volzhs
130cdb2f2a
Make possible to use ETC texture format with GLES3 on Android
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Currently, textures are not exported if use ETC on project settings and export project with GLES3.
GLES3 should be able to use ETC format also.
2018-12-26 00:47:06 +09:00
Rémi Verschelde
10e9221c49
Merge pull request #24546 from guilhermefelipecgs/fix_blend_tree
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Fix blend tree generating wrong node names
2018-12-22 17:25:11 +01:00
Guilherme Felipe
8a202bc223
Fix blend tree generating wrong node names
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Now it's possible to connect nodes again.
2018-12-22 12:18:04 -02:00
Rémi Verschelde
404f394226
Merge pull request #24536 from nekomatata/android-gles3
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GLES3 Fragment shader error fix for Android
2018-12-21 22:25:03 +01:00
PouleyKetchoupp
ab7759dbd1
Fixed fragment shader compilation error on android (S0001: Cannot compare 'float' with 'int')
2018-12-21 20:31:10 +01:00
Rémi Verschelde
a0d8bfb0d2
Merge pull request #24529 from akien-mga/opengl-2.1-lowp
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GLES2: Define 'lowp' for OpenGL 2.1
2018-12-21 15:56:05 +01:00
Rémi Verschelde
0d3c6fae35
Merge pull request #22775 from KellyThomas/named-colors
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[Mono] Color - add ColorN() and named color properties
2018-12-21 15:51:46 +01:00
Rémi Verschelde
57416bfbce
GLES2: Define 'lowp' for OpenGL 2.1
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Precision qualifiers are only used on OpenGL ES 2.0 and 3.0,
and while OpenGL 3.3 defines them for compatibility (but without
practical effect), they're missing from OpenGL 2.1, so we define
them to prevent compilation errors.
Fixes #24521 .
2018-12-21 15:14:58 +01:00
Rémi Verschelde
762b9b6bdb
Merge pull request #24527 from akien-mga/pm-warn-config-version
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ProjectManager: Warn when projects have different config_version
2018-12-21 14:43:51 +01:00
Juan Linietsky
7b1cbe9874
Reverse RGBA shadow test on GLES2
2018-12-21 10:02:43 -03:00
Juan Linietsky
7535c5a56a
Further GLES2 fixes
2018-12-21 10:01:16 -03:00
Juan Linietsky
9ea27ec032
Fixes to framebuffer formats for GLES2, closes #24518
2018-12-21 09:50:57 -03:00
Rémi Verschelde
616beb1041
ProjectManager: Warn when projects have different config_version
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When opening projects for edition through the project manager, the
following checks are now done:
1. If the config_version is lower than the one used by the current
engine version, users are asked if they want to convert to the new
format or abort editing. Fixes #20626 .
2. If the config_version is higher than the expected one (project
from a more recent and incompatible engine version), projects are
grayed out and can't be edited. Fixes #18758 .
When editing from the command line, the behaviour is unchanged:
projects in situation (1) are automatically converted, while projects
in situation (2) show an error message (made more explicit).
The "Run" option from the project manager was not changed, so it will
still run (1) projects without converting them, and fail running (2)
projects.
Co-authored-by: groud <gilles.roudiere@gmail.com>
2018-12-21 12:45:27 +01:00
Rémi Verschelde
be8c0d57c5
Merge pull request #24519 from Chaosus/error_label_fix
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Change LinkLabel back to Label in error status bar
2018-12-21 10:14:04 +01:00
Rémi Verschelde
beccbe1efb
Merge pull request #24516 from YeldhamDev/scons_gui_3d
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Fix possible error in "disable_advanced_gui" flag's description
2018-12-21 10:10:46 +01:00
Rémi Verschelde
f09956c86c
Merge pull request #24513 from YeldhamDev/fix_tileset_editor_draw
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Fix small drawing error in TileSet editor
2018-12-21 10:09:00 +01:00
Rémi Verschelde
0b774d47e6
Merge pull request #24509 from guilhermefelipecgs/fix_24273
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Add bind for TileMap::get_cell_autotile_coord
2018-12-21 10:08:03 +01:00
Rémi Verschelde
83c3cba640
Merge pull request #24508 from guilhermefelipecgs/fix_22756
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Fixes for TileSetEditor and TileMapEditor
2018-12-21 10:05:53 +01:00
Chaosus
260b5818f1
Change LinkLabel back to Label in error status bar
2018-12-21 11:39:54 +03:00
Kelly Thomas
09496d93b1
[Mono] Color - add ColorN(), Colors - add named color properties
2018-12-21 15:01:32 +08:00
Michael Alexsander Silva Dias
48935816dd
Fix possible error in "disable_advanced_gui" flag's description
2018-12-21 00:21:10 -02:00
Michael Alexsander Silva Dias
daf54133c2
Fix small drawing error in TileSet editor
2018-12-20 19:52:56 -02:00
Juan Linietsky
f3cb236f9d
Remove usage of VAO, which does not work in GLES2
2018-12-20 17:28:01 -03:00
Rémi Verschelde
25b98e4842
Merge pull request #24502 from Shinryuuji/fix-texturelayered-format
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Fix TextureLayered::create not retaining format
2018-12-20 19:13:23 +01:00
Rémi Verschelde
123710123d
Merge pull request #24503 from akien-mga/certs-update-f29
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certs: Sync with latest ca-certificates-2018.2.26-2.fc29
2018-12-20 19:13:11 +01:00
Rémi Verschelde
2709113c83
Merge pull request #24499 from akien-mga/android-thirdparty
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Android: Better identify thirdparty C/C++ code
2018-12-20 19:12:58 +01:00
Guilherme Felipe
9eb4bb044f
Add bind for TileMap::get_cell_autotile_coord
2018-12-20 15:43:44 -02:00
Guilherme Felipe
21bad78bd8
Fixes for TileSetEditor and TileMapEditor
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[TileSetEditor] Hide Bitmask and Priority for ATLAS_TILE
[TileMapEditor] Hide "Disable autotile" if the selected tile isn't
autotile
Fix #22756 , don't update bitmask when tilemode is ATLAS_TILE
2018-12-20 15:31:45 -02:00
Juan Linietsky
3bdd1ff387
Support lights and shadows in GLES2, fixes #21853
2018-12-20 10:10:30 -03:00
Rémi Verschelde
6cdcde7114
doc: Add missing commas after "If true/false"
2018-12-20 13:47:12 +01:00
Rémi Verschelde
6770357e47
Android: Better identify thirdparty C/C++ code
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- The `cpu-features.{c,h}` code was only used by chance by the webm
(libvpx) code, so I moved it there. It was actually introduced before
that and wasn't in use, and libvpx just happened to be able to
compile thanks to it being bundled.
