Commit graph

34768 commits

Author SHA1 Message Date
Rémi Verschelde
aa5552278d
Merge pull request #48719 from Faless/js/4.x_interfaces
[HTML5] Implement Godot <-> JavaScript interface.
2021-05-20 17:13:02 +02:00
jfons
e70e33ddcf Fix swapped front/rear directions in viewport rotation control. 2021-05-20 16:28:38 +02:00
Rémi Verschelde
6999e332e4
Dist: Add macOS entitlements files for editor code signing
These are the entitlements we define for official macOS editor builds since
Godot 3.3.

Users making custom builds of the engine can use those files with `codesign` to
sign their own builds. E.g.:
```
codesign --force --timestamp \
  --options=runtime --entitlements editor.entitlements \
  -s <your key> -v osx_template.app
```
2021-05-20 16:10:12 +02:00
Rémi Verschelde
f2d55f3c0f
Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import
Fix zip_root not being defined when importing by drag&drop
2021-05-20 14:34:04 +02:00
Fabio Alessandrelli
9811035ebf [HTML5] Implement Godot <-> JavaScript interface. 2021-05-20 14:33:18 +02:00
Rémi Verschelde
a6a75e2c09
Merge pull request #48812 from groud/tilemap_scenes_painting
Implement scenes tiles in TileMaps
2021-05-20 14:32:40 +02:00
Rémi Verschelde
342f3efc7e
Merge pull request #48882 from aaronfranke/approx-use-double
Make is_equal_approx have explicit float and double versions
2021-05-20 14:17:58 +02:00
Rémi Verschelde
db4cf63482
Merge pull request #48860 from JohnM666/fix-basis-variant-initialization
Fix RigidBody3D.get_inverse_inertia_tensor() crash
2021-05-20 14:05:29 +02:00
Aaron Franke
b01aa69c80
Use global scope round method for rounding 2021-05-20 07:29:35 -04:00
Rémi Verschelde
f46a4841e7
Merge pull request #48880 from akien-mga/codespell-2.0.0
Fix typos with codespell
2021-05-20 13:26:50 +02:00
Gilles Roudière
d8bb53cd21 Implement scenes tiles in TileMaps 2021-05-20 13:12:03 +02:00
Rémi Verschelde
4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Aaron Franke
b5b6d3a8ec
Make is_equal_approx have explicit float and double versions 2021-05-20 06:18:11 -04:00
Rémi Verschelde
42b6602f1d
Merge pull request #48879 from Faless/doc/4.x_no_unix_socks
[Doc] Remove reference to UNIX sockets in StreamPeer.
2021-05-20 12:13:41 +02:00
Fabio Alessandrelli
e858f7c2ea [Doc] Remove reference to UNIX sockets in StreamPeer.
That class can be used as a base to implement them, but there is no
actual implementation for it in Godot.
2021-05-20 11:25:47 +02:00
JohnM666
b19544e91d Fix #46282 Executing RigidBody3D.get_inverse_inertia_tensor() crashes Godot 2021-05-20 10:46:24 +03:00
Rémi Verschelde
c0de820d40
Merge pull request #48872 from Chaosus/editor_fix_script_list_theme
Updates script list colors after theme is changed
2021-05-20 09:17:58 +02:00
Rémi Verschelde
7f6ee00b4e
Merge pull request #48855 from Chaosus/shader_array_length_in_structs
Implements length() shader function for arrays in structs
2021-05-20 09:04:50 +02:00
Rémi Verschelde
ba7448f84e
Merge pull request #48867 from kleonc/node2d-z_index-docs-master
Document valid range of Node2D.z_index
2021-05-20 09:00:34 +02:00
Yuri Roubinsky
f100fb9f10 Updates script list colors after theme is changed 2021-05-20 09:02:59 +03:00
kleonc
99173fb0d7 Document valid range of Node2D.z_index 2021-05-20 01:22:13 +02:00
Ev1lbl0w
056deefa55
Fix zip_root not being defined when importing by drag&drop 2021-05-19 22:43:54 +01:00
Rémi Verschelde
1450a72bfa
Merge pull request #44201 from thebestnom/android-cursor-icons
Android: Add support for cursor icons
2021-05-19 21:41:17 +02:00
thebestnom
f5b5e00a01 Android: Add support for cursor icons 2021-05-19 22:01:51 +03:00
Yuri Roubinsky
6135744786 Implements length() shader function for arrays in structs 2021-05-19 21:50:11 +03:00
Rémi Verschelde
169268ae20
Merge pull request #48657 from Calinou/test-add-gdscript
Add a unit test suite for GDScript
2021-05-19 20:49:03 +02:00
Yuri Sizov
e9206a55ea Use EditorResourcePicker in the Inspector 2021-05-19 21:39:15 +03:00
Rémi Verschelde
896d84bd15
Merge pull request #48827 from Rhathe/set_iterations_master
Enable setting of collision iterations in PhysicsServer2D
2021-05-19 19:47:59 +02:00
Rémi Verschelde
9004943559
Merge pull request #48851 from akien-mga/android-remove-fno-integrated-as
Android: Remove `-fno-integrated-as`, it can break arm64v8 build
2021-05-19 19:42:31 +02:00
Rémi Verschelde
6cc6930ee9
Merge pull request #48823 from timothyqiu/bone-id
Fix ragdoll simulation when parent was readded to scene
2021-05-19 19:35:57 +02:00
Rémi Verschelde
d5c469acfe
Merge pull request #48849 from madmiraal/fix-quat-includes
Fix `Quat` includes
2021-05-19 19:28:17 +02:00
Rémi Verschelde
928fb7ae0f
Merge pull request #48821 from Calinou/test-add-vector
Add a test suite for Vector
2021-05-19 19:23:44 +02:00
Rémi Verschelde
23f7c75126
Android: Remove -fno-integrated-as, it can break arm64v8 build
We found that this flag causes this error on PR #48812 which does not add any
fancy inline assembly:
```
/tmp/tile_set-ce236a.s: Assembler messages:
/tmp/tile_set-ce236a.s:34676: Error: selected processor does not support `bfc x0,#32,#32'
clang++: error: assembler command failed with exit code 1 (use -v to see invocation)
```

