Commit graph

9463 commits

Author SHA1 Message Date
Rémi Verschelde
cfd292939c
Haiku: Remove remnants of past WIP platform port
The Haiku platform port was never finalized, and moved to a separate repo in
Godot 3.2 days: https://github.com/godotengine/godot-platform-haiku

Sadly it didn't garner more interest there and is bitrotting. It was never
ported to Godot 4 so the bits of Haiku support left in Mono aren't useful.
2023-09-07 16:37:51 +02:00
Rémi Verschelde
08c578c54c
Merge pull request #81416 from akien-mga/uwp-ce-nest-qu-un-au-revoir
UWP: Remove platform port, needs to be redone from scratch for 4.x
2023-09-07 16:33:40 +02:00
Rémi Verschelde
0b9ffdfc02
Merge pull request #81414 from akien-mga/codestyle-get-back-in-das-Auto
Codestyle: Don't use auto where not warranted
2023-09-07 16:33:17 +02:00
Rémi Verschelde
0f38fdf9c3
Merge pull request #78032 from BastiaanOlij/expose_openxr_hand_tracking_data
Expose OpenXR raw hand tracking data
2023-09-07 16:31:42 +02:00
Rémi Verschelde
11518665b7
Codestyle: Don't use auto where not warranted
We allow using auto for lambdas or complex macros where a return type
may change based on the parameters. But where the type is clear, we
should be explicit.

Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-07 16:15:18 +02:00
Rémi Verschelde
8de6405288
UWP: Remove platform port, needs to be redone from scratch for 4.x
The UWP platform port was never ported to the Godot 4.0+ API,
and it's now accumulating bitrot as it doesn't compile, and thus
we no longer propagate platform changes in it.

So we finally remove to acknowledge this state. There's still some
interest in reviving the UWP port eventually, especially as support
for Direct3D 12 will soon be merged, but when that happens it will
be easiest to redo it from scratch.
2023-09-07 15:01:59 +02:00
Bastiaan Olij
58df9bd8a4 Expose OpenXR raw hand tracking data 2023-09-07 22:55:21 +10:00
Rémi Verschelde
7663c69922
Merge pull request #81388 from YuriSizov/core-gdvirtual-but-less-confused-about-itself
Extract `ScriptInstance` into its own file to simplify includes
2023-09-07 13:53:45 +02:00
Rémi Verschelde
632bbc66b6
Merge pull request #81361 from bruvzg/ntdir
[TextServer] Use locale or first span language to select preferred direction for neutral text.
2023-09-07 13:52:57 +02:00
bruvzg
1ced1f9c99
[TextServer] Pass Dictionary properties by value and check property values instead of references.. 2023-09-07 11:59:51 +03:00
Yuri Sizov
d8ff69d53c Extract ScriptInstance to simplify includes
This allows to include script_instance.h directly in the
generated gdvirtual.gen.inc, and remove excessive includes
from the codebase.

This should also allow Resource to use GDVIRTUAL macros,
which wasn't possible previously due to a circular dependency.
2023-09-06 22:54:38 +02:00
Yuri Sizov
356624ce6d Merge pull request #80807 from aaronfranke/gltf-skin-mesh-comment
GLTF: Add a comment for skinned mesh tree placement
2023-09-06 14:49:06 +02:00
Yuri Sizov
3c63dce3cd Merge pull request #80573 from KoBeWi/2k_lines_of_changes_created_at_2AM
Add EditorStringNames singleton
2023-09-06 14:49:02 +02:00
bruvzg
1cb63fc719
[TextServer] Use locale or first span language to select preferred direction for neutral text. 2023-09-06 08:50:08 +03:00
Aaron Franke
908716529d
GLTF: Add a comment for skinned mesh tree placement
Co-authored-by: A Thousand Ships <96648715+AThousandShips@users.noreply.github.com>
2023-09-05 12:19:31 -05:00
Yuri Sizov
d90918194f Merge pull request #81295 from aaronfranke/fix-compile-no-3d
Fix compiling with 3D disabled due to unused navigation variable
2023-09-05 15:14:17 +02:00
Yuri Sizov
c9bf824124 Merge pull request #79166 from bruvzg/ts_dict_chk
[TextServer] Remove excessive Dictionary checks.
2023-09-05 15:14:14 +02:00
Danil Alexeev
242d3d81e9
GDScript: Don't make array literal typed in weak type context 2023-09-05 11:32:16 +03:00
Aaron Franke
93cf3391bd
Fix compiling with 3D disabled due to unused navigation variable 2023-09-04 03:16:55 -05:00
Rémi Verschelde
00e14f39fd
Merge pull request #81230 from SamiKalliomaki/array-dispose
Fix double unregistration on dispose of Array.
2023-09-04 09:08:35 +02:00
Rémi Verschelde
0215d53a10
Merge pull request #81229 from raulsntos/dotnet/arc-hyperbolic
C#: Expose `asinh`, `acosh` and `atanh` in Mathf
2023-09-04 09:08:12 +02:00
Rémi Verschelde
dd4fae6162
Merge pull request #74809 from Chaosus/completion_color_xyzw
Add coloring for completion of vector components
2023-09-04 09:06:57 +02:00
bruvzg
31a8a9b2e1
[TextServer] Remove excessive Dictionary checks. 2023-09-04 09:47:55 +03:00
Danil Alexeev
462d8f4752
GDScript: Fix get_*_list() methods return incorrect info 2023-09-04 00:21:03 +03:00
kobewi
6de34fde27 Add EditorStringNames singleton 2023-09-03 19:58:18 +02:00
Sami Kalliomäki
43a6748dfd Do not call Array default constructor when not necessary.
This fixes a bug where Array would get registered twice with the
DisposablesTracker causing an exception on shutdown.

