Juan Linietsky
5f8df8bc11
Fix detectin of existing file being a dir in new script creation, closes #9958
2017-09-01 14:25:01 -03:00
Juan Linietsky
8f30c52a37
Removed ontop property, added a material rendering priority system. Fixes #9935 , closes #10135
2017-09-01 13:01:08 -03:00
Poommetee Ketson
69ccae3d99
Fix typo 'begining' to 'beginning'
2017-09-01 22:54:57 +07:00
Poommetee Ketson
ed606ded52
Fix files header
2017-09-01 21:07:55 +07:00
Rémi Verschelde
bf5b02cb71
Merge pull request #10832 from Paulb23/auto_indent_setting
...
Added setting to toggle auto indent.
2017-09-01 08:14:47 +02:00
Rémi Verschelde
4536c608f2
Merge pull request #10821 from rtroncoso/fix-import-defaults
...
Fix import dock "Set as default" actions
2017-09-01 08:14:28 +02:00
Hein-Pieter van Braam
f9467ec1ea
Fix signed and unsigned comparisons
...
The first in my quest to make Godot 3.x compile with -Werror on GCC7
2017-09-01 08:13:12 +02:00
Rémi Verschelde
51ae90d789
Merge pull request #10841 from djrm/pr_update_builtin_types
...
Updated Editor Built-In types.
2017-09-01 08:08:42 +02:00
Rémi Verschelde
25bfd49792
Merge pull request #10840 from rtroncoso/fix-reimporter-defaults-load
...
Fix importer not applying default settings
2017-09-01 08:05:41 +02:00
Daniel J. Ramirez
f1214041c6
Updated Editor Built-In types.
2017-08-31 21:15:30 -05:00
Rodrigo Troncoso
cdc6b41663
Fix importer not applying saved default settings on load
2017-08-31 20:19:57 -03:00
Juan Linietsky
d39e79e7ec
Fix issues regarding reload of resources in imported scenes. Closes #10017
2017-08-31 18:57:44 -03:00
Paulb23
d586b98a20
Added setting to toggle auto indent
2017-08-31 19:42:47 +01:00
Rémi Verschelde
4722593448
Merge pull request #10816 from toger5/style_box_texture_set_fill
...
unified draw_center naming for (9patch,StyleBoxes)
2017-08-31 19:16:07 +02:00
Rémi Verschelde
849d2e3462
Merge pull request #10825 from toger5/fix_import_svg_scale
...
updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:56:27 +02:00
toger5
3b6a65b1e4
updated import settings loader to 'svg/scale' fixes : #10815
2017-08-31 18:52:07 +02:00
Rémi Verschelde
8cb5036b9a
Merge pull request #10820 from toger5/imoporter_dock_update_label
...
fixed update import label in importer dock
2017-08-31 17:05:04 +02:00
Rodrigo Troncoso
00a3ef44da
Fix import dock defaults: Set as default actions
2017-08-31 11:59:59 -03:00
toger5
85cc4e823e
fixed update import label in importer dock
2017-08-31 16:58:43 +02:00
Rémi Verschelde
d57ba499cb
Merge pull request #10814 from volzhs/editor-fonts-master
...
Replace editor font to NotoSans and update source code pro font
2017-08-31 16:05:26 +02:00
toger5
2aa735757a
unified draw_center naming for (9patch,StyleBoxes)
...
- filled -> draw_center
- is_draw_center -> is_draw_center_enabled
- get_draw_center -> is_draw_center_enabled
2017-08-31 15:25:24 +02:00
Juan Linietsky
caf1447bef
Contributors missing in project manager title
2017-08-31 09:50:35 -03:00
volzhs
a4a4f6dada
Replace editor font to NotoSans for Latin, Arabic, Hebrew, Thai
2017-08-31 21:49:48 +09:00
Juan Linietsky
9ff19951e2
Fixed problem with non triplanar UV2 mode as described in issue. Closes #9979
2017-08-31 09:44:37 -03:00
Rémi Verschelde
b7f4dcbdd1
Merge pull request #10096 from toger5/label_stylebox
...
fixed Import LineEdit to label + label stylebox
2017-08-31 13:58:52 +02:00
Rémi Verschelde
6889d4650a
Merge pull request #10766 from poke1024/project-manager-dir
...
