Wilson E. Alvarez
08f22f1cf0
Moved member variables to initializer list
2018-12-11 18:33:01 -05:00
Bastiaan Olij
0b4b477674
Remapped ACTIVE to shader_active, now works
2018-12-01 21:10:04 +11:00
Rémi Verschelde
b47d4e1ba5
Merge pull request #24017 from eska014/rt-squish
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Enable squish decompression in runtime builds
2018-11-28 12:40:43 +01:00
Leon Krause
93bed8cf57
Check for WebGL RGTC extension
2018-11-28 11:12:26 +01:00
Rémi Verschelde
dd06f6ee70
Fix style issues and signature mismatch
2018-11-28 10:21:07 +01:00
Juan Linietsky
af8d941c55
Added luminance capping to avoid glitches on small dots. closes #17996
2018-11-28 01:22:20 -03:00
Juan Linietsky
e6bc152de8
NORMALMAP was not working (no normal being used detected), fixes #9263
2018-11-27 18:05:20 -03:00
Rémi Verschelde
c5ebf38490
Prevent GLAPIENTRY redefine in rasterizer, now included in glad.h
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We otherwise had conflicting defines since 1a41daf3
.
2018-11-23 21:19:59 +01:00
Juan Linietsky
a397d3a46a
Avoid voxel cone trace from going full 180 degrees, fixes #20716
2018-11-23 08:42:35 -03:00
Juan Linietsky
631cf676c3
Removed noperspective (not in GLSL ES 3.0), do not write smooth if not specified. Fixes #20435
2018-11-21 23:07:09 -03:00
Juan Linietsky
f150c5b4a0
Clean up code to make intention clear, fixes #20361
2018-11-21 22:32:05 -03:00
Juan Linietsky
78624ad22c
Ensure double sided normalmaps work, fixes #23760
2018-11-21 08:48:33 -03:00
Rémi Verschelde
296834955f
Remove debug print in RasterizerStorageGLES3
2018-11-20 07:58:26 +01:00
Juan Linietsky
78eae047c6
Fixed how floats are printed to the GLSL shader, closes #19803
2018-11-19 23:41:18 -03:00
Juan Linietsky
a78b42c058
Don't post process on tiny render targets, fixes #19628
2018-11-19 22:05:55 -03:00
Juan Linietsky
d5ad1ca1ae
Fix crash on canvas with BG_MODE_KEEP, closes #19590
2018-11-19 21:41:18 -03:00
Juan Linietsky
d304228003
Do not draw particles if they are not processing at all, fixes #19507
2018-11-19 20:34:29 -03:00
Juan Linietsky
634aa4fc24
Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281
2018-11-19 10:43:29 -03:00
Juan Linietsky
455f297671
Properly reset canvas state after drawing, fixes #18860
2018-11-18 16:34:20 -03:00
Rémi Verschelde
60ee61c7ff
Merge pull request #23742 from JFonS/fix_23698
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Use hint_color when getting shader default params
2018-11-18 12:05:02 +01:00
Wilson E. Alvarez
f8e0051420
Removed unnecessary assignments
2018-11-17 20:40:55 -05:00
Juan Linietsky
8aa38c9ad8
Fix shader bug likely introduced recently.
2018-11-16 14:30:34 -03:00
Juan Linietsky
e77afb8507
Ensure environment radiance is not used on refprobe interiors, fixes #17868
2018-11-16 11:46:21 -03:00
Juan Linietsky
bb9127a78b
Removed unnecesary normal multiplication (only culling was really needed), fixes #17776
2018-11-16 10:52:31 -03:00
Juan Linietsky
40e4f5bef4
Proxies were being mishandled, leading to the now fixed #17651
2018-11-16 09:33:33 -03:00
JFonS
fb92c7b0fa
Use hint_color when getting shader default params
2018-11-16 12:20:23 +01:00
Juan Linietsky
4d88721e62
Do not error on empty shader, just treat it as invalid by default. Fixes #15998 .
2018-11-14 10:58:16 -03:00
Juan Linietsky
55f5f4757e
Merge pull request #23248 from dlasalle/fog
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Add parameters for fog end depth and use alpha as density.
