Commit graph

4872 commits

Author SHA1 Message Date
Rémi Verschelde
b3bcec8c4a
Merge pull request #76346 from HolonProduction/suggest-class-name
Suggest `class_name` in 3.x autocompletion.
2023-04-28 18:37:11 +02:00
Rémi Verschelde
e09ca30b32
Merge pull request #76453 from aaronfranke/3.x-gltf-physics
[3.x] Implement physics support in the GLTF module
2023-04-26 12:17:07 +02:00
Aaron Franke
571e4189fd
[3.x] Implement physics support in the GLTF module 2023-04-25 15:18:02 -05:00
Aaron Franke
141783d90f
[3.x] Expose determinant in Transform2D, rename internal method 2023-04-22 13:47:47 -05:00
HolonProduction
8dae3d71b2 Suggest class_name in 3.x autocompletion. 2023-04-22 16:29:14 +02:00
David Snopek
77deae0483 Disable blending before blitting to framebuffer from WebXR 2023-04-14 17:39:44 -05:00
Ninni Pipping
7d48dd7782 [3.x] Document lack of iOS support for WebM 2023-03-22 19:37:56 +01:00
lawnjelly
b0c399ec8c
Merge pull request #74895 from smix8/gridmap_navrid_error_spam_3.x
[3.5+] Fix GridMap free navigation RID error spam
2023-03-21 14:28:25 +00:00
Haoyu Qiu
6d7bc801f6 Set the unlit / unshaded extension when importing / exporting GLTF
Co-authored-by: Hakim <hakim.rouatbi@gmail.com>
2023-03-15 17:26:06 +08:00
smix8
befdafdbf6 [3.5+] Fix GridMap free navigation RID error spam
Fixes GridMap free navigation RID error spam.
2023-03-14 05:12:39 +01:00
Rémi Verschelde
26a584179c
Merge pull request #74794 from lawnjelly/gdscript_parser_hashtable
[3.x] Use hash table for GDScript parsing
2023-03-12 16:19:07 +01:00
lawnjelly
19f2006ec0 Use hash table for GDScript parsing
GDScript now uses hash table for lookup of type lists / functions / keywords, instead of linear String comparisons.
2023-03-12 14:55:31 +00:00
lawnjelly
ef914dac31 GDScriptParser - don't use index operator on linked list
Index operators are super slow with linked lists. This came up in profiling the parsing, iterating sequentially using iterator is much faster.
2023-03-11 17:05:12 +00:00
smix8
608317213e
Fix NavigationServer free error print
Fixes error print for NavigationServer free when a RID can not be found.

(cherry picked from commit 73dc680fc1)
2023-03-06 13:48:18 +01:00
RedworkDE
5766134610 [3.x] C#: Fix crash when errors occur before language initialization. 2023-02-28 23:01:24 +01:00
David Snopek
82be475a85 Correctly apply world_scale in WebXR 2023-01-23 17:27:44 -06:00
Hugo Locurcio
a93d651293
Mark C# editor settings to require a restart to be effective 2023-01-13 22:42:13 +01:00
Rémi Verschelde
1426cd3b3a
One Copyright Update to rule them all
As many open source projects have started doing it, we're removing the
current year from the copyright notice, so that we don't need to bump
it every year.

It seems like only the first year of publication is technically
relevant for copyright notices, and even that seems to be something
that many companies stopped listing altogether (in a version controlled
codebase, the commits are a much better source of date of publication
than a hardcoded copyright statement).

We also now list Godot Engine contributors first as we're collectively
the current maintainers of the project, and we clarify that the
"exclusive" copyright of the co-founders covers the timespan before
opensourcing (their further contributions are included as part of Godot
Engine contributors).

Also fixed "cf." Frenchism - it's meant as "refer to / see".

Backported from #70885.
2023-01-10 15:26:54 +01:00
Rémi Verschelde
aa9265928c
Merge pull request #70786 from Calinou/gdscript-fix-dict2inst-init-parameters-3.x
[3.x] Make `dict2inst` to work with arbitrary `_init` parameters
2023-01-09 14:18:30 +01:00
SaracenOne
9fa4d3b1b0 Fix local variables not showing when breaking on final line
(cherry picked from commit 657b9b6596)
2023-01-09 09:46:27 +01:00
Andrii Doroshenko (Xrayez)
accdd575f6
Make dict2inst to work with arbitrary _init parameters
This is achieved by skipping initializer call while creating an instance
of a GDScript. This is implemented by passing -1 as an argument count
to `_new` and interpreting any value below 0 to mean that the initializer
should not be called during instantiation, because internal members of
an instance are going to be overridden afterwards.
2022-12-31 23:57:35 +01:00
Aaron Franke
ca898a7b77
[3.x] GLTF: Fix wrong error macro used in a few spots 2022-12-27 18:55:10 -06:00
Aaron Franke
62e10daf70
[3.x] Backport the GLTFDocumentExtension system 2022-12-21 00:40:00 -06:00
smix8
17e6d76de6 Fix Navigation agent callback wild pointer crash
Fixes crash in sanitizer builds when callback agent or object are already freed.

(cherry picked from commit 194c1c44e0)
2022-12-18 10:32:04 +08:00
Rémi Verschelde
4d8b9be48d
embree: Sync build flags with master
Fixes Android ARM build.
These flags were added in master with 3f6ed10a5d.
2022-12-15 13:53:02 +01:00
Rémi Verschelde
6963ba631e
Fix typos with codespell 2022-12-15 12:26:59 +01:00
Lamia
a412922c2b
LSP: Improve handling of file URI scheme
Fixes #63205.