Fixes #81231
2023-09-03 11:25:23 +01:00
Aaron Franke
5b7001dccf
GLTF: Improve logic for keeping track of the real root node 2023-09-03 03:35:29 -05:00
Aaron Franke
c1bc4fbd20
GLTF: Change "Camera3D" generated node name to "Camera" 2023-09-03 02:47:34 -05:00
Rémi Verschelde
d18963485e
Merge pull request #81106 from garychia/gridmap_visibility
GridMap: Ensure the visibility is updated when entering the tree
2023-09-02 14:29:48 +02:00
Rémi Verschelde
2e71e5516e
Merge pull request #80632 from Repiteo/C#-editor-docstring
C#: Dereference editor types in core documentation
2023-09-02 14:28:35 +02:00
Rémi Verschelde
7f3dbe81ed
Merge pull request #80270 from aaronfranke/gltf-scene-name-assignment
Fix doubly-reserved unique names in GLTF scene name assignment
2023-09-02 14:28:11 +02:00
Raul Santos
f90005072c
C#: Expose asinh, acosh and atanh in Mathf 2023-09-02 12:00:02 +02:00
Thaddeus Crews
cbf17b5ac1
C#: Dereference editor types in core documentation 2023-09-01 15:17:13 -05:00
Rémi Verschelde
07f6fa8ff9
Merge pull request #80629 from Repiteo/C#-CS0419
C#: Include argument types in generated methods
2023-09-01 16:01:24 +02:00
Rémi Verschelde
728dbeab69
vulkan: Update all components to Vulkan SDK 1.3.261.1
Updates to volk, vulkan headers, `vk_enum_string_helper.h`, VMA,
glslang, spirv-reflect.

VMA doesn't tag SDK releases specifically, and still hasn't had a tagged
release since 3.0.1, but the Vulkan SDK now seems to ship a recent master
commit, so we do the same.
2023-09-01 11:23:48 +02:00
Rémi Verschelde
549fcce5f8
Merge pull request #81175 from raulsntos/dotnet/project_settings_changed
C#: Replace usage of deprecated `project_settings_changed` signal
2023-08-31 08:56:55 +02:00
Rémi Verschelde
59f3ab0c0d
Merge pull request #81157 from azuloo/webrtcpeerconnection-typo-fix
Fix typo in WebRTCPeerConnection documentation
2023-08-31 08:56:27 +02:00
Rémi Verschelde
98f6844554
Merge pull request #81136 from Faless/mp/replication_mode
[MP] Improve SceneReplicationConfig editor UX + optimizations
2023-08-31 08:55:17 +02:00
Rémi Verschelde
1594acc64e
Merge pull request #81073 from raulsntos/dotnet/cached-string-names
C#: Replace `StringNameCache` with `SNAME`
2023-08-31 08:54:53 +02:00
Yuri Rubinsky
35802374ac Add coloring for completion of vector components 2023-08-30 21:13:25 +03:00
Raul Santos
cde9dc6c3c
C#: Replace usage of deprecated project_settings_changed signal
Replace usage of `EditorPlugin::project_settings_changed` signal with `ProjectSettings::settings_changed`.
2023-08-30 19:45:41 +02:00
Fabio Alessandrelli
c1c6911b5c [MP] Improve ReplicationEditor UX
Use an option button for the replication mode making sync and watch (now
"Always" and "On Change") mutually exclusive.
2023-08-30 15:37:42 +02:00
Fabio Alessandrelli
711e96edc4 [MP] Make replication mode an enum + optimizations
REPLICATION_MODE_ALWAYS (sync) and REPLICATION_MODE_ON_CHANGE (watch)
are now mutually exclusive.

Prevent invalid NodePath from being added to the config.

