Daeil Kim
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24b7f08892
|
Ensure non-emitting particles not processed on entering tree
Also removed non-active CPUParticles(3d) from render list
Fixes #27066
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2019-03-20 21:54:00 +09:00 |
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Kanabenki
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3f64215a43
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Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
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2019-03-18 15:30:26 +01:00 |
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JFonS
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c13ac398f6
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Fix resetting of CPUParticles (2D and 3D)
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2019-03-10 00:33:08 +01:00 |
|
Rémi Verschelde
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362b42787b
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Merge pull request #26784 from humblers/fix-cpuparticles2d
Prevent invisible/inactive cpupparticles2d to redraw
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2019-03-09 16:28:34 +01:00 |
|
Daeil Kim
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608af1a786
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Prevent invisible/inactive cpupparticles2d to redraw
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2019-03-08 16:05:00 +09:00 |
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Gilles Roudière
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a6c229bbfd
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Fixes bad gizmo alignment for textures with odd size
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2019-03-07 21:05:23 +01:00 |
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Mariano Suligoy
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078b869d9a
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TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003
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2019-03-04 21:03:10 -03:00 |
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Juan Linietsky
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4f041d3afa
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Specifically error when users try to use sync to physics and move and slide, closes #26545
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2019-03-04 09:53:02 -03:00 |
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Juan Linietsky
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1b8f56c099
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Clean up and fix some situations where triangulation may fail, closes #26366
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2019-03-02 12:04:24 -03:00 |
|
Juan Linietsky
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b84b015225
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Make query checks less agressive, fixes #24694
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2019-03-02 08:48:47 -03:00 |
|
Juan Linietsky
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6cd4006fb3
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Do not crash on empty path, closes #23701
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2019-02-23 20:07:16 -03:00 |
|
Juan Linietsky
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9dfe3b6d9e
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Ensure move and slide snap respects stop on slope, fixes #26180
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2019-02-23 10:24:21 -03:00 |
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Juan Linietsky
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edbf1d0ea4
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Check that area is inside tree besides checking that queries are flushed, fixes #26148
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2019-02-22 09:05:34 -03:00 |
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Juan Linietsky
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87b303aa95
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Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968
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2019-02-21 17:21:36 -03:00 |
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marxin
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8d51618949
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Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
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2019-02-20 19:44:12 +01:00 |
|
Rémi Verschelde
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0fa3b80850
|
Merge pull request #26025 from clayjohn/particles_lifetime
Allowing setting particles lifetime greater than 600
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2019-02-18 21:20:24 +01:00 |
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clayjohn
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0fec83bc92
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allowing setting particles lifetime greater than 600
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2019-02-18 10:46:41 -08:00 |
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Marcelo Fernandez
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b31e1b84fc
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Fix AudioStreams::stop possibly causing a small noise
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2019-02-17 11:20:10 -03:00 |
|
Juan Linietsky
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623f7b64ae
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Updat polygons when skeleton setup changes, fixes #25949
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2019-02-16 20:08:17 -03:00 |
|
Juan Linietsky
|
0cee7ab4c9
|
Change snapping to only happen when the floor normal remains as floor, fixes #22312
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2019-02-16 15:50:31 -03:00 |
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Juan Linietsky
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c54330c6b0
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Make sure stop on slope can have a tiny bit of precision edge.
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2019-02-16 11:19:47 -03:00 |
|
Rémi Verschelde
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5fc86026ca
|
Fix typos with codespell
Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
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2019-02-13 09:23:29 +01:00 |
|
Rémi Verschelde
|
55ca2a7c88
|
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
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2019-02-13 08:49:39 +01:00 |
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Rémi Verschelde
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c5dcbeb160
|
Scene: Ensure classes match their header filename
Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
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2019-02-12 17:21:48 +01:00 |
|
Rémi Verschelde
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dfe4990b18
|
Merge pull request #25496 from ptrojahn/lookat
Fix look_at with non uniform scaling
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2019-02-12 13:41:42 +01:00 |
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Rémi Verschelde
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9c6f19117c
|
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
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2019-02-12 11:25:32 +01:00 |
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JFonS
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4d933b1530
|
Fix canvas particle material for old GLSL versions
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2019-02-11 14:56:23 +01:00 |
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Rémi Verschelde
|
034cd62a77
|
Warn when using GPU particles with GLES2
Closes #25733.