(cherry picked from commits 3fa943fe23,
42a16ef76e and
2ff69d6181)
2022-12-12 15:58:20 +01:00
DeeJayLSP
f694ab1c64
Update embree to 3.13.5
(cherry picked from commit 5e4158eb48)
2022-12-12 14:49:24 +01:00
jfons
99aa9a99f9
Force optimized builds for thirdparty Embree files
(cherry picked from commit b197fc2079)
2022-12-12 14:49:24 +01:00
Joan Fons
759ce9b689
Upgrade Embree and enable ray packets
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.

(cherry picked from commits 595cbacdf1
and eb0f67a541)
2022-12-12 14:49:24 +01:00
Rémi Verschelde
b0b759e6da
SCons: Cleanup DEBUG, _DEBUG and NDEBUG defines
- `_DEBUG` is MSVC specific so it didn't make much sense to define for
  Android and iOS builds.
- iOS was the only platform to define `DEBUG`. We don't use it anywhere
  outside thirdparty code, which we usually don't intend to debug, so it
  seems better to be consistent with other platforms.
- Consistently define `NDEBUG` to disable assert behavior in both `release`
  and `release_debug` targets. This used to be set for `release` for all
  platforms, and `release_debug` for Android and iOS only.
- Due to the above, I removed the only use we made of `assert()` in Godot
  code, which was only implemented for Unix anyway, should have been
  `DEV_ENABLED`, and is in PoolAllocator which we don't actually use.
- The denoise and recast modules keep defining `NDEBUG` even for the `debug`
  target as we don't want OIDN and Embree asserting all over the place.

(cherry picked from commit 26e9145c26)
2022-12-12 14:49:21 +01:00
Rémi Verschelde
912cd43418
miniupnpc: Update to version 2.2.3
Library code and public headers are now properly separated, we can fix include paths
to remove the redundant subfolder.

(cherry picked from commit 432ac521ef)
2022-12-12 14:15:06 +01:00
ray90514
7afbd5904e
Fix Script editor completion doesn't suggest members of a script for type hints 2022-12-12 13:36:32 +01:00
Rémi Verschelde
004c174086
Merge pull request #69929 from aaronfranke/3.x-gltf-subclasses
[3.x] Backport moving camera and light logic to GLTF subclasses, fix ortho cameras
2022-12-12 12:28:07 +01:00
Hugo Locurcio
5e0ef339ff Document print_stack() and get_stack() requiring a debugger connection
(cherry picked from commit 530e31d4a3)
2022-12-12 14:55:23 +08:00
Rémi Verschelde
ae94cc4ecc SCons: Fix MSVC warning LNK4042 about dupe objects in regex
(cherry picked from commit 3fd9452a8c)
2022-12-12 14:03:04 +08:00
Aaron Franke
a887f48d1d
[3.x] Backport moving camera and light logic to GLTF subclasses 2022-12-11 14:05:08 -06:00
Rémi Verschelde
bf295fcc6b
Merge pull request #69879 from aaronfranke/3.x-gltf-doc-p-parameter
[3.x] Consistently use `p_` for parameters in GLTFDocument
2022-12-11 13:39:05 +01:00
Aaron Franke
d8b1c9ff3c
[3.x] Consistently use p_ for parameters in GLTFDocument 2022-12-10 17:02:13 -06:00
Marcel Admiraal
7669f6e660 Store Bullet total gravity, linear damp and angular damp calculations
so they can be retrieved from PhysicsDirectBodyState
2022-12-09 19:53:50 +01:00
Ithamar R. Adema
da3b8b324d Add 16-bits TGA support
(cherry picked from commit 200f6ac089)
2022-12-04 19:58:42 +08:00
Hakim
df1a0b25ea Prevent AnimationPlayer from being added on GLTF import if the option is unchecked. Fixes #63954
(cherry picked from commit 805ffdfbf6)
2022-12-04 19:47:36 +08:00
Rémi Verschelde
01574a566f
Merge pull request #69447 from aaronfranke/3.x-gltf-organize-files
[3.x] GLTF: Organize structures and extensions into subfolders
2022-12-01 18:14:04 +01:00
Aaron Franke
d8aa3b32c9
[3.x] GLTF: Organize structures and extensions into subfolders 2022-12-01 08:25:21 -06:00
Mark Riedesel
dd76858c2c
Add buffer size check to Image.load_tga_from_buffer(). Fixes #67985
(cherry picked from commit 5cb07486db)
2022-11-30 15:34:27 +01:00
Rémi Verschelde
d7cb3d9366
Merge pull request #69320 from aaronfranke/3.x-gltf-def-ext-usage
[3.x] GLTF: Move shared defines into a file and only list used extensions
2022-11-30 11:31:34 +01:00
Aaron Franke
f1febed469
[3.x] GLTF: Move shared defines into a separate gltf_defines.h file 2022-11-29 00:04:57 -06:00
Aaron Franke
8979208713
[3.x] GLTF: Only list used extensions when they're actually used 2022-11-28 17:54:30 -06:00
Raul Santos
7106905a5b
C#: Deprecate string extensions that will be removed in 4.x
- Deprecated `Length` in favor of the `string.Length` property.
- Deprecated `Insert` in favor of the existing instance method with the same signature.
- Deprecated `Erase` in favor of `StringBuilder.Remove`.
- Deprecated `ToLower` and `ToUpper` in favor of the instance methods with the same signature.
- Deprecated `BeginsWith` in favor of `string.StartsWith`.
- Deprecated `EndsWith` in favor of the instance method with the same signature.
- Deprecated `Empty` in favor of `string.IsNullOrEmpty`.
- Deprecated `OrdAt` in favor of the `string[int]` indexer.
- Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`.
2022-11-28 18:23:00 +01:00
Haoyu Qiu
37ccdb201a Backport navigation crash fixes
Co-Authored-By: Sean <sean@geekotron.net>
2022-11-22 12:46:43 +08:00