Optimize the replication config loading by composing the lists on
demand.
2023-08-30 15:00:39 +02:00
azuloo
7ab0582625 Fix typo in WebRTCPeerConnection documentation 2023-08-30 14:02:33 +03:00
Rémi Verschelde
a0d12cf93f
Merge pull request #65558 from the-sink/replication-editor
Allow enter key to add properties to replication editor list
2023-08-30 12:15:38 +02:00
Rémi Verschelde
3f7c1bccef
Merge pull request #81103 from bruvzg/svg_em
[TextServer] Fix SVG emoji placement.
2023-08-30 08:46:39 +02:00
Rémi Verschelde
34a4885579
Merge pull request #79570 from BastiaanOlij/new_pico_interactions
Change to new PICO interaction profiles
2023-08-30 08:45:04 +02:00
Rémi Verschelde
8edc0b43b9
Merge pull request #78634 from Sauermann/fix-notification-order
Fix `Object::notification` order
2023-08-30 08:44:36 +02:00
the-sink
8f80ebc035 Allow enter key to add properties to replication editor list 2023-08-29 19:29:01 -07:00
Bastiaan Olij
3a89bb388d Change to new PICO interaction profiles 2023-08-30 10:25:35 +10:00
Markus Sauermann
c4705a590b Fix Object::notification order
Previously the `p_reversed` parameter didn't influence the order
in a correct way.
Also script overridden _notification functions were not called in
the correct order.

To fix this some `notification` functions had to add a `p_reversed`
parameter.

This made it necessary to adjust cpp-bindings.

