Rémi Verschelde
23d087354d
Merge pull request #72214 from clayjohn/Skeleton2D-pivot
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Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-29 02:23:18 +01:00
clayjohn
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
2023-01-27 14:55:22 -08:00
bitsawer
0acaccebaf
Fix several shader preprocessor include issues
2023-01-27 14:37:55 +02:00
Rémi Verschelde
6f7793ce1a
Merge pull request #71581 from clayjohn/dependency-changed
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Flag dirty dependencies when GeometryInstance dependencies change in renderer
2023-01-26 22:57:32 +01:00
Rémi Verschelde
3cacc83526
Merge pull request #72138 from clayjohn/GL-globals
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Properly append global uniform buffer name in gl_compatibility shaders
2023-01-26 22:52:42 +01:00
Rémi Verschelde
b2164ee75b
Merge pull request #72109 from Chaosus/shader_derivative
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Add derivative functions with precision to shaders
2023-01-26 22:51:54 +01:00
clayjohn
eefddb07bc
Properly append global uniform buffer name in gl_compatibility shaders
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Also error when using instance uniforms
2023-01-26 12:14:45 -08:00
Yuri Rubinsky
8c8c333bf2
Add derivative functions with precision to shaders
2023-01-26 20:53:46 +03:00
bitsawer
6f5598979f
Several shader preprocessor parser fixes and improvements
2023-01-26 14:57:23 +02:00
Rémi Verschelde
bc73e32014
Merge pull request #72068 from clayjohn/RD-sky-texture
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Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-26 01:12:12 +01:00
Rémi Verschelde
31496c296a
Merge pull request #72078 from bitsawer/fix_optimize_vertices
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Fix range loop iteration regressions
2023-01-26 01:11:25 +01:00
Rémi Verschelde
4b0363312e
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
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Make screen texture and depth texture work in Multiview
2023-01-26 01:11:02 +01:00
Rémi Verschelde
d5d127309b
Merge pull request #72064 from hcoura/fix-vulkan-mobile-gpu-particles
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RenderForwardMobile - add dependency tracker info on geometry create
2023-01-26 01:08:58 +01:00
bitsawer
8c25bcdb84
Fix range loop iteration regressions
2023-01-26 00:14:39 +02:00
clayjohn
5f94b378ab
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
2023-01-25 11:31:53 -08:00
Henrique Coura
28d8cad02e
RenderForwardMobile - add dependency tracker info on geometry create
2023-01-25 15:25:49 -03:00
Yuri Rubinsky
a6eb6b6b55
Fix array of token names in the shader parser
2023-01-25 18:18:07 +03:00
Bastiaan Olij
85c478e170
Make screen texture and depth texture work in Multiview
2023-01-25 13:35:01 +11:00
Rémi Verschelde
a6042b649a
Merge pull request #71832 from Geometror/fix-spotlight-artifacts
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Fix some `SpotLight3D` issues (clustering artifacts, leaking light, AABB)
2023-01-24 09:15:26 +01:00
Hendrik Brucker
4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
2023-01-24 01:08:32 +01:00
Rémi Verschelde
600fcf22ed
Merge pull request #71939 from clayjohn/RD-texture-format
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Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 22:30:19 +01:00
Rémi Verschelde
260daf8a13
Merge pull request #71694 from clayjohn/VoxelGI-reflection
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Use proper space for forward GI reflections
2023-01-23 22:29:54 +01:00
clayjohn
5931d504c1
Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer
2023-01-23 12:38:09 -08:00
Rémi Verschelde
c309de5399
Merge pull request #71910 from jainl28patel/fix_ReflectionProbe_rendering
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fix ReflectionProbe rendering extents for (10,10,10)
2023-01-23 20:46:22 +01:00
jainl28patel
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
2023-01-24 00:32:24 +05:30
clayjohn
ce8a2c6dbf