2018-11-14 10:24:55 -03:00
Juan Linietsky
43b9ed64c8
Merge pull request #23702 from JFonS/fix_2d_particles_scale
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Make 2D particles work OOTB (again)
2018-11-14 10:16:50 -03:00
Juan Linietsky
984063cf0b
Cleaned up and fixed the base_changed function in rasterizers, also fixes #15617
2018-11-14 09:32:39 -03:00
Dominique LaSalle
6eae6247e4
Add parameter for fog max depth and use alpha as density.
2018-11-13 17:19:11 -08:00
JFonS
cbfb7bd613
Make 2D particles work OOTB (again)
2018-11-13 23:25:05 +01:00
Rémi Verschelde
8849d3b47d
Merge pull request #22639 from tagcup/opt
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Avoid some unnecessary calculations in scene.glsl.
2018-11-12 21:22:57 +01:00
Rémi Verschelde
3bc7dfc856
Merge pull request #23254 from ibrahn/gles2-var-init-cleanup
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Cleaning up some uninitialised variables in GLES2 stuff.
2018-11-12 20:47:19 +01:00
Juan Linietsky
f00b522705
Avoid double underscore from breaking glsl compiler, fixes #12880
2018-11-10 10:48:18 -03:00
Rémi Verschelde
17b776e549
Merge pull request #23502 from Rubonnek/simplified-logic
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Simplified boolean logic in GLES2/3 rasterizers
2018-11-05 08:31:14 +01:00
JFonS
85ce4a67ed
Remove animation loop from ParticlesMaterial + improvements to CPUParticles2D
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Remove animation loop from ParticlesMaterial and move it to
SpatialMaterial for 3D particles and Particles2D for the 2D case.
Added animation to CPUParticles2D as well as the "Convert to
CPUParticles2D" to the PAarticles2D menu.
2018-11-04 15:58:12 +01:00
Wilson E. Alvarez
e4884cfc75
Simplified boolean logic in GLES2/3 rasterizers
2018-11-04 09:14:50 +00:00
Ibrahn Sahir
352b3c9c93
Cleaning up some uninitialised variables in GLES2 stuff.
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Initialise keep_original_textures and use_fast_texture_filter in storage
config. Removed any other variables from storage config that were both unused
and uninitialised to avoid future confusion (if they're needed it's
easier to spot an uninitialised variable problem in a PR that adds the
variable again rather than just uses it).
Copied storage Texture struct constructor from GLES3 implementation
(except where variables were already initialised with different values).
Gives us sensible tested defaults for previously uninitialised vars.
Added assignments for state.current_main_tex based on same in GLES3.
2018-11-02 14:09:32 +00:00
Juan Linietsky
9c195b57a0
Merge pull request #23125 from JFonS/fix_texture_get_data
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Implement rasterizer texture_get_data on OpenGL ES
2018-11-01 12:56:31 -03:00
JFonS
edcccaf8c1
Implement rasterizer texture_get_data on OpenGL ES
2018-11-01 11:30:49 +01:00
Leon Krause
92e7c8daf0
Use BufferSubData instead of MapBufferRange in HTML5 platform
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WebGL does not support MapBufferRange or UnmapBuffer.
Also used in non-ES platforms where an extra-copy is avoided.
2018-10-29 21:01:39 +01:00
Rémi Verschelde
1169196f04
Merge pull request #22779 from Superwaitsum/LimitSettings
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Limit several project settings
2018-10-25 11:38:06 +02:00
Superwaitsum
e5041ad0f5
Add some limits on the Editor Settings
2018-10-24 19:46:33 -05:00
Dominique LaSalle
f39d14dd61
Fix gles3 shader to actually multiply specular light by rev_amount for fog calculations.
2018-10-22 21:09:34 -07:00
Dualtagh Murray
b902a2f2a7
Fixing warnings generated by MSVC
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Fixes #22684 .
2018-10-19 11:45:24 +02:00
Rémi Verschelde
8b56ea3138
Merge pull request #22800 from QbieShay/depth_write
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Added the ability to write to gl_FragDepth.
2018-10-11 17:31:50 +02:00
Ferenc Arn
35ea827e83
Avoid some unnecessary calculations in scene.glsl.
2018-10-11 10:34:37 -04:00
Juan Linietsky
14494dddd0
Fixes to CPU particles for performance and avoiding NaNs.
2018-10-08 00:55:43 -03:00
Juan Linietsky
e0871b0f52
Baker fixes
2018-10-07 11:18:44 -03:00