volzhs
eed9179ea3
Improve drag and drop on 2D viewport
2016-10-26 21:21:01 +09:00
volzhs
9605a1d0da
Remove dead code in FileSystemDock
2016-10-23 23:38:49 +09:00
Henrique Lacreta Alves
853d1ce9f3
Prevent unwanted script editor input on game crash
...
Fixes #6530 .
2016-10-22 12:54:38 +02:00
Rémi Verschelde
ac765fd518
Merge pull request #6710 from lordadamson/master
...
fix #6031 when creating a script the default language will be what yo…
2016-10-22 12:48:59 +02:00
Adham Zahran
a84a461767
fix #6031 when creating a script the language will be what you selected last time
2016-10-20 23:53:15 +02:00
Mateusz Adamczyk
41329f9750
Option to load script for node ( #6839 )
2016-10-19 21:26:14 +02:00
Juan Linietsky
4428115916
Everything returning to normal in 3D, still a long way to go
...
-implemented the scene part of visual server and rasterizer, objects without lighting and material are rendererd only
2016-10-19 11:14:41 -03:00
Rémi Verschelde
e96c49f849
Merge pull request #6850 from akien-mga/pr-scsub-shebang
...
SCsub: Add python shebang as a hint for syntax highlighting
2016-10-17 20:13:18 +02:00
Rémi Verschelde
fc8ccd5b8c
SCsub: Add python shebang as a hint for syntax highlighting
...
Also switch existing shebangs to "better" /usr/bin/env python.
2016-10-17 20:10:46 +02:00
Rémi Verschelde
c4b7c7d81b
Merge pull request #6796 from mateka/issue-3486
...
Possibility to write node path by hand in exported NodePath variable (#3486 )
2016-10-17 11:17:06 +02:00
Rémi Verschelde
1da55f4251
Merge pull request #6825 from volzhs/import-3d-scene-name
...
Add option for root node name on Import 3D scene window
2016-10-17 10:08:23 +02:00
volzhs
dd04ac7ba9
Add option for root node name on Import 3D scene window
2016-10-15 01:44:19 +09:00
Rémi Verschelde
2f57249c29
Merge pull request #6793 from volzhs/save-branch
...
Replace a node with saved branch scene instance
2016-10-14 18:09:47 +02:00
Rémi Verschelde
44e0071d0f
Merge pull request #6780 from RandomShaper/space-padded-line-numbers
...
Allow turning off zero-padding for line numbers
2016-10-14 18:09:27 +02:00
George Marques
682c20be46
Merge pull request #6814 from Hinsbart/animplayer
...
Only show AnimationEditor automatically when an Animplayer is selected.
2016-10-13 13:07:37 -03:00
Rémi Verschelde
05a5d3d9d5
Merge pull request #6782 from pkowal1982/load_icon
...
New load icon, removed unused open icon
2016-10-13 18:00:07 +02:00
Andreas Haas
86fd40b06c
Only show AnimationEditor automatically when an Animplayer is selected.
...
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
2016-10-13 12:31:56 +02:00
Pedro J. Estébanez
00b3af246b
Allow turing off zero-padding for line numbers
2016-10-13 11:43:42 +02:00
Mateusz Adamczyk
cf4f3815b3
Possibility to write node path by hand in exported NodePath variable ( #3486 )
2016-10-11 23:15:01 +02:00
volzhs
cc33c528eb
Replace a node with saved branch scene instance
2016-10-11 23:54:46 +09:00
Andreas Haas
094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
...
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.
Fixes #6772
2016-10-11 11:31:25 +02:00
Rémi Verschelde
8b54cfad1d
Merge pull request #6776 from RandomShaper/int_property_step
...
Allow step for integer properties
2016-10-11 09:10:00 +02:00
Rémi Verschelde
f3106cddb3
Merge pull request #6775 from RandomShaper/one-based-col-numbers
...
Make text column numbers one-based
2016-10-11 09:09:49 +02:00
Rémi Verschelde
346e8a9a6e
Merge pull request #6762 from RandomShaper/improve-text-editor
...
Line length guideline setting plus some tidy-up
2016-10-11 09:09:40 +02:00
Pawel Kowal
ed1e71a77e
New load icon, removed unused open icon
2016-10-11 00:28:39 +02:00
Juan Linietsky
1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
2016-10-10 18:31:01 -03:00
Pedro J. Estébanez
7b293aa4d4
Allow step for integer properties
...
Small readability improvement
2016-10-10 12:21:31 +02:00
Pedro J. Estébanez
2f80965845
Make text column numbers one-based
...