Adds default directory for default_project_path
2017-08-31 13:09:59 +02:00
Rémi Verschelde
f00760b22c
Merge pull request #10382 from toger5/dark_icons
...
Light Theme
2017-08-31 11:47:18 +02:00
Rémi Verschelde
b3496ee7ab
Merge pull request #10763 from poke1024/realtime-polygon-2d-fix
...
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-31 10:57:46 +02:00
poke1024
f2dc0c68fd
Adds default directory for default_project_path
2017-08-31 07:15:17 +02:00
toger5
ff0a149de9
added setting for icon/font color: auto,dark,light
2017-08-30 21:47:10 +02:00
toger5
7793bfc544
added icon updating to most ui elements
2017-08-30 21:47:09 +02:00
toger5
97d7d84cac
renamed light_color to contrast_color
...
- added tab highlighting
- other changes to the theme to make use of contrast color
2017-08-30 21:46:27 +02:00
toger5
b2f70ca10c
White Theme
...
- almost all the colors are generated now. They get adapted based on
the theme color. All the correct icons are used
- error label now uses error color
- added missing button colors in editor theme
2017-08-30 21:44:48 +02:00
toger5
57c6dbf253
removed svg's in icons/dark
2017-08-30 21:20:02 +02:00
toger5
aa8feff8c1
Implement color conversion for dark SVG icons
2017-08-30 21:20:02 +02:00
toger5
c8448cb0ac
moved 'scale import setting' into svg section
2017-08-30 21:19:13 +02:00
Hein-Pieter van Braam
89fbc5482d
Fix a crash when an early dialog tries to appear
...
This changes the order of creating some of the dialogs that may appear
during project import/startup. It is possible for the 'accept' dialog to
be required before it is initialized.
This moves all of these dialogs to earlier in the constructor so this
can't happen.
2017-08-30 13:59:48 +02:00
Scayze
fbda0cc45c
AutoUse Pencil on Polygon creation
2017-08-30 12:52:06 +02:00
Rémi Verschelde
98ad0e5a02
Merge pull request #10743 from djrm/pr_improved_spatial_gizmo
...
Better spatial gizmo.
2017-08-30 12:46:53 +02:00
Rémi Verschelde
fd7ad7d80a
Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal
...
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30 12:46:00 +02:00
Rémi Verschelde
aac077774e
Merge pull request #10774 from djrm/pr_gizmo_fixes
...
Fixed problem with highlight boxes not updating on translation
2017-08-30 12:45:01 +02:00
Juan Linietsky
efcafab625
Changed defaults, as it seems to be obviousy better to keep materials outside by default..
2017-08-29 21:54:26 -03:00
Juan Linietsky
181420f3b2
Added nice icon to show when a file is broken on import.
2017-08-29 20:17:59 -03:00
Juan Linietsky
145ff58277
Fix constant reimport on broken files, closes #9930
2017-08-29 20:17:59 -03:00
Juan Linietsky
6d41ceea99
Merge pull request #10771 from neikeq/pr-improve-build-callbacks
...
Improve build callbacks
2017-08-29 20:12:04 -03:00
Juan Linietsky
9c3bddfac2
Merge pull request #10745 from neikeq/fix-docdata-and-stuff
...
DocData and virtual method type hints fixes
2017-08-29 20:11:07 -03:00
Daniel J. Ramirez
b61374e5bd
Fixed problem with highlight boxes not updating on translation
2017-08-29 17:50:45 -05:00
Daniel J. Ramirez
e3e5dfdaf4
Improved and added some icons
2017-08-29 17:02:55 -05:00
Ignacio Etcheverry
c18b7046c6
Improve build callbacks
...
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game.
- Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29 23:59:26 +02:00
poke1024
d8fcc7d1c2
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-29 20:29:03 +02:00
Ignacio Etcheverry
8bd92a96a4
Makes built-in vararg methods actual vararg methods
...
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them.
- Makes EditorHelp display built-in vararg methods correctly.
2017-08-29 19:40:28 +02:00
Ignacio Etcheverry
c16d00591b
DocData and type hints fixes
...
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types
- Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string.
- PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void.
- Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29 19:40:21 +02:00
Wilson E. Alvarez
a400a65c8a
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-29 10:24:10 -04:00
Juan Linietsky
089cf8176e
removed DISCARD built in variable, replaced by actual discard GLSL instruction, fixes #9677
2017-08-29 10:15:49 -03:00
Juan Linietsky
a2027cfa49
-Fixes to how collada generates tangents (use SurfaceTool), closes #9562
...
-Fix to gridmap cell size (wrong property type)
2017-08-29 08:48:39 -03:00
Rémi Verschelde
28c85922b1
Merge pull request #10716 from Noshyaar/pr-update
...
Change editor update_mode to boolean (update_always)
2017-08-29 07:47:34 +02:00
Rémi Verschelde
61acc0762c
Merge pull request #10704 from Noshyaar/pr-scene
...
EditorNode: enhance open scene error dialog
2017-08-29 07:47:04 +02:00
Rémi Verschelde
13289002dd
Merge pull request #10705 from djrm/pr_gizmo_icons
...
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-29 07:46:47 +02:00
Rémi Verschelde
672ab5dbcb
Merge pull request #10731 from Noshyaar/pr-save
...
EditorNode: fix scene save over others
2017-08-29 07:39:35 +02:00
Daniel J. Ramirez
78c3cf6e68
Better spatial gizmo.
...
Now it is posible to move spatial nodes along a plane.
2017-08-28 20:39:45 -05:00
Poommetee Ketson
f620e19be7
Change editor update_mode to boolean
...
Fix potential issues when MenuOptions enum or the entry in
project metadata file is altered.
2017-08-29 07:50:41 +07:00
Poommetee Ketson
d25ea73822
EditorNode: fix scene save over others
2017-08-29 07:27:18 +07:00
Poommetee Ketson
6bb290f6a7
EditorNode: enhance open scene error dialog
2017-08-29 07:09:47 +07:00
Rémi Verschelde
0f7376921f
Merge pull request #10614 from poke1024/realtime-polygon-2d
...
Adds realtime updates to polygon 2d editing
2017-08-28 23:58:34 +02:00
Daniel J. Ramirez
e5a71e3f95
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-28 15:49:16 -05:00
Rémi Verschelde
9a0ace41b0
Merge pull request #10709 from djrm/pr_gizmos_improvements
...
Highlight currently selected gizmo.
2017-08-28 22:44:29 +02:00
Ferenc Arn
609ef89362
Fix the channels gltf importer uses for metallic and AO textures.
...
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700 .
2017-08-28 15:09:47 -04:00
Daniel J. Ramirez
07e8d7270e
Improved directional light arrow and gizmo highlighting
2017-08-28 13:32:28 -05:00
Rémi Verschelde
d664469ec7
Fix inability to change project settings
...
Regression from 565600e844
, fixes #10712 .
2017-08-28 18:15:46 +02:00
Daniel J. Ramirez
3003e19ab1
Highlight currently selected gizmo.
...
Work with, GIProbe, ReflectionProbe and Particles.
2017-08-28 01:28:24 -05:00
Juan Linietsky
8fce79aaee
-Some fixes to code completion.
...
-Fix getter in code completion being displayed when it shouldn't
-Clean up preview generation for editors and exposed it as editor plugin
2017-08-28 00:04:24 -03:00
Rémi Verschelde
59d1f96418
Merge pull request #10688 from Noshyaar/pr-csv2
...
ImporterCSV: add delimiter options , ; or \t
2017-08-28 00:06:50 +02:00
Rémi Verschelde
7e8a7dea2e
Merge pull request #10667 from Zylann/freelook_inertia
...
Added freelook inertia
2017-08-28 00:06:25 +02:00
Rémi Verschelde
6ef7783abb
Merge pull request #10662 from hoelzl/python3-v3
...
Make build scripts Python 3 compatible
2017-08-28 00:05:15 +02:00
Juan Linietsky
d23f323cde
-Moved script run to editor, removed from project
...
-fixed to code completion
-fix shader crash bug reported by tagcup
2017-08-27 19:04:19 -03:00
Matthias Hoelzl
b6e1e47e3a
Make build scripts Python3 compatible
...
- The Windows, UWP, Android (on Windows) and Linux builds are
tested with Scons 3.0 alpha using Python 3.