Co-authored-by: David Snopek <dsnopek@gmail.com>
2023-08-30 00:15:55 +02:00
BlueCube3310
cbbcaa31d5
Fix grayscale dds loading 2023-08-29 19:24:22 +02:00
clayjohn
0045dc204c Revert "Implement loading DDS textures at run-time"
This reverts commit 34ab1c8a36.
2023-08-29 14:25:16 +02:00
Rémi Verschelde
76d318dbd1
Merge pull request #75778 from KoBeWi/_vp
Expose `_validate_property()` for scripting
2023-08-29 12:41:27 +02:00
Rémi Verschelde
91c5273ec5
Merge pull request #75656 from YuriSizov/core-iconic-builtins
Add a script method to get its class icon
2023-08-29 12:41:03 +02:00
Chia-Hsiang Cheng
3a3ebbf4c9 Ensure the visibility is updated when entering the tree 2023-08-29 15:11:57 +08:00
bruvzg
29bad2928a
[TS] Fix SVG emoji placement. 2023-08-29 08:46:15 +03:00
Rémi Verschelde
ba1089689a
Merge pull request #80954 from bruvzg/sp_per_font
[Text Server] Store extra spacing of individual font variations.
2023-08-28 20:37:58 +02:00
Raul Santos
6d7d083254
C#: Replace StringNameCache with SNAME 2023-08-28 15:41:26 +02:00
kobewi
67db4693eb Expose _validate_property() for scripting 2023-08-28 15:18:48 +02:00
Rémi Verschelde
fc37fd7b98
Merge pull request #81039 from MewPurPur/fix-hex-number-highlighting-after-separator
Fix highlighting of hex numbers with separators
2023-08-28 12:10:11 +02:00
Rémi Verschelde
75bc6866a4
Merge pull request #81037 from AThousandShips/openxr_register
Ensure OpenXR classes are declared properly
2023-08-28 12:09:47 +02:00
Rémi Verschelde
231daee7b4
Merge pull request #81033 from Faless/mp/fix_watch_prop_remove
[MP] Fix watch properties not being correctly removed
2023-08-28 12:09:01 +02:00
Rémi Verschelde
ea3c5f96e5
Merge pull request #80998 from MewPurPur/fix-my-little-oopsie-daisy
Move the new RegEx icons into their respective module
2023-08-28 12:06:16 +02:00
Rémi Verschelde
359bb38330
Merge pull request #80862 from BlueCube3310/dds-grayscale-load-fix
Make DDS loading code only check for R channel bitmask when loading grayscale images
2023-08-28 12:05:29 +02:00
A Thousand Ships
c23bd8b143 Ensure OpenXR classes are declared properly
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2023-08-28 09:37:04 +02:00
MewPurPur
d3946242f4 Fix highlighting of hex numbers with separators 2023-08-28 09:52:40 +03:00
Fabio Alessandrelli
3860f2e366 [MP] Fix watch properties not being correctly removed 2023-08-27 10:53:04 +02:00
Yuri Sizov
b6c4efe1b1 Merge pull request #80964 from dalexeev/gds-allow-use-local-consts-as-types
GDScript: Allow use local constants as types
2023-08-25 21:26:44 +02:00
MewPurPur
3f79c69d70 Move the new RegEx icons into their respective module 2023-08-25 18:08:45 +03:00
Danil Alexeev
68a567bd13
GDScript: Allow use local constants as types 2023-08-25 17:04:04 +03:00
Danil Alexeev
89429b0273
GDScript: Fix lambda resolution with cyclic references 2023-08-25 16:29:11 +03:00
Yuri Sizov
2c77f07aaa Add a script method to get its class icon
Co-authored-by: Danil Alexeev <danil@alexeev.xyz>
2023-08-24 13:05:41 +02:00
bruvzg
5453503697
[Text Server] Store extra spacing of individual font variations. 2023-08-24 11:58:12 +03:00
BlueCube3310
1d51c559e7
Make DDS loading code only check for R channel mask when loading grayscale images. 2023-08-21 22:21:17 +02:00
Rémi Verschelde
e43370d0fa
Merge pull request #80686 from azuloo/lsp-thread-connection-error
Fixes LSP connection error when launched in a separate thread
2023-08-21 19:26:43 +02:00
Rémi Verschelde
ca00520525
Merge pull request #80669 from BlueCube3310/DDS-format-indexed-remove
Remove `DDS_INDEXED` from DDSFormat
2023-08-21 19:26:38 +02:00
Rémi Verschelde
7d3bee73e4
Merge pull request #80247 from dalexeev/gds-for-loop-var-static-typing
GDScript: Add static typing for `for` loop variable
2023-08-21 19:26:32 +02:00
Rémi Verschelde
90e96e055f
Merge pull request #80789 from akien-mga/scons-ktx-requires-basis
SCons: Make ktx module require basis_universal
2023-08-21 08:24:36 +02:00
Rémi Verschelde
4bba963f0a
Merge pull request #80782 from KoBeWi/MessLibrary
Cleanup MeshLibrary changed signals
2023-08-21 08:23:48 +02:00
Rémi Verschelde
a723a8d822
Merge pull request #80774 from geowarin/fix-grid-map-physical
Fix GridMap shortcuts that should not be physical
2023-08-21 08:22:56 +02:00
Rémi Verschelde
9becff0c54