It could potentially be compiled on the fly from the Android NDK, but
since we plan to replace the webm module by a GDNative plugin in the
near future, I went the bundling route.
- `ifaddrs_android.h` is already provided in the Android NDK as
`ifaddrs.h`, same as on other Unixes. Yet we cannot use it until we
up the min API level to 24, where `getifaddrs` is first defined.
I moved the files to `thirdparty/misc` and synced them with upstream
WebRTC (only indentation changes and removal of `static` qualifiers).
Also removes dropped thirdparty files from COPYRIGHT.txt after changes
in #24105 and #24145 .
2018-12-20 13:07:54 +01:00
Rémi Verschelde
e50407d2d2
certs: Sync with latest ca-certificates-2018.2.26-2.fc29
2018-12-20 13:04:39 +01:00
Shinryuuji
e24379e61f
Fix TextureLayered::create not retaining format
2018-12-20 12:35:22 +01:00
Rémi Verschelde
d8067e905c
Merge pull request #24500 from akien-mga/drop-global_defaults
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Core: Drop unused global_defaults logic
2018-12-20 11:49:32 +01:00
Rémi Verschelde
a8faa55042
Merge pull request #24485 from volzhs/system-time-ms
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Added OS.get_system_time_msecs()
2018-12-20 11:31:16 +01:00
Rémi Verschelde
9cb18232c2
Core: Drop unused global_defaults logic
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It used to be used for Android and iOS to specify platform-specific
project settings overrides, but we now have feature tags for that.
2018-12-20 11:02:49 +01:00
volzhs
84d060c768
Added OS.get_system_time_msecs()
2018-12-20 18:50:50 +09:00
Rémi Verschelde
b3f6e54cc6
Style: Fix formatting in GLES2 shaders
2018-12-20 10:33:48 +01:00
Rémi Verschelde
1a2fc40f86
Merge pull request #24495 from vipsbpig/pr-fix-gles2-spotlight
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Fix GLES2 Spotlight shadow problem
2018-12-20 10:08:23 +01:00
Rémi Verschelde
45f1cdb0b7
Merge pull request #24481 from vnen/android-export-debug-keystore
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Add option to add debug keystore in Android export
2018-12-20 09:42:34 +01:00
Gitea
9f48094982
fix gles2 spotlight problem
2018-12-20 15:01:59 +08:00
Rémi Verschelde
e8cdbf99e9
CodeEditor: Drop unused enable_complete_timer variable
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Its use was removed in 1039ba9ffb
.
2018-12-19 20:31:55 +01:00
George Marques
e3e5a1bb6e
Add option to add debug keystore in Android export
2018-12-19 15:09:09 -02:00
Juan Linietsky
aa819a8538
Properly support light shaders in GLES2, fixes #21651
2018-12-19 10:25:45 -03:00
Rémi Verschelde
a06f8ca6b9
Merge pull request #24439 from staalduinen/mouse-motion-fix
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fix near infinite loop when no previous mouse position
2018-12-19 14:09:24 +01:00
Arjen van Staalduinen
ef9313f415
fix near infinite loop when no previous mouse position
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Added physics_has_last_mousepos to better deal with
situations where there is no last_mousepos
2018-12-19 13:35:41 +01:00
Rémi Verschelde
26058376aa
Merge pull request #24462 from guilhermefelipecgs/fix_copy_paste_tilemap
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Fix copy/paste for TileMap
2018-12-19 08:43:52 +01:00
Guilherme Felipe
06a929ace7
Fix copy/paste for TileMap
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Fix #24440
2018-12-18 22:48:59 -02:00
Rémi Verschelde
c6edc435f4
Merge pull request #24457 from volzhs/colored-font-size
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Fix colored font rendered in wrong size
2018-12-19 00:15:03 +01:00
Juan Linietsky
bec76cfa19
Change how rects are drawn (and also will help batching eventually), to workaround problem in #9913
2018-12-18 17:50:35 -03:00