That flag is mentioned in various errors related to assembler failures on
arm64v8 with Clang from the Android NDK.

It was added in Godot in #6958 when migrating from GCC to Clang, and is indeed
referenced in the NDK's Clang migration guide:
https://android.googlesource.com/platform/ndk/+/master/docs/ClangMigration.md

> Especially for ARM and ARM64, Clang is much stricter about assembler rules
> than GCC/GAS. Use `-fno-integrated-as` if Clang reports errors in inline
> assembly or assembly files that you don't wish to modernize.

We don't get those errors nowadays so it seems the flag is no longer needed.
2021-05-19 18:55:43 +02:00
Rhathe
88b1802132 Enable setting of collision iterations in PhysicsServer2D
This allows fine-tuning of collision iterations for more
accurate collision physics with a performance cost.
2021-05-19 10:54:10 -04:00
Hugo Locurcio
114d556a42
Add a test suite for Vector
This test suite is based on the LocalVector test suite with significant
changes made.
2021-05-19 16:37:39 +02:00
Marcel Admiraal
0846943ad5 Fix Quat includes 2021-05-19 15:09:21 +01:00
Rémi Verschelde
f1f5b92b8e
Merge pull request #48818 from Calinou/fix-script-editor-save-crash
Fix crash when trying to save with no scenes and scripts open
2021-05-19 15:24:19 +02:00
Rémi Verschelde
8348332f49
Merge pull request #48839 from akien-mga/ci-android-ndk-21.4.7075529
CI: Install Android NDK 21.4.7075529
2021-05-19 15:20:32 +02:00
Rémi Verschelde
7eaf4d445d
CI: Install Android NDK 21.4.7075529
This is the version mandated by Godot's gradle setup anyway so it would get
installed when running gradlew. Now we pre-install the correct version.
2021-05-19 15:03:56 +02:00
Rémi Verschelde
365ab88894
Merge pull request #48836 from Chaosus/color_autocompletion_fix
Show colored rects for autocompletion of Color constants in functions
2021-05-19 14:22:47 +02:00
Yuri Roubinsky
7b261d1cb7 Show colored rects for autocompletion of Color constants in functions 2021-05-19 14:40:03 +03:00
Rémi Verschelde
26f0a86482
Merge pull request #48833 from Pineapple/remove-pywin32-from-github-workflow
pywin32 is no longer necessary for SCons install
2021-05-19 13:12:00 +02:00
Rémi Verschelde
804dd7bb46
Merge pull request #48831 from Faless/js/4.x_wasm_main_undef
[HTML5] Fix GDNative compilation with emcc 2.0.19+
2021-05-19 13:07:17 +02:00
Fabio Alessandrelli
14c057eab6 [HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
2021-05-19 11:51:32 +02:00
Yuri Roubinsky
a1657b0356 Prevents VisualShaderNodeComment from overlapping its content 2021-05-19 11:57:11 +03:00
Rémi Verschelde
d0aaf4a1fd
Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size
Use a non-zero default size for SubViewports
2021-05-19 10:12:42 +02:00
Bartłomiej T. Listwon
b6f16671ee pywin32 is no longer necessary for SCons install
https://github.com/SCons/scons/releases/tag/4.1.0
2021-05-19 08:49:45 +02:00
Haoyu Qiu
a701927d89 Fix ragdoll simulation when parent was readded to scene 2021-05-19 10:22:15 +08:00
Rémi Verschelde
c340ed6394
Merge pull request #42742 from madmiraal/fix-12215
Return RID instead of Object id in area-body_shape_entered-exited signals.
2021-05-18 20:00:48 +02:00
Hugo Locurcio
16876bec76
Fix crash when trying to save with no scenes and scripts open
This could occur when attempting to save project settings when
no scenes or scripts are open (which is common in a brand new project).
2021-05-18 19:48:38 +02:00