Merge pull request #80745 from dalexeev/gds-improve-docgen
GDScript: Improve DocGen
2023-08-21 08:22:31 +02:00
Aaron Franke
da89753cc6
Fix doubly-reserved unique names in GLTF scene name assignment 2023-08-20 00:03:56 -05:00
Hugo Locurcio
469c462b76
Add missing tutorials to documentation classes 2023-08-19 20:29:24 +02:00
Danil Alexeev
34d432807f
GDScript: Improve DocGen 2023-08-19 19:54:43 +03:00
Rémi Verschelde
969a35ae2b
SCons: Make ktx module require basis_universal
Fixes #80786.
2023-08-19 16:49:29 +02:00
Rémi Verschelde
5444afae63
Merge pull request #76572 from acazuc/ktx_format_support
Add support for KTX image format so that we can use Basis Universal for GLTF
2023-08-19 13:00:35 +02:00
kobewi
ecc3944b1e Cleanup MeshLibrary changed signals 2023-08-19 11:56:31 +02:00
bruvzg
07d859de25
[TextServer] Fix issues with character breaks, add more tests. 2023-08-19 11:49:34 +03:00
acazuc
a00cf02241 Add support for KTX & KTX2 image format
Add support glTF KHR_texture_basisu extension
2023-08-19 10:27:29 +02:00
Geoffroy Warin
4789759035 Fix GridMap shortcuts that should not be physical 2023-08-19 02:49:41 +02:00
Rémi Verschelde
b51ee8b029
Merge pull request #80650 from bruvzg/comp_char_fix
[TextServer] Fix system font fallback and caret/selection behavior for composite characters.
2023-08-18 17:24:54 +02:00
Rémi Verschelde
a2a1ed1aac
Merge pull request #80576 from KurtBliss/master
Fixed editor filesystem/import properties not being caught by the doctool.
2023-08-18 15:43:58 +02:00
Rémi Verschelde
08d599d89b
Merge pull request #80463 from aaronfranke/gltf-center-of-mass
GLTF: Add center of mass property
2023-08-18 09:31:17 +02:00
Rémi Verschelde
8a02cd0883
Merge pull request #80419 from Faolan-Rad/fix-multi_actionsets
Properly load multiple action sets in XR
2023-08-18 09:30:52 +02:00
Rémi Verschelde
a017e9c698
Merge pull request #80119 from MewPurPur/svg-opacities-standardization
Optimize and fix up some SVGs
2023-08-18 09:30:23 +02:00
Danil Alexeev
6c59ed9485
GDScript: Add static typing for for loop variable 2023-08-17 20:54:34 +03:00
Rémi Verschelde
5282974c61
SCons: Fix ThorVG build option in TextServers with #80095 2023-08-17 13:40:19 +02:00
Rémi Verschelde
08690d6af5
Merge pull request #80095 from capnm/update_thorvg_0.10.0
Update ThorVG to v0.10.0
2023-08-17 12:29:06 +02:00
Rémi Verschelde
4332a798f9
Merge pull request #79922 from Auburn/cellular-jitter-fix
FastNoiseLite: Fix cellular jitter using incorrect default value
2023-08-17 12:28:41 +02:00
pidogs
f476b74ecf
Make CSGShape follow curve's tilt in Path mode
Fixes #65634.
2023-08-17 12:01:29 +02:00
Rémi Verschelde
e71ec0b5eb
Merge pull request #80365 from dalexeev/gds-allow-mix-indent-on-blank-lines
GDScript: Allow mixed indentation on blank lines
2023-08-17 11:25:04 +02:00
Rémi Verschelde
37d213b24e
Merge pull request #79972 from smix8/navgenerator_multithreading_4.x
Add multi-threaded NavMesh baking to NavigationServer
2023-08-17 11:22:11 +02:00
Rémi Verschelde
1fda5ea324
Merge pull request #79529 from geowarin/gridmap_shortcuts
Make gridmap shortcuts editable and not conflict with other plugins
2023-08-17 11:21:22 +02:00
Rémi Verschelde
4f00f925b3
Merge pull request #78552 from dalexeev/gds-check-get-node-in-static-func
GDScript: Check `get_node()` shorthand in static functions
2023-08-17 11:20:32 +02:00
Danil Alexeev
00ad9e484e
GDScript: Allow mixed indentation on blank lines 2023-08-17 10:54:43 +03:00
Rémi Verschelde
c3fd8752d2
Merge pull request #80612 from akien-mga/scons-disable-exception-handling
SCons: Disable C++ exception handling
2023-08-16 16:56:07 +02:00
Rémi Verschelde
6203f56875
Merge pull request #78865 from MewPurPur/improve-docs-top-sections-VFX
Improve the top docs sections of VFX classes
2023-08-16 16:54:32 +02:00
azuloo
a5710d468b Fixes LSP connection error when launched in a separate thread 2023-08-16 16:29:28 +03:00
A Thousand Ships
f7fa72c808 Add function ZIPReader::file_exists 2023-08-16 15:10:32 +02:00
Rémi Verschelde
3907e53ff6
SCons: Disable C++ exception handling
Upon investigating the extremely slow MSVC build times in #80513, I noticed
that while Godot policy is to never use exceptions, we weren't enforcing it
with compiler flags, and thus still included exception handling code and
stack unwinding.