- OSX and iOS should hopefully work but are not tested since
I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27 23:05:39 +02:00
Matthias Hoelzl
a919a013f5
Fix mixed tab/whitespace in build files
2017-08-27 23:05:39 +02:00
Rémi Verschelde
7ad14e7a3e
Dead code tells no tales
2017-08-27 22:13:45 +02:00
Juan Linietsky
37da8155a4
-Largely rewrote gridmap to simplify it
...
-Got editor working again
-Added a current-floor marker on selection
2017-08-27 16:02:00 -03:00
Poommetee Ketson
4e0d1c8f1c
ImporterCSV: add delimiter options , ; or \t
2017-08-27 22:14:09 +07:00
Rémi Verschelde
bd282ff43f
Use HTTPS URL for Godot's website in the headers
2017-08-27 14:16:55 +02:00
Rémi Verschelde
21e53c4267
Buildsystem: Reduce verbosity of font and translation generation
2017-08-27 13:45:56 +02:00
Poommetee Ketson
4940f490c4
ImporterCSV: print error condition to console
2017-08-27 13:48:48 +07:00
Marc Gilleron
28e1c88f6e
Added freelook inertia
2017-08-27 02:21:26 +02:00
Rémi Verschelde
612099e377
Merge pull request #10591 from Rubonnek/possible-null-ptr-dereference
...
Added/Fixed null pointer checks
2017-08-27 02:10:56 +02:00
Rémi Verschelde
5976e8d7de
Merge pull request #10625 from Rubonnek/fixed-leaks
...
Fixed several memory leaks
2017-08-27 02:10:32 +02:00
Rémi Verschelde
e8345c824e
Merge pull request #10657 from Noshyaar/pr-debug
...
Monitor: add hint, fix certain graph not drawn
2017-08-27 02:10:03 +02:00
Rémi Verschelde
00f0884eac
Merge pull request #10665 from Hinsbart/save_update_mode
...
Editor: Remember update mode.
2017-08-27 02:08:53 +02:00
Rémi Verschelde
3ec9e26cb4
Merge pull request #10669 from hpvb/fix-6118
...
Add several missing Null checks in _notification
2017-08-27 02:07:41 +02:00
Rémi Verschelde
68fc2146d1
Merge pull request #10670 from neikeq/oh-hello-there
...
EditorHelp: Fixes desc of vararg methods
2017-08-27 02:07:18 +02:00
Hein-Pieter van Braam
a276320329
Always size project icons to default icon size
...
I wasn't able to reproduce the issue, but this should fix #10620
2017-08-27 00:27:10 +02:00
Ignacio Etcheverry
4314050ea7
EditorHelp: Fixes desc of vararg methods
2017-08-26 23:15:34 +02:00
Wilson E. Alvarez
7a07895920
Added/Fixed null pointer checks
2017-08-26 16:58:47 -04:00
Hein-Pieter van Braam
9a1d9a41eb
Add several missing Null checks in _notification
...
This fixes #6118
2017-08-26 22:50:15 +02:00
Andreas Haas
b2ec9e108d
Save update mode in project metadata.
2017-08-26 20:43:28 +02:00
Rémi Verschelde
9d7945250e
Merge pull request #10649 from akien-mga/code-error-always-show
...
Code editor: Don't play hide and seek with error label
2017-08-26 18:23:42 +02:00
Rémi Verschelde
2a1a1f05fe
Merge pull request #10656 from akien-mga/cleanup-commented-out-code
...
Cleanup tons of obsolete commented out code
2017-08-26 18:21:08 +02:00
Rémi Verschelde
3c5ce736e6
Node: Add debug info to add_child reparenting check
...
Use it to remove buggy add_child in EditorAudioBus
2017-08-26 18:14:42 +02:00
Rémi Verschelde
a009ab4580
Merge pull request #10652 from Noshyaar/pr-audio
...
EditorAudioBus: Rename delete_popup, disable delete for Master
2017-08-26 18:06:30 +02:00
Poommetee Ketson
473695ab47
Monitor: add hint, fix certain graph not drawn
...
Add a hint that helps user discover monitor graph
Fix last row drawn outside when only one graph is in that row
2017-08-26 23:02:52 +07:00