Commit graph

6795 commits

Author SHA1 Message Date
Yuri Roubinsky
9b5d6f785b Refactor delete nodes functions in visual shader editor 2020-10-15 10:24:27 +03:00
reduz
b8c64184c6 Refactored binding system for core types
Moved to a system using variadic templates, shared with CallableBind.

New code is cleaner, faster and allows for much better optimization of core
type functions from GDScript and GDNative.

Added Variant::InternalMethod function for direct call access.
2020-10-14 15:24:30 +02:00
Rémi Verschelde
2965d519cb
Merge pull request #42748 from qarmin/dont_clear_twice
Don't try to compare freed object to nullptr
2020-10-13 10:50:19 +02:00
Rafał Mikrut
2ad5b7100b Don't try to compare freed object to nullptr 2020-10-13 10:27:49 +02:00
Rémi Verschelde
1aa8f356e1
Merge pull request #42489 from auderer/tilemapeditor-refocus
Reset TileMapEditor painting state on application refocus
2020-10-13 10:00:04 +02:00
Rémi Verschelde
36e51a8d7e
Merge pull request #42737 from volzhs/android-run-tooltip
Show android device name when connected only one device
2020-10-13 09:57:48 +02:00
volzhs
778e982cff Show android device name when connected only one device 2020-10-12 21:47:00 +09:00
Marcel Admiraal
f98acd5cfb Ensure grid index is valid before trying to change value. 2020-10-12 08:53:09 +01:00
Yuri Roubinsky
bf37ab52b3
Merge pull request #42692 from Chaosus/vs_add_metallic
Adds Metallic to spatial light input of visual shaders
2020-10-10 17:47:56 +03:00
Yuri Roubinsky
f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
Juan Linietsky
cf0045011e
Merge pull request #42683 from reduz/implement-call-bind-unbind
Add ability to bind an unbind arguments to Callable.
2020-10-10 08:24:14 -03:00
Rémi Verschelde
ca2c0b8937
Merge pull request #42568 from DavidSichma/fix-aabb-update
Make AABB change trigger bounding box update
2020-10-10 10:55:52 +02:00
reduz
351a122029 Add ability to bind an unbind arguments to Callable. 2020-10-09 19:43:22 -03:00
reduz
26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
Haoyu Qiu
e9bec0d76b Adds pan gesture to StateMachine editor 2020-10-09 20:15:32 +08:00
Tomasz Chabora
725c2bdf48 Update the setting when clicking Show hidden files 2020-10-06 15:42:25 +02:00
Rémi Verschelde
ed333248f5
Merge pull request #42314 from mbrlabs/nodepath-fix
Fixed renaming/moving of nodes with exported NodePaths in the editor
2020-10-06 12:04:46 +02:00
Aaron Franke
1ca501d7d4
Check for global script class information before clearing it 2020-10-05 15:45:54 -04:00
K. S. Ernest (iFire) Lee
7b76f8783f Better non alphanumeric bone names.
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string.

2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親".

3. The sanitize function allows  the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone.

> ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1);
2020-10-05 09:25:37 -07:00
Rémi Verschelde
2e99d0b26f
glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
David Sichma
7701889048 aabb change updates bounding box
spatial editor will now update the bounding box if aabb or transform
changes
2020-10-05 12:56:57 +02:00
Rémi Verschelde
b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Aaron Franke
3163611f0c
Don't write global script class information if there is none 2020-10-03 04:36:07 -04:00
Duroxxigar
4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Michael Auderer
6d510453e5
initialize refocus_over_tile to false
Co-authored-by: Tomek <kobewi4e@gmail.com>
2020-10-02 10:42:12 -04:00
Rémi Verschelde
34a50310ad
glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME types
See https://github.com/KhronosGroup/glTF/issues/944 for context on the
application/gltf-buffer MIME type.

The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be
base64-encoded in buffer URIs.

Fixes #33796.
2020-10-02 12:23:10 +02:00
Rémi Verschelde
19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Michael Auderer
70a4cd1afe Reset TileMapEditor painting on application refocus
Treats application unfocus as a mouse release for
TOOL_PAINTING, by finishing the undo state and
resetting the tool. Also sets a flag to prevent extra
lines from being drawn when the application is refocused.

fixes #42398, fixes #24970
2020-10-02 01:48:14 -04:00
Yuri Roubinsky
17d588f7b3
Merge pull request #42467 from Chaosus/vs_fix_bug
Updates size of float constant in visual shader if empty is selected
2020-10-01 18:33:23 +03:00
Yuri Roubinsky
fa35733b4c Updates size of float constant in visual shader if empty is selected 2020-10-01 18:19:36 +03:00
Rémi Verschelde
c646768ba2
Merge pull request #40473 from rcorre/gizmo-doc
Fix return type on EditorNode3DGizmoPlugin::get_priority.
2020-10-01 14:28:38 +02:00
Rémi Verschelde
12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Rémi Verschelde
56dee7015f
Merge pull request #42458 from groud/fix_cursor_rotation
Fix scale cursor rotation and handle diagonal ones
2020-10-01 12:51:02 +02:00
Gilles Roudière
6dd19af439 Fix scale cursor rotation and handle diagonal ones 2020-10-01 12:19:45 +02:00
Yuri Roubinsky
50a80db50f Add an option to select a predifined constant in visual shader editor 2020-10-01 11:11:49 +03:00
Duroxxigar
b687ace7f9 Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
Haoyu Qiu
b28fc2df07 Fixes FileSystem tree preview icon size on HiDPI 2020-09-30 15:46:52 +08:00
Rémi Verschelde
1b3d85e8bf
Merge pull request #42387 from KoBeWi/warp_no_mouse
Don't warp mouse when selecting tracks
2020-09-30 09:35:13 +02:00
Hugo Locurcio
95773bb3c1
Make the pressed autokey icon red to emphasize its "recording" status 2020-09-29 23:22:21 +02:00
Yuri Roubinsky
1f73d122d8
Merge pull request #42407 from Chaosus/vs_drag_and_drop
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29 15:45:17 +03:00
Yuri Roubinsky
2652debde0 Drag & drop 3d/2d array/cubemap texture to visual shader 2020-09-29 15:27:36 +03:00
Hugo Locurcio
6055db2a72
Automatically start searching in the asset library when entering text
Entering text will now start searching automatically after 0.25 seconds
have passed (debounce delay).

This removes the need for a separate Search button.
2020-09-29 12:46:49 +02:00
Rémi Verschelde
22b3e9f76a
Merge pull request #42385 from Craig-Stoneham/patch-2
Remove unnecessary keyword
2020-09-29 11:46:32 +02:00
Rémi Verschelde
bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Craig-Stoneham
46519ba52c Removed unnecessary keyword, fix comment style
The privacy here is already private
2020-09-29 10:30:02 +02:00
Rémi Verschelde
2d14c7cb69
Merge pull request #42125 from andriyDev/inspector_only_option
Added inspector_only option to inspect_object in EditorInterface.
2020-09-29 08:45:38 +02:00
K. S. Ernest (iFire) Lee
43424e1321 Use the vertex colors by default in gltf. 2020-09-28 10:38:21 -07:00
Tomasz Chabora
4efe401a9c Don't warp mouse when selecting tracks 2020-09-28 13:13:28 +02:00
Aaron Franke
5fbcd8f9df
Rename the ".import" folder to ".godot/imported" 2020-09-28 05:23:45 -04:00
Rémi Verschelde
b2e07dd308
Merge pull request #42094 from JFonS/rotation_gizmo_improvements
Improve rotation gizmo
2020-09-28 10:36:35 +02:00