Make one-based the column number on the code editor
Make one-based the column number for GDScript error messages
Make one-based the column number for shader code error messages
2016-10-10 11:56:45 +02:00
Pedro J. Estébanez
0159e4f969
Refactor duplicated code
2016-10-10 10:39:58 +02:00
Pedro J. Estébanez
d9c1729a8f
Add line length guideline to code editors
2016-10-10 10:39:58 +02:00
Rémi Verschelde
616ddbdf1d
i18n: Sync template and translations with current code
2016-10-09 18:12:42 +02:00
Rémi Verschelde
2fb5a00305
i18n: Fix string that broke msgmerge
2016-10-09 18:11:55 +02:00
Rémi Verschelde
0812ad8d27
i18n: Sync translations with Weblate
...
Adds template for Icelandic translation.
2016-10-09 18:00:17 +02:00
Rémi Verschelde
e0e21984d8
Merge pull request #6747 from RandomShaper/unify-serial-naming
...
Make node serial naming per-project and universal
2016-10-09 14:55:53 +02:00
Rémi Verschelde
8711523c98
Merge pull request #6722 from Hinsbart/projman_focus
...
Project manager: grab focus on ok button after path selection.
2016-10-09 14:41:44 +02:00
Rémi Verschelde
afa6f3492c
Merge pull request #6711 from Faless/add_go_to_origin_shortcut
...
Add shortcut to reset cursor position in 3D Editor ( #166 )
2016-10-09 14:38:59 +02:00
Rémi Verschelde
59d92d82a7
Merge pull request #6703 from razvanc-r/fix_node_path
...
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-09 14:34:26 +02:00
Rémi Verschelde
a3bac99c1c
Merge pull request #6701 from Hinsbart/connect_noscript
...
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
2016-10-09 14:15:21 +02:00
Rémi Verschelde
fb856e532e
Merge pull request #6673 from J08nY/issue-update-spinner
...
Fix #6653 , add an option to stop the update spinner from spinning
2016-10-09 14:06:59 +02:00
J08nY
4527fbcfa1
editor_node: add an option to stop the update spinner from spinning, fixes #6653
2016-10-08 22:36:54 +02:00
Pedro J. Estébanez
9b2e2935d0
Refactor node naming APIs used by editor
...
Make 'name_num_separator' a project setting
Make all node operations separator-aware
2016-10-08 21:49:16 +02:00
Pedro J. Estébanez
88a32c11f1
Fix reparent undo not renaming back
2016-10-08 21:49:15 +02:00
Juan Linietsky
850eaf7ed7
-the new shader language seems to work
...
-shader editor plugin can edit shaders
-code completion in shader editor plugin
2016-10-07 11:31:18 -03:00
Andreas Haas
36d2dd5318
Project manager: grab focus on ok button after path selection.
...
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^
2016-10-06 12:48:02 +02:00
Răzvan Cosmin Rădulescu
ced8fb4806
fixes #6695 - MultiNodeEdit edit path in exported NodePath
2016-10-05 19:32:51 +02:00
Juan Linietsky
cf5778e51a
-Added ViewportContainer, this is the only way to make viewports show up in GUI now
...
-2D editing now seems to work
-Added some functions and refactoring to Viewport
2016-10-05 01:26:35 -03:00
Fabio Alessandrelli
63abe3dcd0
Add shortcut to reset cursor position in 3D Editor ( #166 )
...
The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
2016-10-04 21:42:11 +02:00
Andreas Haas
5b7021434f
ConnectionDialog: Don't allow connecting to a Node without a script if target method is invalid.
...
Shows a warning now.
Fixes #6656
2016-10-04 16:05:25 +02:00
Juan Linietsky
22d83bc9f6
Begining of GLES3 renderer:
...
-Most 2D drawing is implemented
-Missing shaders
-Missing all 3D
-Editor needs to be set on update always to be used, otherwise it does not refresh
-Large parts of editor not working
2016-10-03 21:35:16 +02:00
Rémi Verschelde
803ccb5c7f
Merge pull request #6684 from Hinsbart/save_all
...
Fix "Save All" option in Script editor.
2016-10-03 12:10:25 +02:00
Rémi Verschelde
b675710b46
Merge pull request #6677 from J08nY/issue-pck-packer
...
PCKPacker: Move to core from tools, fixes #4129
2016-10-03 12:06:19 +02:00
Rémi Verschelde
735e905c77
Merge pull request #6662 from RandomShaper/export-texture-flags
...
Respect texture .flags files on export
2016-10-03 12:03:06 +02:00
Rémi Verschelde
ad280e7bfc
Merge pull request #6640 from Hinsbart/color_picker
...