This is wasteful on multiple aspects:

- Binary size: Around 20% binary size reduction with exceptions disabled
  for both MSVC and GCC binaries.
- Compile time:
  * More than 50% build time reduction with MSVC.
  * 10% to 25% build time reduction with GCC + LTO.
- Performance: Possibly, needs to be benchmarked.

Since users may want to re-enable exceptions in their own thirdparty code
or the libraries they compile with Godot, this behavior can be toggled with
the `disable_exceptions` SCons option, which defaults to true.
2023-08-16 10:23:34 +02:00
Rémi Verschelde
3d1e135bc7
Merge pull request #80656 from konczg/fix_extension_wrapper_extension_casts
Fix casts of XR handles in OpenXRExtensionWrapperExtension
2023-08-16 09:17:48 +02:00
Rémi Verschelde
f8aa7caf1d
Merge pull request #80642 from dsnopek/text_server_adv_gdextension-2
Use `String::resize()` and `CharString` in `text_server_adv` again
2023-08-16 09:16:38 +02:00
Rémi Verschelde
1d852cb75e
Merge pull request #80631 from Repiteo/C#-delegate-docstring
C#: Fixed delegate docstring logic
2023-08-16 09:15:50 +02:00
Rémi Verschelde
db1a5dc41a
Merge pull request #80630 from Repiteo/C#-paramref
C#: paramref now properly tagged in documentation
2023-08-16 09:15:27 +02:00
Rémi Verschelde
8c3d79ac65
Merge pull request #80628 from Repiteo/C#-CS1574
C#: Implement `proxy_name` for EnumInterface
2023-08-16 09:15:04 +02:00
Rémi Verschelde
b44867b947
Merge pull request #77975 from sakrel/shader_debug_info
Add support for GLSL source-level debugging with RenderDoc
2023-08-16 09:11:23 +02:00
BlueCube3310
e92b5b405f
Remove DDS_Indexed from DDSFormat enum 2023-08-15 21:34:00 +02:00
Gabor Koncz
61455ff87e Fix casts of XR handles in OpenXRExtensionWrapperExtension
On 32-bit systems, XR handles are defined as uint64_t, so conversion from XR handles to uint64_t requires C-style casts.
2023-08-15 14:55:19 +02:00
bruvzg
5d3fcc5766
[TextServer] Fix system font fallback and caret/selection behavior for composite characters. 2023-08-15 11:42:40 +03:00
David Snopek
d585ca546b Use String::resize() and CharString in text_server_adv again 2023-08-14 18:12:05 -05:00
Thaddeus Crews
f735aa1fc2
C#: Include argument types in generated methods
• Prevents warnings over ambiguous references with Compat.cs
• Fix typo in Compat.cs causing AddCodeCompletionOption documentation to inherit itself
2023-08-14 16:15:49 -05:00
Thaddeus Crews
10cc46196b
C#: paramref now properly tagged in documentation
• If part of a signal, the old documentation style is used, as it points to a delegate & doesn't have actual parameters to reference
2023-08-14 15:16:52 -05:00
Thaddeus Crews
4d7c07a132
C#: Fixed delegate docstring logic
• No longer produces double-summaries
2023-08-14 11:17:47 -05:00
Thaddeus Crews
51154a86a1
Implement proxy_name for EnumInterface
• Fixes generated CS1574 warnings
2023-08-14 10:47:14 -05:00
Rémi Verschelde
6b5e44f3ca
Merge pull request #80510 from dalexeev/gds-fix-access-inner-class-from-inside
GDScript: Fix "Identifier not found" error when accessing inner class from inside
2023-08-14 15:28:57 +02:00
KurtBliss
300ecfab89 Fixed editor filesystem/import properties not being caught by the doctool
Defined glft editor properties in editor_settings
Added documentation descriptions and entries
2023-08-14 06:06:28 -04:00
Rémi Verschelde
06eaa8c95c
Merge pull request #80543 from mandryskowski/csgmesh_docs
Clarify the behavior of CSGMesh using ArrayMesh
2023-08-14 09:37:22 +02:00
Rémi Verschelde
8a9e04bc94
Merge pull request #80521 from scgm0/master
C#: Fix exporting for Android
2023-08-14 09:36:58 +02:00
Rémi Verschelde
e1bb9b523d
Merge pull request #80506 from sepTN/fix-lambda-get_method
Fix `get_method` from named lambda
2023-08-14 09:36:35 +02:00
William Scalf
41cf94e8b6 Allow readonly and writeonly C# properties to be accessed from GDScript 2023-08-13 18:35:10 -04:00
MewPurPur