Ensure that Particles have fully initialized before doing view axis pass in RD renderers
2023-01-23 09:37:18 -08:00
Rémi Verschelde
5b1df48c6c
Convert en_GB spelling to en_US with codespell
2023-01-23 11:02:20 +01:00
Rémi Verschelde
d40501faee
Merge pull request #71690 from Calinou/forward-mobile-fix-directionallight3d-shadow-opacity
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Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-23 10:24:09 +01:00
Hugo Locurcio
d84c9523f7
Fix DirectionalLight3D shadow opacity on Forward Mobile rendering backend
2023-01-22 22:25:15 +01:00
kobewi
615c517034
Use range iterators in LocalVector loops
2023-01-21 18:44:42 +01:00
Rémi Verschelde
1b948a909f
Merge pull request #71788 from PrecisionRender/fix-filter_linear_mipmap-hint
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Fix typo in hint when using removed built-in textures
2023-01-21 10:29:18 +01:00
Rémi Verschelde
23d8d44535
Merge pull request #71776 from clayjohn/PointLight2D-indices
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Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-21 10:28:50 +01:00
PrecisionRender
d9698f0e6f
Fix type in hint when using removed built-in textures
2023-01-20 22:06:51 -06:00
clayjohn
d3c3fa32af
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
2023-01-20 17:04:00 -08:00
Rémi Verschelde
d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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Sort decals and lights based on camera origin
2023-01-20 23:57:55 +01:00
Rémi Verschelde
de3514b9ab
Merge pull request #71705 from clayjohn/RD-surface-free
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Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 23:57:26 +01:00
clayjohn
921f99f9e3
Decrement texture_binding count when using screen textures
2023-01-20 12:48:13 -08:00
clayjohn
a804556ab9
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
2023-01-20 10:34:19 -08:00
clayjohn
49bebf2bfb
Sort decals and lights based on camera origin
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Also implement sort_offset for decals
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2023-01-20 09:58:17 -08:00
Rémi Verschelde
9fc40123ab
Merge pull request #71679 from kleonc/draw_polyline_line_strip
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`CanvasItem::draw_polyline` Support thin polylines drawn using line strip
2023-01-20 08:48:56 +01:00
clayjohn
2ccc69cd7d
Use proper space for forward GI reflections
2023-01-19 12:58:59 -08:00
kleonc
728c51e362
CanvasItem::draw_polyline Support thin polylines drawn using line strip
2023-01-19 21:08:25 +01:00
bitsawer
6f57aae0ab
Fix shader preprocessor memory leak
2023-01-19 22:06:59 +02:00
clayjohn
faea9f5c10
Remove SCREEN_TEXTURE, DEPTH_TEXTURE, and NORMAL_ROUGHNESS_TEXTURE
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in favour of texture hints
2023-01-18 19:52:47 -08:00
kleonc
43fc483e6c
CanvasItem::draw_arc Clamp angle difference so arc won't overlap itself
2023-01-18 15:16:22 +01:00
clayjohn
b2a31a3bbf
Remove light from dynamic light list when removing scenario
2023-01-17 14:33:15 -08:00
clayjohn
c4a8284dec
Flag dirty dependencies when GeometryInstance dependencies change in renderer
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Normally dependencies are only set dirty when changed during culling, but that misses changes that happen in the renderer (like a new shader being set in a material)
2023-01-17 12:39:13 -08:00
Rémi Verschelde
9cf0ffe1fa
Merge pull request #71524 from clayjohn/MOBILE-TAA
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Warn when trying to enable TAA from mobile or gl_compatibility backend
2023-01-17 11:06:46 +01:00
Rémi Verschelde
59dcf64dd6
Merge pull request #71382 from jainl28patel/sprite2d_flip_normal_map
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fix normal map not flipping in sprite2D
2023-01-17 10:56:44 +01:00
Rémi Verschelde
e1e30f9fc7
Merge pull request #71520 from conradhappeliv/fix-71480
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Fix GPUParticles2D not recomputing transforms each frame
2023-01-17 10:14:32 +01:00