Add inline ColorPicker to Script text editor.
2016-10-03 12:00:10 +02:00
Rémi Verschelde
14fa87ce92
Merge pull request #6592 from Hinsbart/anim_zoom
...
AnimationEditor: zoom using ctrl+wheel
2016-10-03 11:50:33 +02:00
Rémi Verschelde
de648e552b
Merge pull request #6575 from Geequlim/more_themes
...
More custom theme support for editor
2016-10-03 11:50:18 +02:00
Rémi Verschelde
44b741dd3c
Merge pull request #6554 from pkowal1982/propertyeditortooltips
...
Show True/False tooltip in property editor for bool values
2016-10-03 11:48:08 +02:00
Rémi Verschelde
90f4e76a46
Merge pull request #6479 from RandomShaper/improve-debug-focus
...
Improve debug focus behavior
2016-10-03 11:36:01 +02:00
Andreas Haas
ac80e68d2f
Fix "Save All" option in Script editor.
...
Also removes some old code.
fixes #6667
2016-10-02 20:39:15 +02:00
J08nY
b1fba2e013
PCKPacker: moved from tools into core, fixes #4129
2016-10-01 22:07:07 +02:00
Pedro J. Estébanez
11cbbeb17e
Respect texture .flags files on export
2016-09-30 17:41:45 +02:00
volzhs
c333659ebc
Fix typo for word_wrap
2016-09-30 03:28:05 +09:00
Andreas Haas
f81d009525
Add inline ColorPicker to Script text editor.
...
Adds an option to the script editor context menu that lets you open
a ColorPicker in order to easily edit `Color()` constructors.
To do this, right click on the word `Color` and select `Pick Color`.
A side effect of this change is that the script editor now has its own
context menu instead of re-using the one from TextEdit.
It's now possible to indent left/right and to toggle comments via this menu.
I also felt free to make it more context-sensitive than before:
Now "Cut" and "Copy" will only be shown if text has actually been selected.
I also added default shortcuts for indent left/right. (alt + left/right)
Closes #6232
2016-09-29 09:12:45 +02:00
Ying-Ruei Liang(KK)
b40265492c
Append selected dir when openning dir with Editorfiledialog
2016-09-26 16:05:22 +08:00
Ying-Ruei Liang(KK)
ef1bfd3f2e
Show "." in item_list of EditorFiledialog
2016-09-26 16:05:22 +08:00
Andreas Haas
3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
...
closes #6585
2016-09-23 14:57:54 +02:00
George Marques
0ec2b7baea
Fix crash when disabling main screen plugin
2016-09-21 19:17:55 -03:00
Geequlim
fd236a4b6c
More custom theme support for editor
2016-09-20 20:41:57 +08:00
Pawel Kowal
623c483eba
Show True/False tooltip in property editor for bool values
2016-09-19 23:41:48 +02:00
Rémi Verschelde
d47e1f11fe
Merge pull request #6549 from Hinsbart/default_layout
...
Make the choosable default editor layout the same as the actual default
[ci skip]
2016-09-19 18:59:53 +02:00
Andreas Haas
a2bff72eee
Make the choosable default editor layout the same as the actual default one.
...
Fixes #6266
2016-09-19 18:52:08 +02:00
Rémi Verschelde
c284ebfb97
Merge pull request #6534 from djrm/icons
...
New distraction free mode icon
2016-09-18 20:12:12 +02:00
Rémi Verschelde
cfa868e900
Merge pull request #6525 from vnen/plugin-bottom-show-hide
...
Expose bottom panel show/hide for plugins
2016-09-18 20:06:10 +02:00
Daniel J. Ramirez
b8ec4a3e02
New distraction free mode icon
2016-09-18 10:19:02 -05:00
Juan Linietsky
8b15b26eed
Click the inspected objet name to see all subresources.
2016-09-17 19:01:47 -03:00
Rémi Verschelde
0e962311be
Merge pull request #6516 from vnen/plugin-main-screen
...
Add a function to plugin get the main screen parent
2016-09-17 18:39:56 +02:00
Rémi Verschelde
c47fd20cc6
Merge pull request #6498 from Paulb23/current_script_highlight_fix
...
Fix highlight current script when script temperature is disabled
2016-09-17 18:36:23 +02:00
Rémi Verschelde
80861b7d59
Merge pull request #6414 from RandomShaper/improve-shader-shadow
...
Expose additional light/shadow properties to canvas item shaders
2016-09-17 18:34:22 +02:00
George Marques
7904b2b405
Expose bottom panel show/hide for plugins
2016-09-17 12:02:11 -03:00
George Marques
98e7c1edba
Add a function to plugin get the main screen parent
...
- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
2016-09-16 15:02:01 -03:00
Paulb23
fbd0b6f995
Fix highlight current script when script temputure is disabled
2016-09-15 17:34:32 +01:00
Juan Linietsky
08688931a1
Call run callback
2016-09-14 19:44:08 -03:00
Juan Linietsky
a75f5f039e
Added API version and hashing to ObjectTypeDB
2016-09-14 19:37:37 -03:00
Pedro J. Estébanez
66dac878ac
Improve debug focus behavior
...
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky
827a9aa829
Added a generic AStar implementation to Godot.
...
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky
bfe67a3b87
Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case.
2016-09-13 11:20:09 -03:00
Juan Linietsky
8bcb6a290c
-Added VeryLowDPI and MidDPI modes to Godot editor.
...
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky
08b096ccc2
Distraction free icon was missing
2016-09-13 09:48:12 -03:00
Juan Linietsky
f10d2bd394
-Add a distraction free mode button (so users know it's there)
...
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky
043a7a1e06
Added favorites and recent history to create dialog
2016-09-12 23:23:36 -03:00
Juan Linietsky
f51b202566
Modified resource menu for node scripts so it always goes through the new script wizard.
2016-09-12 19:32:09 -03:00
Rémi Verschelde
dc6eefdbf2
Merge pull request #6465 from Paulb23/script_highlight_color_update
...
Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23
a0136838b3
Update current script color on change
2016-09-12 15:19:30 +01:00
Juan Linietsky
37f1e86108
Do ctrl-click on any code identifier to go to definiton or help page.
2016-09-12 10:53:31 -03:00
Juan Linietsky
c40ab446c9
Changed default assignment of shorcut for alt-left/right to history next/prev, which is more standard and useful.
...
Indent can be done with tab and shift-tab anyway.
If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11 12:27:14 -03:00
Juan Linietsky
95eb7466df
-Added a ColorFrame control, kind of like Texture but for color.
...
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky
1bf684cea2
-Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
...
-Fixed a bug related to theme propagation, may be able to solve #6443 , #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky
2a003d7b4e
fix get_selected_nodes()
2016-09-10 17:50:20 -03:00
Juan Linietsky
65b93d177e
-Added bindings to the resource filesystem for editor
...
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky
491dde2eb4
Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this.
2016-09-10 16:44:03 -03:00
Juan Linietsky
67d3935eb1
-Added way to generate resource previews from script plugin.
...
-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky
75f292f8eb
Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254
2016-09-10 14:44:28 -03:00
Juan Linietsky
4d664c9289
Merge pull request #5692 from kubecz3k/remoteTransform
...
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky
fc61eb37ce
Merge pull request #5920 from 29jm/fix-warnings
...
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky
3c30a3b1aa
Merge pull request #6137 from supaiku-o/master
...
Add a Close All files option to script editor
2016-09-10 12:07:39 -03:00
Juan Linietsky
7a27d5d9e7
Merge pull request #6363 from vnen/winrt
...
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Ralf Hölzemer
991a433cb3
Move hardcoded theme colors from editor_node into editor_themes
2016-09-09 20:16:13 +02:00
Rémi Verschelde
8af99ef1c6
Merge pull request #6436 from djrm/icons
...
Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez
56f9adac3b
Tweaked some icons, including xform one
2016-09-08 19:22:30 -05:00
Ignacio Etcheverry
7c4f6c654b
Merge pull request #6190 from iammangod96/patch-1
...
Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
Paulb23
a82ecf6d80
Added customisable grid color, issue 3781
2016-09-08 14:53:39 +01:00
Rémi Verschelde
633f940c96
Merge pull request #6368 from Garmelon/issue-6320
...
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08 07:58:06 +02:00
George Marques
6aedff7968
Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
...
Add show bones checkable menu item
2016-09-07 23:53:46 -03:00
Juan Linietsky
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
2016-09-07 19:39:57 -03:00
Rémi Verschelde
19bd661a8f
Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450
...
Added setting to change current script background color, issue 5450
2016-09-07 20:42:36 +02:00
Paulb23
9e92fcaef9
Added setting to change current script background color, issue 5450
2016-09-07 17:54:20 +01:00
Pedro J. Estébanez
17c5fc5955
Add show bones checkable menu item
2016-09-07 11:10:28 +02:00
Geequlim
c1f23bb6af
Fix dialogs in ProjectManage don't with editor theme issue
2016-09-07 15:21:15 +08:00
Pedro J. Estébanez
0960887625
Expose light shadow color to canvas item shaders
2016-09-07 01:52:54 +02:00
Juan Linietsky
0094c30938
Do not expose resource/ properties in sectioned property editor, closes #6396
2016-09-06 19:38:31 -03:00
George Marques
15458c8e6a
Add Windows Universal export to editor
...