93318d2dd5 Optimize and fix up some SVGs 2023-08-13 17:48:17 +03:00
Markus Sauermann
fa8fec2cc1 Fix superfluous " in error message 2023-08-13 00:38:10 +02:00
sakrel
80a36ff985 Add support for GLSL source-level debugging with RenderDoc (--generate-spirv-debug-info) 2023-08-12 14:56:49 +02:00
mandryskowski
378f835a9c
Clarify the behaviour of CSGMesh3D using ArrayMesh 2023-08-12 13:21:27 +02:00
scgm0
05bc070f7c C#: Fix exporting for Android 2023-08-12 09:22:49 +08:00
MewPurPur
57d05ffc66 Improve the top docs sections of VFX classes 2023-08-11 21:17:04 +03:00
Aaron Franke
d12b0787af
GLTF: Add center of mass property 2023-08-11 11:27:01 -05:00
Septian
793cc080cb Fix get_method from named lambda 2023-08-11 20:31:08 +07:00
Danil Alexeev
fb45cab133
GDScript: Fix "Identifier not found" error when accessing inner class from inside 2023-08-11 11:22:01 +03:00
Geoffroy Warin
f80f4eb390 Make gridmap shortcuts editable and not conflict with other plugins
Co-authored-by: Tomek <kobewi4e@gmail.com>
2023-08-10 16:55:59 +02:00
Faolan
a60cf6ed6c Properly load multiple action sets in XR 2023-08-09 21:40:16 -04:00
Martin Capitanio
ac9e259d3e Update ThorVG to v0.10.0
- Release Notes: https://github.com/thorvg/thorvg/releases/tag/v0.10.0
- API change ARGB8888_STRAIGHT -> ARGB8888S
- SVG-SCsub: Enable static ThorVG object linking
- SVG-SCsub: avoid building unused ThorVG parts
- update-thorvg.sh: add v0.10.0 and copy only the Godot relevant code
2023-08-09 17:15:59 +02:00
Danil Alexeev
0f27c4ad80
GDScript: Check get_node() shorthand in static functions 2023-08-09 17:11:38 +03:00
Yuri Sizov
951ea2415b Make EditorInterface accessible as a singleton
- EditorPlugin.get_editor_interface() is removed as redundant.
2023-08-09 16:01:31 +02:00
Rémi Verschelde
f7bc653cbe
Merge pull request #80408 from AThousandShips/nav_fix
Fix missing include for `NavigationMesh`
2023-08-08 17:01:34 +02:00
Rémi Verschelde
ff1f50f952
Merge pull request #80407 from clayjohn/NoiseTexture3D-format
Remove GPU readback from NoiseTexture3D.get_format()
2023-08-08 17:01:10 +02:00
Ninni Pipping
740e2f3f62 Fix missing include for NavigationMesh 2023-08-08 11:12:20 +02:00
clayjohn
60d5571d6c Remove GPU readback from NoiseTexture3D.get_format 2023-08-08 10:56:54 +02:00
smix8
8686e84b44 Add multi-threaded NavMesh baking to NavigationServer
Adds multi-threaded NavMesh baking to NavigationServer.
2023-08-07 17:14:37 +02:00
Rémi Verschelde
0422e9e2a2
Merge pull request #80314 from lyuma/gltf_source_images_array
Use image index instead of texture index for `source_images`
2023-08-07 14:54:45 +02:00
Rémi Verschelde
750f1a66b6
Merge pull request #80303 from raulsntos/dotnet/warnings/CS1572
C#: Fix typo in parameter name in documentation
2023-08-07 14:53:58 +02:00
Rémi Verschelde
e43ae7c039
Merge pull request #80293 from Faless/mp/fix_enet_flags_with_channels
[ENet] Properly set transfer flags when using custom channels
2023-08-07 14:53:34 +02:00
Rémi Verschelde
40363a88bd
Merge pull request #80283 from ajreckof/fix-completion-option-location-not-found
Fix completion option location not found
2023-08-07 14:53:10 +02:00
Rémi Verschelde
87c91dc452
Merge pull request #79761 from dalexeev/gds-hl-comment-markers
GDScript: Highlight comment markers (`TODO`, `FIXME`, etc.)
2023-08-07 14:49:09 +02:00
Rémi Verschelde
7eb047a5ed
Merge pull request #79643 from smix8/navgenerator_4.x
Move navigation mesh baking to NavigationServer
2023-08-07 14:48:15 +02:00
Rémi Verschelde
8018b478ca
Merge pull request #79470 from raulsntos/dotnet/singleton-can-be-instances-too
C#: Generate instance types for singletons
2023-08-07 14:47:51 +02:00
Rémi Verschelde
524c8f03e7
Merge pull request #78903 from MewPurPur/forget-dice-we-have-texture-cubes-now
Add icons for 3D texture classes
2023-08-07 14:44:58 +02:00
Rémi Verschelde
faaf27f284
Fix various typos with codespell
Also includes typo fixes from #79993, #80068, #80276, and #80303.

