Rémi Verschelde
e22a1d8031
Merge pull request #68060 from dpalais/no-pointer-animationnode-blendtree-rename
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Remove the usage of pointers in signal call, to fix #67941
2022-10-31 15:54:45 +01:00
Rémi Verschelde
e47aa546cd
Merge pull request #68008 from timothyqiu/hide-axis
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Hide axis gizmo after translating 3D nodes
2022-10-31 14:19:11 +01:00
Rémi Verschelde
2af7a2367a
Merge pull request #68005 from timothyqiu/type-mismatch
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Fix type mismatch error when deselecting a 3D gizmo
2022-10-31 14:19:06 +01:00
Rémi Verschelde
6a9317c9fc
Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alert
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Add alert in anim trees if resource load fails
2022-10-31 13:18:10 +01:00
Rémi Verschelde
5947f22be9
Merge pull request #67578 from KoBeWi/GEDITOR
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Unify usage of GLOBAL/EDITOR_GET
2022-10-31 13:15:58 +01:00
Rémi Verschelde
4b92533efa
Merge pull request #68073 from timothyqiu/marker-3d-extents
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Make Marker3D gizmo resizable
2022-10-31 12:17:13 +01:00
Rémi Verschelde
be126d42d4
Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don't
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Simplify GDVIRTUAL_CALL calls
2022-10-31 11:55:56 +01:00
Rémi Verschelde
33c7c8020a
Merge pull request #67489 from timothyqiu/auto-select-all
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Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31 11:55:06 +01:00
Rémi Verschelde
49c53027a9
Merge pull request #67786 from EricEzaM/67743-script-editor-shortcuts
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Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-31 11:07:48 +01:00
Rémi Verschelde
869c2bd6de
Merge pull request #68064 from kleonc/sprite-frames-editor-fix-frame-index-calculation
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`SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-31 11:00:19 +01:00
Rémi Verschelde
4845feb95d
Merge pull request #68003 from timothyqiu/camera-gizmo-select
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Make Camera3D gizmo clickable
2022-10-31 10:56:39 +01:00
Rémi Verschelde
420eb1aa34
Merge pull request #67445 from Zylann/rename_queue_delete
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Rename queue_delete => queue_free
2022-10-31 10:51:18 +01:00
Rémi Verschelde
d0fbeec66a
Merge pull request #67580 from KoBeWi/little_things
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Minor code improvements
2022-10-31 10:34:57 +01:00
Haoyu Qiu
3ded27c62d
Make Marker3D gizmo resizable
2022-10-31 15:19:48 +08:00
kleonc
d135957987
SpriteFramesEditor
Fix calculating frame index from mouse position
2022-10-30 21:26:58 +01:00
Dave Palais
3d0a9b2bec
Remove the usage of pointers in signal call, to fix #67941
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The signal was emitted right as the node was being disposed of. Since
the connection was deferred, the receiving method received an already
freed pointer. Instead, we listen to the text_changed signal and keep
record of the edited text which we then use to update node name when
the LineEdit goes out of focus.
2022-10-30 12:50:27 -05:00
Haoyu Qiu
03bbacfdca
Hide axis gizmo after translating 3D nodes
2022-10-29 16:17:28 +08:00
Haoyu Qiu
eb5bfe158e
Fix type mismatch error when deselecting a 3D gizmo
2022-10-29 15:15:28 +08:00
Haoyu Qiu
ca9063fe4e
Make Camera3D gizmo clickable
2022-10-29 12:38:21 +08:00
Haoyu Qiu
3aed3edc06
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-29 09:58:42 +08:00
Clay John
d1cc93af89
Merge pull request #67832 from Sauermann/fix-remove-unnecessary-casts
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Remove unnecessary casts
2022-10-27 09:47:34 -07:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
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Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Alfred Reinold Baudisch
46f2a1674d
Add math operators to Visual Shader node names
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This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed.
This feature is inspired by Unreal Engine node graph editor's UX.
Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26 17:36:19 +02:00
Eric M
d499071e5b
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-25 19:52:42 +10:00
Marc Gilleron
7543a5e014
Rename queue_delete => queue_free
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# Conflicts:
# editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24 22:07:02 +01:00
Markus Sauermann
5ee449efec
Remove unnecessary casts
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button_add_item and button_add are both Button
p_parent is a Node3D
CanvasItem can never be cast to Viewport
2022-10-24 15:59:18 +02:00
Clay John
040f49ed6e
Merge pull request #67390 from groud/more_conservative_terrain_painting
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Make terrain painting not change neighbors centers bits
2022-10-23 17:11:06 -07:00
Clay John
dd8702f13d
Merge pull request #67426 from MrBlockers/blurry-texture-preview
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Make texture preview filter setting content aware
2022-10-21 17:25:38 -07:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code
2022-10-21 17:54:49 -05:00
Max Hilbrunner
8ebc8813d5
Merge pull request #67314 from anvilfolk/quote-fix
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Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-21 18:12:09 +02:00
MrBlockers
4bddec7003
Make texture preview and picker use mipmap filter
2022-10-20 18:36:09 -04:00
Gilles Roudière
fe65d7aa7b
Make terrain painting not change neighbors centers bits
2022-10-20 14:47:45 +02:00
Max Hilbrunner
f066f2c0de
Merge pull request #66940 from aaronfranke/doc-get-tr-aabb
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Remove the global space `get_transformed_aabb` helper method
2022-10-19 22:40:02 +02:00
Max Hilbrunner
b209065e89
Merge pull request #67543 from clayjohn/PLU-default
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Use CameraAttributesPractical in the editor default environment
2022-10-19 21:49:57 +02:00
kobewi
d06a8320e5
Simplify GDVIRTUAL_CALL calls
2022-10-19 00:05:48 +02:00
clayjohn
15e14c5b59
Use CameraAttributesPractical in the editor default environment
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This avoids forcing DoF in the editor when physical light units are enabled
2022-10-18 10:15:53 -07:00
kobewi
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
2022-10-18 19:01:48 +02:00
kobewi
4aaed4fee1
Minor code improvements
2022-10-18 16:44:57 +02:00
Aaron Franke
9ebd8c5bb5
Remove the global space get_transformed_aabb
helper method
2022-10-18 07:30:31 -05:00
João Martins
97bada99ee
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-17 16:05:53 -04:00
Rémi Verschelde
36d5f0d1cc
Merge pull request #64277 from KoBeWi/script_editor 🧹 🧹
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Reorganize script editor menu
2022-10-17 17:31:14 +02:00
Rémi Verschelde
eb4711dafb
Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process
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Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS`
2022-10-17 17:31:07 +02:00
Marc Gilleron
9efb2e786e
Fix case where mutex is never unlocked
2022-10-15 13:06:00 +01:00
Rémi Verschelde
dc4b616596
Merge pull request #63332 from KoBeWi/static_images_aka_photos
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Make some Image methods static
2022-10-15 12:56:57 +02:00
kobewi
985671012a
Separate Line and CurveLinear icons
2022-10-15 02:00:39 +02:00
Ricardo Buring
d9ce8b8996
Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS
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Fixes crashes in the editor with threaded physics (when dragging a scene
into the viewport or when snapping a node to the floor).
2022-10-14 23:37:20 +02:00
kobewi
af0ee8b0a0
Reorganize script editor menu
2022-10-14 18:41:01 +02:00
kobewi
072f6feaba
Make some Image methods static
2022-10-14 14:34:15 +02:00
kobewi
bee0b7e583
Redraw 2D viewport when scene changes
2022-10-14 00:22:46 +02:00
Juan Linietsky
71d2e38cb5
Optimize Convex Collision
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Implements the Gauss Mapping optimization to SAT convex collision test.
* Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf ) by Dirk Gregorius.
* Requires adding of face information to edges in MeshData
* Took the chance to convert MeshData to LocalVector for performance.
2022-10-13 19:07:53 +02:00