11 +01:00
A Thousand Ships
2920a875dc
Cache TreeItem
s between runs in EditorHelpSearch
2024-01-16 16:50:45 +01:00
ajreckof
2f697926b0
Fix renaming a node to the name of its siblings breaking NodePath
...
Also fix cases where node name was not visually updated because name was not changed
Co-Authored-By: Nông Văn Tình <53887662+nongvantinh@users.noreply.github.com>
2024-01-16 15:18:30 +01:00
A Thousand Ships
dc86483e3a
Add inheriting classes to DocTools
2024-01-16 14:42:36 +01:00
Yuri Sizov
dc3b07e551
Introduce editor theme spacing presets
...
This change adds a new editor setting related to theming
which controls base and additional spacing used in the
generated editor theme. These values can also be changed
manually by the user to customize their experience.
Limited effort was applied to make sure both Compact and
Spacious presets work and look fine, but further tuning
and adjustments are totally expected. Some controls will
require layout changes or additional fixes to their constants.
2024-01-16 11:57:45 +01:00
Yuri Sizov
635b8a1474
Split theme generation logic into several subroutines
...
This change introduces a new theme configuration struct to be
passed to the aforementioned routines to better control reuse
of styles and definitions in the generator.
Everything not passed and not explicitly shared is scoped so it
is not automatically accessible throughout the routine. This
should ensure that the decision to share styles is a conscious one.
In the future we will try to reduce the number of unique definitions
and share most of it. This PR is a stepping stone on this path.
This also puts the effort into separating redefinitions of
default theme items vs custom types introduced only by the editor.
In a few cases where editor-specific definitions need to reference
default definitions we simply fetch them from the theme. It's not
ideal and hides the dependency a bit, but hopefully these cases
will be abstracted properly in due time.
2024-01-16 11:57:45 +01:00
Yuri Sizov
95b27fe8c7
Reorganize code related to editor theming
...
This change introduces a new EditorThemeManager class
to abstract theme generatio and its subroutines.
Logic related to EditorTheme, EditorColorMap, and editor
icons has been extracted into their respective files with
includes cleaned up.
All related files have been moved to a separate folder to
better scope them in the project. This includes relevant
generated files as well.
2024-01-16 11:57:45 +01:00
Rémi Verschelde
6bb89c71ff
Merge pull request #87229 from RandomShaper/gl_preview_goodboy
...
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:39:37 +01:00
Rémi Verschelde
a69e23b23b
Merge pull request #87216 from Calinou/editor-print-rich-handle-meta
...
Handle clickable `[url]` tags in `print_rich()` editor output log
2024-01-16 10:38:26 +01:00
Rémi Verschelde
db7175458a
Merge pull request #87143 from ajreckof/fix-icon-corrupted-on-nested-arrays
...
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-16 10:36:01 +01:00
Rémi Verschelde
039379d272
Merge pull request #84193 from kitbdev/dock-manager-extract
...
Extract `EditorDockManager` from `EditorNode`
2024-01-16 10:35:11 +01:00
Pedro J. Estébanez
e5454cd660
Run resource previewer on the main thread if using GL compatibility
2024-01-16 10:01:41 +01:00
kit
2323f040e9
Extract editor dock manager
2024-01-15 15:15:42 -05:00
Hugo Locurcio
4a11d48420
Handle clickable [url]
tags in print_rich()
editor output log
...
Since this uses `OS.shell_open()`, this allows the use of any standard URL
including `file://` paths, `mailto:`, custom protocols set up by the user, etc.
2024-01-15 14:54:13 +01:00
Rémi Verschelde
9e65c5c0f4
Merge pull request #87183 from hakro/where-is-my-tooltip
...
Add tooltips to the export buttons
2024-01-15 13:31:29 +01:00
Rémi Verschelde
fe76b61743
Merge pull request #87160 from kleonc/tilemap-fix-debug-drawing-truncations-to-ints
...
Fix some `TileMap` debug drawing truncating to ints
2024-01-15 13:31:04 +01:00
Rémi Verschelde
85a918d5a2
Merge pull request #87121 from jsjtxietian/fix-thumbnail-disappear
...
Fix thumbnail disappears if FileSystemDock is floated
2024-01-15 13:30:40 +01:00
Rémi Verschelde
73ca286df2
Merge pull request #87108 from YuriSizov/editor-capitalize-oidn
...
Capitalize OIDN in editor settings and properties
2024-01-15 13:29:51 +01:00
Rémi Verschelde
a2d61a9ac4
Merge pull request #86979 from alessandrofama/editor-resource-picker-icons
...
Fix missing icons for custom resources in EditorResourcePicker
2024-01-15 13:26:14 +01:00
Rémi Verschelde
fa3477f2be
Merge pull request #86878 from YeldhamDev/tabcontainer_pot_generation
...
Parse the names of children of `TabContainer`s on POT generation
2024-01-15 13:25:49 +01:00
Rémi Verschelde
03767fbf3b
Merge pull request #86446 from reduz/transient-to-focused
...
Implement a `transient_to_focused` Window mode
2024-01-15 13:25:00 +01:00
Rémi Verschelde
a2b94fe8d8
Merge pull request #86145 from Rindbee/set-a-suitable-size-for-labels-with-AUTOWRAP_WORD_SMART
...
Set an appropriate minimum size for labels in windows that display incorrectly
2024-01-15 13:24:06 +01:00
Rémi Verschelde
c981e30848
Merge pull request #84619 from quirkylemon/favorite-node-tooltip
...
Add tooltip for toggling favorite nodes
2024-01-15 13:22:52 +01:00
Rémi Verschelde
fb5ad1af3d
Merge pull request #83014 from Chubercik/window_method_duplicate_fix
...
Add deprecation notice to a duplicate method of class `Window`
2024-01-15 13:22:02 +01:00
Rémi Verschelde
9c91fbedfb
Merge pull request #81905 from ckaiser/feature/project_settings_add_consistency
...
Improve "Add" button consistency in Project Settings
2024-01-15 13:21:34 +01:00
Hakim
6dfc36d661
Add some tooltips to the export buttons
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2024-01-15 12:14:09 +01:00
Juan Linietsky
15144c24bd
Implement a transient_to_focused mode
...
This intends to be the correct way to handle non-child windows becoming covered by the current window when becoming focused.
Enabling this property on select windows, they will become transient to the currently focused one when becoming visible.
This deprecates the "unparent_when_invisible" function introduced by #76025 .
2024-01-14 18:51:44 +01:00
A Thousand Ships
595c6248a3
Fix reloading current scene forgetting path
...
Scene was stopped before running which cleared the last run scene,
forcing it to run the currently edited scene instead
2024-01-14 12:17:32 +01:00
kleonc
baa5504700
Fix some TileMap debug drawing truncating to ints
2024-01-14 02:02:46 +01:00
ajreckof
b75fb4603b
Fix icon corrupted when nested array editors are opened before opening main array editor.
2024-01-13 09:20:38 +01:00
QuirkyLemon
14b2533ef6
add tooltip for toggling favorite nodes
2024-01-12 15:26:13 -06:00
Jakub Marcowski
06534f8ad5
Add deprecation notice to a duplicate method of class Window
2024-01-12 18:18:28 +01:00
jsjtxietian
57751b1917
Fix thumbnail disappears if FileSystemDock is floated
2024-01-13 01:15:37 +08:00