Co-authored-by: betalars <contact@betalars.de>
Co-authored-by: spaceyjase <429978+spaceyjase@users.noreply.github.com>
Co-authored-by: Swarkin <102416174+Swarkin@users.noreply.github.com>
Co-authored-by: Raul Santos <raulsntos@gmail.com>
2023-08-07 13:09:47 +02:00
Danil Alexeev
54231682ba
GDScript: Highlight comment markers (TODO, FIXME, etc.) 2023-08-07 11:33:51 +03:00
Raul Santos
23f7f24e8a
C#: Add hard-coded singletons to avoid breaking compat
Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2023-08-06 19:02:53 +02:00
Lyuma
f67b6c158c Use image index instead of texture index for source_images 2023-08-05 16:54:35 -07:00
Raul Santos
6b713b1682
C#: Generate instance types for singletons 2023-08-06 00:48:22 +02:00
Raul Santos
958a6cd953
C#: Fix typo in parameter name in documentation 2023-08-05 20:00:49 +02:00
Fabio Alessandrelli
b96d247ba2 [ENet] Properly set transfer flags when using custom channels 2023-08-05 12:27:02 +02:00
ajreckof
4b724c9252 Fix completion option location not found 2023-08-05 02:15:45 +02:00
Yuri Sizov
c244903c3d
Merge pull request #78846 from raulsntos/dotnet/data_dir_name_now_with_more_platform
C#: Add platform name to the exported data directory
2023-08-04 21:01:38 +02:00
MewPurPur
3510b6e02c Add icons for 3D texture classes 2023-08-04 19:38:27 +03:00
Rémi Verschelde
cc6a60913a
Merge pull request #78325 from akien-mga/libpng-moar-intrinsics
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON
2023-08-04 17:04:07 +02:00
Rémi Verschelde
c236503b75
Merge pull request #79958 from van800/master-rider-path-locator-fleet
Delegate opening files for Rider to the RiderPathLocator NuGet package
2023-08-04 16:59:23 +02:00
Rémi Verschelde
e605a1d984
Merge pull request #79636 from aaronfranke/gltf-file-name-path
Set `base_path` and `filename` during GLTF export when writing to a file
2023-08-04 16:59:19 +02:00
Rémi Verschelde
2c9b7fc7a8
libpng: Enable intrinsics on x86/SSE2, ppc64/VSX, and all arm/NEON 2023-08-04 14:57:21 +02:00
Ivan Shakhov
7f8e3ab5cd Delegate opening files for Rider to the RiderPathLocator NuGet package, fix https://github.com/godotengine/godot/pull/78832#issuecomment-1633330344 2023-08-04 10:31:33 +02:00
Aaron Franke
2970839085
Set base_path and filename during export 2023-08-03 16:49:22 -05:00
Aaron Franke
101442ced9
Expose filename in GLTFState 2023-08-03 16:38:10 -05:00
smix8
744fa87da2 Move navigation mesh baking to NavigationServer
Moves navigation mesh baking to NavigationServer.
2023-08-03 19:49:07 +02:00
Ben Rog-Wilhelm
d0564f2466
Fix NavMesh map_update_id returning 0 results in errors 2023-08-03 18:57:35 +02:00
Rémi Verschelde
1d42504b30
Merge pull request #79623 from aaronfranke/gltf-export-preserialize
Add `export_preserialize` to the GLTF export process
2023-08-03 18:33:49 +02:00
Rémi Verschelde
2e59878201
Merge pull request #79533 from aaronfranke/gltf-image-keep-bytes
GLTF: Preserve the original bytes when extracting a texture while importing
2023-08-03 18:33:45 +02:00
Raul Santos
03598062fd
C#: Move build button to EditorRunBar
- Move C# build button to `EditorRunBar`.
- Add C# build icon.
- Add shortcut macros to `GodotTools`.
- Move C# build shortcuts to C#.
2023-08-03 17:55:52 +02:00
Aaron Franke
2d13a9651c
GLTF: Preserve the original bytes when importing a texture 2023-08-03 10:30:33 -05:00
Rémi Verschelde
0606ba7c50
Merge pull request #80212 from raulsntos/dotnet/check_api_assemblies_dir_exists
Show alert if .NET assemblies dir does not exist
2023-08-03 14:47:02 +02:00
Rémi Verschelde
d191a2fddb
Merge pull request #80205 from aaronfranke/gltf-cosmetic-2-electric-boogaloo
More cosmetic improvements in the GLTF code
2023-08-03 14:46:59 +02:00
Rémi Verschelde
95d71dbad1
Merge pull request #80165 from dalexeev/gds-fix-native-signal-not-found
GDScript: Fix regression with native signal not found
2023-08-03 14:46:48 +02:00
Rémi Verschelde
8b6c867c81
Merge pull request #79280 from raulsntos/dotnet/better-push-error
C#: Improve `GD.PushError` and `GD.PushWarning`
2023-08-03 14:46:44 +02:00
Rémi Verschelde
5e1671afd9
Merge pull request #78540 from anvilfolk/gdresloaderr
GDScript: Add error message when a GDScript resource fails to load.
2023-08-03 14:46:33 +02:00
Raul Santos
ef0e279fbb
Show alert if .NET assemblies dir does not exist 2023-08-03 13:52:13 +02:00
Raul Santos
b9f1136d03
C#: Add platform name to the exported data directory 2023-08-03 13:12:45 +02:00
Aaron Franke
bc68fa368d
More cosmetic improvements in the GLTF code 2023-08-03 02:05:41 -05:00
Yuri Sizov
0a9006a5aa Merge pull request #79501 from raulsntos/dotnet/warnings/NU5128
C#: Suppress NU5128 warning
2023-08-02 21:36:51 +02:00
Yuri Sizov
d7f07820aa Merge pull request #79228 from smix8/fix_funnel_4.x
Fix pathfinding funnel adding unwanted point
2023-08-02 21:36:46 +02:00
Danil Alexeev
f19377160c
GDScript: Fix regression with native signal not found 2023-08-02 15:42:36 +03:00
Rémi Verschelde
6b38024b6a
Merge pull request #79801 from aaronfranke/gltf-scene-export-logic
Improve GLTF export logic for scene root nodes
2023-08-02 12:20:23 +02:00
Rémi Verschelde
3988bf614b
Merge pull request #79775 from aaronfranke/gltf-node-gen-cosmetic
Cosmetic changes in GLTF node generation code
2023-08-02 12:19:58 +02:00
Rémi Verschelde
2132638937
Merge pull request #79404 from raulsntos/dotnet/lines-open-in-external-editor
C#: Fix line in OpenInExternalEditor
2023-08-02 12:17:31 +02:00
Rémi Verschelde
c000b0ce1b
Merge pull request #79267 from aaronfranke/gltf-copyright
Add copyright to GLTFState
2023-08-02 12:16:40 +02:00
Rémi Verschelde
ed301a4078
Merge pull request #79249 from raulsntos/dotnet/dont-ignore-call-error
C#: Print error when MethodBind/Callable call fails
2023-08-02 12:16:15 +02:00
Yuri Sizov
f37d192860 Merge pull request #80109 from timothyqiu/not-markdown
Fix invalid use of markdown syntax in classref
2023-08-01 20:04:00 +02:00
Yuri Sizov
79e28e0914 Merge pull request #80020 from dalexeev/gds-pot-gen-const-string
GDScript: Add constant string support for POT generator
2023-08-01 20:03:56 +02:00
Yuri Sizov
02f04a3c1a Merge pull request #80047 from AbeniMatteo/dev-colors
Mono: Avoid dictionary lookup for common colors
2023-08-01 17:25:56 +02:00