- Use OPENSSL_ENABLED definition to the whole source to detect it
anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
Rémi Verschelde
78275aad87
Merge pull request #6364 from akien-mga/pr-tools-cleanup
...
Cleanup of the tools folder
2016-09-06 18:06:29 +02:00
Rémi Verschelde
a66a23fafe
Merge pull request #6410 from supaiku-o/issue-6029
...
Always show output panel when debugging
2016-09-06 07:51:50 +02:00
Rémi Verschelde
d7cf27b507
Merge pull request #6406 from volzhs/create-folder
...
Select newly created folder on Directory dialog
2016-09-06 07:51:05 +02:00
supaiku
8514eaf34b
Always show output panel when debugging
2016-09-06 01:46:50 +02:00
volzhs
28a0ed75ba
Select newly created folder on Directory dialog
2016-09-06 07:33:59 +09:00
Rémi Verschelde
3b3502b758
Remove tools/script_plugins, demos of the old plugin API
...
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05 07:49:22 +02:00
Rémi Verschelde
6a4ba76836
Merge tools/docdump in tools/doc
...
Reduces clutter in the tools folder.
2016-09-05 07:49:22 +02:00
Rémi Verschelde
ae9729b6df
Move various scripts to the "scripts" folder
...
Thus cleaning up the "tools" folder a bit.
2016-09-05 07:49:22 +02:00
Rémi Verschelde
08e5e8794a
Remove obsolete Win32 libraries that everyone had forgotten about
2016-09-05 07:49:22 +02:00
Rémi Verschelde
3efe1231f0
Move templates and distribution stuff to tools/dist
...
Also removed the obsolete iOS xcode template.
2016-09-05 07:49:10 +02:00
Joscha
acd41d964a
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-02 12:04:52 +00:00
Rémi Verschelde
3759d378da
i18n: Sync template and and merge translations
2016-09-01 19:31:13 +02:00
Rémi Verschelde
a5134e432e
i18n: Sync translations from Weblate
...
Translator credits added manually based on Weblate git log.
Adds Catalan, Danish and Norwegian Bokmål initial translations.
2016-09-01 19:30:18 +02:00
Juan Linietsky
5567350e1b
-Reworked constant nodes better
...
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Rémi Verschelde
ace2ad961c
Merge pull request #6228 from manokara/tilemap-someinfo
...
Add mouse position information in TileMap.
2016-08-31 07:42:14 +02:00
Mark Nokalt
cd71fcb097
editor: Add mouse position information in TileMap
2016-08-30 19:58:17 -03:00
Rémi Verschelde
a69544c45b
Merge pull request #6245 from volzhs/issue-6154
...
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-29 19:05:21 +02:00
Rémi Verschelde
79068e348f
Merge pull request #6223 from RandomShaper/improve-gridmap-edit
...
Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Rémi Verschelde
e51d59ed98
Merge pull request #6188 from TheHX/undo-redo
...
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Rémi Verschelde
91a5c77282
Merge pull request #6185 from TheHX/pr-issue-3496
...
Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
Rémi Verschelde
23cb5efe7c
Merge pull request #5956 from djrm/tree_behavior
...
Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Rémi Verschelde
b3caf72b1d
Merge pull request #6319 from djrm/icons
...
VS icons improvements
2016-08-29 08:09:15 +02:00
Daniel J. Ramirez
9465ce46c6
Colors for VS sockets and icons
2016-08-28 19:57:16 -05:00
Daniel J. Ramirez
372b5f2d04
VS icons improvements
2016-08-28 13:59:56 -05:00
volzhs
85f373691f
check "disable_filter" option for backward compatibility
2016-08-28 20:25:35 +09:00
Rémi Verschelde
6c674375e5
Merge pull request #6249 from volzhs/issue-6121
...
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs
2e5a4cb5ca
Show last added action on Input Map and implement InputEvent "=="
2016-08-28 15:18:13 +09:00
Daniel J. Ramirez
70c9979cce
Double click on scene tree element to focus currently selected node
...
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde
f3b2c217c6
Merge pull request #6259 from volzhs/issue-6244
...
Prevent to add node to selection when node is not inside tree
2016-08-27 22:28:40 +02:00
Rémi Verschelde
c29c70275e
Merge pull request #6187 from TheHX/pr-pinfo-function
...
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00