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2019-02-09 20:49:58 +01:00 |
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Paul Trojahn
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163cdb8954
|
Fix look_at with non uniform scaling
The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
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2019-02-08 18:00:54 +01:00 |
|
Rémi Verschelde
|
17d92c2b09
|
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
Fix local_delta when resetting CPUParticles
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2019-02-08 12:17:16 +01:00 |
|
JFonS
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a7a21bd9fe
|
Fix particles animation on GLES2
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2019-02-06 16:00:22 +01:00 |
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JFonS
|
fe6123fca4
|
Fix local_delta when resetting CPUParticles
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2019-02-01 17:16:09 +01:00 |
|
Juan Linietsky
|
45a400d90e
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Do not restrict light texture type (wont work with atlas, though)
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2019-01-27 16:58:18 -03:00 |
|
Gilles Roudiere
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30dd1815e4
|
Change the frame number before triggering the animation_finished signal
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2019-01-27 17:31:55 +01:00 |
|
Juan Linietsky
|
d0b736f7e5
|
Ability to get the current canvas item being drawn from stylebox.
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2019-01-24 10:22:41 -03:00 |
|
Rémi Verschelde
|
7c8f55f857
|
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Fix bug with CpuParticles2D AlignY
|
2019-01-22 12:19:00 +01:00 |
|
clayjohn
|
af92ade728
|
properly initialize angular_velocity in cpuparticles2d
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2019-01-21 21:00:00 -08:00 |
|
clayjohn
|
fbde851641
|
fix bug with cpu_particle_2d_align_y
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2019-01-21 20:11:48 -08:00 |
|
Juan Linietsky
|
d8b702b566
|
-Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
|
2019-01-18 14:15:05 -03:00 |
|
Juan Linietsky
|
e0336996ce
|
Add some checks to avoid disaster when making a node the scene root. Fixes #24484
|
2019-01-17 15:26:38 -03:00 |
|
Juan Linietsky
|
7478f468b2
|
Fixes to 2D lights, closes #24750
|
2019-01-17 10:40:36 -03:00 |
|
Michael Alexsander Silva Dias
|
9c69d7f339
|
Appease some CppCheck warns for files in the "scene" directory
|
2019-01-16 12:59:18 -02:00 |
|
Juan Linietsky
|
e46f28e02d
|
Removed splits in Polygon editor, replace by internal vertices and polygon support.
|
2019-01-08 19:11:08 -03:00 |
|
Timo Schwarzer
|
c06db1dd18
|
Add process_mode property to Camera2D
This allows the user to choose if the camera should update in
_process or _physics_process.
|
2019-01-06 15:44:17 +01:00 |
|
Rémi Verschelde
|
2c118d754d
|
Merge pull request #24689 from BrodyEller/master
Fix viewport not updating with make_current() for Camera2D
|
2019-01-04 19:04:13 +01:00 |
|
Timo Schwarzer
|
a1fbef3d60
|
Allow offset and unit_offset to be set higher than one loop
Fixes #24745
|
2019-01-03 17:32:20 +01:00 |
|
Rémi Verschelde
|
03b8168c2e
|
Merge pull request #24691 from BlackCatter/line2d-fix
Fix line 2D intersection behavior
|
2019-01-02 19:39:31 +01:00 |
|
Artem Burjachenko
|
6ff26b105a
|
Fix line 2D intersection behavior
|
2019-01-02 17:34:58 +04:00 |
|
Brody Eller
|
440d62acd1
|
Fix viewport not updating with make_current() for Camera2D
|
2019-01-01 13:44:09 -05:00 |
|
Rémi Verschelde
|
b16c309f82
|
Update copyright statements to 2019
Happy new year to the wonderful Godot community!
|
2019-01-01 12:58:10 +01:00 |
|